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Here's your official tour of the Dollhouse.
It's given by me,
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the master behind the maestro, behind
the mistress who made the Dollhouse.
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Stuart Blatt, our production designer,
David Koneff, our set decorator,
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both did an amazing job
taking my vision, that's my vision,
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so vision mine,
so clearly the most important,
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and turning it into this wonderland tour.
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When I started going
through it with Stuart,
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I had books from Hennessey and Ingalls
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of spas and different kinds offuturistic spaces, but mostly
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retreats and spas andkind of an Eastern feel,
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and that's something we went for.
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Our whole idea was to create
something that was beautiful,
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that was lovely to be in
and had good flow.
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Not just in the sense of a space thatactors need to move through every week,
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in a different and interestingand natural fashion, but also just
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flow for the eye, so that everythingleads to something else.
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And it gives you a sense of tranquility,
but also a sense
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that there is something in it
that you can't quite see.
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Not shut down, not cubicles,
not completely cut off,
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just obscured, and that's sort of abouthow the minds of the people in it work.
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Dr. Saunders' office is the most
cut off portion of the Dollhouse.
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This represents, really, my brain.
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Dr. Saunders, being hideously scarred,
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and of course Amy Ackerquite homely in the first place,
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we wanted to keep the Doctor in a sort of
Phantom of the Opera - like space,
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where she would lurkand not say too much.
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And be able to see out,
but you can't really see in.
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You can't really see her.
This is the only place
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that's completely private, except,
occasionally, the imprint room.
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At the same time,it has a very lovely texture to it.
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It's a very comforting space, the brown,and it's very much about her
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and how she's a good, deep,decent person.
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But actually she's twisted.
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The massage area. Why?
To increase the nudity.
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It's very important that people have
a good, relaxed,
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I'm-Iooking-at-nude-people feel
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when they watch the show, andnothing does that better than a massage.
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The gym. This makes me a little nervous.
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It's a bunch of stuff
that I don't know how to use.
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This is not part of the gym. This is...
I don't know what this is.
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But, again,
trying for nature elements that are
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both beautiful,
but a little stark and a little strange,
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a little bit,
"Hey, we are actually in a cave."
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And then, you know, very good over here.
I like this detail, the...
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That little sculpture there,
recessed lighting.
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It's a little bit '70s, it's a little bit 2008.
You know, we're bringing it.
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We're standing on what was
the last element of the Dollhouse
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that we decided to have
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to make our poor line producer, Kelly,
insane, which is the...
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We call it the Koi Pond. The Koi are
terribly coy. They do not, in fact, exist.
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It's actually a pond
with a bunch of pebbles in it.
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But it was expensive
and difficult and heavy.
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We had a pit here, andwe didn't know what to do with it,
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so we thought that a water elementwould help the sort of
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natural feeling of the Dollhouse,
which was the most important thing.
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And then, of course, the arts area, where
we ended up having a lot of stuff go on.
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Including some cutting,
which is always hilarious.
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But this was always meant to bea sort of meditation/art.
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Working on bonsai trees,working on paintings,
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just sort of feeling all natural
and wonderful and peaceful and Zen.
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Stay with me now.
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Too many stairs, in my opinion.
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Unfortunately, the construction wasgoing so fast
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that I came in to look at itand they had built all of this.
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And you can see where Topher's lab,
on the side here, goes slightly down.
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That's the level
I actually wanted it to be at.
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But because it had already been built,
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all I said was,"Well, let's bring down Topher's lab,"
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because I wanted the two spacesto interact as much as they could.
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So I didn't get these balcony levels
to interact with the lower spaces
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as much as I wanted,
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but I did get an awesome two-level effect
in Topher's lab,
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which makes it a lot more fun to shoot
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than if it was just one big room,'cause people can climb over things.
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And as it turns out, people really likewatching people climb over things.
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I don't know why.
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The chair!
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We had a lot of problems with this chair.This is the second generation chair.
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First generation chair was uglyand didn't work.
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But this one is very attractive and lowers,and the lights turn on, just like it should.
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This is our science.
This is the science in our fiction.
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So, spend a lot of time looking at it
because that's all we got.
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That's all the science
that we figured out for this...
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(WHISPERING) There's blood,
there's blood! What does it mean?
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It happens in a later episode.
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This is Topher's lab.
Obviously, the beating heart of everything.
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Topher creates them, he...
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We use this, which lowers down.
Sometimes he does it at his computer.
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He sticks a wedge in there.
He creates these personalities.
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He plays with a lot of toys,he takes a lot of phone calls,
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and generally panics a lotwhen things are going wrong.
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He's a great guy. He reminds me of me!
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And the Whac-A-Mole,
which is a great sort of...
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Not only a great detail,
but how I think of Topher.
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They pop their heads up,
he knocks them down again.
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So, I think that says everything
we need to know about him.
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And coming through,
we have the upper area.
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We were gonna have the gym
and some other things up here,
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and then they told us what it would cost
to put a platform in for all that equipment,
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and we decided that was a terrible idea.
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And finally, the other stairs.
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Very beautiful, very dark-woody,very comforting.
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You can see through them,
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which gives youanother place to shoot through.
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Actually, this came all the way down.
We added this after we shot the pilot
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because we needed to be able to get in
there, otherwise we had to circle back.
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And there was no flow,
which was a big problem.
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So what you're looking at
is an entire soundstage...
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And that is
the main body of the Dollhouse.
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