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- In this video, let's have a quick look
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on how I come up with my ideas
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for the Cubic World scenes
and what I do to prepare them.
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There are of course endless possibilities
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on what stories you can tell
in the Cubic World style
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whether it be a full short
movie, a simple animation
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or just a single still render.
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In the end it is totally
up to you what you create.
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For me, I usually get an idea
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by either seeing something
in the real world or online.
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For example when I go out for a walk
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and I see an abandoned house
or a nice place in the forest
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or whatever it might be,
anything I find interesting
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usually sparks an idea in my head
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or online when I stumble
upon a nice artwork,
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a trailer for a movie or video game,
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these can also spark an idea in my head.
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So the initial spark
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for my idea can be lit by
basically anything I see.
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I don't like to just recreate
a scene from the real world
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or an artwork I see into
the Cubic World style.
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That is why I always think
about if there's a twist
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or something special
I can add to the scene
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so it drives the viewer more into it.
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A different approach is
researching for something specific
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when you have a goal in mind
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with the scene you want to create.
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For example, here in these chapters,
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I wanted to create a scene
that is not too complex
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but involves everything important
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so I can teach you all the fundamentals
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of Cubic Worlds by creating
a full scene from scratch.
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So after looking at some artworks,
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I came up with an idea of creating a scene
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with a cozy campfire.
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This doesn't sound too complex
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and we have a nice environment,
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we have man-made objects like the tent,
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we have the campfire where we
can play around with particles
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and we could even place a character
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in the scene if we like.
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In this case as a little twist,
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I came up with the idea to
place a big appendant robot
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into the scene that is
lying around the campfire,
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making it look and feel as
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if it is giving shelter to the scene
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and just having this robot in the scene
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makes us wonder where does it come from?
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And so we might imagine a
bigger world around the scene.
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Now, when I have my initial idea,
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here's what I prepare
before going into Blender.
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The general idea of Cubic
Worlds is to keep it simple
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especially the preparation phase.
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It should feel more like
playing with LEGO bricks
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rather than planning or building a house
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or something like this.
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That means I keep the
preparation also very simple.
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First, I open up PureRef,
a nice little free tool,
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download link in the video description.
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And with this tool, you
can easily collect images
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and create nice reference
boards for example.
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I usually open sites like art station
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and here in this case,
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I searched for a campfire
and robot artworks
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and just drag and drop the
images into PureRef I like.
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So I build up this reference
board for my scene,
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the Campfire artworks give me a good idea
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on how I can light up the scene
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and what mood I could
create and the robot images
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give me some good references
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later when I create the robot,
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how I can shape different
of the robot for example.
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Since Cubic Worlds is
like playing with LEGO,
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we don't really need
any polished concept art
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or something like this.
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We are just using a reference images
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and our own imagination to
put our scenes together.
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It can be helpful to do
a quick rough sketch,
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it doesn't have to be beautiful at all
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but this gives us a quick idea
which objects we want to add
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to our scene and how we
wanna assemble everything.
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So, one last note here when
creating a Cubic World scene
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from scratch, it is a
dynamic and creative process
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where you will probably
try out different things,
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add some elements, remove some elements,
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try different lighting scenarios
and so on and so forth.
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So there's a lot of
trial and error involved.
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However, since I don't wanna
waist your precious time,
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I created the scene once
where I tried different things
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whent through the whole
trial and error phase
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until I arrived at a
scene I was happy with.
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And in these chapters,
I recreate the scene
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which I've created and tested before.
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That is why I know exactly
what I want to create
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which values and colors I wanna use.
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But this is of course not
the case when you just start
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to create your own Cubic
World scene from scratch.
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So just keep it in mind.
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It is totally fine to
try out different things,
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play around with your scene
and constantly change it.
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And now either come up with your own idea
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and use the following chapters
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as guideline for your own scene
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or just follow exactly what I
will show and teach you here.
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This is totally up to you.
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I'm super excited to see
what you will create.
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So don't forget to share your final scene
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with me when you are done.
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And now let's get started.
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