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These are the user uploaded subtitles that are being translated: 1 00:00:00,150 --> 00:00:01,300 - [Zach] In this video, we will learn 2 00:00:01,300 --> 00:00:03,240 how to create a basic light set up 3 00:00:03,240 --> 00:00:04,940 which we can use as foundation 4 00:00:04,940 --> 00:00:07,570 for all our Cubic Worlds scenes. 5 00:00:07,570 --> 00:00:10,300 In order to add our sunlamp here, 6 00:00:10,300 --> 00:00:12,570 let's click on the Window collection, press C. 7 00:00:12,570 --> 00:00:14,140 Let's call this one lights. 8 00:00:14,140 --> 00:00:16,420 Then make sure that this collection is selected, 9 00:00:16,420 --> 00:00:19,150 hit Shift A, and add a sunlight. 10 00:00:19,150 --> 00:00:21,720 Let's press G, Z, move it up. 11 00:00:21,720 --> 00:00:26,240 And in order to see the light of the sun and the shadows, 12 00:00:26,240 --> 00:00:28,560 let's switch to the rendered view, port shading up here 13 00:00:28,560 --> 00:00:31,250 and you can also do it by pressing and holding down Z, 14 00:00:31,250 --> 00:00:32,766 move your mouse in any direction, 15 00:00:32,766 --> 00:00:35,080 then this shading Pie menu appears. 16 00:00:35,080 --> 00:00:38,440 And now if you hover above any of those viewport shadings 17 00:00:38,440 --> 00:00:41,260 and release the Z key, then this will be enabled. 18 00:00:41,260 --> 00:00:42,093 And in this way, 19 00:00:42,093 --> 00:00:44,660 you can really quickly switch between these. 20 00:00:44,660 --> 00:00:46,600 So let's go to the rendered view port shading 21 00:00:46,600 --> 00:00:48,370 and let's rotate the sunlight a bit. 22 00:00:48,370 --> 00:00:50,980 Press N, sunlight is selected over here 23 00:00:50,980 --> 00:00:53,590 and then let's rotate it X 45 degrees 24 00:00:53,590 --> 00:00:55,010 and then we can rotate it 25 00:00:55,010 --> 00:00:57,810 around the Z axis to rotate it around our scene. 26 00:00:57,810 --> 00:01:00,340 We could also use 45 if we like. 27 00:01:00,340 --> 00:01:03,450 However, in this case, let's rotate it a bit to the side. 28 00:01:03,450 --> 00:01:05,780 Now, let's press N to hide the sidebar 29 00:01:05,780 --> 00:01:07,660 and make sure that the sun is selected. 30 00:01:07,660 --> 00:01:09,470 Let's go to the object data settings. 31 00:01:09,470 --> 00:01:11,570 Here we can change the light settings. 32 00:01:11,570 --> 00:01:14,450 Let's increase the strengths to something like 10. 33 00:01:14,450 --> 00:01:16,090 I like to have it a bit stronger. 34 00:01:16,090 --> 00:01:18,940 This we will, of course, change later on because 35 00:01:18,940 --> 00:01:20,110 this specific scene 36 00:01:20,110 --> 00:01:22,530 we want to create here will be a night scene. 37 00:01:22,530 --> 00:01:24,030 However, the basic scene set up 38 00:01:24,030 --> 00:01:26,800 we set up here should be usable for any scene. 39 00:01:26,800 --> 00:01:29,230 And even if it sounds strange 40 00:01:29,230 --> 00:01:33,480 we will still use the sunlamp in our night scene. 41 00:01:33,480 --> 00:01:35,960 Now, when we look at the objects here 42 00:01:35,960 --> 00:01:37,570 the shadow looks pretty good. 43 00:01:37,570 --> 00:01:39,130 The resolution is quite okay, 44 00:01:39,130 --> 00:01:41,300 especially if we are a little bit further away. 45 00:01:41,300 --> 00:01:44,880 However, if I now change into the camera view, 46 00:01:44,880 --> 00:01:47,670 you can see the shadow looks awful. 47 00:01:47,670 --> 00:01:51,390 We have some shadow settings here in the sunlight settings 48 00:01:51,390 --> 00:01:53,490 and when it comes to sunlight 49 00:01:53,490 --> 00:01:56,020 the cascaded shadow map is important. 50 00:01:56,020 --> 00:01:57,650 And here we have some settings 51 00:01:57,650 --> 00:01:59,750 and also up here in the render settings 52 00:01:59,750 --> 00:02:01,300 we have the shadow settings 53 00:02:01,300 --> 00:02:05,070 and we also have the resolution for the cascaded shadow map, 54 00:02:05,070 --> 00:02:06,280 which we can change here. 55 00:02:06,280 --> 00:02:07,610 I could change this here. 56 00:02:07,610 --> 00:02:09,540 This gets a bit better as you can see, 57 00:02:09,540 --> 00:02:12,420 however, this is not the main issue here 58 00:02:12,420 --> 00:02:15,510 because actually we don't need to change anything 59 00:02:15,510 --> 00:02:17,800 in the shadow settings for now. 60 00:02:17,800 --> 00:02:20,910 We have to change something in the camera settings. 61 00:02:20,910 --> 00:02:23,370 Let's select the camera, go to the camera settings. 62 00:02:23,370 --> 00:02:26,670 And over here, we find the clip start and end. 63 00:02:26,670 --> 00:02:29,220 And if I now decrease the end value, 64 00:02:29,220 --> 00:02:33,120 you can see that step-by-step, the shadow will get better. 65 00:02:33,120 --> 00:02:35,320 However, the clip defines 66 00:02:35,320 --> 00:02:37,960 which areas should be rendered in our scene. 67 00:02:37,960 --> 00:02:39,700 You can see if I make it too small, 68 00:02:39,700 --> 00:02:41,950 it will just cut away our scene here. 69 00:02:41,950 --> 00:02:44,200 However, if we just make it slightly 70 00:02:44,200 --> 00:02:46,960 above the camera border, or maybe 50 meters 71 00:02:46,960 --> 00:02:49,140 the shadow will now have a much better resolution 72 00:02:49,140 --> 00:02:51,390 because the shadow map will be scaled 73 00:02:51,390 --> 00:02:53,120 from the start to the end value. 74 00:02:53,120 --> 00:02:55,330 And if we have a very high end value, 75 00:02:55,330 --> 00:02:58,810 of course the resolution of the shadow will be much lower 76 00:02:58,810 --> 00:03:01,860 because it's scaled across a much larger area. 77 00:03:01,860 --> 00:03:04,630 And if we make it smaller, it is much more detailed 78 00:03:04,630 --> 00:03:07,240 because it is scaled across a smaller area. 79 00:03:07,240 --> 00:03:09,270 We will learn more about the shadow settings 80 00:03:09,270 --> 00:03:10,570 and everything later on 81 00:03:10,570 --> 00:03:12,460 in the EEVEE render setting section. 82 00:03:12,460 --> 00:03:14,850 However, this I find pretty important 83 00:03:14,850 --> 00:03:16,960 and I wanted to show you this. 84 00:03:16,960 --> 00:03:18,550 And there are two other small things 85 00:03:18,550 --> 00:03:19,410 I wanna show you here. 86 00:03:19,410 --> 00:03:21,140 Let's select the sun once again. 87 00:03:21,140 --> 00:03:22,110 And you can see here, 88 00:03:22,110 --> 00:03:24,890 there's a gap between the object and the shadow, 89 00:03:24,890 --> 00:03:26,980 and we can fix this at least a bit 90 00:03:26,980 --> 00:03:29,000 by changing the Bias value 91 00:03:29,000 --> 00:03:31,300 of the sunlight in the shadow settings. 92 00:03:31,300 --> 00:03:34,810 Let's move it down to 0.01. 93 00:03:34,810 --> 00:03:37,210 It's still not fully fixed, however, it's much better. 94 00:03:37,210 --> 00:03:38,930 And if we look from further away, 95 00:03:38,930 --> 00:03:40,400 this doesn't matter that much. 96 00:03:40,400 --> 00:03:43,150 And the shadow is pretty harsh in general, 97 00:03:43,150 --> 00:03:45,720 and if we want to make it softer and more diffuse 98 00:03:45,720 --> 00:03:47,360 we can increase the angle here. 99 00:03:47,360 --> 00:03:49,290 I usually use something like five 100 00:03:49,290 --> 00:03:51,250 but you can also increase it even more 101 00:03:51,250 --> 00:03:52,980 and then it will get softer. 102 00:03:52,980 --> 00:03:54,100 Of course we can play around 103 00:03:54,100 --> 00:03:55,440 with the render settings later on 104 00:03:55,440 --> 00:03:58,850 so that we don't see this overlapping shadows here 105 00:03:58,850 --> 00:04:00,860 but this should do it for now 106 00:04:00,860 --> 00:04:04,430 since this one here is not a rendering video. 107 00:04:04,430 --> 00:04:07,870 So now we can see that the shadows are pretty dark here 108 00:04:07,870 --> 00:04:09,640 and I want to light them up a bit. 109 00:04:09,640 --> 00:04:11,320 So let's go to the world settings 110 00:04:11,320 --> 00:04:13,770 change the world color to be a bit brighter 111 00:04:13,770 --> 00:04:14,710 which helps already 112 00:04:14,710 --> 00:04:16,930 and we can also tint this blue if we like. 113 00:04:16,930 --> 00:04:19,850 This actually changes the color of the background here, 114 00:04:19,850 --> 00:04:23,490 but we don't see the background in our camera perspective, 115 00:04:23,490 --> 00:04:25,970 but this is also tinting the shadows a bit. 116 00:04:25,970 --> 00:04:28,780 And if you like, you could also change the strengths here 117 00:04:28,780 --> 00:04:31,070 but I want to leave this at one for now. 118 00:04:31,070 --> 00:04:33,410 So, and of course this here as mentioned 119 00:04:33,410 --> 00:04:34,600 will be a night scene. 120 00:04:34,600 --> 00:04:37,000 So we will also tweak this value later on 121 00:04:37,000 --> 00:04:41,070 but for having this as a daylight set up, this works nicely. 122 00:04:41,070 --> 00:04:43,290 So let's collapse the collections here 123 00:04:43,290 --> 00:04:46,300 and now we are done with setting up basic scene file 124 00:04:46,300 --> 00:04:50,215 for basically any scene you can create for cubic worlds. 125 00:04:50,215 --> 00:04:53,220 So, and if you don't want to do this all the time 126 00:04:53,220 --> 00:04:56,800 there's of course also a preset file shipped with the course 127 00:04:56,800 --> 00:04:58,440 which has all these objects 128 00:04:58,440 --> 00:05:00,410 and camera and lights set up already. 129 00:05:00,410 --> 00:05:03,270 So you can just open it up, save this under a new name 130 00:05:03,270 --> 00:05:06,070 and then get started with building up your scene. 131 00:05:06,070 --> 00:05:07,910 However, I wanted to show you the setup 132 00:05:07,910 --> 00:05:09,450 of the basic scene anyway. 133 00:05:09,450 --> 00:05:11,600 So you know what I set up in this file 134 00:05:11,600 --> 00:05:14,581 and now let's hit control S to save this once again. 135 00:05:14,581 --> 00:05:17,164 (upbeat music) 10649

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