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- [Zach] In this video, we will learn
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how to create a basic light set up
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which we can use as foundation
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for all our Cubic Worlds scenes.
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In order to add our sunlamp here,
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let's click on the Window
collection, press C.
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Let's call this one lights.
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Then make sure that this
collection is selected,
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hit Shift A, and add a sunlight.
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Let's press G, Z, move it up.
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And in order to see the light
of the sun and the shadows,
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let's switch to the rendered
view, port shading up here
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and you can also do it by
pressing and holding down Z,
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move your mouse in any direction,
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then this shading Pie menu appears.
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And now if you hover above
any of those viewport shadings
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and release the Z key,
then this will be enabled.
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And in this way,
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you can really quickly
switch between these.
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So let's go to the
rendered view port shading
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and let's rotate the sunlight a bit.
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Press N, sunlight is selected over here
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and then let's rotate it X 45 degrees
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and then we can rotate it
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around the Z axis to
rotate it around our scene.
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We could also use 45 if we like.
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However, in this case, let's
rotate it a bit to the side.
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Now, let's press N to hide the sidebar
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and make sure that the sun is selected.
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Let's go to the object data settings.
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Here we can change the light settings.
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Let's increase the strengths
to something like 10.
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I like to have it a bit stronger.
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This we will, of course,
change later on because
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this specific scene
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we want to create here
will be a night scene.
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However, the basic scene set up
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we set up here should
be usable for any scene.
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And even if it sounds strange
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we will still use the
sunlamp in our night scene.
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Now, when we look at the objects here
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the shadow looks pretty good.
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The resolution is quite okay,
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especially if we are a
little bit further away.
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However, if I now change
into the camera view,
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you can see the shadow looks awful.
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We have some shadow settings
here in the sunlight settings
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and when it comes to sunlight
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the cascaded shadow map is important.
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And here we have some settings
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and also up here in the render settings
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we have the shadow settings
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and we also have the resolution
for the cascaded shadow map,
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which we can change here.
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I could change this here.
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This gets a bit better as you can see,
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however, this is not the main issue here
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because actually we don't
need to change anything
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in the shadow settings for now.
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We have to change something
in the camera settings.
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Let's select the camera,
go to the camera settings.
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And over here, we find
the clip start and end.
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And if I now decrease the end value,
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you can see that step-by-step,
the shadow will get better.
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However, the clip defines
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which areas should be
rendered in our scene.
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You can see if I make it too small,
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it will just cut away our scene here.
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However, if we just make it slightly
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above the camera border,
or maybe 50 meters
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the shadow will now have
a much better resolution
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because the shadow map will be scaled
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from the start to the end value.
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And if we have a very high end value,
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of course the resolution of
the shadow will be much lower
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because it's scaled
across a much larger area.
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And if we make it smaller,
it is much more detailed
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because it is scaled
across a smaller area.
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We will learn more about
the shadow settings
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and everything later on
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in the EEVEE render setting section.
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However, this I find pretty important
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and I wanted to show you this.
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And there are two other small things
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I wanna show you here.
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Let's select the sun once again.
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And you can see here,
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there's a gap between the
object and the shadow,
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and we can fix this at least a bit
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by changing the Bias value
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of the sunlight in the shadow settings.
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Let's move it down to 0.01.
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It's still not fully fixed,
however, it's much better.
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And if we look from further away,
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this doesn't matter that much.
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And the shadow is pretty harsh in general,
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and if we want to make it
softer and more diffuse
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we can increase the angle here.
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I usually use something like five
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but you can also increase it even more
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and then it will get softer.
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Of course we can play around
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with the render settings later on
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so that we don't see this
overlapping shadows here
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but this should do it for now
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since this one here is
not a rendering video.
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So now we can see that the
shadows are pretty dark here
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and I want to light them up a bit.
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So let's go to the world settings
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change the world color
to be a bit brighter
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which helps already
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and we can also tint this blue if we like.
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This actually changes the
color of the background here,
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but we don't see the background
in our camera perspective,
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but this is also tinting
the shadows a bit.
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And if you like, you could
also change the strengths here
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but I want to leave this at one for now.
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So, and of course this here as mentioned
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will be a night scene.
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So we will also tweak this value later on
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but for having this as a daylight
set up, this works nicely.
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So let's collapse the collections here
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and now we are done with
setting up basic scene file
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for basically any scene you
can create for cubic worlds.
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So, and if you don't want
to do this all the time
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there's of course also a preset
file shipped with the course
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which has all these objects
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and camera and lights set up already.
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So you can just open it up,
save this under a new name
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and then get started with
building up your scene.
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However, I wanted to show you the setup
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of the basic scene anyway.
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So you know what I set up in this file
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and now let's hit control
S to save this once again.
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(upbeat music)
10649
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