Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,256 --> 00:00:06,400
Hello and welcome to this class on matte painting and in this class we are going to
2
00:00:06,656 --> 00:00:12,800
Go the entire process when it comes to creating matte paintings for films
3
00:00:13,056 --> 00:00:19,200
With the heavy use of a lot of photo reference as source material for your textures with the goal of creating
4
00:00:19,456 --> 00:00:25,600
Something in illustration that looks believable that looks realistic that has a photo real quality
5
00:00:25,856 --> 00:00:32,000
Now that's easier said than done and simply slapping a bunch of photos together and trying to make them work
6
00:00:32,256 --> 00:00:34,560
Three dozen credits to an account
7
00:00:34,816 --> 00:00:40,960
I think you through the entire process from start to finish starting with some rough sketches then moving into something else
8
00:00:41,216 --> 00:00:44,032
Still rough but movie concept art space
9
00:00:44,288 --> 00:00:47,360
Did Dan using various for manipulation techniques
10
00:00:47,616 --> 00:00:53,760
Create vinyl matt painting something like this one here if you ever want to do art for movies for
11
00:00:54,016 --> 00:01:00,141
Film production this is it this is what you're going to be doing everyday to if this interests you I highly recommend that you take
12
00:01:00,143 --> 00:01:02,491
Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
13
00:01:02,492 --> 00:01:04,768
Look and let me teach you the tools that you need to create the same we have a lot to cover
14
00:01:05,024 --> 00:01:07,584
A lot of paint to let's get right into it
15
00:01:07,840 --> 00:01:09,120
I'll see you in the next chapter
16
00:01:22,176 --> 00:01:26,272
Welcome to the class on matte painting
17
00:01:26,528 --> 00:01:32,672
Stop here where in Photoshop and what else starts to do really quickly as I'm introducing
18
00:01:32,928 --> 00:01:36,768
Ask you to start working on some quick sketches you're so just black and white sketches
19
00:01:37,024 --> 00:01:41,632
Very very simple very loose why I get to that in a couple minutes
20
00:01:41,888 --> 00:01:46,496
Before I mention anything else or dive any deeper into the top
21
00:01:46,752 --> 00:01:52,896
Probably a good idea to explain what exactly is matte painting what is it for and why should you be in
22
00:01:53,152 --> 00:01:55,456
To put it simply
23
00:01:55,712 --> 00:02:00,832
Is Consett part when there is a need for photo realism
24
00:02:01,088 --> 00:02:07,232
So whenever you have a film for example and you need to sell a vision Reggie needs you need something first before you build it
25
00:02:07,488 --> 00:02:09,792
Before you you create anything in 3D
26
00:02:10,048 --> 00:02:11,840
And that initial Vision
27
00:02:12,096 --> 00:02:14,912
4-in environment for new environment imagine like a new
28
00:02:15,168 --> 00:02:18,496
Play Heaven Star Wars something like that before was actually created
29
00:02:18,752 --> 00:02:22,336
There was an initial sketch that was made for it and then a Mac
30
00:02:22,592 --> 00:02:27,968
Now in the main difference between a regular environments concert piece and matte painting
31
00:02:28,224 --> 00:02:30,784
Will be in its eventual use
32
00:02:31,040 --> 00:02:37,184
So for a video game like a stylized video game obviously the painting the concert are that you create four
33
00:02:37,440 --> 00:02:43,584
Will try to match the style of the game right otherwise what's if you have a cartoony game the concept art of the environment
34
00:02:43,840 --> 00:02:49,984
What's an art for that game will probably have a cartoony style movie or more realistic games like
35
00:02:50,240 --> 00:02:56,384
Turn on the Call of Duty Battlefield games where the desired style is realism
36
00:02:56,640 --> 00:03:02,016
You going to need something that looks more real as a concert in there is nothing that looks more real than a photo
37
00:03:02,528 --> 00:03:08,672
Eating everything by hand what's this means is concert artist going to heavily rely
38
00:03:08,928 --> 00:03:12,256
Material using a lot of it in a process
39
00:03:12,512 --> 00:03:18,656
Run out before we get to stage where we can even use photo start to use photos we need to have
40
00:03:18,912 --> 00:03:23,008
And this is exactly what I'm working on right now so
41
00:03:23,264 --> 00:03:26,848
What does class we are going to work on 3 difference concert
42
00:03:27,360 --> 00:03:31,456
We are going to choose one to push to final mad painting
43
00:03:31,712 --> 00:03:36,832
The concept that the initial concept very similar to environments Environment art in a way
44
00:03:37,088 --> 00:03:43,232
Because it's it definitely looser as you can see here I'm using big brushstrokes and that really really worried about
45
00:03:43,488 --> 00:03:49,632
I'm just trying to explore cool shapes trying to find like this is some sort of
46
00:03:49,888 --> 00:03:54,240
Try to find cool silhouettes something in that that
47
00:03:54,496 --> 00:04:00,640
That looks interesting and this is the first of three in this chapter we are going to be focusing on those sketches
48
00:04:00,896 --> 00:04:02,176
Alone in the neck
49
00:04:02,432 --> 00:04:04,736
Chapters will take these rough sketches
50
00:04:04,992 --> 00:04:07,296
To a more more polished face
51
00:04:07,552 --> 00:04:10,880
Eventually will pick one that we are supposed to find
52
00:04:11,136 --> 00:04:17,280
Final mad so anyways as a mat Peter what would be your right so what would
53
00:04:17,536 --> 00:04:23,679
You actually do on a day-to-day basis what Martinez are usually associated with the film industry be
54
00:04:23,935 --> 00:04:28,031
Movies are generally in live action with with real actors
55
00:04:28,287 --> 00:04:31,871
In real environments or if the environment not real they need to have a
56
00:04:32,127 --> 00:04:36,735
Photo-realistic quality to them which is why the job will be fairly similar
57
00:04:36,991 --> 00:04:43,135
Na-na video game studio like I like I mentioned you know where the realism is more important but usually when talking about my
58
00:04:43,391 --> 00:04:48,767
Talking about film artist now it's also possible that for a particular movie you might need
59
00:04:49,023 --> 00:04:55,167
A 2D background for most of the contents most of the things that we see
60
00:04:55,423 --> 00:05:01,567
Is usually CG with a mix of live action or an advice but sometimes
61
00:05:01,823 --> 00:05:07,967
Things in a background that might not need to be interacted with no imagine sci-fi movies that you've seen
62
00:05:08,223 --> 00:05:08,991
Where
63
00:05:09,247 --> 00:05:15,391
You look up the sky and are like different planets of their right so there's no need to actually model at planet
64
00:05:15,647 --> 00:05:18,975
That that was a mechanic that I just slapped in the back
65
00:05:19,231 --> 00:05:23,583
And the rest of the image on top of it so that is one use for my paintings
66
00:05:23,839 --> 00:05:29,983
For background but user mappings nowadays will be used as just means to to convert
67
00:05:30,239 --> 00:05:34,079
Is the closest thing to the real thing if you were to build
68
00:05:34,591 --> 00:05:37,151
No just like concert arts you know Matt painting
69
00:05:37,407 --> 00:05:43,551
Or just like working on any illustration Martin requires a lot of skills which is why we sing this
70
00:05:44,063 --> 00:05:48,415
So late in a terms you require good knowledge of a prospective of course
71
00:05:48,671 --> 00:05:50,975
Environment values
72
00:05:51,231 --> 00:05:57,375
Colours girls stunning of lights and shadows composition essentially everything that we've seen so far
73
00:05:57,631 --> 00:06:03,775
Well kind of apply when working on my settings so while in my to see my call be slapping
74
00:06:04,031 --> 00:06:05,055
Bunch of photos together
75
00:06:05,311 --> 00:06:10,943
It's definitely not that but you've been seen here at the process and now
76
00:06:12,735 --> 00:06:14,271
With my first cat
77
00:06:14,527 --> 00:06:17,087
So these initial sketches are really there too
78
00:06:17,343 --> 00:06:23,487
Try and find a composition cool shapes overall cause silhouettes that's really all the days in or not painting in a
79
00:06:23,743 --> 00:06:29,887
Does anything like that doesn't mean to be very very quick so that 10-minutes obviously can fennel bit more time but taking me
80
00:06:30,143 --> 00:06:36,287
Turn it off you know this is the kind of look that you should be aiming for no nothing more and this is released
81
00:06:36,543 --> 00:06:38,335
Where you want to be making all the mistakes
82
00:06:38,591 --> 00:06:42,431
Because later on in life things are not right if you prospect it is not right
83
00:06:42,687 --> 00:06:48,831
Are you going to happen really really hard time making your man painting working on the finalists till these initial sketches are
84
00:06:49,087 --> 00:06:50,111
Really there too
85
00:06:50,367 --> 00:06:56,511
2 reinforcement 2202 solidify your composition trying to find something that is interesting and Wild
86
00:06:56,767 --> 00:06:57,535
It's kind of loose
87
00:06:58,047 --> 00:07:02,143
Want to make sure that's what you have here on screen on your canvas work
88
00:07:02,399 --> 00:07:04,703
Going back to what I actually have here
89
00:07:05,215 --> 00:07:11,359
To be a tropical island sketch so I wanted a weird
90
00:07:11,615 --> 00:07:12,895
Post with them
91
00:07:13,151 --> 00:07:15,711
Structures may be on on the coast
92
00:07:15,967 --> 00:07:22,111
I must like are like windmills but gigantic position here is also nice and dynamic
93
00:07:22,367 --> 00:07:25,183
Allows me to have a lot of stuff in the foreground if I want to
94
00:07:25,439 --> 00:07:31,583
There is the ground and there's also a back but none of this is anything new again you're this all the stuff
95
00:07:31,839 --> 00:07:37,983
Position still applies especially at Dad's
96
00:07:38,239 --> 00:07:44,383
Exciting and really something that you you feel compelled to put more work towards
97
00:07:44,639 --> 00:07:49,759
Sketch sketch obviously do another one that's why there's a really really quick
98
00:07:50,015 --> 00:07:56,159
In my case as I said I'm not going to be reading out the three letters that I due to a final
99
00:07:56,415 --> 00:08:02,559
Instead I'll be doing quick explorations first try and find something that really really speaks
100
00:08:02,815 --> 00:08:06,911
Environment here as you've seen I always start at the rule of thirds
101
00:08:07,167 --> 00:08:13,055
Liner for my ratios when it comes to the Horizon so I have my horizon at
102
00:08:13,311 --> 00:08:14,591
You know the law line
103
00:08:14,847 --> 00:08:20,991
Or the other one I start the lower one for the islands in this one here I have a higher point of view
104
00:08:21,247 --> 00:08:27,391
My horizon is closer to the top so it's not on it's not quite lined up with the rule of thirds
105
00:08:27,647 --> 00:08:30,463
Instead of having you know just regular
106
00:08:30,719 --> 00:08:36,863
Perspective lines in this case I'm not going to have any buildings I think my schedule is going to be mostly nature for all of them
107
00:08:37,119 --> 00:08:43,263
Organic organic shapes organic so was nothing that's man-made at least nothing that requires me to build
108
00:08:43,519 --> 00:08:46,079
Spective perspective lines Lines
109
00:08:46,335 --> 00:08:48,383
And really create a good grid
110
00:08:48,639 --> 00:08:54,783
To be able to drive to correctly here I'm just using kind of these nice it's nice curves that stands
111
00:08:55,039 --> 00:08:55,807
From the same point
112
00:08:56,063 --> 00:09:02,207
So that would be the equivalent of my vanishing point and where all those lilac and going towards but by having them
113
00:09:02,463 --> 00:09:08,607
Straight coming straight to us allows me to have a nicer nice of you of the environments
114
00:09:08,863 --> 00:09:15,007
There is some idea as having a curved screen when you watch it when you watch TV if you have a big TV and it's not curved
115
00:09:15,263 --> 00:09:21,407
Where does one be facing your directly but his wife you Curve it then everything is facing musically same applies here for environment
116
00:09:21,663 --> 00:09:27,807
Obviously it's not facing me directly but I'm able to see more of the surface of the the island
117
00:09:28,063 --> 00:09:34,207
In the previous example and in this case you're more of the surface of the clay also added bonus it looks a bit more dynamic
118
00:09:34,463 --> 00:09:40,607
I had a mind like a Grand Canyon are most
119
00:09:40,863 --> 00:09:42,911
You not having some really really
120
00:09:43,167 --> 00:09:48,031
Paul clips on my psyche yeah like two different levels to my to my environment
121
00:09:48,287 --> 00:09:51,871
As you can see you're over notices you know sped up a little bit
122
00:09:52,639 --> 00:09:58,783
It's still a very very rough process you know I'm not the I'm not drawing any details it's Regis
123
00:09:59,039 --> 00:09:59,551
Big
124
00:09:59,807 --> 00:10:01,740
Silhouettes medium-sized details at most
125
00:10:01,741 --> 00:10:03,912
Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
126
00:10:03,913 --> 00:10:09,535
And and that's all I really recommend that you use a brush that has some texture for the chemist
127
00:10:09,791 --> 00:10:11,071
Use maybe some elements of
128
00:10:11,583 --> 00:10:13,631
I'm surprised you know maybe you're going to
129
00:10:13,887 --> 00:10:20,031
Put down a Brush Strokes that you maybe didn't really plan for in sexually going to give you an idea for something else
130
00:10:21,311 --> 00:10:24,383
That often happens so having a nice custom brush
131
00:10:24,895 --> 00:10:26,687
Put on unpredictability to it
132
00:10:26,943 --> 00:10:29,759
Usually tend to work quite well for discounted things
133
00:10:30,783 --> 00:10:33,087
Now as I'm working on these on these Cliffs
134
00:10:33,343 --> 00:10:37,951
I'm always keeping your mind when you know where Matt painting is
135
00:10:38,207 --> 00:10:39,231
The the
136
00:10:39,487 --> 00:10:42,815
Is making sure that you pay a lot of attention to the door
137
00:10:43,071 --> 00:10:44,351
Coronavirus
138
00:10:44,607 --> 00:10:48,447
Because it's probably what's the hardest about my painting is not so much
139
00:10:48,703 --> 00:10:52,031
Slapping about the photos together and making them work
140
00:10:52,287 --> 00:10:53,567
Works nicely
141
00:10:53,823 --> 00:10:56,127
It's really trying to conveyed
142
00:10:56,383 --> 00:11:02,527
Because as you add a bunch of pictures on top of one another if you're not careful in I can it quickly turn into something else pretty flat
143
00:11:02,783 --> 00:11:08,927
The never looks good so it might concert here in a once again having different element in the foreground in the middle
144
00:11:09,183 --> 00:11:15,327
I'm in the background and having those distant layers really well represented that clear within from
145
00:11:15,583 --> 00:11:21,727
What having those types of of overlapping element is really going to help improve you know that
146
00:11:22,751 --> 00:11:24,543
So that's one thing I'll be very careful about
147
00:11:25,311 --> 00:11:27,871
Now with every you every painting
148
00:11:28,127 --> 00:11:32,991
I just go to come and face where you're not sure if you're done yet you know do you have enough details or not
149
00:11:33,247 --> 00:11:35,807
Obviously watching the rest of the process is going to
150
00:11:36,319 --> 00:11:39,135
Hopefully inform you know inform that that
151
00:11:39,391 --> 00:11:40,415
Decision letter
152
00:11:40,671 --> 00:11:41,439
Butter
153
00:11:41,695 --> 00:11:47,071
Really it when you can imagine your Cena ready you know as I'm working this on these sketches here
154
00:11:47,327 --> 00:11:53,471
I don't really have any idea the beginning of what I was going to do so the sketches are very very much explanation
155
00:11:53,727 --> 00:11:58,079
Skechers and I soon as I find something as soon as I have an image in my mind
156
00:11:58,335 --> 00:12:01,407
Can I see it I see division then
157
00:12:01,663 --> 00:12:07,807
You got to stop writing I need to do more than that because in the next chapter it we're going to do it single still
158
00:12:08,063 --> 00:12:09,599
Adamant
159
00:12:09,855 --> 00:12:15,999
And we are going to add lights and colours and basically turned them into you no rush
160
00:12:16,255 --> 00:12:17,535
Fish concept art
161
00:12:17,791 --> 00:12:20,863
3 Steps really when it comes to my painting is fun
162
00:12:21,119 --> 00:12:27,263
Idea brainstorming flashing the next phases actually drawing the concept
163
00:12:27,519 --> 00:12:31,359
Concepts to try and sell the idea better in a family
164
00:12:31,615 --> 00:12:33,919
Taking my consent in a polishing it
165
00:12:34,175 --> 00:12:37,503
Whether use of foreign material to turn it into a Mac
166
00:12:38,015 --> 00:12:43,135
The nice photo real quality and win back to actually doing
167
00:12:43,647 --> 00:12:44,927
Wanting
168
00:12:45,183 --> 00:12:49,279
The the kind of processor that usually use it all start with something that
169
00:12:49,791 --> 00:12:51,583
There is like a regular environment
170
00:12:52,095 --> 00:12:58,239
So something something just like like the Grand Canyon right the wall of the Grand Canyon and from there once
171
00:12:58,495 --> 00:13:02,847
Have something really rough but as soon as I have something that looks like an environment
172
00:13:03,103 --> 00:13:04,383
That is possible
173
00:13:04,639 --> 00:13:09,759
Then I'll go in instart 22 The Format to try to make it the little bit more unique
174
00:13:10,015 --> 00:13:16,159
That's really good 30 spikes your day I added in my Cliff this going to become the thing the hook
175
00:13:16,415 --> 00:13:17,183
Physical environment
176
00:13:18,975 --> 00:13:25,119
Can I just you know kind of what I had with the islands at the very beginning where had does big Towers in the background
177
00:13:25,375 --> 00:13:31,519
Structural H sing-along bit more close with the cliff I wanted the Cliff it's off to look kind of weird
178
00:13:35,615 --> 00:13:40,479
I'm going to have a horizon line at a little bit slower so we're back to
179
00:13:40,735 --> 00:13:42,015
Yes something
180
00:13:42,783 --> 00:13:48,927
The allows for a more Grand's concept in a when you look at something from Below it always tends to the pretty big
181
00:13:49,951 --> 00:13:51,231
Is the same as if you like
182
00:13:52,255 --> 00:13:53,279
From above
183
00:13:53,535 --> 00:13:56,863
Cancel a pre smart and it makes you feel bigger
184
00:13:57,375 --> 00:14:01,983
And so when working with environments for trying to create something that looks massive
185
00:14:02,239 --> 00:14:07,103
Having a lower vented bones always better or usually better for something that stole
186
00:14:07,359 --> 00:14:13,503
If you have something that's deep in or like a like a like a really really big hole for example then having a high event
187
00:14:14,783 --> 00:14:16,831
That's a fact but I lose
188
00:14:17,087 --> 00:14:21,439
Working on the last stretch now very very quickly
189
00:14:22,207 --> 00:14:28,351
This is going to be kind of a an entrance to something else so in this case you're going to how can I too
190
00:14:28,607 --> 00:14:34,751
Leading to a very narrow Passage in the sinner and yeah I must give some more
191
00:14:35,007 --> 00:14:35,519
Call
192
00:14:35,775 --> 00:14:37,823
Google Shadows movie
193
00:14:38,079 --> 00:14:41,407
Having something in the distance you can make a big Mountain
194
00:14:42,687 --> 00:14:45,247
I most likely are these to these two Cliffs
195
00:14:45,503 --> 00:14:47,039
Are the entrance to the mountain
196
00:14:47,295 --> 00:14:50,879
Play the passages leads to on the mountain and the back
197
00:14:51,135 --> 00:14:51,903
Something like that
198
00:14:52,159 --> 00:14:54,463
In a movie is going to be water at the base so
199
00:14:54,975 --> 00:15:00,863
I like maybe some some people both going through it or something like that almost like this Lord of the Rings
200
00:15:01,119 --> 00:15:04,959
Shot we have the new one the two big statues and regarding the entrance
201
00:15:05,471 --> 00:15:11,359
I'm not saying I'm going to have that this is that I was going for
202
00:15:11,615 --> 00:15:12,895
Maybe it's going to be a gate
203
00:15:13,151 --> 00:15:16,223
An entrance to something I thought smiley cool
204
00:15:17,247 --> 00:15:19,039
No they have done everything laid out
205
00:15:19,295 --> 00:15:23,903
I just want to make sure that nothing feels to flat right so I'm trying to give
206
00:15:24,159 --> 00:15:30,303
The volume to 2% volume to dismount instills Cliffs and by having them Gonna Come towards us
207
00:15:30,559 --> 00:15:36,447
Laying flat on the horizon Bring us closer closer to the camera so that we have a clear
208
00:15:36,959 --> 00:15:39,519
Foreground middleground and background
209
00:15:40,287 --> 00:15:41,311
Now with that
210
00:15:41,823 --> 00:15:47,967
Set and widow's three sketches done we are ready to move onto the next chapter and our first
211
00:15:48,479 --> 00:15:53,087
So I'll see you in the next chapter because it's time to add some colours to these
212
00:17:22,687 --> 00:17:27,039
Alright what came back in this chapter we are going to start working on the first demo
213
00:17:27,295 --> 00:17:29,599
Where on Forest kitchens here soap
214
00:17:29,855 --> 00:17:32,159
We're eventually go through all three
215
00:17:32,415 --> 00:17:34,719
This one and this one
216
00:17:35,231 --> 00:17:39,327
This one here which is maybe a little bit more
217
00:17:39,583 --> 00:17:45,727
Normal so it's going to be a little bit easier to find reference images for this because you know I looks like
218
00:17:45,983 --> 00:17:50,591
Tropical islands and so we will be able to find lot of different references for this
219
00:17:51,359 --> 00:17:54,431
Basically the purpose of the next phase here
220
00:17:54,687 --> 00:17:57,503
Is the TV sketches and push them to something else
221
00:17:57,759 --> 00:18:02,623
Final Destination but something pretty close so you really
222
00:18:02,879 --> 00:18:06,719
Nicely rendered not too much Polish but nicely rounded
223
00:18:06,975 --> 00:18:09,791
Drawing illustration painting in
224
00:18:10,047 --> 00:18:16,191
That would be the step right before move on to full on mad painting where we're going to create a really
225
00:18:16,447 --> 00:18:22,591
Posted image still work on the three sketches here Sligo to me and nearly as polished as Dad but this is kind of
226
00:18:22,847 --> 00:18:25,151
The trajectories of this is over aiming towards
227
00:18:25,407 --> 00:18:28,735
Sensor mat paintings usually based on photographs
228
00:18:29,247 --> 00:18:35,391
This is going to be counted Direction that we are going to take now so instead of rendering everything was simple
229
00:18:35,647 --> 00:18:37,439
Brushes in Photoshop are actually going to
230
00:18:37,695 --> 00:18:39,999
Use a lot of food reference we're going to be a
231
00:18:40,255 --> 00:18:41,535
Mashup
232
00:18:41,791 --> 00:18:43,327
Have a bunch of different photos
233
00:18:43,583 --> 00:18:47,423
And I want to try to make that work as fast as possible modify time in different ways
234
00:18:47,679 --> 00:18:48,959
What to help
235
00:18:49,215 --> 00:18:52,543
Us finish this into something that looks love it might
236
00:18:52,799 --> 00:18:58,943
This would give us something where would be able to go to art director for example or or 18
237
00:18:59,199 --> 00:19:05,343
And presents the concept you need to get an approval so should we continue to we export something difference is this
238
00:19:05,599 --> 00:19:08,671
Is this something that's good are you in or you say about this one
239
00:19:08,927 --> 00:19:10,463
And if so
240
00:19:10,719 --> 00:19:16,863
Great we can move on to the mad peening process if not we can always go back and make modifications or scrapyard tier
241
00:19:17,119 --> 00:19:20,959
Sorry and move onto the next but in any case where we are going to need
242
00:19:21,215 --> 00:19:24,799
Here for the most of the most parts of this process is
243
00:19:25,311 --> 00:19:25,823
Images
244
00:19:26,079 --> 00:19:26,847
And so
245
00:19:27,359 --> 00:19:33,503
We are going to be using Google image quite a bit so there is a bunch of different are there
246
00:19:33,759 --> 00:19:39,903
I'm not photo reference resources you can be using but the Google I think is a familiar
247
00:19:41,951 --> 00:19:46,815
And saw basically the process here in that will be doing
248
00:19:47,071 --> 00:19:51,679
Is looking at a particular portion of the sketch here and trying to find
249
00:19:51,935 --> 00:19:55,775
Photo reference that matches as best as possible so we can
250
00:19:56,031 --> 00:19:58,591
I can slap it in there two week it a little bit
251
00:19:59,871 --> 00:20:06,015
Somehow have a deferred where everything else once we're all done it should look to like something that's been stitched up together
252
00:20:06,271 --> 00:20:08,063
Stop to you properly
253
00:20:08,319 --> 00:20:10,879
Turn on the stitches to me visible basically
254
00:20:11,135 --> 00:20:17,279
They said like it like a really cool painting the processor I like to use this to start with the back for server thing
255
00:20:17,535 --> 00:20:23,679
I was going to be at the base here of our latest everything else in the background is going to be what would try to look look
256
00:20:24,191 --> 00:20:25,215
References for
257
00:20:25,471 --> 00:20:29,055
First and then we're going to make a waste lorry tours of France
258
00:20:29,311 --> 00:20:35,455
And then eventually you not do a final pass on everything to make it look really really well integrated
259
00:20:35,711 --> 00:20:40,831
Yes something a little better but first thing's first it's really going to be a
260
00:20:41,087 --> 00:20:41,599
Cheese
261
00:20:41,855 --> 00:20:46,719
For reference if you have a reference for that that's great because then you can
262
00:20:46,975 --> 00:20:53,119
Can you refer back to it you're probably familiar with with it so there's something that highly recommending life you cannot have one
263
00:20:53,375 --> 00:20:56,447
Going to move on to
264
00:20:56,703 --> 00:21:02,335
Google here we have to try to look for a sky since guys going to be the thinnest forest in distance
265
00:21:02,591 --> 00:21:08,735
And background so we are going to start with that's already typed and here tropical Sky because you not working
266
00:21:08,991 --> 00:21:11,551
On a deserted snap-on
267
00:21:11,807 --> 00:21:16,159
Secluded islands in the centre of the ocean and so
268
00:21:17,696 --> 00:21:18,720
Is it going to be
269
00:21:18,976 --> 00:21:25,120
Really big part of the process looking for images you know unless like I said unless you have a folder where you have
270
00:21:25,376 --> 00:21:28,448
Eating really well organised and you're really familiar with your photo
271
00:21:28,704 --> 00:21:31,520
That's not the case you'll have to look around and that can take
272
00:21:31,776 --> 00:21:32,800
A lot of time
273
00:21:33,056 --> 00:21:33,568
Stop
274
00:21:33,824 --> 00:21:37,408
You need to get good at looking for photographs
275
00:21:37,664 --> 00:21:40,224
Searching searching for them and covering them
276
00:21:40,480 --> 00:21:46,624
And so things that you want to pay attention to hear when were using reference
277
00:21:46,880 --> 00:21:48,160
Reference photos from Google
278
00:21:48,672 --> 00:21:50,464
It would be to going to your city
279
00:21:50,720 --> 00:21:52,000
Are you tall
280
00:21:52,256 --> 00:21:58,400
Make sure that's what I was looking for large images otherwise you know that might be too small and too pixelated that
281
00:21:58,656 --> 00:22:02,240
So much for that you can't use them in your own your paintings
282
00:22:03,776 --> 00:22:09,920
Days of the processing going to be something very important to later on and this stage not
283
00:22:10,176 --> 00:22:14,784
This much so doesn't really matter you know what we do to the photos we can store them a lot more
284
00:22:15,040 --> 00:22:16,576
Employ around with our lot more
285
00:22:16,832 --> 00:22:18,624
I'm so free sample hearing Sky
286
00:22:18,880 --> 00:22:21,696
Going to the forum dad's you know stress it out the little bit
287
00:22:22,208 --> 00:22:23,488
And that's completely fine
288
00:22:23,744 --> 00:22:28,608
Sofia the First the first part of the process here we're working on these he's squiggly stations
289
00:22:28,864 --> 00:22:35,008
It's not going to take as much time because most for the reference to be able to should be good enough for us to use
290
00:22:35,264 --> 00:22:38,592
In the last time the last of the process when we start to tackling
291
00:22:39,104 --> 00:22:40,384
On the final
292
00:22:40,896 --> 00:22:42,176
The final night painting
293
00:22:42,432 --> 00:22:46,784
And then try and spend a little bit more time to make sure we find the right reference
294
00:22:47,808 --> 00:22:49,856
What I've done so far here is a
295
00:22:50,112 --> 00:22:51,904
Straight extract musically
296
00:22:52,160 --> 00:22:53,440
Sky
297
00:22:53,696 --> 00:22:57,024
I'm going to go ahead and delete the bottom here
298
00:22:57,792 --> 00:23:00,352
And so it doesn't have to be super clean like I said
299
00:23:00,608 --> 00:23:02,144
This is going to be just fine
300
00:23:02,400 --> 00:23:04,704
Crumpets to get rid of the rest of the photo
301
00:23:04,960 --> 00:23:06,752
Then I am going to
302
00:23:07,008 --> 00:23:09,056
Select the empty space here
303
00:23:09,312 --> 00:23:10,592
Go to edit
304
00:23:11,104 --> 00:23:11,872
How many films
305
00:23:12,128 --> 00:23:13,408
Where
306
00:23:13,664 --> 00:23:16,736
We have loved it
307
00:23:16,992 --> 00:23:20,064
Stop the healing to hear the healing brush
308
00:23:20,320 --> 00:23:22,880
Is something that will use quite a bit
309
00:23:23,392 --> 00:23:24,160
Pretty
310
00:23:24,672 --> 00:23:26,208
Pretty convenient to clean up photos
311
00:23:26,464 --> 00:23:28,256
So when will you want to get rid of certain things
312
00:23:28,768 --> 00:23:30,560
Such as a welder slime here
313
00:23:33,632 --> 00:23:34,912
Doesn't have to be perfect
314
00:23:35,424 --> 00:23:36,448
And
315
00:23:37,984 --> 00:23:40,800
Can we have here maybe trying to cut out
316
00:23:41,056 --> 00:23:43,616
The shape roughly so I can place my Sky
317
00:23:43,872 --> 00:23:47,456
Position the the cloud in a nice way
318
00:23:49,248 --> 00:23:50,528
That's really what I'm looking at
319
00:23:50,784 --> 00:23:53,600
So we have
320
00:23:55,648 --> 00:23:56,160
For this
321
00:23:56,416 --> 00:24:00,000
And with our selection can go in here and go to
322
00:24:00,256 --> 00:24:02,816
Select excuse me later
323
00:24:03,072 --> 00:24:07,424
I'm going to go later mask and reveal selection
324
00:24:08,960 --> 00:24:11,008
Turn out if we show our sky again
325
00:24:11,520 --> 00:24:13,312
And put that right behind
326
00:24:13,568 --> 00:24:14,336
Now
327
00:24:14,592 --> 00:24:16,896
Are we seeing this guy here in the background
328
00:24:17,408 --> 00:24:23,552
And so we're going to be after the background here so that I can positional with with the silhouettes of the rest of the Allen and
329
00:24:24,064 --> 00:24:25,856
Just forearm as a guideline
330
00:24:26,112 --> 00:24:28,672
And before I work on the Sky low
331
00:24:28,928 --> 00:24:30,208
Wanting that we need to really
332
00:24:30,464 --> 00:24:36,096
Not really because this of in this process will be our Horizon
333
00:24:36,352 --> 00:24:42,496
The Horizon for this one is about right here today is going to be the number of one thing that we need for
334
00:24:42,752 --> 00:24:48,896
The kind of references that that was searching for Sunday skating all the kings of the sky doesn't matter as much butter when we take
335
00:24:49,152 --> 00:24:55,296
Look at other references for like the mountains and things like that want to make sure that we always try to find references that
336
00:24:55,552 --> 00:25:01,696
The Horizon line that we having our own illustration otherwise things will look very very
337
00:25:01,952 --> 00:25:03,488
Manchester will have to do
338
00:25:03,744 --> 00:25:06,048
Is the alarm time in energy to try and fix it
339
00:25:06,304 --> 00:25:07,072
Make a look
340
00:25:07,584 --> 00:25:10,656
Rather than just finding the rights and the right references photo
341
00:25:10,912 --> 00:25:16,032
To Dad's number one or number two is your lights
342
00:25:16,544 --> 00:25:18,848
So where is the light coming from
343
00:25:20,128 --> 00:25:22,432
So in this case here no not have that
344
00:25:22,688 --> 00:25:26,272
Information in my schedule yet so that's not the purpose of this gas so much
345
00:25:27,552 --> 00:25:30,624
But now I'm at a point when starting to look for references
346
00:25:30,880 --> 00:25:32,672
I'm going to need to
347
00:25:32,928 --> 00:25:34,720
To establish as soon as possible
348
00:25:34,976 --> 00:25:38,816
Good I can find references that have a similar lights up as well
349
00:25:39,072 --> 00:25:42,912
Again not making the process all this hassle
350
00:25:43,168 --> 00:25:45,728
So why I figured will be kind of interesting here
351
00:25:45,984 --> 00:25:52,128
And what I really wanted to infer size in this image anyways will be those huge Pillars here and I cannot sticking out on
352
00:25:52,384 --> 00:25:53,920
On the coastline here
353
00:25:54,176 --> 00:25:58,016
I wanted to emphasize doors and your massiveness there
354
00:25:58,272 --> 00:25:59,040
Your skill
355
00:25:59,296 --> 00:25:59,808
So
356
00:26:00,064 --> 00:26:06,208
Google what to do that would be to have them cast shadow on the rest of the environment here so my cache do on this
357
00:26:06,976 --> 00:26:08,512
The ocean here is something like that
358
00:26:08,768 --> 00:26:10,816
Maybe that's much better
359
00:26:11,072 --> 00:26:17,216
A little bit so that we really understand you know how hot all them might be because we can really see the top of them
360
00:26:17,728 --> 00:26:20,288
So having the sky
361
00:26:20,544 --> 00:26:24,128
What does song candle lit up the scene from this direction
362
00:26:24,384 --> 00:26:25,664
I think would help me
363
00:26:26,176 --> 00:26:30,784
Would that go because then the outside here of those Pillars would be late
364
00:26:31,040 --> 00:26:32,320
So the man's here
365
00:26:32,576 --> 00:26:38,720
And will give me karakul Shroud area here on the side of the mountain and the start of The Island
366
00:26:38,976 --> 00:26:41,792
Time of the day and I'm thinking about
367
00:26:42,048 --> 00:26:45,376
Another one to sunset I will see this guy that I have here this is a
368
00:26:45,632 --> 00:26:51,776
Another sky down the clouds have been delayed from this direction here from the top so it's almost like the sun
369
00:26:52,544 --> 00:26:54,848
Right up there high up in the sky
370
00:26:55,360 --> 00:26:59,200
So it's going to be 11 in the morning
371
00:26:59,712 --> 00:27:01,504
10:30 in the morning 11
372
00:27:01,760 --> 00:27:03,296
11:30 in that that
373
00:27:03,552 --> 00:27:09,696
So you're at this big thing to catch a shadow with casted car like that's not a slight angle not too much
374
00:27:09,952 --> 00:27:13,792
And someone to treasure use this this information here that I have so
375
00:27:14,816 --> 00:27:16,096
This angle here
376
00:27:16,864 --> 00:27:17,888
Tomorrow
377
00:27:19,680 --> 00:27:21,984
This angle here for my light source
378
00:27:22,496 --> 00:27:28,640
And so now I'm going to try and find photo references that match
379
00:27:28,896 --> 00:27:31,712
Those two criteria so similar Horizon
380
00:27:31,968 --> 00:27:36,576
And similar light setup with first number to try to distort the sky loewe tomorrow
381
00:27:37,088 --> 00:27:42,464
So that looks a little bit more dynamic stretch out those those clouds and more
382
00:27:43,232 --> 00:27:44,256
Maybe
383
00:27:44,768 --> 00:27:46,816
Control-click does corners
384
00:27:47,840 --> 00:27:48,864
Panelling
385
00:27:50,144 --> 00:27:55,008
Lower the font at usually analogue down amazom here I think that's very good
386
00:27:56,032 --> 00:27:59,360
Before the scan flat after loaded
387
00:27:59,872 --> 00:28:01,920
Indicates maybe there is high winds
388
00:28:02,176 --> 00:28:02,944
Open the Sky
389
00:28:03,200 --> 00:28:04,224
And
390
00:28:04,480 --> 00:28:07,808
Also going to reduce the situation here because the blues a little
391
00:28:08,320 --> 00:28:10,368
Little baby on the saturated sign
392
00:28:10,880 --> 00:28:12,928
I go hearing god balance
393
00:28:13,440 --> 00:28:14,464
Bring down
394
00:28:15,232 --> 00:28:15,744
The
395
00:28:16,000 --> 00:28:17,792
Read that we having a blue
396
00:28:19,072 --> 00:28:20,608
Something like this
397
00:28:21,120 --> 00:28:21,888
It's pretty good
398
00:28:26,752 --> 00:28:32,896
Have a good set-up a good starts have a plan and
399
00:28:33,152 --> 00:28:33,664
The light is
400
00:28:33,920 --> 00:28:40,064
I know I have the layout of my scene and so now all I have to do start looking for reference
401
00:28:40,320 --> 00:28:42,880
Help me fill out the rest here
402
00:28:43,136 --> 00:28:44,160
Of the silver
403
00:28:44,672 --> 00:28:47,744
Either said we are going to start working on the back for
404
00:28:48,000 --> 00:28:49,536
Amy can wait always the front
405
00:28:49,792 --> 00:28:51,584
I'm looking for
406
00:28:51,840 --> 00:28:54,912
For reference photos for discount stuck here so this area here
407
00:28:55,424 --> 00:29:01,312
So we're looking obviously at something that is going to be very very small so we're seeing where it was seen this for me
408
00:29:01,568 --> 00:29:03,360
Very far distance
409
00:29:03,616 --> 00:29:07,968
I want to see the scale the senior to be as massive as possible to those big Killers
410
00:29:08,224 --> 00:29:12,576
I'm not sure if they're going to be pure rock maybe just gonna be some sort of metal maybe shine through
411
00:29:12,832 --> 00:29:18,976
Reporting through that could be interesting to some some old relics of the past but
412
00:29:19,232 --> 00:29:20,256
For reference of a
413
00:29:20,512 --> 00:29:26,656
Tropical islands seen from a distance here so that should be able to fill the sounds pretty
414
00:29:26,912 --> 00:29:27,424
Between
415
00:29:28,192 --> 00:29:30,752
Look for Huawei Costa
416
00:29:31,008 --> 00:29:33,824
The first the first one and I find actually perfect
417
00:29:35,104 --> 00:29:36,640
Go ahead and get that
418
00:29:37,664 --> 00:29:38,688
And
419
00:29:39,712 --> 00:29:41,504
Infoshop here
420
00:29:42,016 --> 00:29:43,552
And I peed on top
421
00:29:47,136 --> 00:29:48,672
Construction hours
422
00:29:49,440 --> 00:29:50,976
Make it 13 I have here
423
00:29:54,560 --> 00:29:58,912
Is actually going to be the perfect and sometimes you get lucky like this
424
00:29:59,424 --> 00:30:01,728
Is rates
425
00:30:02,496 --> 00:30:05,056
That's all I wanted the Beginning here is just to Caroline it up
426
00:30:05,312 --> 00:30:06,848
Website with what I had
427
00:30:08,128 --> 00:30:10,944
My schedule as best as possible will have to be perfect
428
00:30:16,064 --> 00:30:19,392
Bring back the Apache hearing for now
429
00:30:20,672 --> 00:30:21,440
Madison hu
430
00:30:21,696 --> 00:30:24,512
And I'm going to do actually is
431
00:30:24,768 --> 00:30:26,304
Into a layer
432
00:30:26,816 --> 00:30:30,400
And do a Liam accent something I will be doing a lot of
433
00:30:30,656 --> 00:30:36,544
When I get to doing the matte painting to get my just my filters filters my my layers here to be
434
00:30:36,800 --> 00:30:40,384
More orderly and allows me a little bit more flexibility as well
435
00:30:40,640 --> 00:30:46,784
But I'm going to do it here to see what is it going to be like so you fill new layer mask
436
00:30:47,296 --> 00:30:48,320
And hide all
437
00:30:49,600 --> 00:30:51,904
Going to hide everything and assigned
438
00:30:52,928 --> 00:30:54,208
To the Slayer here so
439
00:30:54,464 --> 00:30:55,488
I can do that
440
00:30:56,000 --> 00:30:57,792
How is the latest Alexa device
441
00:30:58,048 --> 00:30:58,816
White colour
442
00:30:59,328 --> 00:31:01,888
Rough brush
443
00:31:02,656 --> 00:31:05,216
When I pee it now going to paint the photo that underneath
444
00:31:08,800 --> 00:31:13,408
Painting the mountains are in the 4 distance
445
00:31:13,920 --> 00:31:14,432
Stop
446
00:31:14,944 --> 00:31:16,736
Can painkillers just what I need
447
00:31:19,296 --> 00:31:19,808
For now
448
00:31:20,064 --> 00:31:22,368
Just against India overall colours
449
00:31:24,928 --> 00:31:27,232
And then as I get a lot of Culture here
450
00:31:27,488 --> 00:31:29,280
I have this colour
451
00:31:30,304 --> 00:31:32,096
Someone keep you some of this
452
00:31:34,912 --> 00:31:38,752
I'll be painting over pretty much everything but now I'm just trying to get good colour range
453
00:31:39,264 --> 00:31:42,592
Tell me about the sauce from 4 for the rest of the pin in here
454
00:31:45,152 --> 00:31:46,944
Pretty girl marshmallow keyboard
455
00:31:51,296 --> 00:31:54,880
That's so I have read this now and to start working on the rear
456
00:31:55,136 --> 00:31:57,440
I'm gonna use a lot of Russia's right now
457
00:31:57,952 --> 00:32:02,816
So we're not at the stage now yet where we really need to focus on photos now that's
458
00:32:03,072 --> 00:32:04,608
This is good too
459
00:32:04,864 --> 00:32:09,728
Get in the beat of funny references that are going to help us in the future because
460
00:32:09,984 --> 00:32:12,544
Make-up the office going to be allowed out when we get to the mad painting
461
00:32:13,056 --> 00:32:15,616
Stayed here just looking to get a good sinnoh good
462
00:32:15,872 --> 00:32:20,224
The concepts really a solid is so doesn't have to look realistic or anything like that
463
00:32:20,480 --> 00:32:23,296
Just kind of something about that could be built
464
00:32:24,064 --> 00:32:28,672
Not starting to bother me now I really don't like this guy anymore so
465
00:32:29,184 --> 00:32:32,000
I think I'm going to go for something to little bit darker
466
00:32:32,512 --> 00:32:35,328
Because that should look a lot of them
467
00:32:36,352 --> 00:32:38,144
Head like something I do sexy
468
00:32:38,656 --> 00:32:43,520
Yeah maybe the sky is actor
469
00:32:44,032 --> 00:32:44,800
Perfect
470
00:32:51,968 --> 00:32:54,016
Turn the light up my horizon
471
00:32:56,064 --> 00:32:57,088
Keira
472
00:32:58,112 --> 00:33:00,416
I can start to can I get rid of the rest
473
00:33:03,232 --> 00:33:04,512
How many births
474
00:33:05,792 --> 00:33:06,816
Canesten cream
475
00:33:07,072 --> 00:33:08,864
New you like small cross-section
476
00:33:11,936 --> 00:33:13,728
Transformer to get the rest of the sky
477
00:33:17,056 --> 00:33:18,080
Mathletics
478
00:33:18,336 --> 00:33:19,872
Turn it down a little bit darker
479
00:33:21,664 --> 00:33:24,480
Not so much talked about more contrasting so that
480
00:33:24,992 --> 00:33:26,528
The mountains are still darker
481
00:33:27,552 --> 00:33:29,088
Can I get a little bit
482
00:33:30,368 --> 00:33:32,160
Is my dog's up here in the sky
483
00:33:40,096 --> 00:33:44,192
So far am going to focus on the cloud later instead so
484
00:33:44,448 --> 00:33:50,592
You're a no I don't want to follow the light setup that then I have from this photo here I really just love that kind of text
485
00:33:52,128 --> 00:33:58,272
Does greens Windows does red colours on love that so make sure that I returned some of that in my opinion
486
00:33:58,528 --> 00:33:59,296
Pause
487
00:33:59,552 --> 00:34:05,184
But it's not the right lights so I can't use any of this photo
488
00:34:05,440 --> 00:34:05,952
Aziz
489
00:34:06,464 --> 00:34:07,744
But that is
490
00:34:08,000 --> 00:34:10,048
Fine because I'm not too high
491
00:34:10,560 --> 00:34:12,608
Not have a colour pick some of this
492
00:34:13,888 --> 00:34:14,912
Two paints
493
00:34:15,936 --> 00:34:17,472
Staffy for sale
494
00:34:18,240 --> 00:34:19,264
Start with the background
495
00:34:20,544 --> 00:34:24,128
Can you get a brush that's love l l
496
00:34:24,384 --> 00:34:25,664
So sometime this year
497
00:34:27,456 --> 00:34:30,784
Starts you work on the mountains hearing
498
00:34:31,040 --> 00:34:32,064
Far distance
499
00:34:32,576 --> 00:34:33,856
Really roughly
500
00:34:40,256 --> 00:34:41,280
Profile
501
00:34:41,536 --> 00:34:43,328
Silhouettes that we're happy with
502
00:34:43,840 --> 00:34:46,912
Don't need details for this kind of stuff is it in the distance
503
00:34:47,424 --> 00:34:48,704
Get lost
504
00:34:51,776 --> 00:34:54,336
What are the colours we had in here
505
00:34:56,128 --> 00:34:57,152
Visa
506
00:34:58,432 --> 00:34:59,712
Play 10 blue
507
00:35:00,224 --> 00:35:03,040
Use that for the sun side sunny side
508
00:35:07,392 --> 00:35:10,720
I'm actually looking at those mountains
509
00:35:10,976 --> 00:35:15,328
The big towers are having a foreground here so much you're going to repeat those
510
00:35:16,608 --> 00:35:17,632
Adidas Samoa
511
00:35:17,888 --> 00:35:19,168
Cool
512
00:35:19,936 --> 00:35:20,704
Maybe
513
00:35:22,240 --> 00:35:23,520
One is back here
514
00:35:27,104 --> 00:35:30,176
We might have another one over here little bit closer
515
00:35:35,808 --> 00:35:39,648
PW in this case and because we have we have the shadow colour
516
00:35:39,904 --> 00:35:41,696
We have done the highlight colours here
517
00:35:42,208 --> 00:35:45,536
It's not facing the right way but I can make it face right way
518
00:35:48,096 --> 00:35:51,936
Peanut on the side here because my life is going from the rights
519
00:35:52,704 --> 00:35:54,752
And the last time here that's all in the shade
520
00:35:56,032 --> 00:35:57,056
And darken all of that
521
00:36:00,128 --> 00:36:02,432
Highlights hair colour pic
522
00:36:03,200 --> 00:36:04,736
The later part of the bushes
523
00:36:08,832 --> 00:36:10,112
The same way
524
00:36:10,368 --> 00:36:11,392
Ada
525
00:36:15,232 --> 00:36:16,256
Angle
526
00:36:18,560 --> 00:36:20,864
I'm not tall enough
527
00:36:27,520 --> 00:36:31,360
And as we get closer and closer to the front of Corsair know something to keep in mind
528
00:36:31,872 --> 00:36:33,408
Is the contrast so
529
00:36:33,920 --> 00:36:34,944
Everything is going to get
530
00:36:35,456 --> 00:36:41,600
Lighter and lighter as we can get towards the back here and not some other highlights
531
00:36:41,856 --> 00:36:43,648
The highlights to
532
00:36:43,904 --> 00:36:50,048
But mostly when were playing with atmospheric perspective is going to be the darts that gets brighter and brighter right
533
00:36:50,304 --> 00:36:50,816
Does darts
534
00:36:51,072 --> 00:36:57,216
Does darker colours going to take up the colour of the ambient particles in Vienna lights
535
00:36:57,472 --> 00:37:02,592
The tiny tiny water particles in the air that are refracting
536
00:37:07,968 --> 00:37:09,248
A little darker here
537
00:37:14,112 --> 00:37:16,672
Encroaching
538
00:37:18,720 --> 00:37:19,488
Shapes
539
00:37:20,000 --> 00:37:23,584
And so for the back now looks so it's pretty good so I can't
540
00:37:24,096 --> 00:37:25,632
And
541
00:37:26,144 --> 00:37:28,960
To add colours to the rest of the stuff here
542
00:37:29,216 --> 00:37:31,008
Something to look at the water first
543
00:37:31,264 --> 00:37:32,032
Turn off phone
544
00:37:32,800 --> 00:37:35,104
Reference in here that can use for the water Somerby
545
00:37:35,360 --> 00:37:37,408
Little bit more than this
546
00:37:38,432 --> 00:37:40,992
Set the lights to my tropical
547
00:37:46,368 --> 00:37:47,392
Go ahead and try it
548
00:37:47,648 --> 00:37:48,672
What does one hear
549
00:37:50,720 --> 00:37:51,744
Pretty low res
550
00:37:52,000 --> 00:37:53,792
But it should be fine
551
00:37:54,816 --> 00:37:58,144
Not too much worried about the photo around our world about the colours
552
00:37:58,912 --> 00:37:59,936
Flip over
553
00:38:02,240 --> 00:38:03,776
Yeah that's about the
554
00:38:05,312 --> 00:38:06,080
Betterment
555
00:38:06,592 --> 00:38:07,104
Play colour
556
00:38:11,712 --> 00:38:12,736
Giving on the sky
557
00:38:14,784 --> 00:38:17,344
And I have some water in here so
558
00:38:17,600 --> 00:38:21,184
Maybe it stretch it out a little bit more
559
00:38:24,000 --> 00:38:26,048
This to lose the edges
560
00:38:27,328 --> 00:38:28,864
That can transform this properly
561
00:38:33,984 --> 00:38:34,496
Hello
562
00:38:35,264 --> 00:38:35,776
Best
563
00:38:36,032 --> 00:38:37,568
And here
564
00:38:40,640 --> 00:38:41,408
Actually
565
00:38:41,664 --> 00:38:45,504
Now is a good time to introduce mixer brush so
566
00:38:45,760 --> 00:38:50,624
A lot of the initial cleaning process naturally lower the process overall even
567
00:38:50,880 --> 00:38:53,952
Later and now while we talk Home martini
568
00:38:54,208 --> 00:38:57,280
Woman vol the mixer brush into the mixer brush is
569
00:38:57,536 --> 00:38:58,816
Regular bra
570
00:39:00,352 --> 00:39:05,216
I know where a regular bruschetta you have a stamp here so have the round
571
00:39:05,728 --> 00:39:06,496
Hard brush
572
00:39:08,288 --> 00:39:09,824
Someone stands like one
573
00:39:10,080 --> 00:39:11,104
Andy the circle
574
00:39:11,360 --> 00:39:13,408
If I click and drag
575
00:39:13,664 --> 00:39:15,456
Can see all the little circles here
576
00:39:15,968 --> 00:39:20,320
Basically Photoshop just dance and stitches distemper together
577
00:39:20,576 --> 00:39:21,856
Any in a line array
578
00:39:22,112 --> 00:39:25,696
I'm so you can get that's the spacing in Photoshop so if we have
579
00:39:25,952 --> 00:39:30,304
More spacing is going to be more space in between the stamps if you have less space
580
00:39:30,560 --> 00:39:35,168
The stars going to be closer together so it might not even noticed that they are stamps
581
00:39:36,448 --> 00:39:42,592
But all this to say that one stamp in this case usually is just a colour as the flag colours whatever colour with shoes
582
00:39:43,104 --> 00:39:45,152
But the difference with colour
583
00:39:45,408 --> 00:39:50,016
Staff is not is no longer a single colour can actually B&M
584
00:39:50,528 --> 00:39:51,040
So
585
00:39:51,296 --> 00:39:54,112
I'm switch to that so you just quick and hot
586
00:39:54,368 --> 00:39:55,904
And go to the mixer brush here
587
00:39:56,416 --> 00:39:57,696
So I have
588
00:39:58,208 --> 00:40:02,560
Tim instead of instead of beans to shift be and switches to make some Russian
589
00:40:02,816 --> 00:40:08,960
And I'm going to have you know but of different settings command just using a base once you know all the stuff to see
590
00:40:09,216 --> 00:40:09,984
Does prostrate
591
00:40:10,496 --> 00:40:14,848
But I will want to pay attention to this Little Black Box your right now is nothing loaded
592
00:40:15,104 --> 00:40:18,176
But the same way that we colorpick we can also
593
00:40:18,432 --> 00:40:19,200
Quick off
594
00:40:19,456 --> 00:40:20,736
And tap somewhere
595
00:40:20,992 --> 00:40:24,064
And I know it changes into the slow
596
00:40:24,576 --> 00:40:27,648
Is your man here keep looking at the square here
597
00:40:27,904 --> 00:40:30,976
As I tap this this this time of the Mountain here
598
00:40:32,000 --> 00:40:36,608
Now you can see this used to be a flat black colour as I will paint it black colour
599
00:40:36,864 --> 00:40:37,632
But now
600
00:40:37,888 --> 00:40:39,168
I'm painting with this
601
00:40:39,424 --> 00:40:40,960
Small image
602
00:40:41,984 --> 00:40:43,008
It looks like this
603
00:40:43,264 --> 00:40:46,080
One stamp is just not whatever I captured here
604
00:40:46,592 --> 00:40:51,456
And if you want to capture a bigger portion of this is just play around with the brush size so bigger brush
605
00:40:51,968 --> 00:40:55,552
Going to capture more as I can see now I'm getting even the water and part of mountains
606
00:40:55,808 --> 00:40:56,576
I don't want that
607
00:40:57,088 --> 00:40:59,904
I'm going to go for a small one side shrink the brush size
608
00:41:01,184 --> 00:41:02,464
Quick out again
609
00:41:02,720 --> 00:41:03,488
And now I have
610
00:41:04,000 --> 00:41:05,024
Have this thing here
611
00:41:05,536 --> 00:41:06,816
As my is my bra
612
00:41:07,072 --> 00:41:11,936
Really cool stuff side of the side of the Mountain here
613
00:41:12,960 --> 00:41:15,776
Could I have the top of the Mountain a little bit of the stuff behind
614
00:41:16,032 --> 00:41:17,312
I want to do breaststroke
615
00:41:17,568 --> 00:41:18,336
Almost
616
00:41:19,104 --> 00:41:22,944
Draw a mountain range road so different mountains on top of each other
617
00:41:27,040 --> 00:41:28,832
Can grab the stuff here
618
00:41:29,600 --> 00:41:30,880
Painting trees
619
00:41:32,928 --> 00:41:35,232
I can grab the entire BT
620
00:41:38,048 --> 00:41:39,584
And Indian
621
00:41:40,096 --> 00:41:41,632
The highlight and everything
622
00:41:41,888 --> 00:41:42,912
I'm in the water
623
00:41:43,680 --> 00:41:45,472
This part of the water
624
00:41:47,520 --> 00:41:48,800
That's Amore
625
00:41:49,056 --> 00:41:53,919
It's really really useful to get some nice rich tynor textures in there
626
00:41:54,431 --> 00:41:55,455
And
627
00:41:56,223 --> 00:42:01,599
Yeah especially when you have a really nice light information in your source and you are source photos
628
00:42:01,855 --> 00:42:04,671
A really creative cool stuff really quickly this way
629
00:42:05,183 --> 00:42:06,975
So everything that did hear
630
00:42:07,231 --> 00:42:11,327
Company have I just under it because this is nonsense
631
00:42:12,351 --> 00:42:13,631
Hopefully you'll get the idea
632
00:42:13,887 --> 00:42:15,679
You know it's it's just like a regular bra
633
00:42:15,935 --> 00:42:18,495
But instead of a flag colours using a star
634
00:42:18,751 --> 00:42:21,311
Which song we can be an image so
635
00:42:21,567 --> 00:42:23,359
That's the beauty of the mixer brush
636
00:42:23,871 --> 00:42:27,199
So I'll try to do something I was about to do here
637
00:42:27,455 --> 00:42:29,247
How many times to this
638
00:42:29,503 --> 00:42:31,039
Patch of sand
639
00:42:32,319 --> 00:42:33,343
Understand odds
640
00:42:33,855 --> 00:42:34,879
Out here
641
00:42:35,647 --> 00:42:39,487
And by the way of the Brush that you use for this the stamp that you use is a
642
00:42:39,743 --> 00:42:42,047
Basically whatever brush that you have already
643
00:42:42,303 --> 00:42:43,839
Words with both
644
00:42:45,119 --> 00:42:47,679
Smaller
645
00:42:48,959 --> 00:42:52,287
Something that hasn't maybe a load of sent a little bit sun
646
00:42:55,359 --> 00:42:57,151
Light up the speech
647
00:42:57,919 --> 00:43:00,991
Maybe I mean because I can something about Elijah something
648
00:43:02,783 --> 00:43:04,831
Grande water cures well
649
00:43:05,855 --> 00:43:07,647
I'm not fan of the the Green
650
00:43:08,159 --> 00:43:08,927
Image look
651
00:43:12,767 --> 00:43:13,791
Get that Outta Here
652
00:43:19,167 --> 00:43:20,191
The water now
653
00:43:29,151 --> 00:43:31,711
Now I'm just going to go back to regular brush
654
00:43:31,967 --> 00:43:32,991
Get back
655
00:43:33,503 --> 00:43:34,015
2
656
00:43:34,271 --> 00:43:35,039
Regular
657
00:43:35,807 --> 00:43:36,831
Be brush
658
00:43:38,111 --> 00:43:40,415
Be is the shortcut and I'm going to switch
659
00:43:41,695 --> 00:43:42,719
This one here
660
00:43:42,975 --> 00:43:44,511
Maybe not yet actually
661
00:43:44,767 --> 00:43:45,535
Oil paint Woods
662
00:43:46,047 --> 00:43:48,863
Blood brushes for now just to get to make the basic shapes
663
00:43:49,119 --> 00:43:50,143
Here
664
00:43:50,655 --> 00:43:53,215
Turn the lights outside so we're going to create some raw
665
00:43:53,727 --> 00:43:56,287
Ruff-ruff Shadows and highlights
666
00:43:56,799 --> 00:44:00,127
But I have the colours here that I can use to colour pic
667
00:44:00,383 --> 00:44:02,175
I Know It My Shadow call is going to be like
668
00:44:02,943 --> 00:44:04,479
IKEA discolor
669
00:44:07,295 --> 00:44:10,111
And have still not referenced back here
670
00:44:14,975 --> 00:44:17,023
My paint overlay
671
00:44:17,535 --> 00:44:19,327
You want just be safe
672
00:44:22,655 --> 00:44:25,471
Colour
673
00:44:26,239 --> 00:44:28,031
Turn on outside going to be in the shade
674
00:44:32,383 --> 00:44:33,663
Different
675
00:44:33,919 --> 00:44:35,199
Brush for that
676
00:44:36,991 --> 00:44:38,271
Texture to it
677
00:44:41,343 --> 00:44:42,623
Dystonia
678
00:45:13,343 --> 00:45:18,463
Building a nice range of colours so like I have here
679
00:45:18,719 --> 00:45:20,511
And I was going to try to
680
00:45:20,767 --> 00:45:22,815
Configure the volumes of these things all the data
681
00:45:23,071 --> 00:45:29,215
Can I switch to my skin carry this was going to be brushed that has a sharp Edge on one side and a soft to real
682
00:45:29,471 --> 00:45:31,007
The other one
683
00:45:32,031 --> 00:45:33,311
Nisa
684
00:45:33,823 --> 00:45:35,615
Set volume to pretty quickly ideas
685
00:45:40,479 --> 00:45:43,039
Still going to use the image that I have underneath ear
686
00:45:43,295 --> 00:45:44,063
The source
687
00:45:48,159 --> 00:45:49,439
The source of colour
688
00:45:49,695 --> 00:45:51,231
So that I make sure I stay
689
00:45:56,863 --> 00:45:58,911
Something that's a bit more realistic
690
00:46:04,287 --> 00:46:07,871
Here to become a huge dome to you Dome
691
00:46:08,639 --> 00:46:09,407
Next
692
00:46:09,663 --> 00:46:11,967
Just one big door would like one thing
693
00:46:12,223 --> 00:46:14,015
This big thing sticking out
694
00:46:14,527 --> 00:46:15,807
This one here
695
00:46:19,647 --> 00:46:21,439
Something definitely artificial
696
00:46:22,207 --> 00:46:24,255
They are also going to have in a bottle
697
00:46:24,511 --> 00:46:26,559
Padstow
698
00:46:26,815 --> 00:46:28,607
It's like it's been over grown
699
00:46:28,863 --> 00:46:30,143
Definitely my mate
700
00:46:32,959 --> 00:46:36,543
It's on the side here and have a little bit more for highlights
701
00:46:39,615 --> 00:46:41,407
The Sizewell
702
00:46:46,015 --> 00:46:47,551
And my skater had something
703
00:46:47,807 --> 00:46:50,367
I'm here I'm gonna put that in
704
00:46:54,719 --> 00:46:59,327
My sketch on trying to have done of a shape language as per una file
705
00:46:59,583 --> 00:47:00,095
Throughout
706
00:47:00,863 --> 00:47:01,631
I'm so
707
00:47:02,399 --> 00:47:04,447
Something has a lot of domes
708
00:47:04,959 --> 00:47:11,103
For the mountains and there are some some weird structure is there a man-made there's going to be loaded
709
00:47:11,359 --> 00:47:12,383
A bit more vertical
710
00:47:12,895 --> 00:47:13,407
So
711
00:47:15,199 --> 00:47:19,807
This love a really going to be something like that
712
00:47:24,415 --> 00:47:27,999
Of course as we get closer and closer to the camera that can increase a country
713
00:47:29,791 --> 00:47:31,327
Go back to my
714
00:47:34,399 --> 00:47:35,167
Trustee
715
00:47:36,959 --> 00:47:38,495
And a little bit of a
716
00:47:39,007 --> 00:47:41,055
Next
717
00:47:43,103 --> 00:47:45,407
In The Shining the sun is shining
718
00:47:45,919 --> 00:47:46,687
Shining through
719
00:47:46,943 --> 00:47:47,711
Behind
720
00:47:52,063 --> 00:47:54,623
Good conversation and pretty happy with this
721
00:47:54,879 --> 00:47:59,999
Interesting and I'm going to we have
722
00:48:00,255 --> 00:48:01,279
Point of interest here
723
00:48:01,791 --> 00:48:06,655
The four corners and the intersectional and we think about the rule of thirds
724
00:48:06,911 --> 00:48:09,727
And so I have one as well about about right here
725
00:48:10,751 --> 00:48:16,895
And so wanted to be my main focal points I'm going to have and thinking that extending the beach you're pretty cool
726
00:48:17,407 --> 00:48:18,431
20
727
00:48:24,575 --> 00:48:26,879
So I I can't like this
728
00:48:27,135 --> 00:48:32,511
Giving me on a platform will be able to get something else at something here later
729
00:48:32,767 --> 00:48:35,071
It's like a particular rock or
730
00:48:35,327 --> 00:48:37,631
Dominic West
731
00:48:37,887 --> 00:48:40,703
Latest so I'll do something with that little bit later
732
00:48:40,959 --> 00:48:47,103
Now I'm wanting have gone to not like really quickly is this water here so I am going to
733
00:48:47,359 --> 00:48:48,639
Difference reference for that
734
00:48:51,455 --> 00:48:55,039
Can quickly quickly and this is actually perfect
735
00:48:55,295 --> 00:48:56,063
Copy that
736
00:48:56,575 --> 00:48:58,111
Is that in here
737
00:48:59,391 --> 00:49:00,159
Killed up
738
00:49:01,183 --> 00:49:02,463
Give up the sky
739
00:49:04,511 --> 00:49:06,047
Going Anakin
740
00:49:07,071 --> 00:49:09,887
You cannot move this in the right position compress it
741
00:49:20,895 --> 00:49:23,199
And that is going to be a really nice fellow actually
742
00:49:23,967 --> 00:49:25,503
Personalised what I had before
743
00:49:26,527 --> 00:49:27,295
Laura
744
00:49:30,367 --> 00:49:33,695
Then I can just sit down
745
00:49:37,279 --> 00:49:39,583
Raise the same here
746
00:49:40,351 --> 00:49:43,167
Especially too bright so I'm going to
747
00:49:43,423 --> 00:49:47,007
Drop down strip down the brightness here
748
00:49:47,263 --> 00:49:47,775
Curves
749
00:49:48,287 --> 00:49:50,847
Gets and cold at summit what I have before
750
00:49:51,871 --> 00:49:54,431
In the shadow Darius does dart bed here
751
00:49:55,199 --> 00:49:56,223
Go to his dad's
752
00:49:58,783 --> 00:49:59,551
When the same
753
00:50:00,063 --> 00:50:00,831
But
754
00:50:01,599 --> 00:50:02,879
Definitely work the better
755
00:50:03,391 --> 00:50:05,695
Georgian era
756
00:50:08,767 --> 00:50:09,279
So
757
00:50:10,815 --> 00:50:11,327
After
758
00:50:13,887 --> 00:50:14,911
No expiry
759
00:50:15,423 --> 00:50:21,055
Tropical now gonna switch to the mixer brush and I'll go ahead and
760
00:50:21,311 --> 00:50:23,615
Get rid of the noise here so I don't want to
761
00:50:23,871 --> 00:50:25,663
What is noise in the water
762
00:50:30,527 --> 00:50:32,575
Getting rid of candida
763
00:50:32,831 --> 00:50:36,159
The Shadows from country that doesn't exist in my scene
764
00:50:37,439 --> 00:50:39,231
Getting real
765
00:50:49,215 --> 00:50:49,727
My
766
00:50:51,263 --> 00:50:52,799
Nice bright sounds
767
00:50:56,895 --> 00:50:57,919
Mitsubishi
768
00:50:58,431 --> 00:50:58,943
Canopy
769
00:50:59,199 --> 00:51:00,479
The edge of the water
770
00:51:03,295 --> 00:51:04,319
And here
771
00:51:05,855 --> 00:51:07,135
Can use this bit
772
00:51:17,631 --> 00:51:18,655
There we go
773
00:51:19,679 --> 00:51:23,263
Magic right it's better I think
774
00:51:24,799 --> 00:51:29,151
So before I do anything else I wanna move up this later here where have my texture
775
00:51:29,407 --> 00:51:31,455
I'm going to start to use a lot more for that
776
00:51:31,711 --> 00:51:35,551
Two Pinterest universal pictures of the Mountains
777
00:51:36,063 --> 00:51:37,855
And so
778
00:51:39,391 --> 00:51:40,415
Simulator
779
00:51:47,071 --> 00:51:49,119
Is your brother going to keep part of it
780
00:51:49,375 --> 00:51:51,167
Aslan like the Sunnyside
781
00:51:55,007 --> 00:51:56,543
Smoothie like this
782
00:52:08,319 --> 00:52:10,367
Shadows here on the side
783
00:52:20,095 --> 00:52:22,655
So this is really nice one I'm getting here pretty
784
00:52:22,911 --> 00:52:26,495
Super quick as you can see Birds really gives a nice a nice vibe
785
00:52:26,751 --> 00:52:29,567
So we understand the direction of the Sun all that are this way
786
00:52:30,335 --> 00:52:36,479
And yes I can start to use part of this year for maybe this time of the Mountain something that's
787
00:52:38,015 --> 00:52:40,063
I think I'm just going to get rid of this mask here
788
00:52:42,111 --> 00:52:46,463
So go ahead and use these textures here
789
00:52:46,719 --> 00:52:48,767
So we can get back to my mixer brush
790
00:52:49,023 --> 00:52:52,095
I'm going to sort the song the stuff down here
791
00:52:53,887 --> 00:52:56,191
Using my
792
00:52:56,447 --> 00:52:57,983
Gets rush liners
793
00:53:00,287 --> 00:53:03,359
I like this brush here because it's just a little bit song
794
00:53:04,383 --> 00:53:05,407
How did more spread out
795
00:53:06,943 --> 00:53:10,015
I can see that I can still text all the better and my brush stroke
796
00:53:14,623 --> 00:53:16,415
Law Society
797
00:53:17,951 --> 00:53:21,023
The Skylon
798
00:53:22,303 --> 00:53:25,631
Just looking at these Eid stickers and this photo here
799
00:53:25,887 --> 00:53:26,399
The mountain
800
00:53:26,655 --> 00:53:28,191
Going to become like the
801
00:53:28,703 --> 00:53:32,031
The brightness of my Tower here for discount to make sense of the rest
802
00:53:32,287 --> 00:53:34,591
Definitely this
803
00:53:34,847 --> 00:53:35,615
Mr fear
804
00:53:36,127 --> 00:53:37,919
So I can start a pin in
805
00:53:38,431 --> 00:53:39,199
Dad colour
806
00:53:39,711 --> 00:53:41,247
That's going to be that accurate
807
00:53:42,015 --> 00:53:43,551
Electric Ireland looking for
808
00:53:56,607 --> 00:53:58,911
And now in the Chevrolet I can start to grab
809
00:53:59,423 --> 00:54:00,191
Disco
810
00:54:02,239 --> 00:54:04,287
Texture on the side of the Mountain
811
00:54:08,639 --> 00:54:09,919
This right here
812
00:54:19,903 --> 00:54:24,511
I'm not too sure I'm going to have to speak as restructure here for going to be like flat
813
00:54:25,023 --> 00:54:26,047
Blade
814
00:54:26,559 --> 00:54:29,119
It's more like a mountain like it's like a cylinder
815
00:54:31,679 --> 00:54:32,703
I'm going to go ahead
816
00:54:32,959 --> 00:54:33,727
And
817
00:54:35,007 --> 00:54:35,775
Consider that
818
00:54:36,287 --> 00:54:37,311
It's Gracie
819
00:54:39,359 --> 00:54:40,639
I can always change it later
820
00:54:41,663 --> 00:54:43,711
Something Robert Moran man-made maybe
821
00:54:54,463 --> 00:54:59,839
I'm going to Dublin this and use only one of the copies used this copy here
822
00:55:00,863 --> 00:55:02,911
As a as a source layer
823
00:55:04,447 --> 00:55:06,239
Down here maybe
824
00:55:08,031 --> 00:55:09,311
And I can't source
825
00:55:11,615 --> 00:55:14,431
To this
826
00:55:14,687 --> 00:55:17,247
I'm going to use this one for over
827
00:55:17,759 --> 00:55:19,295
Prettymuch arrested
828
00:55:19,551 --> 00:55:20,319
The process
829
00:55:20,575 --> 00:55:24,159
I'll probably find something else if I needed but some
830
00:55:25,183 --> 00:55:26,719
There's a lot
831
00:55:26,975 --> 00:55:27,743
Right here
832
00:55:29,279 --> 00:55:31,839
Diary have everything I need
833
00:55:32,351 --> 00:55:38,495
So this one here I'm just going to start to raise to stop dad's an expensive stuff you're at the bottom that doesn't belong
834
00:55:55,903 --> 00:55:57,183
And then I'm going to get rid of
835
00:55:57,439 --> 00:56:01,023
Of the stuff here so it's Monica nylons and she is going to be better
836
00:56:14,335 --> 00:56:18,431
Darker colours where's my dark colour solar Tuesday's with here
837
00:56:19,455 --> 00:56:20,479
The left side
838
00:56:22,271 --> 00:56:23,295
Tower
839
00:56:25,599 --> 00:56:27,135
David Sullivan
840
00:56:28,671 --> 00:56:30,463
Volume that we can understand
841
00:56:31,743 --> 00:56:33,279
Nothing is going to
842
00:56:33,535 --> 00:56:34,815
Clarks Intu
843
00:56:35,327 --> 00:56:36,863
The mountains somehow
844
00:56:44,543 --> 00:56:46,079
Nice hit of colours
845
00:56:48,127 --> 00:56:49,151
Green here
846
00:56:49,407 --> 00:56:50,943
Put a timer on the mountain
847
00:57:06,047 --> 00:57:11,935
These mountains start to take shape and the same time they have a nice texture
848
00:57:12,447 --> 00:57:13,983
Definitely nicer than we had before
849
00:57:16,031 --> 00:57:17,311
This here
850
00:57:18,591 --> 00:57:22,943
Writing for the stuff in the foreground here and I have any new reference
851
00:57:23,199 --> 00:57:24,991
The stuff here is Tralee
852
00:57:27,295 --> 00:57:29,599
Any like rocks or something like that
853
00:57:32,927 --> 00:57:33,951
Darker colour
854
00:57:39,071 --> 00:57:41,119
Hence of texture from
855
00:57:54,431 --> 00:57:59,039
The shadow still not quite working here so I have some over to do
856
00:58:02,367 --> 00:58:05,951
Your head and make that side of the Mountain a little bit darker
857
00:58:14,655 --> 00:58:15,935
Here
858
00:58:34,367 --> 00:58:36,159
Email and Michelle on the side too
859
00:58:38,207 --> 00:58:38,975
Who's going to
860
00:58:39,231 --> 00:58:40,255
Disco here
861
00:58:42,815 --> 00:58:43,583
Darknet
862
00:58:51,775 --> 00:58:54,079
Quickly painting in here
863
00:58:54,591 --> 00:58:56,895
The signer is facing away from the sun
864
00:59:16,095 --> 00:59:18,143
Moving on to this year
865
00:59:18,655 --> 00:59:20,191
This I'd probably wouldn't
866
00:59:20,447 --> 00:59:21,727
A lot of sun
867
00:59:23,263 --> 00:59:25,055
Be behind the Big Brother here
868
00:59:25,823 --> 00:59:27,103
So can I love more
869
00:59:27,615 --> 00:59:28,895
Shannonside here
870
00:59:30,943 --> 00:59:33,247
That's so the Ireland here
871
00:59:34,783 --> 00:59:36,319
Play not much sun
872
00:59:36,575 --> 00:59:38,111
And then we can had
873
00:59:38,367 --> 00:59:39,903
How we can add some of that
874
00:59:40,159 --> 00:59:41,439
Shadows in the water too
875
00:59:42,719 --> 00:59:44,767
Maybe we can have something like you
876
00:59:45,023 --> 00:59:47,071
Can big structural as casting shadow
877
00:59:48,095 --> 00:59:49,119
And that's fine
878
00:59:54,495 --> 00:59:56,031
Decline of the limit in order
879
00:59:56,799 --> 00:59:59,359
And the area of interest to this part here
880
00:59:59,871 --> 01:00:00,895
I'm going to do
881
01:00:06,783 --> 01:00:08,319
We're going to go a little bit tomorrow
882
01:00:09,087 --> 01:00:13,183
Myblu soliloquy we haven't sky here and we need to
883
01:00:13,695 --> 01:00:15,999
Blurred at the little B because it's water
884
01:00:16,767 --> 01:00:18,047
Turn on the lights in the house
885
01:00:20,095 --> 01:00:21,887
Sharp as it would be on the ground
886
01:00:23,167 --> 01:00:24,703
The water gets a fuser b
887
01:00:25,471 --> 01:00:28,799
We have some waves hearing that we need to pay into consideration
888
01:00:29,567 --> 01:00:30,591
What is not flat
889
01:00:36,991 --> 01:00:39,807
Metallic another big structure
890
01:00:41,599 --> 01:00:42,623
Casting some Shadows
891
01:00:43,391 --> 01:00:43,903
Maybe
892
01:00:44,671 --> 01:00:46,207
Angle that shows not
893
01:00:46,463 --> 01:00:47,231
White on palm
894
01:00:47,487 --> 01:00:48,767
I'm going to try to rotate it
895
01:00:49,535 --> 01:00:51,583
Probably going to work a little bit better
896
01:00:52,351 --> 01:00:53,887
On top of all of this
897
01:00:54,143 --> 01:00:59,775
No I'm going to Polish later so that's going to be when we do that on the kind of the final Polish pass
898
01:01:00,287 --> 01:01:02,847
I need to figure out the class maybe going to do that
899
01:01:03,103 --> 01:01:08,479
How does a car going to parking lot and taking down on my house some some bigger cars are closer here
900
01:01:08,991 --> 01:01:15,135
Yeah and they might be catching some sort of shadow on the ground so that
901
01:01:15,391 --> 01:01:16,415
When is going to be the one thing that
902
01:01:16,671 --> 01:01:17,695
Impacts of lots
903
01:01:19,999 --> 01:01:20,767
Search for
904
01:01:23,583 --> 01:01:27,167
Cumulonimbus the how you spell it
905
01:01:30,239 --> 01:01:32,287
Police car garages in Odiham
906
01:01:32,543 --> 01:01:35,615
Crazy shapes so they make for a great illustrations
907
01:01:36,383 --> 01:01:40,735
No my channels might challenges just to find one that has the right to lights up
908
01:01:42,271 --> 01:01:46,623
Not tonight not the right time of the day though that's not at work
909
01:01:51,231 --> 01:01:51,999
The real nice
910
01:01:52,255 --> 01:01:53,535
To go and Grandad
911
01:01:55,839 --> 01:01:56,863
See if I can
912
01:01:58,655 --> 01:01:59,423
Look around
913
01:02:00,703 --> 01:02:01,727
The light
914
01:02:01,983 --> 01:02:02,751
Mother son
915
01:02:04,287 --> 01:02:06,335
And then I heard about this
916
01:02:06,847 --> 01:02:07,871
Size here
917
01:02:08,895 --> 01:02:11,711
So what again clean up to do
918
01:02:12,223 --> 01:02:13,503
Hello
919
01:02:14,527 --> 01:02:15,551
I don't need
920
01:02:16,063 --> 01:02:17,343
These
921
01:02:18,111 --> 01:02:19,391
I need that sign
922
01:02:21,439 --> 01:02:23,743
I don't even need the Sky itself
923
01:02:24,255 --> 01:02:25,279
Mirror glass
924
01:02:27,583 --> 01:02:29,119
Raise the rest here
925
01:02:31,423 --> 01:02:32,447
Queen this
926
01:02:33,215 --> 01:02:34,495
Healing tool
927
01:02:40,383 --> 01:02:45,503
Nightclub in here so this was our little bit too over to yellow
928
01:02:47,039 --> 01:02:48,063
The south
929
01:02:48,575 --> 01:02:52,159
I'm going to try to match the colour don't hear some of the wider
930
01:02:52,415 --> 01:02:56,511
I'm going to win the colours something to go and colour balance
931
01:02:57,279 --> 01:03:01,375
The Shadows specifically and The Shadows I'm gonna make make a little bit more blue
932
01:03:01,887 --> 01:03:02,655
To get rid
933
01:03:02,911 --> 01:03:03,423
Summoned
934
01:03:03,679 --> 01:03:04,447
That one
935
01:03:04,703 --> 01:03:06,239
Tonnes
936
01:03:10,079 --> 01:03:11,871
Can I come the blue a little bit again
937
01:03:12,127 --> 01:03:13,663
That looks like it would
938
01:03:13,919 --> 01:03:15,199
Work quite well here
939
01:03:15,711 --> 01:03:16,991
Very interesting shapes
940
01:03:18,527 --> 01:03:19,039
Play that
941
01:03:19,551 --> 01:03:20,319
Mahir
942
01:03:22,879 --> 01:03:24,671
If we can make that work somehow
943
01:03:26,975 --> 01:03:29,535
Going back to the mixer brush
944
01:03:32,351 --> 01:03:32,863
Take me
945
01:03:33,887 --> 01:03:36,191
Dinosaur song
946
01:03:37,471 --> 01:03:39,007
Pink clouds
947
01:03:46,943 --> 01:03:50,783
And with this I am going to have a load of more
948
01:03:51,039 --> 01:03:55,391
So I want to cover track with these big Towers here
949
01:03:55,647 --> 01:03:56,671
Big wings
950
01:03:57,695 --> 01:04:00,511
Can go ahead and have it maybe have a new layer
951
01:04:00,767 --> 01:04:01,791
Top of everything else
952
01:04:05,375 --> 01:04:07,167
How can I be cloud here
953
01:04:11,007 --> 01:04:14,591
Going to chop in the clouds in my local
954
01:04:15,103 --> 01:04:16,383
Shadow
955
01:04:18,431 --> 01:04:19,455
Turn right underneath
956
01:04:23,551 --> 01:04:27,647
Remind me that one here in the back there's also kind of annaclone still bit
957
01:04:29,439 --> 01:04:31,743
So I think these cars are really really well
958
01:04:33,023 --> 01:04:34,047
Please that again
959
01:04:34,815 --> 01:04:35,839
Grandad
960
01:04:36,863 --> 01:04:38,655
Navigate to the hands
961
01:04:39,167 --> 01:04:39,679
Here
962
01:04:40,447 --> 01:04:41,215
If faster
963
01:04:42,495 --> 01:04:44,287
Navigate my clouds
964
01:04:44,799 --> 01:04:46,079
Bring my clothes here
965
01:04:47,103 --> 01:04:47,871
To that layer
966
01:04:50,431 --> 01:04:52,735
Is gossip my hands
967
01:05:03,231 --> 01:05:05,279
Skeleton pub
968
01:05:05,535 --> 01:05:06,303
Closer
969
01:05:16,543 --> 01:05:18,079
Then
970
01:05:18,591 --> 01:05:20,895
And a little bit more here
971
01:05:21,151 --> 01:05:22,431
In front of this one
972
01:05:24,223 --> 01:05:26,527
Not too much can I just just a suggest
973
01:05:29,343 --> 01:05:30,623
Remember something info
974
01:05:46,239 --> 01:05:49,823
So no big clouds and shadows
975
01:05:51,103 --> 01:05:52,127
Lights on
976
01:05:52,383 --> 01:05:53,663
Testing directly
977
01:05:59,807 --> 01:06:01,087
What is podcasting
978
01:06:03,135 --> 01:06:05,439
Nothing to add
979
01:06:05,951 --> 01:06:07,231
But I'm here a little bit
980
01:06:07,743 --> 01:06:10,303
And then and then and then
981
01:06:11,071 --> 01:06:15,935
Kingdom out to our ocean and maybe add some some hints of cloud in here
982
01:06:24,383 --> 01:06:25,407
Pretty fluffy so
983
01:06:25,919 --> 01:06:26,687
I don't want my
984
01:06:27,711 --> 01:06:28,479
Contour
985
01:06:29,247 --> 01:06:30,527
What does shape have to be to
986
01:06:32,063 --> 01:06:32,831
2 Sharp
987
01:06:34,111 --> 01:06:35,903
Start
988
01:06:36,415 --> 01:06:37,183
Together
989
01:06:37,695 --> 01:06:38,719
And
990
01:06:39,231 --> 01:06:41,791
Now now I'm going to move on to my final
991
01:06:42,047 --> 01:06:42,815
Lying here
992
01:06:43,071 --> 01:06:45,375
Not the family but the fun
993
01:06:46,143 --> 01:06:47,167
Painting layer
994
01:06:47,679 --> 01:06:51,775
So I'm going to paint down the rest of these mountains adding a little bit more details
995
01:06:52,031 --> 01:06:53,055
And
996
01:06:54,847 --> 01:06:56,127
Look a little bit more power
997
01:06:56,383 --> 01:06:58,175
Does Raynaud's
998
01:06:58,431 --> 01:07:00,991
So this would be enough to convince idea
999
01:07:01,247 --> 01:07:04,319
Although there's still nothing here and I still have my
1000
01:07:07,135 --> 01:07:09,183
I'm so you still left
1001
01:07:09,439 --> 01:07:11,487
Still some stuff left to figure out
1002
01:07:11,999 --> 01:07:13,791
Let's get to it
1003
01:07:14,047 --> 01:07:19,167
Bursting I might want to add the colours here so good-looking and his ways you might be cold there was
1004
01:07:19,935 --> 01:07:20,959
Colour online
1005
01:07:21,983 --> 01:07:23,007
Maybe
1006
01:07:25,055 --> 01:07:28,127
In this case and some very very red
1007
01:07:31,967 --> 01:07:34,015
I'm just distance will probably once it too much
1008
01:07:34,527 --> 01:07:35,551
The tip
1009
01:07:39,135 --> 01:07:40,671
We get closer
1010
01:07:42,975 --> 01:07:45,023
This one on the side of
1011
01:07:46,815 --> 01:07:50,655
Sun going to be lighter in the Shadows when I go for
1012
01:07:50,911 --> 01:07:52,191
Darker purple maybe
1013
01:07:58,079 --> 01:07:58,847
Definitely
1014
01:07:59,103 --> 01:08:00,127
Looks artificial
1015
01:08:01,407 --> 01:08:03,199
And I don't want any words
1016
01:08:05,247 --> 01:08:08,063
Lower
1017
01:08:08,575 --> 01:08:10,879
And then I'm going to start a blind with like nature
1018
01:08:11,391 --> 01:08:11,903
Down here
1019
01:08:13,183 --> 01:08:15,231
Wingnuts then Overground
1020
01:08:15,487 --> 01:08:17,535
With meditation
1021
01:08:18,303 --> 01:08:19,327
Over the years
1022
01:08:22,911 --> 01:08:24,959
And this big one here
1023
01:08:25,215 --> 01:08:26,751
Going to be the same idea
1024
01:08:27,007 --> 01:08:28,031
Even more saturated
1025
01:08:28,799 --> 01:08:30,079
Maybe 10 Dhaka
1026
01:08:32,383 --> 01:08:32,895
Your
1027
01:09:21,023 --> 01:09:22,815
So I'm thinking I'm going to work
1028
01:09:23,071 --> 01:09:25,631
For the still here in the foreground
1029
01:09:26,911 --> 01:09:29,215
Go ahead and repeat that and right angle
1030
01:09:31,263 --> 01:09:34,335
This get rid of everything but the red
1031
01:10:01,471 --> 01:10:02,239
It's Gonna Call
1032
01:10:02,495 --> 01:10:03,775
I like it
1033
01:10:04,287 --> 01:10:07,615
You got this
1034
01:10:07,871 --> 01:10:09,919
Tsunami
1035
01:10:47,551 --> 01:10:48,575
What if
1036
01:10:51,135 --> 01:10:51,903
Sitting here
1037
01:10:52,671 --> 01:10:53,951
All the way to the water
1038
01:10:55,231 --> 01:10:59,327
Maybe can turn to make a rusted metal
1039
01:11:00,095 --> 01:11:01,631
Reddish
1040
01:11:02,143 --> 01:11:03,167
Dhaka
1041
01:11:07,775 --> 01:11:09,055
Set an alarm
1042
01:11:10,591 --> 01:11:12,639
Not like bad needs all the time
1043
01:11:20,063 --> 01:11:21,855
Down
1044
01:11:25,183 --> 01:11:26,719
Although the water here
1045
01:11:27,231 --> 01:11:29,791
Then we can have on the side maybe sometime
1046
01:11:30,047 --> 01:11:31,583
These rocks here
1047
01:11:33,631 --> 01:11:35,167
Meaning of discolour
1048
01:11:50,271 --> 01:11:55,135
You're making sure that I'm using a brush that has a little bit of texture
1049
01:11:56,671 --> 01:11:57,695
Around here
1050
01:11:59,487 --> 01:12:00,511
Cancel this
1051
01:12:02,559 --> 01:12:05,375
A little bit closer the camera
1052
01:12:05,631 --> 01:12:06,911
This mountain
1053
01:12:08,191 --> 01:12:09,471
Hugging the big Tower
1054
01:12:13,055 --> 01:12:15,359
The PC is going to becoming a load of closer
1055
01:12:15,615 --> 01:12:16,895
I'll be able to see
1056
01:12:17,663 --> 01:12:19,967
Maybe some seasonless understand here
1057
01:12:51,455 --> 01:12:52,735
I'm going to keep going
1058
01:12:52,991 --> 01:12:55,551
This kind of structure here so married in
1059
01:12:55,807 --> 01:12:57,599
You have some sort of adoring here
1060
01:12:58,111 --> 01:13:00,671
I go away to enter the server structure here
1061
01:13:01,183 --> 01:13:02,463
Cancun
1062
01:13:07,071 --> 01:13:09,631
Intellishade is not until tomorrow
1063
01:13:12,191 --> 01:13:12,703
Channel
1064
01:13:17,823 --> 01:13:18,847
Too dark
1065
01:13:19,359 --> 01:13:21,663
This is not science it's not close
1066
01:13:22,431 --> 01:13:24,735
Distance sensor
1067
01:13:38,303 --> 01:13:40,351
I would if you have some sort of opening in here
1068
01:13:42,143 --> 01:13:43,935
Doraemon second wind or
1069
01:13:45,471 --> 01:13:47,263
Ships maybe
1070
01:13:47,775 --> 01:13:50,335
Like a basement military base
1071
01:13:51,871 --> 01:13:52,639
Another one
1072
01:13:52,895 --> 01:13:53,919
Longer news
1073
01:13:56,991 --> 01:13:59,295
Tony Sheridan Beatles really small
1074
01:14:00,575 --> 01:14:02,367
Because all I can just run the distance
1075
01:14:02,879 --> 01:14:04,927
And the bigger the details are closer
1076
01:14:05,183 --> 01:14:06,207
The song
1077
01:14:06,463 --> 01:14:07,743
Instructables seem to
1078
01:14:09,023 --> 01:14:09,791
The camera
1079
01:14:10,559 --> 01:14:12,607
All the way up
1080
01:14:16,703 --> 01:14:17,727
Understand
1081
01:14:18,239 --> 01:14:21,567
Maybe like a secret entrance so we can have a
1082
01:14:25,151 --> 01:14:26,175
Sign here
1083
01:14:28,991 --> 01:14:30,527
What's going to be on
1084
01:14:33,855 --> 01:14:36,415
Painted like a different colour
1085
01:14:38,207 --> 01:14:42,303
Girl stuff Easton crossover purpose
1086
01:14:43,327 --> 01:14:49,471
Opens up to
1087
01:14:49,727 --> 01:14:51,263
Play music control centre
1088
01:14:51,775 --> 01:14:53,823
How are people can actually see from
1089
01:14:54,079 --> 01:14:55,359
Sure
1090
01:14:55,871 --> 01:14:57,407
Something along those lines
1091
01:14:57,663 --> 01:14:58,431
We can't call
1092
01:15:00,479 --> 01:15:01,759
Ask me to introduce
1093
01:15:02,015 --> 01:15:05,599
Little bit more little bit more details here little bit more areas of interest
1094
01:15:05,855 --> 01:15:08,415
Around not around but close to my focal Point
1095
01:15:08,927 --> 01:15:11,487
Focal point to be the candle
1096
01:15:11,743 --> 01:15:13,023
Long Beach area here
1097
01:15:16,607 --> 01:15:18,655
Thanks also
1098
01:15:20,191 --> 01:15:25,055
I think it's like a nice nice lead into this this but I am going to leave that there
1099
01:15:30,687 --> 01:15:35,551
Going to have here's me some stress Sykes that you maybe
1100
01:15:36,063 --> 01:15:36,831
Swords
1101
01:15:37,343 --> 01:15:39,647
No statue
1102
01:15:39,903 --> 01:15:40,927
I think I could be
1103
01:15:41,439 --> 01:15:41,951
You good luck
1104
01:15:45,279 --> 01:15:48,863
Prison is not at all the same kind of thinking about
1105
01:15:50,399 --> 01:15:54,751
The big Jesus statue in what is it Sao Paulo something like that
1106
01:15:55,263 --> 01:15:56,031
Tamar Brazil
1107
01:15:59,359 --> 01:16:01,663
No charge will be to find one that has imaginary
1108
01:16:03,199 --> 01:16:03,967
Yes that's fine
1109
01:16:04,223 --> 01:16:05,247
Mechanical
1110
01:16:06,783 --> 01:16:08,319
Maybe I'll grab exactly this
1111
01:16:08,575 --> 01:16:10,111
Create a statue of my own
1112
01:16:10,367 --> 01:16:11,903
Is very hard like the night
1113
01:16:12,415 --> 01:16:13,439
Calories in walnuts
1114
01:16:13,695 --> 01:16:15,487
Making whites white rock
1115
01:16:15,743 --> 01:16:17,023
That
1116
01:16:17,791 --> 01:16:18,559
Bring us in
1117
01:16:20,351 --> 01:16:22,143
Everything
1118
01:16:22,655 --> 01:16:25,471
I'm going to erase what I don't need as usual
1119
01:16:25,727 --> 01:16:28,031
Initially me website
1120
01:16:28,543 --> 01:16:30,847
Exactly what I need
1121
01:16:31,103 --> 01:16:33,663
Turn off the down on the side and I'm going to use it
1122
01:16:33,919 --> 01:16:34,943
Source
1123
01:16:35,199 --> 01:16:35,711
Michael
1124
01:16:36,223 --> 01:16:38,527
Singer go and like the darkest bits
1125
01:16:40,831 --> 01:16:42,879
I have some sorbet
1126
01:16:43,903 --> 01:16:45,439
What's good
1127
01:16:45,951 --> 01:16:46,975
What could work in the
1128
01:16:47,231 --> 01:16:48,255
And the singer
1129
01:16:48,511 --> 01:16:49,535
Maybe like a
1130
01:16:58,239 --> 01:17:02,847
This is really far right so person walking here might be like this
1131
01:17:03,103 --> 01:17:04,895
Wonders to be big
1132
01:17:06,175 --> 01:17:07,711
No not high the door
1133
01:17:38,431 --> 01:17:44,575
You call picking is fine in this case this is supposed to be more like a production sketch right so this is something right
1134
01:17:45,087 --> 01:17:48,415
Time is money so that we can find we use
1135
01:17:48,671 --> 01:17:49,951
And this is one of them
1136
01:17:50,207 --> 01:17:51,999
Don't hesitate to do things like
1137
01:17:54,303 --> 01:17:56,095
To shape up
1138
01:17:56,351 --> 01:18:02,495
She doesn't look too bad so it's me know I will need to just the values of love
1139
01:18:02,751 --> 01:18:04,031
Supposed to be pretty far
1140
01:18:04,287 --> 01:18:05,823
It's only need to add a brother
1141
01:18:06,591 --> 01:18:10,943
How does air affect in between us between the camera and
1142
01:18:11,455 --> 01:18:12,479
Disco gear
1143
01:18:12,735 --> 01:18:14,015
But I can't
1144
01:18:14,271 --> 01:18:15,039
This outside
1145
01:18:15,295 --> 01:18:16,063
Maybe
1146
01:18:16,319 --> 01:18:17,855
To make occasion to highlight
1147
01:18:18,111 --> 01:18:18,879
This
1148
01:18:19,391 --> 01:18:20,671
The security peterstow
1149
01:18:20,927 --> 01:18:22,207
Against maybe
1150
01:18:22,975 --> 01:18:24,767
Taffy or something
1151
01:18:28,607 --> 01:18:30,911
Need to Shadow
1152
01:18:32,191 --> 01:18:35,775
All of that I probably cast some Shadows Andy
1153
01:18:36,287 --> 01:18:37,055
Ocean Hero
1154
01:18:39,615 --> 01:18:43,199
Does a couple of things we can do this right now the main problem and are seen
1155
01:18:43,967 --> 01:18:49,343
Is that the skill is not really easily conveyed because
1156
01:18:50,879 --> 01:18:57,023
I can't really raise all the trees so we don't really have the trees as a size you know size comparison and
1157
01:18:57,279 --> 01:19:02,911
It's really nothing else there's nothing else that we can pinpoint and be like so I know that this is normally this high
1158
01:19:03,167 --> 01:19:07,519
Therefore I can able to estimate to know the size of the rat this whole thing
1159
01:19:08,031 --> 01:19:10,335
I'm in so I'm thinking I might need to add
1160
01:19:10,847 --> 01:19:14,943
Something else in here in the scenes maybe like some boats you know some some bigger
1161
01:19:15,455 --> 01:19:16,735
Cargo cargo ships
1162
01:19:17,503 --> 01:19:19,807
Here is something like that you'll be there like
1163
01:19:20,063 --> 01:19:20,831
Like Park
1164
01:19:22,111 --> 01:19:23,135
Anna sorbet
1165
01:19:23,391 --> 01:19:26,463
Something like that you know where we can have a
1166
01:19:26,719 --> 01:19:32,863
Good understanding of the size of this at least and so when we take a look at this big this massive structure here
1167
01:19:33,119 --> 01:19:33,887
We get the scale
1168
01:19:34,399 --> 01:19:37,471
Because this little person Heroes vs
1169
01:19:37,727 --> 01:19:39,775
Put the hearts on the centre this is a person
1170
01:19:40,031 --> 01:19:41,823
So maybe it happened so
1171
01:19:42,079 --> 01:19:43,615
Sensor network fence
1172
01:19:45,919 --> 01:19:48,735
Marble path leading leading to the beach here
1173
01:19:48,991 --> 01:19:54,879
Maybe the thing here is actually on marble and maybe that platform is on beach
1174
01:19:55,135 --> 01:19:56,927
Maybe that's going to make a lot more sense
1175
01:19:57,695 --> 01:20:03,839
To be able to have some stairs for this leading to this that you here might make a little bit more sense
1176
01:20:04,095 --> 01:20:05,375
Understanding it on the beach
1177
01:20:05,887 --> 01:20:07,423
IPad here
1178
01:20:07,679 --> 01:20:09,471
May be leaving inside of the
1179
01:20:10,495 --> 01:20:13,055
Until the mountains here goes up
1180
01:20:14,080 --> 01:20:15,872
Sides
1181
01:20:17,408 --> 01:20:19,456
Platform you can give it some height
1182
01:20:22,528 --> 01:20:27,136
Now maybe leaving to the cinema with the Stars we can have some to the fence
1183
01:20:31,488 --> 01:20:33,280
I'm going up the mountain like
1184
01:20:56,064 --> 01:20:58,112
We have are focal points
1185
01:20:58,624 --> 01:21:00,160
How can I just the
1186
01:21:02,464 --> 01:21:05,024
Values
1187
01:21:05,536 --> 01:21:08,608
Unlock this layer
1188
01:21:10,144 --> 01:21:11,424
And with
1189
01:21:11,936 --> 01:21:13,728
Brush set to lightning
1190
01:21:16,288 --> 01:21:18,080
Gently tab
1191
01:21:19,360 --> 01:21:20,896
Make a white colour
1192
01:21:21,920 --> 01:21:23,712
Blue
1193
01:21:24,480 --> 01:21:25,248
Tataloo
1194
01:21:25,504 --> 01:21:27,552
Paint over
1195
01:21:28,576 --> 01:21:29,856
To reduce the
1196
01:21:30,112 --> 01:21:30,880
Contrast
1197
01:21:35,744 --> 01:21:38,560
IMessage to the smart brush
1198
01:21:39,328 --> 01:21:41,120
Europe easily straplines here
1199
01:21:42,400 --> 01:21:45,728
Fabulous I'm going to get the same feeling when I was a man
1200
01:21:46,496 --> 01:21:47,008
But
1201
01:21:47,264 --> 01:21:48,288
You won't be as sharp
1202
01:21:49,056 --> 01:21:50,336
I'll be as noticeable
1203
01:21:54,432 --> 01:21:56,480
Nice and clean
1204
01:22:01,600 --> 01:22:03,904
And then we can definitely add a little bit
1205
01:22:04,160 --> 01:22:05,440
Debenham Clarins
1206
01:22:08,000 --> 01:22:08,768
Ramblers
1207
01:22:18,496 --> 01:22:22,080
Sirius pronounce try to
1208
01:22:22,336 --> 01:22:26,176
To really understand the scale or Whitmore so I'm gonna look for our for both
1209
01:22:27,200 --> 01:22:31,552
Can I just drop a couple of loads and we should be able to continue after that so we don't have much left to do
1210
01:22:31,808 --> 01:22:34,112
I'm just going to clean up this mountain here
1211
01:22:34,368 --> 01:22:40,256
And I'm not the best stuff in the foreground in couple details and it will be all set to almost done
1212
01:22:42,048 --> 01:22:45,120
I think my electrical
1213
01:22:45,632 --> 01:22:50,240
So we're going to have no other sprinkles of waiting here I think that
1214
01:22:50,496 --> 01:22:51,520
Give me a call
1215
01:22:52,800 --> 01:22:58,176
So let's just try and find something that has a similar to the prospect of similar light setup
1216
01:22:58,432 --> 01:23:02,784
That's actually really simple basically just two triangles and
1217
01:23:03,296 --> 01:23:04,576
Nothing on the bottom floor
1218
01:23:05,088 --> 01:23:06,368
Indefinite paint gallon
1219
01:23:07,904 --> 01:23:08,928
Base
1220
01:23:09,440 --> 01:23:10,208
And then
1221
01:23:10,464 --> 01:23:11,232
The cell
1222
01:23:17,888 --> 01:23:21,216
Let me have one about here so it's going to be about the size of her
1223
01:23:21,984 --> 01:23:23,520
Settling small like
1224
01:23:23,776 --> 01:23:25,056
Few passenger ship
1225
01:23:27,360 --> 01:23:30,432
I'm going to get a few more here
1226
01:23:34,528 --> 01:23:37,856
Another back here that one here I can probably just
1227
01:23:39,648 --> 01:23:42,464
18 or darker colour in the shadows
1228
01:23:42,720 --> 01:23:47,328
These boats that are in the sun where are they going to catch some Shadow
1229
01:23:48,096 --> 01:23:49,376
Add Dad
1230
01:23:49,888 --> 01:23:51,168
Right behind them
1231
01:23:52,960 --> 01:23:53,984
And also that
1232
01:23:54,240 --> 01:23:56,288
Reflect on the water turtle bit
1233
01:23:56,800 --> 01:23:58,592
And the sticks tattoo as well
1234
01:24:00,896 --> 01:24:04,480
Reflection and the ocean waves
1235
01:24:04,736 --> 01:24:05,760
Turbulence
1236
01:24:09,088 --> 01:24:11,904
Just refund
1237
01:24:13,440 --> 01:24:14,720
Maybe it's going to be two of them
1238
01:24:17,792 --> 01:24:18,816
Back here
1239
01:24:19,072 --> 01:24:20,096
Tiny tiny
1240
01:24:22,400 --> 01:24:23,424
In the distance
1241
01:24:34,432 --> 01:24:37,248
Set 12 minute alarm
1242
01:24:41,344 --> 01:24:43,136
But
1243
01:24:45,440 --> 01:24:46,208
It's not
1244
01:24:46,720 --> 01:24:48,000
Supersize
1245
01:24:48,256 --> 01:24:49,792
Leave some for the imagination
1246
01:24:50,560 --> 01:24:53,888
To match the level of detail everything surrounding it
1247
01:24:54,400 --> 01:24:59,008
I don't want these to the about your to try to Match Attax London with the
1248
01:25:00,032 --> 01:25:05,408
Clip in different perspective on it I'm going to wrap this up here
1249
01:25:07,200 --> 01:25:10,784
So now I know I have some little patch there so I'm going to keep that going
1250
01:25:11,552 --> 01:25:13,856
Maybe here
1251
01:25:14,112 --> 01:25:17,184
Have another another platform maybe again
1252
01:25:17,440 --> 01:25:18,208
Barely see
1253
01:25:18,976 --> 01:25:20,000
Because of the angle
1254
01:25:20,256 --> 01:25:22,304
Standard S14
1255
01:26:01,728 --> 01:26:04,032
Underside of your the mountain is gonna be in the shade
1256
01:26:04,288 --> 01:26:08,128
That's the way to love a darker maybe this part of the path is coming over
1257
01:26:09,664 --> 01:26:11,200
Turn off the Shadows ab
1258
01:26:11,456 --> 01:26:12,736
That doesn't turn up to much
1259
01:26:12,992 --> 01:26:15,296
Maybe you'll get the sun again
1260
01:26:15,808 --> 01:26:17,344
Kieran France
1261
01:26:18,880 --> 01:26:21,696
I'm going to rainforest that that lights
1262
01:26:21,952 --> 01:26:23,744
I'll be better around
1263
01:26:24,256 --> 01:26:25,792
The areas that we were
1264
01:26:26,048 --> 01:26:28,096
Basically drag DIY stores
1265
01:26:28,352 --> 01:26:32,704
I don't want to die to go to the right of the image to match I have my
1266
01:26:32,960 --> 01:26:33,984
My little angel
1267
01:26:34,240 --> 01:26:35,520
Statue in the centre and
1268
01:26:35,776 --> 01:26:37,312
The first people know
1269
01:26:37,824 --> 01:26:43,968
And their eyes can travel connect to the side along the path that I did but I don't want a dog
1270
01:26:44,224 --> 01:26:44,992
The match and soul
1271
01:26:45,248 --> 01:26:48,576
This was super white for example that will work as well
1272
01:26:48,832 --> 01:26:51,648
So that's the reason why it's in the shade
1273
01:26:52,416 --> 01:26:54,720
It's there but it doesn't attract as much attention
1274
01:26:54,976 --> 01:26:57,792
And I really am going to start to fast forward this a little bit
1275
01:26:58,048 --> 01:27:01,888
I'm going to put the finishing touches on this year
1276
01:27:02,400 --> 01:27:06,752
So the main thing I'm trying to achieve from this point so at this point forward is read to try to
1277
01:27:07,008 --> 01:27:09,312
Clean up little bit of that doesn't look as messy
1278
01:27:09,568 --> 01:27:12,896
And someone to try to raise alarm the brush drugs and we have
1279
01:27:13,408 --> 01:27:16,224
We have the foreground to do but you know that's really
1280
01:27:16,736 --> 01:27:18,528
Every minor minor detail
1281
01:27:18,784 --> 01:27:22,880
And with different brushes just trying to add update extra back in there
1282
01:27:23,136 --> 01:27:25,952
Because my my my
1283
01:27:26,464 --> 01:27:31,840
Over the mountains your prettymuch erase the texture that I had and the tree texture that I had before
1284
01:27:32,352 --> 01:27:33,120
And so
1285
01:27:33,376 --> 01:27:35,680
I'm just trying to get some of that back in there
1286
01:27:35,936 --> 01:27:36,960
That also
1287
01:27:37,216 --> 01:27:40,288
Will know better but also will inform the scale
1288
01:27:40,800 --> 01:27:43,872
Hello beds little bit more House of that you're adding
1289
01:27:44,128 --> 01:27:45,152
Halo Tower
1290
01:27:45,408 --> 01:27:49,248
Like the final destination for a for this little cat
1291
01:27:49,504 --> 01:27:51,040
Myatts might be kind of cool
1292
01:27:51,552 --> 01:27:53,856
Entitled all together make the
1293
01:27:54,368 --> 01:27:56,160
Get me the concert for delivery better
1294
01:27:56,416 --> 01:27:58,720
No I'm happy with my with my mountain
1295
01:27:58,976 --> 01:28:03,840
I'm going to be able to bring up my source photo back again
1296
01:28:04,096 --> 01:28:08,448
I use that to source to source my mixer brush from
1297
01:28:08,704 --> 01:28:14,848
Because that is going to bring back some of those some of those textures and went retextures that kind of lost
1298
01:28:15,616 --> 01:28:18,176
And it's a nice way to at the back without it looking
1299
01:28:18,432 --> 01:28:21,248
I'm just saying no heating I can follow now
1300
01:28:21,504 --> 01:28:25,088
Because I really don't mean I'm not found that look at the photo
1301
01:28:25,600 --> 01:28:31,744
40 mashup look so instead I always try to go for a more painterly effect and also it says up
1302
01:28:32,000 --> 01:28:34,048
Sing better with the rest of the schedule I have here
1303
01:28:34,560 --> 01:28:40,704
That is going to be someone the the final steps which is why and I kept this photo reference the whole time because I knew
1304
01:28:41,984 --> 01:28:43,008
Very much
1305
01:28:43,264 --> 01:28:44,032
Every level
1306
01:28:44,288 --> 01:28:45,568
Every step of the process
1307
01:28:45,824 --> 01:28:49,664
And once again here I am using it to add a little bit more detail
1308
01:28:50,432 --> 01:28:55,808
That we're going to do something on both sides of the mouth because we are it was it was pretty
1309
01:29:01,184 --> 01:29:07,328
I'm ready to move on to the foreground right so this is the last step we've made our way from the back to the front now
1310
01:29:07,584 --> 01:29:10,400
This is going to become like the last the last
1311
01:29:10,656 --> 01:29:13,728
Last ground last playing in my scene diary
1312
01:29:13,984 --> 01:29:15,264
MOT work website
1313
01:29:15,520 --> 01:29:16,544
Set my message again
1314
01:29:16,800 --> 01:29:20,128
And I'm going to add this all but here and I find this image
1315
01:29:20,384 --> 01:29:24,480
Want to be pretty Laura's but again I'm just going to use this as a source for my mix
1316
01:29:24,992 --> 01:29:26,784
And so it's finding outfits
1317
01:29:27,296 --> 01:29:28,064
Will be
1318
01:29:28,320 --> 01:29:30,112
Heating over all that anyways
1319
01:29:30,624 --> 01:29:34,720
Because I thought it had a nice so had a nice texture
1320
01:29:34,976 --> 01:29:41,120
Anna mast the image master lights are better had someone something that shapes which are exactly
1321
01:29:41,376 --> 01:29:43,680
The purpose of this thing in the foreground here is really just to
1322
01:29:43,936 --> 01:29:46,496
To block the iPhone wondering in accordance to match
1323
01:29:48,032 --> 01:29:52,896
I'm just trying to surround my focal point with with details that don't work too much attention
1324
01:29:53,408 --> 01:29:57,248
And this way what's going to happen when people look at the at the painting hopefully
1325
01:29:57,504 --> 01:30:01,344
Is a day arnotts going to look at the bottom other things
1326
01:30:01,600 --> 01:30:03,648
First I wanted to look at the statue
1327
01:30:03,904 --> 01:30:05,696
And then maybe the Bolton and wonder
1328
01:30:05,952 --> 01:30:07,488
Wonder round from there
1329
01:30:08,512 --> 01:30:09,280
Taiwan
1330
01:30:09,536 --> 01:30:12,864
Too much too much saturation in my colours
1331
01:30:13,120 --> 01:30:15,680
The foreground here where the three nothing else
1332
01:30:16,192 --> 01:30:20,032
I want us to be too blunt with the rest of the image as much as possible
1333
01:30:23,872 --> 01:30:30,016
I know that this there's only one final step and
1334
01:30:30,272 --> 01:30:31,040
Is it going to be 2
1335
01:30:31,296 --> 01:30:36,672
Underlining KB but we can have the values of lol
1336
01:30:36,928 --> 01:30:40,512
It's really trying to push back in nose big nose big structures here
1337
01:30:40,768 --> 01:30:46,912
In a far distance can a similar treatment as the stuff you and back and we're going to do here
1338
01:30:47,168 --> 01:30:50,240
Instant to get Lola Messi so magical things
1339
01:30:51,520 --> 01:30:53,056
My program here
1340
01:30:54,848 --> 01:30:55,616
This is me
1341
01:30:55,872 --> 01:30:57,408
Midground is hoping
1342
01:31:12,512 --> 01:31:18,656
Suck my little bit one clean up now I can give up my source that are in the final lair
1343
01:31:18,912 --> 01:31:19,424
Will be a
1344
01:31:21,216 --> 01:31:21,728
Flash Player
1345
01:31:21,984 --> 01:31:23,776
Set to lighten
1346
01:31:24,544 --> 01:31:28,896
To lighten or lighter colours salt I will try but we'll see what
1347
01:31:29,664 --> 01:31:30,688
Which is the best result
1348
01:31:30,944 --> 01:31:35,040
Go ahead and select this colour and right here
1349
01:31:35,552 --> 01:31:37,600
The same as the mountains in the
1350
01:31:38,112 --> 01:31:41,184
Very easily at first I'm going to go ahead and just cancel
1351
01:31:41,952 --> 01:31:44,768
Done everything and actually this I am going to slide
1352
01:31:45,280 --> 01:31:50,144
Back behind my foreground here and it is all a bit easier
1353
01:31:50,400 --> 01:31:54,752
Everything is closed back and work done
1354
01:31:55,008 --> 01:31:59,104
But I think you get the idea ready
1355
01:31:59,360 --> 01:32:01,664
It had a lot of blood after and between
1356
01:32:01,920 --> 01:32:04,480
The foreground here and what we're looking at Bank there
1357
01:32:04,992 --> 01:32:08,576
Go back to a soft round brush on time start to erase
1358
01:32:09,088 --> 01:32:10,368
You know the stuff
1359
01:32:10,624 --> 01:32:11,648
Play closer to us
1360
01:32:11,904 --> 01:32:13,184
Based on NIA
1361
01:32:13,952 --> 01:32:14,976
Nissan
1362
01:32:15,488 --> 01:32:16,000
Cannabis
1363
01:32:16,512 --> 01:32:20,352
What does beach year of close in I will be able to see all of those details
1364
01:32:21,376 --> 01:32:23,168
Fairly close
1365
01:32:23,424 --> 01:32:24,960
Navigate back here
1366
01:32:25,984 --> 01:32:26,752
And you
1367
01:32:27,008 --> 01:32:29,824
This area here we have the statue
1368
01:32:30,080 --> 01:32:31,104
It's going to be
1369
01:32:31,872 --> 01:32:32,896
Pretty
1370
01:32:33,920 --> 01:32:40,064
Pretty close to know compared to the stuff in the back so we all to see that too and then just very very soft
1371
01:32:40,832 --> 01:32:42,112
Be able to reveal
1372
01:32:43,392 --> 01:32:46,208
This mountain there this one right here
1373
01:32:46,464 --> 01:32:49,280
Review of The Darkness here of the mountains a little bit more
1374
01:32:50,048 --> 01:32:55,680
So you see that's what does it clear line between this one and the one in the back I like to leave a little bit more of that stuff
1375
01:32:55,936 --> 01:33:02,080
Custard water because I just evaporation and always a little bit more particles write about the water
1376
01:33:03,616 --> 01:33:04,896
Tyre width
1377
01:33:05,408 --> 01:33:05,920
With
1378
01:33:06,176 --> 01:33:09,504
And then we can start suit reduce overall
1379
01:33:09,760 --> 01:33:11,296
Until we find
1380
01:33:11,552 --> 01:33:17,696
The sweet spot for the sky is not going to get any of that stuff you're so we can erase everything a guy should know
1381
01:33:17,952 --> 01:33:19,744
That we can
1382
01:33:20,000 --> 01:33:22,304
The stuff you're loaded marks it's closer
1383
01:33:22,560 --> 01:33:24,352
And this is coming to final pass
1384
01:33:24,864 --> 01:33:26,400
For my values
1385
01:33:26,912 --> 01:33:28,704
And so we can do a final check up
1386
01:33:29,728 --> 01:33:31,264
I'm going to do is
1387
01:33:31,776 --> 01:33:33,056
Create
1388
01:33:33,312 --> 01:33:34,336
Black and white
1389
01:33:34,592 --> 01:33:35,872
They're here
1390
01:33:36,384 --> 01:33:42,528
Check our value so everything that everything else in the far distance you should be load it later
1391
01:33:42,784 --> 01:33:43,552
Sky
1392
01:33:43,808 --> 01:33:47,136
And as those rocks here get closer and closer
1393
01:33:47,392 --> 01:33:49,952
Gradually you know become darker and darker
1394
01:33:50,464 --> 01:33:52,768
So without our sex before
1395
01:33:53,024 --> 01:33:58,912
What kind of working still but it definitely made it feel like this not in here is a little bit closer
1396
01:33:59,168 --> 01:34:03,008
Especially this part here and still little bit
1397
01:34:03,264 --> 01:34:07,104
Push back a little more so with our to eat here
1398
01:34:07,616 --> 01:34:09,152
I think that's all said
1399
01:34:09,664 --> 01:34:11,712
And if we look at this whole image
1400
01:34:12,224 --> 01:34:13,248
Really small
1401
01:34:13,504 --> 01:34:16,832
I think it's quite a while right that this is something that's getting
1402
01:34:17,088 --> 01:34:20,160
Call sent closer to the camera I think this is a pretty successful
1403
01:34:20,416 --> 01:34:23,232
Contact you no it's not nothing amazing
1404
01:34:23,744 --> 01:34:29,888
This is what it's like this would would be like that so we use a lot for cuts a lot of photo
1405
01:34:30,144 --> 01:34:31,680
Reference allowed photo materials
1406
01:34:31,936 --> 01:34:33,216
To help speed up the process
1407
01:34:33,728 --> 01:34:36,800
So if we bring back the sketch really quickly
1408
01:34:37,568 --> 01:34:43,712
There we go so this is what we're ending up with now pretty interesting image mysterious
1409
01:34:46,016 --> 01:34:50,880
What's happening here but I think it's it's quite well
1410
01:34:51,136 --> 01:34:52,160
And then
1411
01:34:53,440 --> 01:34:57,280
It's a really good translation from one we had here so from jumping from Muscat
1412
01:34:57,536 --> 01:34:58,560
Doing the final product
1413
01:34:58,816 --> 01:35:01,632
To move ahead and do the other two
1414
01:35:01,888 --> 01:35:06,752
That we should go a little bit that's one down let's get to work on the other ones
1415
01:35:07,008 --> 01:35:08,032
Anal
1416
01:35:17,760 --> 01:35:23,904
Welcome back in this chapter we are going to Taco the 2nd
1417
01:35:26,208 --> 01:35:30,048
We're going to first of all start looking at
1418
01:35:30,304 --> 01:35:32,352
How did the charter find
1419
01:35:32,608 --> 01:35:34,912
Photo references source photos
1420
01:35:35,168 --> 01:35:39,520
Inspire us to the best army actually two to finish the same here so
1421
01:35:39,776 --> 01:35:42,336
To bring it up to level that is again
1422
01:35:42,592 --> 01:35:48,736
Not you're not super Palace still a little bit sketchy but definitely know something at
1423
01:35:48,992 --> 01:35:51,552
We convey the idea the movie overall scene
1424
01:35:52,576 --> 01:35:57,696
The and this particular one here this this one and the next one
1425
01:35:57,952 --> 01:36:04,096
And the process will be a little bit faster than in the first example because I am going to just try to
1426
01:36:04,352 --> 01:36:06,656
Skip a head certain certain steps
1427
01:36:06,912 --> 01:36:13,056
Just to see what we can also use a similar process but maybe cuddle a bit more
1428
01:36:13,312 --> 01:36:13,824
Corners
1429
01:36:14,080 --> 01:36:20,224
And of course you know this is all to lead us to the final step was going to be the map painting where we are
1430
01:36:20,480 --> 01:36:23,808
I'm going to take it either 1033 sketch
1431
01:36:24,064 --> 01:36:28,928
And really push it to something that's my final something that's really really looked
1432
01:36:29,440 --> 01:36:31,744
Once again is going to be
1433
01:36:32,000 --> 01:36:33,536
Skype
1434
01:36:34,048 --> 01:36:36,864
I'm from the back here making a way towards the floor
1435
01:36:37,376 --> 01:36:43,520
And focusing more and more time towards the front because that's what is easier to see that's what the
1436
01:36:43,776 --> 01:36:45,056
Cancel lookout more
1437
01:36:45,312 --> 01:36:48,384
And so I want to spend too much time on the background
1438
01:36:48,896 --> 01:36:54,528
And as you can see it will probably be quite sketchy throughout the whole process
1439
01:36:54,784 --> 01:37:00,672
The overall image hopefully will look very nice but you know if you only had the regions in the background
1440
01:37:00,928 --> 01:37:03,744
I'm going to try and go for something else really really rough
1441
01:37:04,000 --> 01:37:10,144
Stace Wrekin but while not spending any extra
1442
01:37:10,400 --> 01:37:12,192
Time there because in this
1443
01:37:12,448 --> 01:37:14,496
Please on the process it's all about
1444
01:37:14,752 --> 01:37:20,896
Idea trading ideas that we have quickly and quickly getting those ideas on paper
1445
01:37:21,152 --> 01:37:25,248
Oran on cam to see if one works better than the other
1446
01:37:25,504 --> 01:37:31,648
So we're just trying to find direction so it doesn't make a whole lot of sense to me not to spend too long and he sketches as soon as the idea
1447
01:37:31,904 --> 01:37:32,416
Going to bed
1448
01:37:32,672 --> 01:37:37,024
It's ready to go in a week and once the next one however not polished it is
1449
01:37:37,280 --> 01:37:42,400
In this demo here also I'm going to keep the delay as a loaded more SIM
1450
01:37:42,656 --> 01:37:47,520
So it's not going to just not going to be any clipping mask anything like that to all really keep it simple
1451
01:37:47,776 --> 01:37:53,408
It's going to be a lot of mixer brush really going for Speed here not so much you know quality
1452
01:37:53,920 --> 01:37:54,432
Hopefully
1453
01:37:54,688 --> 01:38:00,832
Hopefully the quality is there regardless but the most important is to try and cut as
1454
01:38:01,088 --> 01:38:01,856
Is this possible
1455
01:38:02,112 --> 01:38:04,672
Anything that would take it and it would take too long
1456
01:38:04,928 --> 01:38:06,976
Are we try to eliminate dad and simplified
1457
01:38:07,232 --> 01:38:09,280
It's all about simplifying the process
1458
01:38:09,536 --> 01:38:13,888
And getting from point a to point B ASAP as soon as possible
1459
01:38:14,144 --> 01:38:15,936
So I just found the cement here
1460
01:38:16,192 --> 01:38:22,336
These mountains in the kind of far distance looking for references image references
1461
01:38:23,104 --> 01:38:24,640
That convey
1462
01:38:24,896 --> 01:38:31,040
A sense of distance someone adds mountains that one for distance not so they're going to have those
1463
01:38:31,296 --> 01:38:36,672
Does lighter lighter shades of Black slightly tinted blue
1464
01:38:36,928 --> 01:38:42,560
Exactly why what for the background here someone starts I'm going to go ahead and start with that
1465
01:38:42,816 --> 01:38:46,144
Simply using a mixer brush or into stores from some of these mountains
1466
01:38:46,400 --> 01:38:52,544
Calculate amounts in a similar fashion that so we have with our sketch
1467
01:38:52,800 --> 01:38:55,872
Kind of quality that we're going for here I will be Skechers
1468
01:38:56,128 --> 01:39:02,272
I think it's something that I would not tell you no call portfolio worthy it's definitely
1469
01:39:02,528 --> 01:39:04,576
The another process that were going for here
1470
01:39:04,832 --> 01:39:08,672
We're really really trying to mimic what the real production would be like
1471
01:39:08,928 --> 01:39:15,072
And so therefore those initial sketch of the going to be a lot a lot rougher than you would probably expect for a portfolio
1472
01:39:15,584 --> 01:39:19,424
Now doesn't mean to say that what you've done with the whole process right once you done the final image
1473
01:39:19,680 --> 01:39:23,264
Let's go back to those initial sketches and can't Polish them up a little bit more
1474
01:39:23,520 --> 01:39:26,080
Make them more presentable for a portfolio
1475
01:39:26,336 --> 01:39:30,688
But yeah keep that mind this is not this is not what we're going for her
1476
01:39:31,200 --> 01:39:35,552
I'm going to go ahead and look for an image a photo that's a little bit closer
1477
01:39:35,808 --> 01:39:40,928
I want a tarot card that represents represents less distance
1478
01:39:41,184 --> 01:39:44,000
And so that is going to be the other and I used to
1479
01:39:44,256 --> 01:39:47,328
To construct this before the station this concept
1480
01:39:47,584 --> 01:39:51,168
I'm going to go ahead and sort I really liked the contract between
1481
01:39:51,424 --> 01:39:53,984
You know the supernatural grey shadow area
1482
01:39:54,240 --> 01:39:58,336
And the vivid bright orange from light from the sunset in Leeds
1483
01:39:58,592 --> 01:40:04,736
Deserve this red mountains so I thought I was really could look a lot of a really interesting country
1484
01:40:05,248 --> 01:40:06,528
I started to go to go
1485
01:40:06,784 --> 01:40:11,648
And the processing and cancels catches a lot of the time that's all it is you can't get inspired
1486
01:40:11,904 --> 01:40:16,000
Buy photo on you end up using a lot of it and so
1487
01:40:16,512 --> 01:40:20,096
Finding the right photos that my super imports and
1488
01:40:20,352 --> 01:40:26,496
Alarm alarm that makes more sense as your sound to work on the steps so you might have maybe in an idea
1489
01:40:26,752 --> 01:40:28,288
Working in black and white
1490
01:40:28,544 --> 01:40:31,360
But then you'll find a photo reference that
1491
01:40:31,872 --> 01:40:37,504
That really yourself and what you what you had in mind maybe better than what I had in mind and so
1492
01:40:37,760 --> 01:40:43,904
That's that's what happened here I found this photo my all I really need to use of colours are going to look really really
1493
01:40:44,160 --> 01:40:50,304
Was going to create the mood that I wanted for this I wanted a desert mood you know something words everything
1494
01:40:50,560 --> 01:40:52,096
Dry out plants
1495
01:40:52,352 --> 01:40:54,400
Deserted
1496
01:40:54,656 --> 01:40:57,728
Almost like a deserted coasts in the something I might have been
1497
01:40:57,984 --> 01:41:04,128
Forward water before so at least water might come to that
1498
01:41:04,384 --> 01:41:05,152
Radcliffe
1499
01:41:05,408 --> 01:41:07,712
But now it's all dried up for something
1500
01:41:08,224 --> 01:41:14,368
And yes I wanted that really dry dryer look as all of Orange Is Love yellow
1501
01:41:15,392 --> 01:41:21,536
And that is that was perfect so in my case I found you night I wasn't too sure
1502
01:41:21,792 --> 01:41:27,936
Start time of the day but that photo really help me can I sell on like the Leeds
1503
01:41:28,192 --> 01:41:34,336
Afternoon today where we get the sun at a good angle you know snot straight down and
1504
01:41:34,592 --> 01:41:40,224
Is the resolving to get a lawnmower warmer colours also mixed in with some some darker is saturated purple
1505
01:41:40,736 --> 01:41:44,320
For the shower area so I thought it was really really good cold palette
1506
01:41:44,576 --> 01:41:47,392
And a lot of the photo seem to
1507
01:41:47,648 --> 01:41:53,792
2 featuring at times a day as well so I can I get lucky there yes I'm moving on the point here what
1508
01:41:54,048 --> 01:41:57,888
As soon as possible is to get rid of all the black and white the hat from my Sky
1509
01:41:58,400 --> 01:42:02,496
So I would guess it's the equivalent of painting
1510
01:42:02,752 --> 01:42:06,848
Flat colours if you are working on and I getting more traditional illustration
1511
01:42:07,104 --> 01:42:13,248
Except you know in our case here we have the benefits of the mixer brush so I get a little bit more
1512
01:42:13,504 --> 01:42:14,016
Extra there
1513
01:42:14,272 --> 01:42:20,416
Have a free and so there we go so I decided to change the sky also and the blue that the
1514
01:42:20,672 --> 01:42:26,816
Contrasting blue didn't work too well and I didn't find anything like that on the reference images that
1515
01:42:27,072 --> 01:42:29,376
I was using it was mostly lighter Sky
1516
01:42:29,632 --> 01:42:31,168
Something closer to white sands
1517
01:42:32,960 --> 01:42:33,728
End
1518
01:42:33,984 --> 01:42:36,800
Now I'm going to go ahead and sort so I'll bring back the
1519
01:42:37,312 --> 01:42:42,688
The second photo source that I have here and started to lay down the highlights
1520
01:42:43,200 --> 01:42:49,344
And that's usually the technique that using a start with darker shades
1521
01:42:49,600 --> 01:42:50,880
And a lighten things up
1522
01:42:51,136 --> 01:42:53,696
With with
1523
01:42:54,720 --> 01:42:56,512
So we go from Dark to light
1524
01:42:57,024 --> 01:43:03,168
Find that always works a little bit better than the opposite just faster in only that's but also opens up the
1525
01:43:03,424 --> 01:43:06,752
More possibility so let's have a completely dark
1526
01:43:07,008 --> 01:43:10,336
Environment all that you have left you a sad light so it's
1527
01:43:10,592 --> 01:43:15,712
You create new layer and add light from one particular Direction so that same my keys here from the left
1528
01:43:15,968 --> 01:43:22,112
And if I decide I don't like I can always delete the letter and change the angle of the light
1529
01:43:22,368 --> 01:43:24,416
Getting a completely different
1530
01:43:24,928 --> 01:43:26,464
Different scene
1531
01:43:26,720 --> 01:43:32,864
Out of it's just by changing the light source some notes not only a way to to speed up the process
1532
01:43:33,120 --> 01:43:34,400
What's on Exeter that you can
1533
01:43:34,656 --> 01:43:40,800
I can change things around and also this is really really fun I know when you're lights up a scene
1534
01:43:41,056 --> 01:43:47,200
And especially with the kind of colours I'm playing with here so the colour palette in this photo is beautiful
1535
01:43:47,456 --> 01:43:48,480
Cereal
1536
01:43:48,736 --> 01:43:50,528
Yeah I'm really feeling the vibe
1537
01:43:50,784 --> 01:43:56,928
You're going to have a pre bounce get some keeping out of mind of course as I'm making progress here so make
1538
01:43:58,720 --> 01:44:02,048
Turn colours all that stuff
1539
01:44:02,560 --> 01:44:06,656
All that we seen in figures terms and previous classes so far still apply of course
1540
01:44:06,912 --> 01:44:10,240
Always best to try and figure out what's the focal points going to be
1541
01:44:10,496 --> 01:44:16,640
As soon as possible so that you can adjust your conversation around it to make out to make that work better
1542
01:44:16,896 --> 01:44:17,408
Featured better
1543
01:44:17,664 --> 01:44:23,552
And I and my keys I am thinking that I'm going to have some sort of you know like
1544
01:44:23,808 --> 01:44:25,088
Lighthouse
1545
01:44:25,344 --> 01:44:26,112
Summer
1546
01:44:26,368 --> 01:44:27,904
And somewhere
1547
01:44:28,160 --> 01:44:32,768
On top of that Cliff because as I said no this used to be to be an ocean coast
1548
01:44:33,024 --> 01:44:38,912
Now just write up so I'm I'm thinking that the Lighthouse might still be there in on my kind of look
1549
01:44:39,424 --> 01:44:40,960
I'm just
1550
01:44:41,216 --> 01:44:47,104
Quite sure exactly where the oldest person is going to be the weather is going to be on the left side where have a lovely there a major extent
1551
01:44:47,360 --> 01:44:50,176
The mountains a little bit more to the right
1552
01:44:50,688 --> 01:44:53,248
Play The Lighthouse will be away from the Orange
1553
01:44:53,504 --> 01:44:57,088
Thinking like a white lighthouse something that stands out more
1554
01:44:59,136 --> 01:45:05,280
So that's my idea from now and so what we're going to have in terms of composition I think in ohrid
1555
01:45:05,536 --> 01:45:11,680
List of 18 choose whether it's more towards the left side of the illustration or whether it's not always the right side
1556
01:45:11,936 --> 01:45:16,800
Turn on going for years going to work regardless so you know I'm just trying to keep that in mind of course
1557
01:45:17,056 --> 01:45:20,896
So that I don't have to change everything once I get to O2 adding my
1558
01:45:21,152 --> 01:45:26,528
My main elements in my PC since I have a pretty good idea of come where I'm going
1559
01:45:26,784 --> 01:45:32,928
I'm not necessarily placing that so that focal point in there just yet I want to make sure that my
1560
01:45:33,184 --> 01:45:38,560
Teen is it believable that reads reads well I really like mountains or reads like
1561
01:45:38,816 --> 01:45:41,120
Big mountains in the large-scale
1562
01:45:41,632 --> 01:45:47,776
And that the daft in my in my painting also can work so I'm not trying to worry
1563
01:45:48,032 --> 01:45:52,384
The concept part too much wine I'm sorry trying to focus on the colours and the values
1564
01:45:52,640 --> 01:45:55,456
I'm making sure I tighten it that they work because
1565
01:45:55,712 --> 01:46:00,320
Does work then the rest will likely work as well and just like you sort your you know in the back
1566
01:46:00,576 --> 01:46:04,928
Again I just using the kind of shades that I had in my photo reference
1567
01:46:05,184 --> 01:46:10,304
Search for Matt sand to paint really quickly really rough mountains in the background
1568
01:46:10,560 --> 01:46:16,704
But at least I think that they were pretty good just because just because they're there
1569
01:46:16,960 --> 01:46:17,728
From the phone
1570
01:46:18,240 --> 01:46:20,544
So it works with we're having 4 g
1571
01:46:20,800 --> 01:46:23,872
And we'll have to spend you not anytime working on that
1572
01:46:24,384 --> 01:46:28,224
And I'm sure a lot of people will see this process and think that's not maybe
1573
01:46:28,480 --> 01:46:31,040
Maybe not but maybe it's cheating
1574
01:46:31,296 --> 01:46:35,648
So what's good to keep in mind when working on projects Like These
1575
01:46:35,904 --> 01:46:40,512
On on mappings or on Concepts for production right so this is going to be
1576
01:46:40,768 --> 01:46:42,560
Meant for this would be
1577
01:46:42,816 --> 01:46:45,632
For reproduction normally where time is money
1578
01:46:45,888 --> 01:46:49,472
You don't want to to spend time or I can something that is essentially
1579
01:46:49,728 --> 01:46:52,544
I'm going to be in order starting new later down the line
1580
01:46:52,800 --> 01:46:57,664
So you really really want to be careful with your time you want to cut as many corners as possible
1581
01:46:57,920 --> 01:47:00,736
And again this is not something that might
1582
01:47:00,992 --> 01:47:03,040
The great in portfolio
1583
01:47:03,296 --> 01:47:06,368
But in real production speed is everything
1584
01:47:06,624 --> 01:47:12,768
Cancel the more than the more your ways that you can that you can save time what I'd be using the mixer brush
1585
01:47:13,024 --> 01:47:16,864
Using photo references or using a different photo that you that
1586
01:47:17,120 --> 01:47:18,912
Play together stay together
1587
01:47:19,168 --> 01:47:25,312
How to create a final final result something that you want for love that is fair play in only that by it's kind of
1588
01:47:25,568 --> 01:47:27,104
That's what I most
1589
01:47:27,360 --> 01:47:30,944
But one thing you can't keep in mind you know when doing this is that
1590
01:47:31,456 --> 01:47:37,600
I am still keeping my mind all the other skills to create
1591
01:47:37,856 --> 01:47:42,720
Good illustration right like I said I'm keeping in my all the fundamentals as I'm working on this
1592
01:47:42,976 --> 01:47:45,792
So it's not just a random collage of Manchester
1593
01:47:46,048 --> 01:47:52,192
It's not just that I know using a mixer brush and randomly sourcing from Random colors or searching from Random
1594
01:47:52,704 --> 01:47:53,472
All of this
1595
01:47:53,728 --> 01:47:55,520
Is a calculator
1596
01:47:55,776 --> 01:48:01,920
Even though it's quicker no there is no as you can see her and method to and while I might not make a whole
1597
01:48:02,176 --> 01:48:08,320
Send for me as well as a production artist22 spend time figuring out ok what will be the right colour
1598
01:48:08,576 --> 01:48:09,344
Talib for
1599
01:48:09,600 --> 01:48:13,952
Offered this amount of depth in my painting or what would those colours
1600
01:48:14,464 --> 01:48:16,256
Look alike on the discount of Lies
1601
01:48:16,512 --> 01:48:22,656
No every every chance I get to find a reference that has the answer for me already I should die
1602
01:48:22,912 --> 01:48:24,192
Instead
1603
01:48:24,448 --> 01:48:26,496
Keep focusing on the design
1604
01:48:26,752 --> 01:48:27,776
The idea
1605
01:48:28,032 --> 01:48:29,824
Is all that matters
1606
01:48:30,080 --> 01:48:33,408
And alpha the foreground I found this image he was going to be perfect
1607
01:48:33,664 --> 01:48:34,944
Time is going to scale it up
1608
01:48:35,200 --> 01:48:40,576
And stretch it out and comes places.in in position and race what I don't need
1609
01:48:41,088 --> 01:48:41,600
So
1610
01:48:41,856 --> 01:48:47,232
Yeah I could use a mixer brush again but this is actually know the exact angle of lights that one
1611
01:48:47,488 --> 01:48:48,768
A very very
1612
01:48:49,024 --> 01:48:50,048
Similar colours
1613
01:48:51,584 --> 01:48:53,120
Can actually works perfect so
1614
01:48:53,632 --> 01:48:59,776
Yeah sometimes you're lucky like that's enough you if you look around or if you don't want to wait to get lucky or if you can
1615
01:49:00,032 --> 01:49:02,336
Like I said at the beginning of this class you can
1616
01:49:02,592 --> 01:49:08,736
Always build-your-own Fuller full references so that's your so that you know what
1617
01:49:08,992 --> 01:49:15,136
Library looks like and then if you have an idea you'll be able to quickly associated with that photo in your life
1618
01:49:15,648 --> 01:49:17,952
And that therefore just being at the process even more
1619
01:49:18,208 --> 01:49:19,232
Sofas for brown hair
1620
01:49:19,488 --> 01:49:24,864
No go ahead and use a slightly darker colour than what I had in the illustration that I used to to paste
1621
01:49:25,632 --> 01:49:31,776
Because it's closer and I want this to look right based on the rest of the stuff that
1622
01:49:32,032 --> 01:49:33,056
Having my location so
1623
01:49:33,312 --> 01:49:35,360
As we're getting closer and closer to the camera
1624
01:49:35,616 --> 01:49:38,432
Our values are getting the higher conscious
1625
01:49:38,944 --> 01:49:40,992
And So It Goes lighter lights
1626
01:49:41,248 --> 01:49:45,088
And darker Shadows and the mixer brushes perfect for that
1627
01:49:45,344 --> 01:49:46,112
No
1628
01:49:46,624 --> 01:49:52,768
I might be one ringing as far as the amount of time you should be spending on those on those Concepts herein that
1629
01:49:53,024 --> 01:49:54,048
Me underlook monarch sketches
1630
01:49:54,304 --> 01:49:56,352
Concept sketches
1631
01:49:56,608 --> 01:50:02,752
And in my case it's been in anywhere between 1
1632
01:50:03,008 --> 01:50:08,384
2-hours usually you no thanks and thanks for the reference
1633
01:50:08,640 --> 01:50:10,432
For a source for protection
1634
01:50:10,688 --> 01:50:12,992
This helps a lot in sales a lot of time
1635
01:50:13,248 --> 01:50:16,064
Going to probably taking me twice as much time
1636
01:50:16,320 --> 01:50:18,880
If I were to do that without without those tools
1637
01:50:19,136 --> 01:50:25,280
Sewing on something to consider but at the same time don't don't expect to do this in
1638
01:50:25,536 --> 01:50:26,048
An hour to
1639
01:50:26,304 --> 01:50:28,608
If you are a few starting here this is
1640
01:50:28,864 --> 01:50:29,632
Wheatley
1641
01:50:29,888 --> 01:50:34,496
Scale dependence so if you've been doing this for a long time it's going to go faster obviously
1642
01:50:34,752 --> 01:50:40,896
And if you're starting to this is going to take longer so maybe neon what's what takes me in an hour to
1643
01:50:41,152 --> 01:50:44,480
Where is the world will take you 10 times
1644
01:50:44,736 --> 01:50:45,504
And I completely
1645
01:50:46,016 --> 01:50:52,160
Singer that was an artist that you know didn't have the experience that I have now it took me forever
1646
01:50:52,416 --> 01:50:58,560
He was taking a long time and so don't sweat it that's completely normal and you know the speed thing
1647
01:50:59,840 --> 01:51:05,984
You should definitely take a look at though and take into consideration is the level polished
1648
01:51:06,240 --> 01:51:08,544
Ending up with one side
1649
01:51:09,056 --> 01:51:14,176
So making sure that you don't push too far making sure that you don't focus on small details
1650
01:51:14,432 --> 01:51:20,064
As you can see here I'm going really really rough until the very end where or add does
1651
01:51:20,576 --> 01:51:25,696
You know the previous illustration was the Statue something like that with smaller details
1652
01:51:26,208 --> 01:51:32,352
And that's really itching on the small details act as focal Point the reinforcement
1653
01:51:32,608 --> 01:51:38,240
Focal Point it's normal to spend a little bit more time later give those elements a little bit more love
1654
01:51:38,496 --> 01:51:41,312
But everything else as you've seen me know so far
1655
01:51:41,568 --> 01:51:42,336
It's really
1656
01:51:42,592 --> 01:51:47,712
Turn out those details no good to the Segway into one of them right now but the smallest details here
1657
01:51:47,968 --> 01:51:54,112
Are required to someone I'm pretty satisfied with the super loose Brush Strokes I haven't
1658
01:51:54,368 --> 01:51:55,904
I was going to change awful
1659
01:51:57,952 --> 01:52:00,000
From you know from now until the until the end
1660
01:52:00,512 --> 01:52:06,656
But but when were talking about the elements are a little bit closer to the camera then I want to see
1661
01:52:06,912 --> 01:52:11,264
A bit more so they feel we feel the scale of them really that's that
1662
01:52:11,520 --> 01:52:12,544
The main
1663
01:52:12,800 --> 01:52:18,688
The main thing I'm trying to get with those details here is trying to convey scale a little bit better
1664
01:52:19,200 --> 01:52:20,992
When you use big Brush Strokes
1665
01:52:21,248 --> 01:52:26,112
You loose so that it tends to make everything feel a bit smaller
1666
01:52:26,624 --> 01:52:32,512
And so that's why it's important to have small Brush Strokes 3 helping conveyed up that's kill all that
1667
01:52:33,024 --> 01:52:34,816
So what you telling me I'm Outta Here
1668
01:52:35,072 --> 01:52:37,120
That's going to be the area that
1669
01:52:37,632 --> 01:52:41,472
Santa thing that bread mites in
1670
01:52:41,728 --> 01:52:45,824
Might start there and go towards the rights and the
1671
01:52:46,848 --> 01:52:52,992
The Lighthouse might be on like a standing by itself
1672
01:52:53,248 --> 01:52:55,552
It's quite connected to to the rest of
1673
01:52:55,808 --> 01:52:59,392
Cancel I have been surrounded by water before
1674
01:52:59,648 --> 01:53:03,744
I'm not exactly sure about thing that's that's what
1675
01:53:04,512 --> 01:53:10,656
I think I might look cool and that's why so to detail about that area because I want to be the area surrounding my phone
1676
01:53:11,168 --> 01:53:15,520
And so I want to get to increase the contrast increase the interest
1677
01:53:15,776 --> 01:53:17,312
In that area a little bit more
1678
01:53:17,568 --> 01:53:18,592
Compared to everything else
1679
01:53:19,360 --> 01:53:23,968
Just adding couple more brushstrokes here to actually tell them for Saturday
1680
01:53:24,480 --> 01:53:24,992
The cliff
1681
01:53:25,248 --> 01:53:30,624
And I am going to add that little bit here that's going to be I'm going to be sticking out
1682
01:53:31,136 --> 01:53:36,256
On its own in that is going to wear my lighthouse is going to do eclipse
1683
01:53:36,512 --> 01:53:38,048
Going to speed this up
1684
01:53:38,560 --> 01:53:41,632
About space is the same process that I did with the
1685
01:53:41,888 --> 01:53:42,912
The quiz
1686
01:53:43,424 --> 01:53:46,496
And I'm going to go ahead and bring up my source image
1687
01:53:47,008 --> 01:53:51,360
You not to sort my textures here so that it looks that looks like the rest
1688
01:53:51,872 --> 01:53:54,176
And I'm just going to extend
1689
01:53:54,432 --> 01:53:56,480
That's next
1690
01:53:56,736 --> 01:53:58,784
My compositional little bit more to the right
1691
01:53:59,040 --> 01:54:02,368
And that is where my lighthouse is going to be on top of
1692
01:54:02,624 --> 01:54:03,648
Info reasons
1693
01:54:03,904 --> 01:54:10,048
The main reason why I wanted to be there rather than on the opposite side so not on the opposite on the opposite side of the camera
1694
01:54:10,304 --> 01:54:12,352
Was that I
1695
01:54:12,608 --> 01:54:16,704
I thought it would be very interesting to have this bit I dislike house
1696
01:54:16,960 --> 01:54:17,984
FB
1697
01:54:18,240 --> 01:54:19,776
Isolated you know not only
1698
01:54:20,032 --> 01:54:22,336
Isolated in terms of of its location
1699
01:54:22,592 --> 01:54:26,688
Are we sleep but also isolate in terms of its it's contra
1700
01:54:26,944 --> 01:54:32,064
It's values so everything I say closing up closer to the camera little bit higher contrast
1701
01:54:32,320 --> 01:54:33,856
Words laying right in France
1702
01:54:34,112 --> 01:54:37,440
Of the the bottom of the Desert if you want
1703
01:54:37,696 --> 01:54:38,720
Right behind it
1704
01:54:38,976 --> 01:54:43,072
And so everything behind that level that pig sticking out
1705
01:54:43,328 --> 01:54:47,168
Is really low contrast by comparison and it still makes that stand out even more
1706
01:54:47,680 --> 01:54:48,448
So I thought
1707
01:54:48,704 --> 01:54:51,520
Having like my white lighthouse there will be perfect
1708
01:54:51,776 --> 01:54:57,920
Fly on the other side the right side of the screen would be the right of the cameras would be kind of so
1709
01:54:59,200 --> 01:55:02,016
If that too empty for me
1710
01:55:02,272 --> 01:55:06,880
Someone today I really wanted my light has to be there I thought it was the best fit possible
1711
01:55:07,136 --> 01:55:10,976
And now I'm going to a little Bridge
1712
01:55:11,232 --> 01:55:14,560
And some sort of structures to indicate that
1713
01:55:15,840 --> 01:55:21,728
There's a path leading there and it's occupied in on there's something that was built there
1714
01:55:23,520 --> 01:55:29,152
Even though there's no water anymore it's still can't even use hello lone palm tree
1715
01:55:29,408 --> 01:55:34,784
Something this is this is what lighthouse is going to go so I'm going to go ahead and
1716
01:55:35,040 --> 01:55:38,624
Turn on the reference image because I was driving this and realise that
1717
01:55:39,136 --> 01:55:42,976
I probably didn't really know what a lighthouse look like
1718
01:55:43,744 --> 01:55:48,864
You can see I want to go and check out on Google
1719
01:55:49,120 --> 01:55:53,984
To find a better reference something I can throw it just copy paste
1720
01:55:55,520 --> 01:55:56,800
Tweak if needed
1721
01:55:57,056 --> 01:55:57,824
Lumineers
1722
01:55:58,080 --> 01:55:58,592
Perth
1723
01:55:59,616 --> 01:56:00,896
The lights
1724
01:56:01,408 --> 01:56:02,688
Is not quotes
1725
01:56:02,944 --> 01:56:09,088
Quite right it's a little bit more coming from the back which is not the case for me here in mycenae
1726
01:56:09,344 --> 01:56:11,392
The actual opposites is coming more
1727
01:56:11,904 --> 01:56:15,488
Yeah it's coming like behind the camera towards what we're looking at
1728
01:56:16,000 --> 01:56:18,560
It's all need to just about going to
1729
01:56:18,816 --> 01:56:20,096
Read out word I need
1730
01:56:20,608 --> 01:56:24,192
Really I'm interested in is the Lighthouse it's off
1731
01:56:24,704 --> 01:56:30,592
I want something to help Kennedy the scale of this Cliff here the scale of these rock structures
1732
01:56:30,848 --> 01:56:32,640
So having a lion house within a week
1733
01:56:32,896 --> 01:56:39,040
Structure next to it Cannock doors and windows it's a really really I mean it's it's it's
1734
01:56:39,296 --> 01:56:40,832
In terms of
1735
01:56:41,088 --> 01:56:42,624
Terms of reference that we can
1736
01:56:42,880 --> 01:56:49,024
Then we can then use signal to understand the scale of everything else it's just as good as a person
1737
01:56:49,280 --> 01:56:53,120
Scared sensor person will be too small buildings are the next
1738
01:56:53,376 --> 01:56:59,520
Think Toploader cleanup left to do here and simplify there's some some more remove some of those buildings
1739
01:57:00,544 --> 01:57:04,896
And I need to tweak the light here someone to change the light Direction
1740
01:57:05,920 --> 01:57:12,064
We've done so far and we can always we can always change that super simple and all the colours there's tomorrow
1741
01:57:12,320 --> 01:57:13,344
Colour picker
1742
01:57:13,600 --> 01:57:15,904
And I repeating the lights where should I should
1743
01:57:19,232 --> 01:57:20,256
But does the
1744
01:57:20,512 --> 01:57:26,656
I think it's really really clear what I was talking about before we have another High Contrast the lights the darks the
1745
01:57:26,912 --> 01:57:27,680
The doors
1746
01:57:27,936 --> 01:57:34,080
In front of a background that's a lot more the saturated and where are they
1747
01:57:34,336 --> 01:57:35,616
Definitely no
1748
01:57:35,872 --> 01:57:36,640
Less
1749
01:57:36,896 --> 01:57:38,688
I'm going to continue that low bridge here
1750
01:57:38,944 --> 01:57:40,992
Make me a little bit more visible maybe
1751
01:57:41,248 --> 01:57:42,528
And
1752
01:57:43,040 --> 01:57:44,832
Does Reynolds come hard to notice so
1753
01:57:45,344 --> 01:57:46,368
And the love of White
1754
01:57:47,648 --> 01:57:50,976
Maybe indicate some sort of that you know maybe a pattern that
1755
01:57:51,232 --> 01:57:54,560
The leather he goes into the mountains and goes into the
1756
01:57:54,816 --> 01:57:57,632
The left side there who knows what
1757
01:57:57,888 --> 01:58:04,032
The little village nearby still super rockin' on an something in too much because this is relative
1758
01:58:04,288 --> 01:58:05,568
How far away from a focal Point
1759
01:58:05,824 --> 01:58:07,872
But I'm just trying to
1760
01:58:08,384 --> 01:58:12,480
Few structures if you a few things that look man-made
1761
01:58:12,736 --> 01:58:17,600
Sue against just that this place is not included this ordered it's actually
1762
01:58:17,856 --> 01:58:21,952
Your people might live there the occupy the area that built a couple of things there
1763
01:58:22,208 --> 01:58:23,488
And
1764
01:58:23,744 --> 01:58:27,072
Yeah I want to make it feel like it's not completely abandoned and having those does
1765
01:58:27,328 --> 01:58:30,144
Sprinkles of lighter colours that are similar to
1766
01:58:30,400 --> 01:58:36,544
The bright yellow that have my lighthouse it helps to tie everything together and I'm probably going to have some sort of Village maybe on
1767
01:58:36,800 --> 01:58:38,848
For that path to Colleen
1768
01:58:39,104 --> 01:58:39,616
League Two
1769
01:58:39,872 --> 01:58:41,920
Because I was starting to think about
1770
01:58:42,176 --> 01:58:43,200
Ways that I could
1771
01:58:43,712 --> 01:58:46,272
Incorporates more of that whites
1772
01:58:46,528 --> 01:58:48,064
That I have for the Lighthouse
1773
01:58:48,320 --> 01:58:51,648
Does not find anywhere else in this is something you know that I highly recommend
1774
01:58:51,904 --> 01:58:56,000
You always try to do is whenever you have a bold colour some Martin have
1775
01:58:56,512 --> 01:59:02,656
The same colour in other areas to maybe in maybe the slightly the saturated maybe maybe in the shadows
1776
01:59:02,912 --> 01:59:04,448
Maybe in a far distance
1777
01:59:04,960 --> 01:59:11,104
Comedian really really small quantities in comparison but still having that same colour
1778
01:59:11,360 --> 01:59:14,688
Sprinkled into a bunch of different places are really tired things together
1779
01:59:14,944 --> 01:59:16,736
It makes a work a lot better
1780
01:59:16,992 --> 01:59:19,552
Otherwise in might look a little bit too
1781
01:59:20,064 --> 01:59:22,624
Allowed it to put in your labour to obvious
1782
01:59:22,880 --> 01:59:24,928
That I wanted the Lighthouse to stand out
1783
01:59:25,184 --> 01:59:28,512
Next one to add little water because everything is so dry
1784
01:59:29,024 --> 01:59:30,048
How long know that
1785
01:59:30,560 --> 01:59:33,120
This is a great idea but I'm going to try it anyways
1786
01:59:33,376 --> 01:59:36,448
Wants to have me like
1787
01:59:36,704 --> 01:59:40,800
Like a small lake in all occur shallow Lake on top of
1788
01:59:41,056 --> 01:59:42,080
The cliff movie
1789
01:59:42,336 --> 01:59:45,920
Where's some sort of maybe like a waterfall
1790
01:59:46,176 --> 01:59:47,968
Living to the cliff something to
1791
01:59:48,480 --> 01:59:54,624
To turn down the amount of orange that I had on the left side of the screen in my cannabis just say
1792
01:59:54,880 --> 01:59:57,440
Yeah it's not too overpowering
1793
01:59:57,952 --> 02:00:01,792
It's as a result in a while I'm turning it down here
1794
02:00:02,048 --> 02:00:02,560
It's
1795
02:00:03,328 --> 02:00:09,472
It doesn't stand out as much and so as a result in up the eyes more naturally guided towards the
1796
02:00:09,728 --> 02:00:14,336
Because you got any holidays close to close to read so orange is red
1797
02:00:14,592 --> 02:00:16,384
Does the colours that excite the eyes of
1798
02:00:16,640 --> 02:00:19,456
As we all know by now so when you have a lot of them
1799
02:00:19,968 --> 02:00:26,112
It can become a little bit over 1 weeks so it's always good to try to tone down by adding more grey to it
1800
02:00:26,368 --> 02:00:27,136
By adding more
1801
02:00:27,392 --> 02:00:32,256
Shadow colours movie you know from colour from the sky so blue tint
1802
02:00:33,024 --> 02:00:39,168
In this case I didn't really have any mountains and mountains and frogs and so I figure that maybe a body of water
1803
02:00:40,192 --> 02:00:41,728
Leeds to Hull
1804
02:00:41,984 --> 02:00:46,336
Freezes water at all but
1805
02:00:46,848 --> 02:00:49,920
Because the trainers serves purpose
1806
02:00:50,432 --> 02:00:56,576
It has a little bit of blue in an area that was otherwise way to yellow way too or
1807
02:00:57,088 --> 02:00:58,624
And then you have enough sense
1808
02:00:59,136 --> 02:00:59,904
Commissioning
1809
02:01:00,416 --> 02:01:05,280
Again it's not supposed to be superposed drawing is just a sketch and so these kind of things here
1810
02:01:05,536 --> 02:01:06,304
You really
1811
02:01:06,560 --> 02:01:12,192
Read doesn't matter I don't want to spend too much time here trying to figure out something that really is kind of irrelevance in
1812
02:01:12,448 --> 02:01:13,728
The grand scheme of things
1813
02:01:14,240 --> 02:01:17,056
Lake river whatever it is
1814
02:01:17,824 --> 02:01:19,360
Enough
1815
02:01:20,128 --> 02:01:20,640
I think
1816
02:01:20,896 --> 02:01:25,504
I'm going to go ahead and flip the Campus together different perspective
1817
02:01:28,576 --> 02:01:32,160
To see if everything works works nicely because one thing that's
1818
02:01:32,416 --> 02:01:37,024
Not dangerous but one thing that you shouldn't you'll be careful about is the direction of the Brush stroke
1819
02:01:37,536 --> 02:01:40,608
So you just something you're not sure if you're not used to
1820
02:01:41,120 --> 02:01:42,656
To being roughly Brush Strokes
1821
02:01:42,912 --> 02:01:49,056
Sometimes not always with sometimes you you'll find that your arm always goes in
1822
02:01:49,312 --> 02:01:51,872
Directions to may be tilted to the right for example
1823
02:01:52,128 --> 02:01:56,992
No when you flip the image everything's going to be clearly tilted in the opposite direction
1824
02:01:57,248 --> 02:01:58,784
Controls people ab
1825
02:01:59,040 --> 02:02:03,904
So I'm making sure that especially when you're working on a rough sketch
1826
02:02:04,160 --> 02:02:08,256
Always got where you're going to have a lot of Brush Strokes I got to make sure she flipped often
1827
02:02:08,512 --> 02:02:10,048
To make sure that those Brush Strokes
1828
02:02:10,304 --> 02:02:11,072
Start to
1829
02:02:11,328 --> 02:02:13,376
All no going same direction
1830
02:02:13,632 --> 02:02:17,472
To avoid this that looks as it doesn't look too good so
1831
02:02:18,496 --> 02:02:24,640
When adding now is going to be those that that little bit extra bit of white snot thing I was missing
1832
02:02:24,896 --> 02:02:30,272
And I something again to connect to my life house so it creates a scene I'm a Celebrity massage maybe
1833
02:02:30,528 --> 02:02:31,808
One of the streets you know
1834
02:02:32,320 --> 02:02:33,600
Who goes there
1835
02:02:33,856 --> 02:02:36,672
Potential you may be that that's where the guy lives in order
1836
02:02:37,184 --> 02:02:39,488
The Lighthouse master
1837
02:02:39,744 --> 02:02:42,048
The name of someone
1838
02:02:43,840 --> 02:02:45,120
Manages alone house
1839
02:02:45,632 --> 02:02:46,912
But maybe
1840
02:02:47,168 --> 02:02:53,312
Music couple more people there and maybe this is just the entrance of a larger Village that
1841
02:02:53,568 --> 02:02:54,592
Roberts Moore
1842
02:02:56,128 --> 02:02:57,664
Away from the edge of the cliff
1843
02:02:58,688 --> 02:03:04,832
Enough for the buildings all I'm going to do is just the placate come of the base of the Lighthouse this way I have some some repetition there
1844
02:03:05,088 --> 02:03:07,136
Are you not repetition always important
1845
02:03:07,648 --> 02:03:11,488
Especially with a man-made structure is it's kind of natural
1846
02:03:11,744 --> 02:03:13,024
And
1847
02:03:13,536 --> 02:03:15,584
Yeah this makes just make some grades
1848
02:03:16,096 --> 02:03:17,376
Additional buildings in there
1849
02:03:17,888 --> 02:03:24,032
To get a little bit more white on the right side of the cannabis but again you know I want to add some but I want to
1850
02:03:24,288 --> 02:03:30,432
Much because the star of this whole thing here is that the shower still the Limehouse something careful with my village here
1851
02:03:30,688 --> 02:03:31,968
For that I love Shadows
1852
02:03:32,480 --> 02:03:33,248
Lower
1853
02:03:33,760 --> 02:03:34,528
Welsh flag
1854
02:03:35,040 --> 02:03:37,088
Back to the original angle
1855
02:03:37,600 --> 02:03:39,648
To double check that everything was good
1856
02:03:41,440 --> 02:03:45,280
I want to spend limit my time here in the background to that is very very rough
1857
02:03:45,792 --> 02:03:47,072
Switch off something
1858
02:03:47,328 --> 02:03:52,192
Not too much no just just a little bit of clean up pass
1859
02:03:52,448 --> 02:03:53,728
And I am
1860
02:03:53,984 --> 02:03:56,800
Pretty satisfied with my image now so it's still pretty rough
1861
02:03:57,312 --> 02:04:00,896
So all that's left to do really is going to be
1862
02:04:01,152 --> 02:04:02,432
Adding a load of wood Polish
1863
02:04:02,688 --> 02:04:06,272
Making sure that everything that is close to the Lighthouse incoming
1864
02:04:06,784 --> 02:04:10,112
The mountain area next to it doesn't
1865
02:04:10,368 --> 02:04:12,416
No the Brush Strokes don't show too much
1866
02:04:12,672 --> 02:04:14,464
Because it's
1867
02:04:14,720 --> 02:04:16,768
And also making
1868
02:04:17,536 --> 02:04:23,680
That's light has loads more obviously occupied by adding some some light to its they go now this this
1869
02:04:23,936 --> 02:04:30,080
Clearly operational and I want to lose is the sense of Dad's will be hiding behind
1870
02:04:30,336 --> 02:04:34,432
The role of rocks on which the road is coming built The Valleys over to close
1871
02:04:34,688 --> 02:04:37,248
And so there's something that have to have two Twitter logo
1872
02:04:37,760 --> 02:04:41,344
Making sure everything was behind that plane is going to saturated
1873
02:04:42,368 --> 02:04:46,208
So well I'm adding those extra details making sure that my contrast
1874
02:04:46,464 --> 02:04:48,768
My values read well everywhere
1875
02:04:49,024 --> 02:04:55,168
I'm going to let the rest of this play real quick because all that's left is just final Polish
1876
02:04:55,424 --> 02:05:01,568
Nothing else is going to change really there's just one thing that I want to do before I let it play in
1877
02:05:01,824 --> 02:05:02,336
Is going to be
1878
02:05:02,592 --> 02:05:08,480
Adjusting the composition just all bits I felt like the Lighthouse was loaded to closer to the edge of the camera
1879
02:05:08,992 --> 02:05:13,088
And so I just want to hear then Curve not shifted the
1880
02:05:13,344 --> 02:05:14,112
The frame
1881
02:05:15,136 --> 02:05:17,952
Add a little bit more space in front of the Lighthouse
1882
02:05:18,464 --> 02:05:24,608
Having a really helps to bring back the focus onto the Lighthouse and again you're going back to the rule of thirds I think
1883
02:05:24,864 --> 02:05:27,168
Now I'm I'm respecting it a little bit more
1884
02:05:27,424 --> 02:05:29,216
Main noise now it was a lot better
1885
02:05:29,472 --> 02:05:32,288
I'm just going to go ahead and let that fly
1886
02:05:32,544 --> 02:05:38,688
And I'll pick up in the next chapter when we tackle the third and last stitch
1887
02:05:38,944 --> 02:05:41,248
Can we have left I'll see you then
1888
02:12:59,264 --> 02:13:04,896
Alright welcome back in it's last demo
1889
02:13:05,408 --> 02:13:11,552
We are going to tackle the last the last year so I already went ahead and grab something from the background
1890
02:13:11,808 --> 02:13:13,344
Quickly
1891
02:13:13,856 --> 02:13:16,160
Mountain
1892
02:13:16,416 --> 02:13:21,536
And that is why I'm going to start with my background and next that we're going to go on the Hun
1893
02:13:21,792 --> 02:13:24,608
The try and find a butter references
1894
02:13:24,864 --> 02:13:29,984
Inspire me they're going to you no to all those those initial photos they really
1895
02:13:30,240 --> 02:13:32,800
I'm packs a lot the Look
1896
02:13:33,056 --> 02:13:36,128
Are the final illustration because I'll be inspiring myself a lot from those
1897
02:13:36,384 --> 02:13:42,528
So you saying in very similar card pallets and sorting my Mexborough from this photo so I make sure that have
1898
02:13:42,784 --> 02:13:45,088
Inspiring me you know I don't want to go
1899
02:13:45,344 --> 02:13:48,928
2 Orangery dislike the last one that we just did
1900
02:13:49,184 --> 02:13:55,328
Sorry I just finished 10 start trying to go back to more earthy tones
1901
02:13:55,584 --> 02:13:57,120
Allowed at Moorgreen maybe
1902
02:13:57,376 --> 02:14:01,984
Yes what I did with the first and second demo
1903
02:14:02,496 --> 02:14:05,568
So I really like the the overblown
1904
02:14:05,824 --> 02:14:09,664
This photo here so very high contrast between the lights and shadows
1905
02:14:09,920 --> 02:14:11,968
And so that's going to be the one
1906
02:14:12,224 --> 02:14:17,344
Don't follow that really base the rest of the process of Toby sourcing and a lot of this
1907
02:14:17,600 --> 02:14:22,976
I'll try to find a few more to but as if seen in the other demos
1908
02:14:23,232 --> 02:14:27,584
I usually end up having only of a handful for us for concert
1909
02:14:27,840 --> 02:14:32,192
You really need more than that at the first one is the most important because
1910
02:14:32,448 --> 02:14:37,056
As I'm starting here that's going to be the one that I used to
1911
02:14:37,312 --> 02:14:43,456
To fill in my grayscale and Indiana I might end up with 506 but that's that's about it you can do a lot with
1912
02:14:43,712 --> 02:14:49,856
Very very little so we're going to go ahead and start here on the right side so will be
1913
02:14:50,112 --> 02:14:51,136
To the photo reference
1914
02:14:51,392 --> 02:14:52,928
Affected by it
1915
02:14:53,184 --> 02:14:54,208
Going to be
1916
02:14:54,464 --> 02:15:00,608
Mostly mostly lights or highlights on the right side of the river and on the opposite side of the island
1917
02:15:00,864 --> 02:15:07,008
So the time of the day is somewhere around noon so my shadows are going to be a little bit a little B
1918
02:15:07,520 --> 02:15:10,336
You know the sun is shining down
1919
02:15:10,592 --> 02:15:12,128
Tommy Moore director
1920
02:15:12,640 --> 02:15:18,784
So you're not going to have a super super wide channels like on the river in my my reference photo here
1921
02:15:19,040 --> 02:15:19,552
Best of
1922
02:15:19,808 --> 02:15:22,112
The information works quite well so
1923
02:15:22,624 --> 02:15:25,184
I'll be able to fill in most of my PIN with that
1924
02:15:25,696 --> 02:15:30,048
I'm not wearing too much at the support about the resolution because
1925
02:15:30,304 --> 02:15:34,400
Yeah I'm not going to really use any of the texture by itself it's only
1926
02:15:34,656 --> 02:15:39,264
Use for the mixing brush and I am moving away and making my way to the other side
1927
02:15:39,520 --> 02:15:40,544
Are the canvas now
1928
02:15:40,800 --> 02:15:42,848
So all that stuff is going to be mostly in the shade
1929
02:15:43,360 --> 02:15:47,968
And again you know this is really fun it's really quick because I don't really have to
1930
02:15:48,480 --> 02:15:54,624
I mean my Sims already constructed there was a purpose of the sketch the initial sketch and now I'm doing it
1931
02:15:54,880 --> 02:15:57,440
Sourcing from iPhoto in Canada using that
1932
02:15:58,208 --> 02:15:59,744
I have to fill in my greasy
1933
02:16:00,768 --> 02:16:02,304
Nice relaxing
1934
02:16:02,560 --> 02:16:03,840
An easy
1935
02:16:04,096 --> 02:16:08,704
Not super easy but it's definitely easier than coming up on my own colours
1936
02:16:09,216 --> 02:16:15,360
Yeah it's very very enjoyable mountable process the initial stages here because it comes together really quick
1937
02:16:16,128 --> 02:16:21,760
Are you getting you know something that was kind of cool in a matter of minutes ago to in terms of the composition
1938
02:16:22,272 --> 02:16:23,040
My plan
1939
02:16:23,552 --> 02:16:29,184
What's to have one half of the photo that's really bright the other half that's really dark
1940
02:16:29,696 --> 02:16:34,560
And when you have that in the intersection and the centre suddenly becomes
1941
02:16:34,816 --> 02:16:37,888
A point of interest because that's where you have the most contrast
1942
02:16:38,400 --> 02:16:39,680
Right at that line
1943
02:16:40,192 --> 02:16:41,216
And I
1944
02:16:41,472 --> 02:16:47,616
Spell this will be a good spot to have my points as a result is coming natural natural
1945
02:16:47,872 --> 02:16:49,152
It's also
1946
02:16:49,408 --> 02:16:50,688
In my concert here
1947
02:16:50,944 --> 02:16:55,040
I was thinking I might be the entrance to something else like a some sort of path
1948
02:16:55,296 --> 02:17:01,440
In between the mountains that might lead up to the the big mountain in the background I'm not so sure about that
1949
02:17:01,696 --> 02:17:05,792
Either it's going to be something right at the entrance it's alright in the centre of the image
1950
02:17:06,048 --> 02:17:12,192
Alright or yell be like some served or maybe like and I like having some like statues
1951
02:17:12,704 --> 02:17:14,496
I'm not annoyed
1952
02:17:15,008 --> 02:17:21,152
I will see converted the first first steps always is to create a scene I can really really basic Steel
1953
02:17:21,408 --> 02:17:26,016
Something that can work and then from there we're going to go ahead and add to calendar
1954
02:17:26,272 --> 02:17:30,368
The more conceptual bits that things are going to make this environments new stand out
1955
02:17:30,624 --> 02:17:32,928
In the previous example
1956
02:17:33,184 --> 02:17:33,952
Just finishing up
1957
02:17:34,208 --> 02:17:36,000
Here are working on
1958
02:17:36,512 --> 02:17:42,656
I'm finish on on covering the rest of the grayscale image degrees girls get that had
1959
02:17:43,168 --> 02:17:44,192
My name is
1960
02:17:44,704 --> 02:17:45,472
I mean
1961
02:17:45,728 --> 02:17:48,288
It looks like right now and granted
1962
02:17:48,544 --> 02:17:54,176
That's kind of my process you said don't worry too much about about the values initially so
1963
02:17:54,432 --> 02:17:56,480
I'll trust the photo that I'm using
1964
02:17:56,736 --> 02:18:02,880
You know of course I'm going to sort the stuff in the back and then paint the details in the front that
1965
02:18:03,136 --> 02:18:04,928
Make any sense because I would I would use
1966
02:18:05,184 --> 02:18:11,328
Colours that are the saturated because of the distance to the camera in the foreground so always making sure that we
1967
02:18:11,584 --> 02:18:12,352
You respect that
1968
02:18:12,608 --> 02:18:16,448
Whenever is close in my location I'm going to try and sort
1969
02:18:16,704 --> 02:18:22,848
Details are closed in my photo reference and vice versa so for any of this orbit here in the foreground
1970
02:18:23,104 --> 02:18:27,968
I'm really sure that this is on workouts with the reference I had because nothing in the reference is closing
1971
02:18:28,480 --> 02:18:34,624
So probably had to that's when you decide to go back to Google and and find something else something that is going
1972
02:18:34,880 --> 02:18:35,392
The letter
1973
02:18:35,648 --> 02:18:39,744
But this first this reference carried me pre-fall on the process
1974
02:18:40,256 --> 02:18:42,304
So that's why
1975
02:18:42,560 --> 02:18:48,704
Now what's I am going to do is just try to to shape an adult with more texture to all of my
1976
02:18:48,960 --> 02:18:52,032
Elements in the scene right now so everything now is currently down
1977
02:18:52,288 --> 02:18:56,128
Add stole my black and white sketches can fill in
1978
02:18:56,384 --> 02:19:00,224
And everything's going flat so I'm going to try to figure
1979
02:19:00,736 --> 02:19:02,272
Turning down the
1980
02:19:02,528 --> 02:19:08,672
The black values running down the darker values as we move away from the camera so in the four distance there tunnel
1981
02:19:08,928 --> 02:19:09,440
Eurotunnel
1982
02:19:09,696 --> 02:19:13,536
Are we going to make sure that things a little bit later in
1983
02:19:13,792 --> 02:19:14,560
Magda
1984
02:19:15,072 --> 02:19:17,376
And then I'm going to also do it quick
1985
02:19:17,632 --> 02:19:20,704
Adding muscle texture to everything because
1986
02:19:20,960 --> 02:19:22,496
Texture and noise
1987
02:19:22,752 --> 02:19:28,896
Add alarm as I love skill so it when everything is super flattering super perfect
1988
02:19:29,152 --> 02:19:33,248
To look a little bit smaller on my side toy buy when you add butter textures to it
1989
02:19:33,760 --> 02:19:38,624
It's a tends to make a look bigger I will expect like a character in there might be
1990
02:19:39,136 --> 02:19:41,184
Banana like a pixel tool
1991
02:19:41,440 --> 02:19:45,024
You know that's that's it so does not meant to be really really big
1992
02:19:45,280 --> 02:19:47,328
River
1993
02:19:47,584 --> 02:19:50,656
Supposed to be pretty pretty white you're not like maybe
1994
02:19:51,424 --> 02:19:55,520
I like 100 m maybe something like that from the right to the
1995
02:19:56,032 --> 02:19:56,800
To the river
1996
02:19:57,824 --> 02:20:02,944
Trying to make something I looks massive Alan textures and great great way to do that
1997
02:20:03,456 --> 02:20:09,600
And I want to also a bit of a bit more green in in this area
1998
02:20:09,856 --> 02:20:10,368
KB
1999
02:20:12,672 --> 02:20:14,208
Too many too many rocks
2000
02:20:14,464 --> 02:20:15,744
So adding
2001
02:20:16,000 --> 02:20:18,560
Again extra types of materials always have
2002
02:20:18,816 --> 02:20:20,352
Who creates more interesting
2003
02:20:20,608 --> 02:20:23,680
So I had water I had sounds in Rock
2004
02:20:23,936 --> 02:20:27,776
And vegetation is covered nice organic elements all of the
2005
02:20:29,312 --> 02:20:34,432
Like imagine you I don't really have any reference for the for the registration surround now just flashes
2006
02:20:34,688 --> 02:20:39,808
Splashes the green doesn't look like anything but I will find reference so that's a little bit later
2007
02:20:40,064 --> 02:20:42,624
I want some done adding some more details
2008
02:20:44,416 --> 02:20:46,720
And when it comes to the details
2009
02:20:46,976 --> 02:20:53,120
Nothing is random right so I'm not trying to do anything new more like I don't really know how to do
2010
02:20:53,632 --> 02:20:57,472
These cancer rocks so I'm always going back to my my
2011
02:20:57,728 --> 02:20:58,496
My reference
2012
02:20:58,752 --> 02:21:01,056
To make sure that the detailed am I adding
2013
02:21:01,312 --> 02:21:07,456
Most kind of similar the same time I want these big Mans in the on the Left Eye especially to be
2014
02:21:07,712 --> 02:21:10,528
Put more sheets in the way someone is
2015
02:21:10,784 --> 02:21:11,808
Almost like a
2016
02:21:12,576 --> 02:21:15,392
Wicker hamper
2017
02:21:16,160 --> 02:21:22,304
Definitely more yeah definitely more volume at like a stranger shape then what I had my references
2018
02:21:22,560 --> 02:21:23,584
Little bit
2019
02:21:24,096 --> 02:21:28,704
And I wanted to create something that's new that doesn't exist that looks a bit different
2020
02:21:28,960 --> 02:21:32,544
That's why I bite at the same time all the detail that goes on top of that
2021
02:21:32,800 --> 02:21:34,848
To give it to give it to tense
2022
02:21:35,104 --> 02:21:39,456
Scale you know how big I wanted to be how massive I want us to be
2023
02:21:39,712 --> 02:21:42,272
Definitely looking at my reference photo
2024
02:21:42,528 --> 02:21:44,064
Using samarpanam
2025
02:21:44,320 --> 02:21:49,184
Between alternating between the grassy B the exposed
2026
02:21:49,696 --> 02:21:54,816
Addy amount of shadow depending on the angle of the rocks all those things
2027
02:21:55,072 --> 02:22:00,448
You know I don't really know how to do that because I never really done this particular case
2028
02:22:00,704 --> 02:22:04,800
No reference grid my photo my natural photo has a great great way
2029
02:22:05,056 --> 02:22:09,152
Structure my details in a more believable believable Tashan
2030
02:22:09,920 --> 02:22:12,480
The purpose in Aldous Huxley
2031
02:22:12,736 --> 02:22:14,016
Is to eventually
2032
02:22:14,272 --> 02:22:16,320
Cream and painting summer peening is just
2033
02:22:16,832 --> 02:22:20,672
A little bit more pollen this really and the uses a lot more fun
2034
02:22:20,928 --> 02:22:26,304
So you wouldn't really know this too much of the Brush Strokes in a knowing the proper man painting
2035
02:22:26,560 --> 02:22:32,704
That's why I'm making sure that whatever that is Pete innit still based in reality is going to rain
2036
02:22:32,960 --> 02:22:33,728
Is there really help me out
2037
02:22:33,984 --> 02:22:36,544
Later not have to reduce so much
2038
02:22:36,800 --> 02:22:40,384
If I decided that this is going to be the sketch.io
2039
02:22:40,640 --> 02:22:41,408
APUSH define
2040
02:22:42,176 --> 02:22:43,968
Now I'm going to search for
2041
02:22:44,480 --> 02:22:48,320
A bit of land that has some green on it
2042
02:22:48,832 --> 02:22:51,904
For that entrance h for that
2043
02:22:53,184 --> 02:22:56,768
That that centre portion of my peening were the delivery
2044
02:22:57,792 --> 02:23:00,352
Teacups and it's going to stick out a bit more
2045
02:23:00,608 --> 02:23:05,216
Someone to use 234 reference for that if I could find one because it's going to
2046
02:23:05,472 --> 02:23:09,056
I'll Be Higher as this is around my focal Point so needs a little bit more
2047
02:23:09,312 --> 02:23:10,592
What is more detail than the rest
2048
02:23:11,104 --> 02:23:12,384
And yeah
2049
02:23:12,640 --> 02:23:17,504
In this particular case the see no don't quite work on same colour
2050
02:23:18,016 --> 02:23:24,160
And my prospective so the Horizon line wasn't the same the same I will either but
2051
02:23:24,416 --> 02:23:28,256
Will a bit of a transformation magic here
2052
02:23:28,768 --> 02:23:32,608
I think I can feel a great so it's gonna get rid of those mountains
2053
02:23:32,864 --> 02:23:33,632
No we don't need
2054
02:23:34,144 --> 02:23:35,680
Any razor part of the water
2055
02:23:35,936 --> 02:23:38,496
It just make it make it fit
2056
02:23:39,008 --> 02:23:45,152
Very simple I'm not even going to bother using cooking mass for this because that's yeah I know
2057
02:23:45,408 --> 02:23:48,224
There's only this the section here so
2058
02:23:48,480 --> 02:23:51,040
Open Color adjustment to make sure it's the yellow
2059
02:23:52,576 --> 02:23:53,088
So
2060
02:23:53,600 --> 02:23:57,440
I'm not too sure about when I'm going to do in the foreground my rock you know
2061
02:23:57,952 --> 02:23:58,720
Listen look
2062
02:23:59,488 --> 02:24:02,560
We might get rid of
2063
02:24:04,096 --> 02:24:09,472
Yeah now going back to kind of the side of the river I wanted to add those little bushes so
2064
02:24:09,728 --> 02:24:11,264
Continue what I had
2065
02:24:11,520 --> 02:24:17,152
In the the better photos I just basin and so this is the bit of some of them sticking out from the centre
2066
02:24:17,408 --> 02:24:21,760
It has a really cool pattern of you know small bushes
2067
02:24:22,016 --> 02:24:28,160
Separate bye-bye dirt almost and so wanted to carry that through the rest of my
2068
02:24:28,416 --> 02:24:31,232
Cancel verse about the reference when this case of the reference the row
2069
02:24:31,744 --> 02:24:34,560
Didn't really Matt want to one when I had
2070
02:24:35,072 --> 02:24:39,936
Especially in my illustration in that side of the rivers coming towards us
2071
02:24:40,448 --> 02:24:42,752
Where as the one in my reference
2072
02:24:43,008 --> 02:24:44,032
Can go into the rice
2073
02:24:44,544 --> 02:24:45,056
Stop
2074
02:24:45,312 --> 02:24:47,616
It was better to just paint it myself
2075
02:24:48,384 --> 02:24:49,408
Still using the mixer brush
2076
02:24:49,664 --> 02:24:50,944
Losing very similar colours
2077
02:24:51,456 --> 02:24:54,272
Turn my kids turn my kids matter as much as possible
2078
02:24:54,528 --> 02:24:55,296
What's a
2079
02:24:55,552 --> 02:24:56,832
The Real Thing Whitby
2080
02:24:57,344 --> 02:25:00,928
In I've mentioned it before but I'm going back to the
2081
02:25:01,184 --> 02:25:05,792
Is it is a cheating kind of way of thinking
2082
02:25:07,584 --> 02:25:10,656
If anything in the opposite to the complete opposite to because
2083
02:25:10,912 --> 02:25:13,984
What's we need to do here is maintainer photography
2084
02:25:14,240 --> 02:25:15,264
What are the like instead
2085
02:25:15,520 --> 02:25:21,664
And if we're trying to come up with what colours are in our heads without actually looking at what it should be like
2086
02:25:21,920 --> 02:25:28,064
Especially if you don't have the visual library for this unless unless you
2087
02:25:28,320 --> 02:25:34,464
Meaning this kind of environment forever
2088
02:25:34,720 --> 02:25:37,792
And all that stuff I am not I don't know exactly what
2089
02:25:38,304 --> 02:25:44,448
When is carnival in Rocky environments like Rocky dry environment going from the rocks to the
2090
02:25:44,704 --> 02:25:47,776
I wasn't too sure how to have to go back to make an artwork
2091
02:25:48,288 --> 02:25:52,128
And those references are perfect so I'm going to try to invent anything
2092
02:25:52,384 --> 02:25:58,528
Use as much of the reference that I can so that it's as close to reality as possible and so
2093
02:25:58,784 --> 02:26:03,392
I get to the painting face off I decided to apologise one more
2094
02:26:03,648 --> 02:26:09,024
Then I'll be I'll be close to my target that ready I won't have to redo everything autosave time
2095
02:26:09,280 --> 02:26:15,424
But the important bit here is that in a mapping is based on photos mostly photo material
2096
02:26:15,680 --> 02:26:18,496
Using your imagination here using your creativity when it comes to
2097
02:26:18,752 --> 02:26:19,776
The colour palette
2098
02:26:21,056 --> 02:26:23,360
Maybe not the best location to do that
2099
02:26:23,872 --> 02:26:27,968
About the strike in the foreground and like I said probably never loved it
2100
02:26:28,480 --> 02:26:34,112
I was trying to make it work but really doesn't add much doesn't really add to the dab
2101
02:26:34,624 --> 02:26:35,392
A whole lot
2102
02:26:35,904 --> 02:26:40,768
Distracting I think maybe it'll be better to open up the left side
2103
02:26:41,024 --> 02:26:47,168
How about anyways now it's working on adding a bit of the bounce like a bounce lighted osman's because
2104
02:26:47,424 --> 02:26:48,704
Dark you know it's hard to see
2105
02:26:48,960 --> 02:26:53,056
And it's fair to say that all the light from the sun that bounces off
2106
02:26:53,312 --> 02:26:55,616
Daddy the opposite side song
2107
02:26:55,872 --> 02:26:57,152
Ratsasan
2108
02:26:57,408 --> 02:26:59,712
Bouncing off the water as well
2109
02:26:59,968 --> 02:27:06,112
With Rob Lee bounce back to the other side of the river that the one that's in the darkness and illuminated
2110
02:27:06,368 --> 02:27:07,648
Lil B Hartley
2111
02:27:08,416 --> 02:27:09,440
Hence the
2112
02:27:09,696 --> 02:27:10,976
The reddish tint
2113
02:27:11,232 --> 02:27:11,744
Cedar Rock
2114
02:27:12,000 --> 02:27:13,536
Nose looking for a
2115
02:27:13,792 --> 02:27:18,144
Sephora that I could use for that that seems like hearsay
2116
02:27:18,400 --> 02:27:22,496
Rough and I found the right the right one
2117
02:27:22,752 --> 02:27:26,848
Put the court at the same you know the same pattern as I wanted
2118
02:27:27,104 --> 02:27:29,664
Someone something somewhere to the other side but
2119
02:27:30,176 --> 02:27:34,528
Play this will do for now ldsa can I can background texture and I'll be able to paint over there
2120
02:27:35,040 --> 02:27:35,808
Scott the way
2121
02:27:37,344 --> 02:27:39,648
So where was looking for more
2122
02:27:40,160 --> 02:27:46,304
He was a follower that then how to erect on lights because it's Mike is going
2123
02:27:46,560 --> 02:27:48,096
Shadows emblem
2124
02:27:48,352 --> 02:27:52,448
Soundmagic I think it kind of works I was able to find similar
2125
02:27:52,960 --> 02:27:53,984
Mechanical
2126
02:27:54,240 --> 02:27:56,800
Now be able to erase some bit of that
2127
02:27:57,312 --> 02:28:00,896
Always like to play with the blend mode to try to find maybe if there is one
2128
02:28:01,408 --> 02:28:04,480
There's going to be calorie free when sometimes
2129
02:28:04,992 --> 02:28:06,784
There's no really
2130
02:28:07,040 --> 02:28:07,552
You know
2131
02:28:07,808 --> 02:28:11,136
11-letter style that I go to
2132
02:28:11,648 --> 02:28:16,256
More than the others when it comes to integrating photoreal depends in or sometimes
2133
02:28:16,512 --> 02:28:20,608
How's the normal modes on to work grade sometimes x they were great
2134
02:28:20,864 --> 02:28:27,008
Sometimes having a bit of a like dodge sometimes going to be overly really really depends
2135
02:28:27,520 --> 02:28:33,664
So yeah you just gonna try different ones and see if one works my keys I tried them all Alliance then
2136
02:28:33,920 --> 02:28:37,248
Good so it's not had them kept the normal one and it's all gonna
2137
02:28:37,504 --> 02:28:40,576
Raisin on the bit of rockside Omar and
2138
02:28:40,832 --> 02:28:41,856
Tradesy
2139
02:28:42,112 --> 02:28:45,696
Amusing x just make those bigger
2140
02:28:45,952 --> 02:28:52,096
Underlain details visible again by just erasing erasing this of the photo that is seen also
2141
02:28:52,352 --> 02:28:53,632
Mila sac
2142
02:28:53,888 --> 02:28:55,168
Throughout these downloadable
2143
02:28:55,424 --> 02:28:56,192
Pretty simple
2144
02:28:56,448 --> 02:28:57,728
Combine layers
2145
02:28:57,984 --> 02:28:59,520
As soon as I can with them Dumbledore
2146
02:28:59,776 --> 02:29:05,920
Someone I know that knew the bit of detail I'm adding now will really stay on the
2147
02:29:06,176 --> 02:29:06,688
Send
2148
02:29:07,200 --> 02:29:11,552
Just down we're going to have a bottle them once we get to the map Phoenix stage so
2149
02:29:12,320 --> 02:29:15,904
As much as possible trying to keep it keep it simple until then
2150
02:29:17,184 --> 02:29:22,560
What I mentioned I don't like the The Rock in the foreground so I'm going to go ahead and
2151
02:29:23,328 --> 02:29:26,144
Raisin p something in front of it
2152
02:29:26,912 --> 02:29:29,728
I forgot that my phone reference with a bit of tweaking
2153
02:29:29,984 --> 02:29:34,848
You know it would probably get the form to March and look a bit pixelated but
2154
02:29:35,360 --> 02:29:39,968
It was still better than my rock and I'd be able to just paint over it if needed
2155
02:29:41,760 --> 02:29:43,296
Yeah I feel the force all better now
2156
02:29:43,808 --> 02:29:46,880
Instead of having something in the foreground instead Algiers
2157
02:29:47,136 --> 02:29:51,744
An extra bits of the Mountain that's kind of like right in front of it
2158
02:29:52,256 --> 02:29:57,120
Just another section of the same Simon rock physalis in cliff
2159
02:29:57,376 --> 02:30:02,240
As you can see I'm stressing it a lights and that's fine in the stage
2160
02:30:02,752 --> 02:30:08,128
We're not trying to maintain the texture too much whatever works we can we can do it
2161
02:30:08,896 --> 02:30:09,664
Cancel
2162
02:30:09,920 --> 02:30:12,992
Hi having the texture come and get to slightly bigger
2163
02:30:13,248 --> 02:30:14,528
Coming closer to the camera
2164
02:30:14,784 --> 02:30:15,552
I think I work better
2165
02:30:15,808 --> 02:30:21,952
So we don't have that in a reference but to buy my modifying by stretching it out you know things are bigger now so
2166
02:30:22,208 --> 02:30:24,000
There we go
2167
02:30:24,256 --> 02:30:26,304
And that's all that will be
2168
02:30:27,072 --> 02:30:30,144
I've green that I just added to the side of the river War
2169
02:30:30,656 --> 02:30:36,032
Also probably act as little pathway for my character so as I was
2170
02:30:36,544 --> 02:30:40,896
As I removed you know the mountain the mountain B and a foreground
2171
02:30:41,408 --> 02:30:44,480
I was trying to think about about characters in here so what
2172
02:30:44,736 --> 02:30:46,528
What could be happening in my scene
2173
02:30:46,784 --> 02:30:51,136
Have some ideas at the beginning in order I had a rough idea and 1
2174
02:30:51,392 --> 02:30:55,488
Want this to be a site either you know the entrance
2175
02:30:55,744 --> 02:31:00,096
No they're either this is a door or either this is
2176
02:31:00,352 --> 02:31:03,936
Going to be some sort of destination noodles something there at the entrance and sorry
2177
02:31:04,448 --> 02:31:10,592
Skeleton bezel
2178
02:31:11,360 --> 02:31:12,640
Maybe somebody
2179
02:31:12,896 --> 02:31:17,760
Skeleton dragon skeleton or I'm not sure maybe I can Giants
2180
02:31:19,552 --> 02:31:21,088
Anyways
2181
02:31:21,344 --> 02:31:24,672
Old is to say that I wanted to look after my character to be able to
2182
02:31:24,928 --> 02:31:31,072
Had to go there and first place something where the surrounding area would be too busy so that I would
2183
02:31:31,328 --> 02:31:33,120
Can't lose my characters in a details
2184
02:31:33,376 --> 02:31:34,144
Gives me a lot
2185
02:31:34,400 --> 02:31:37,216
More options in terms of storytelling in tourism
2186
02:31:38,496 --> 02:31:39,520
Compositional
2187
02:31:40,032 --> 02:31:43,872
One thing that often happens though when you are going to face a lot pictures like this
2188
02:31:44,384 --> 02:31:46,688
Martial arts
2189
02:31:47,200 --> 02:31:48,992
My skin was a girl answer
2190
02:31:49,248 --> 02:31:51,808
Please don't be a little bit of heart understand
2191
02:31:52,320 --> 02:31:56,928
So the name of The Separation between a mountain and the grass grass area
2192
02:31:58,720 --> 02:32:02,048
That's a little confusing as definitely something I'll be working on
2193
02:32:02,304 --> 02:32:06,400
I'm moving forward to trying to to refine that so that we understand exactly what's going on
2194
02:32:06,656 --> 02:32:12,800
But I also know that my characters are going to be walking there I'm trying to do to clear the land of beds
2195
02:32:13,056 --> 02:32:15,104
So that's in all the surrounding area
2196
02:32:15,616 --> 02:32:20,992
It doesn't have to match busyness and extra because my cousin be fairly small I'm expecting
2197
02:32:21,248 --> 02:32:25,344
I mean like I mentioned going to be those bushes are not
2198
02:32:25,856 --> 02:32:27,904
They're not the grass rides
2199
02:32:28,160 --> 02:32:30,208
It's more like maybe I can waste
2200
02:32:30,464 --> 02:32:32,256
Tool something about maybe
2201
02:32:32,512 --> 02:32:33,536
Assholes a person
2202
02:32:33,792 --> 02:32:35,584
All diesel individual bushes
2203
02:32:37,632 --> 02:32:42,240
I want my characters to be able to be seen at all you know in this in this mess
2204
02:32:42,496 --> 02:32:48,640
I need to cuddle and a little bit simplify the area that they were in that they're going to walk on so that
2205
02:32:48,896 --> 02:32:49,920
Extended
2206
02:32:50,432 --> 02:32:51,712
The Descent
2207
02:32:52,224 --> 02:32:54,272
Hoping I can have them for that
2208
02:32:54,528 --> 02:32:57,088
And I'll be perfect on a white fish
2209
02:32:57,344 --> 02:32:58,624
Background to the Grandstand
2210
02:32:58,880 --> 02:32:59,904
Nicely hope
2211
02:33:00,416 --> 02:33:01,440
Nodding
2212
02:33:01,952 --> 02:33:05,280
An extra section here to my mountain to into my clothes
2213
02:33:05,792 --> 02:33:06,560
Turn to
2214
02:33:07,072 --> 02:33:09,888
Go to the final scene better so if you know this is country
2215
02:33:10,400 --> 02:33:12,192
You better of the rock that is extending
2216
02:33:12,448 --> 02:33:13,472
Into
2217
02:33:13,984 --> 02:33:15,264
Into the Bush area
2218
02:33:15,776 --> 02:33:17,568
That's going to give me a little bit my dad
2219
02:33:17,824 --> 02:33:21,408
Give me the kitchen to add some sort maybe shadow behind it
2220
02:33:21,664 --> 02:33:25,760
Yeah just trying to find ways to make sense of the sensory area here
2221
02:33:27,040 --> 02:33:32,672
Most pacifically trying to bring back a sense of Daft because right now all the detail
2222
02:33:32,928 --> 02:33:39,072
Is kind of facing the same direction rights I don't have much detail as facing the side
2223
02:33:39,328 --> 02:33:44,960
It's all facing us directly and how they resolved this tends to flatten the area
2224
02:33:45,216 --> 02:33:47,008
So adding United singles difference
2225
02:33:47,264 --> 02:33:53,408
The different layers in the mountain so one layer hiding part of the layer behind witches
2226
02:33:53,664 --> 02:33:55,712
Are the labour behind that it's alright Sarah
2227
02:33:56,224 --> 02:34:00,064
This is one easy way to to create
2228
02:34:00,320 --> 02:34:03,648
The same logic and I'm going to move on to the other side hear the cliff
2229
02:34:03,904 --> 02:34:04,928
Entitled to
2230
02:34:05,184 --> 02:34:09,024
To make some sense of those mountains so try to organise them and in layers again
2231
02:34:10,304 --> 02:34:13,120
One part of the Facade that's in front of the other one
2232
02:34:13,376 --> 02:34:18,752
Try to define those different planes are low the better in this case is not adding a bit of a bit of lighter blue
2233
02:34:19,264 --> 02:34:21,824
Indicates that the some air in between
2234
02:34:22,080 --> 02:34:26,688
The DAB and a bit behind that's the one that's the little bit later
2235
02:34:27,968 --> 02:34:28,480
So
2236
02:34:28,992 --> 02:34:30,016
When are
2237
02:34:30,272 --> 02:34:34,112
When are the lights for sad so the harder to pull off because
2238
02:34:34,368 --> 02:34:37,696
You wouldn't really noticed the atmospheric perspective affect there it's too
2239
02:34:37,952 --> 02:34:41,024
But on the other side and the bit in the shadow that's
2240
02:34:41,280 --> 02:34:42,560
Area 2
2241
02:34:42,816 --> 02:34:44,096
To add some of that stuff
2242
02:34:44,608 --> 02:34:49,216
Less contrast since everything is dark so it becomes a
2243
02:34:49,472 --> 02:34:50,496
A lot more noticeable
2244
02:34:50,752 --> 02:34:53,568
Having some really rough reflection in the water
2245
02:34:54,080 --> 02:34:56,896
All these bushes that right next to into the water
2246
02:34:57,664 --> 02:34:59,456
In this case my reflection so pretty
2247
02:34:59,712 --> 02:35:05,856
Play abstract because I'm thinking of the water is he not this it's kind of flowing water maybe not super quickly
2248
02:35:06,112 --> 02:35:06,880
Flowing enough
2249
02:35:07,136 --> 02:35:13,280
That it would have some noise to it's the surface it's almost like a rough mirror so you won't really be able to
2250
02:35:13,536 --> 02:35:14,816
Exactly what is reflector
2251
02:35:15,072 --> 02:35:19,680
Does EDS reflecting something of the sections in the bag I think it's even more clear and I'm doing now
2252
02:35:19,936 --> 02:35:22,240
Separating this mountain into different sections
2253
02:35:22,752 --> 02:35:25,824
In adding colour for respect
2254
02:35:26,336 --> 02:35:29,152
This Air affect my between the different sections
2255
02:35:29,408 --> 02:35:31,200
And of course more and more
2256
02:35:31,456 --> 02:35:34,272
Heavily Asimov for the back in my seat
2257
02:35:34,528 --> 02:35:39,904
And again going back to down the contrast and colours having complementary colours always one next to another
2258
02:35:40,160 --> 02:35:46,304
Can interacting balancing one each other out always a good idea I do it again here in them on the mountain
2259
02:35:46,560 --> 02:35:48,864
We're having a bit of red because of the
2260
02:35:49,120 --> 02:35:50,912
The bounce light from the other side
2261
02:35:51,168 --> 02:35:52,448
Dark red more more
2262
02:35:52,960 --> 02:35:59,104
And also mixing that with some some darker blues and doing now again creating this
2263
02:35:59,360 --> 02:36:01,920
Switch environment of colours we don't have just one colour
2264
02:36:02,176 --> 02:36:02,688
Dad's
2265
02:36:02,944 --> 02:36:09,088
Either going from really bright to dark but we have those different colours does different hues in there complimenting you
2266
02:36:10,624 --> 02:36:14,208
So now I went ahead and grabbed another photo from the interwebs
2267
02:36:14,464 --> 02:36:20,352
It's just dad's in a different way so this is going to be followed I use I'm not want to one and I can really
2268
02:36:20,608 --> 02:36:26,752
I want to make sure that I colour corrected so that I fits the colours and a fit
2269
02:36:27,008 --> 02:36:30,336
Values that found my seen in this particular area
2270
02:36:31,104 --> 02:36:31,616
So
2271
02:36:32,128 --> 02:36:34,688
Pretty high contrast I'm going to make sure you turn that down
2272
02:36:34,944 --> 02:36:37,760
Adding a light lighting modes for my bro
2273
02:36:38,016 --> 02:36:41,088
Lighting up those those darker areas
2274
02:36:41,856 --> 02:36:43,648
And I want to use that
2275
02:36:43,904 --> 02:36:44,672
ASDA
2276
02:36:44,928 --> 02:36:45,952
The silhouettes
2277
02:36:46,208 --> 02:36:51,072
For my mountain so you can see her at the silhouettes pretty well the fines in it's at the right angle
2278
02:36:51,328 --> 02:36:52,352
Switching perspective
2279
02:36:52,864 --> 02:36:56,448
And this means I'm going to have higher frequency of detail
2280
02:36:56,704 --> 02:36:57,984
As I'm getting towards the edge
2281
02:36:58,496 --> 02:37:01,056
Because it's going to be more and more introspective
2282
02:37:03,360 --> 02:37:05,152
Cancel the Great
2283
02:37:05,408 --> 02:37:07,712
Great photo to use for that kind of stuff
2284
02:37:07,968 --> 02:37:09,504
It's nice
2285
02:37:10,016 --> 02:37:12,064
It's going to really define this
2286
02:37:12,320 --> 02:37:13,856
Silhouette under Facades
2287
02:37:14,112 --> 02:37:14,880
Have a clue
2288
02:37:15,136 --> 02:37:19,232
Well and I'll probably do that for some other part of it as well
2289
02:37:26,144 --> 02:37:27,168
Nothing is very noticeable
2290
02:37:27,424 --> 02:37:28,192
Read how
2291
02:37:28,704 --> 02:37:34,848
I'm more details come out more attention like this areas really knows all blacks early really dark
2292
02:37:35,104 --> 02:37:36,640
Bright highlights
2293
02:37:37,152 --> 02:37:38,176
And it's something that
2294
02:37:38,688 --> 02:37:43,808
Have elsewhere my image but maybe not as much maybe not as concentrated as Chris
2295
02:37:44,064 --> 02:37:46,880
And I just putting this bit of photo
2296
02:37:47,136 --> 02:37:50,208
In my scene suddenly know this attracts a lot of attention
2297
02:37:51,232 --> 02:37:52,768
So I'm going to
2298
02:37:53,024 --> 02:37:55,328
I'm looking to my images here my photo reference
2299
02:37:55,840 --> 02:37:58,144
This one here might work
2300
02:37:58,656 --> 02:37:59,936
So it's pretty far
2301
02:38:00,192 --> 02:38:01,728
Red swords
2302
02:38:01,984 --> 02:38:04,800
It's a part of the photo that's foreigner distance
2303
02:38:05,056 --> 02:38:11,200
It's going to work out for my seen here because my seen is also are that that part of mountains is
2304
02:38:11,712 --> 02:38:12,736
In the far distance
2305
02:38:13,248 --> 02:38:16,320
I'm going to go in in select challenges that area that I need
2306
02:38:16,576 --> 02:38:19,904
And please set an alarm in 35 can make it make it work
2307
02:38:20,160 --> 02:38:21,440
By topping it up
2308
02:38:21,952 --> 02:38:22,976
And
2309
02:38:24,256 --> 02:38:26,048
2020 final line
2310
02:38:26,304 --> 02:38:28,864
In in the rocks I can natural line maybe
2311
02:38:29,632 --> 02:38:30,400
Working tax
2312
02:38:30,912 --> 02:38:31,680
Like that
2313
02:38:32,960 --> 02:38:38,592
Can you use one half of it for one side of the Mountain
2314
02:38:38,848 --> 02:38:39,872
To have
2315
02:38:40,128 --> 02:38:41,664
This kind of photo
2316
02:38:42,176 --> 02:38:48,320
Please turn on the entire surface I'm just pissing in the select area so I think I'm going to really
2317
02:38:49,344 --> 02:38:55,488
Section I just put it below the other letter that I was working on so that I can
2318
02:38:55,744 --> 02:38:59,328
Can maintain can a Chris the Christmas of the Civil War
2319
02:38:59,840 --> 02:39:02,400
Play Darkness dark ending in a b
2320
02:39:02,656 --> 02:39:05,728
Internet maybe scaling up a load of more
2321
02:39:07,520 --> 02:39:09,824
I think we're going to be able to find a good spot for that
2322
02:39:10,080 --> 02:39:11,360
Something like this maybe
2323
02:39:12,128 --> 02:39:15,200
To summon a use more often to make sure that
2324
02:39:15,456 --> 02:39:18,784
I blended nicely but I have and all the photos that I have
2325
02:39:19,040 --> 02:39:21,344
Without the rest of Thea
2326
02:39:21,600 --> 02:39:22,624
That's the texture
2327
02:39:23,392 --> 02:39:25,440
So having a nice gradient signal from
2328
02:39:25,696 --> 02:39:29,536
From lighter in nose to more concentrated
2329
02:39:30,048 --> 02:39:32,608
Doing tours the photos I just pasted
2330
02:39:32,864 --> 02:39:38,752
So having a nice gradient there I think it's really important otherwise I'll just look like that I'd like I'd be sitting in there
2331
02:39:39,008 --> 02:39:41,824
And I want look too natural one look too good
2332
02:39:42,080 --> 02:39:42,848
Feelings
2333
02:39:43,616 --> 02:39:47,712
The darkness is a bit too intense so going to Michigan 22 brightness up
2334
02:39:47,968 --> 02:39:52,576
On the shadow area making them little bit brighter giving them this
2335
02:39:54,368 --> 02:39:54,880
Hugh
2336
02:39:56,160 --> 02:39:58,464
We have on the opposite side of the cliff
2337
02:40:01,280 --> 02:40:03,584
How can a prism put a mountain distance
2338
02:40:05,376 --> 02:40:11,520
But now that's my mountains have a better level of detail associate closer to the focal Point
2339
02:40:11,776 --> 02:40:15,872
I'm going to go ahead and a little bit of your saddle clouds or mist
2340
02:40:16,128 --> 02:40:17,664
In in the crevice tool
2341
02:40:17,920 --> 02:40:22,784
Something there's something behind it's not just a dead end
2342
02:40:23,040 --> 02:40:25,344
And also in clouds
2343
02:40:25,600 --> 02:40:31,744
10 to add a lot of depth and seeing if you have clothes in between your planes always always
2344
02:40:32,000 --> 02:40:34,048
I love my penis will use you can probably
2345
02:40:34,304 --> 02:40:39,424
See that quite often if you search for Matt paintings Clodagh big the big part
2346
02:40:39,680 --> 02:40:41,472
I've of making something feel
2347
02:40:41,728 --> 02:40:42,240
Deep
2348
02:40:42,752 --> 02:40:44,800
I'm using exact soundtrack here
2349
02:40:46,080 --> 02:40:47,872
Ending just enough
2350
02:40:48,128 --> 02:40:49,408
To make it feel alright
2351
02:40:49,664 --> 02:40:52,224
Film mysterious
2352
02:40:52,736 --> 02:40:53,504
And
2353
02:40:54,784 --> 02:40:57,600
As a result it makes it makes this Travis
2354
02:40:58,112 --> 02:41:02,464
Feel deeper because I can only see part of the clouds are part of the year
2355
02:41:02,720 --> 02:41:05,280
The dumbest the Vapour whatever it says
2356
02:41:05,536 --> 02:41:11,680
And as resolving probably imagine that continues and there's something
2357
02:41:13,472 --> 02:41:16,800
Not and priests oh so my environments I think there's a Gooden
2358
02:41:17,056 --> 02:41:18,848
Level of detail everywhere
2359
02:41:19,104 --> 02:41:20,640
More towards the centre
2360
02:41:20,896 --> 02:41:22,944
And now I'm going to look for
2361
02:41:23,200 --> 02:41:28,832
Another for reference I think I've sold on placing as girls in here so human skeleton
2362
02:41:29,088 --> 02:41:35,232
Maybe like a really big one that's something that I can use to belong to a Titan maybe it's
2363
02:41:35,488 --> 02:41:41,632
Skull head grab a photo I just want to make sure it's in the angle that would kind of work and something
2364
02:41:41,888 --> 02:41:48,032
Doesn't have to match my light directional lights is good zinnowitz finally have a little bit of blue blue highlight on it
2365
02:41:48,288 --> 02:41:49,312
In the Shadows by
2366
02:41:49,568 --> 02:41:55,712
There's no ceiling right so there would be skylights and that would be blue so perfect and this is a great
2367
02:41:55,968 --> 02:42:02,112
Ok great reference I found and I'm going to go ahead and delete the part of its place that the water and
2368
02:42:02,624 --> 02:42:07,232
Parsley in the light so again having a contrast between the light in the shadows
2369
02:42:07,488 --> 02:42:09,536
Really effective as focal Point
2370
02:42:09,792 --> 02:42:11,584
Especially when the contrast as this intense
2371
02:42:12,096 --> 02:42:18,240
And I don't think there's more intense contrast anywhere my see now so this is going to really work well as a football
2372
02:42:20,288 --> 02:42:23,616
The couple thing on a make sure that the darker colours that I have another
2373
02:42:23,872 --> 02:42:27,712
Match the darker colour that found in my mouth and so not quite black
2374
02:42:27,968 --> 02:42:29,248
But more with dark blue
2375
02:42:29,504 --> 02:42:33,344
Really dark desaturated blue in our song on the move on now too
2376
02:42:33,600 --> 02:42:39,744
Sounds like something has priest priest doing very very light on it but the same
2377
02:42:40,000 --> 02:42:44,096
Magic That I Used to Know brighten up and Colour
2378
02:42:44,608 --> 02:42:47,936
Add a bit a bit of reddish tint to my to my
2379
02:42:48,192 --> 02:42:54,336
In the Shadows area I want to do something with the with the skeleton skeleton is white and so if there's any bouncer light in Hollywood
2380
02:42:54,592 --> 02:42:55,104
Set for
2381
02:42:57,408 --> 02:42:58,944
And then darling
2382
02:42:59,200 --> 02:43:05,344
Where can I get the bits that are Peter completely in the Shadows in a completely facing away from any
2383
02:43:05,600 --> 02:43:08,928
Source including the sky and make sure that are close enough
2384
02:43:09,184 --> 02:43:09,952
And then I can
2385
02:43:10,464 --> 02:43:16,608
To refine the contour here to really make it feel like it's in a while and since having a skeleton
2386
02:43:16,864 --> 02:43:17,888
Intact
2387
02:43:18,144 --> 02:43:19,936
What is the word disclose in tax
2388
02:43:20,192 --> 02:43:23,264
But then his head is against the cliff
2389
02:43:23,520 --> 02:43:25,824
Celtic it's been up a lot more than that
2390
02:43:26,080 --> 02:43:32,224
So just like I destroyed is the rest of us college and I'm going to go ahead in his head maybe like that
2391
02:43:32,480 --> 02:43:33,760
Toast always cracking
2392
02:43:34,528 --> 02:43:35,552
Cracked in half
2393
02:43:36,064 --> 02:43:40,160
Either from maybe falling or maybe just getting killed
2394
02:43:40,416 --> 02:43:41,440
In the past
2395
02:43:41,696 --> 02:43:44,768
Or maybe it's just with time in oak Island to decompose
2396
02:43:45,024 --> 02:43:47,328
And has gotten it up
2397
02:43:47,584 --> 02:43:49,632
Breaking
2398
02:43:49,888 --> 02:43:52,448
Of course inside something you know what I miss her that
2399
02:43:52,704 --> 02:43:55,008
I had hints of reflection
2400
02:43:55,264 --> 02:43:55,776
Flat
2401
02:43:56,032 --> 02:43:57,824
It's going to go ahead and grab
2402
02:43:58,080 --> 02:44:01,152
Got the colour of the stool in very lightly
2403
02:44:01,664 --> 02:44:03,968
Add some some reflections on there
2404
02:44:06,784 --> 02:44:07,808
A few highlights
2405
02:44:08,320 --> 02:44:10,112
M bones
2406
02:44:10,624 --> 02:44:12,416
Like the sunlight a bit more
2407
02:44:15,488 --> 02:44:18,304
White and Sawyer it should be should be pretty light
2408
02:44:18,560 --> 02:44:21,120
Elise as light as there as the Santa Clause today
2409
02:44:24,192 --> 02:44:30,336
This Canadian don't know they have mice Kelly in there I think it looks pretty cool some really
2410
02:44:30,592 --> 02:44:31,616
Have you how it came out
2411
02:44:31,872 --> 02:44:32,896
Can I kill the chemist
2412
02:44:33,408 --> 02:44:34,176
But
2413
02:44:34,432 --> 02:44:35,968
It's a great
2414
02:44:36,224 --> 02:44:36,736
Stop
2415
02:44:36,992 --> 02:44:38,784
Now that my skeleton is
2416
02:44:39,296 --> 02:44:43,392
Load of my to the left right so it's following the rule of thirds a bit more
2417
02:44:43,648 --> 02:44:48,512
Where have my my focal points really had the one third from the left
2418
02:44:49,536 --> 02:44:51,328
From the campus
2419
02:44:51,840 --> 02:44:57,984
And I also realised now that the mountain that's right next to it really lacks details
2420
02:44:58,240 --> 02:45:01,568
I did tell that enough just like I did that with the other side
2421
02:45:01,824 --> 02:45:07,968
You know what's on the schedule area so it doesn't need as much Polish does need to be stressed because bye-bye
2422
02:45:08,224 --> 02:45:13,600
49 people look at that as much this is darker and people tend to look at the light side
2423
02:45:14,112 --> 02:45:20,000
Still needs a little bit more information that I need to update my details something that matches the skeleton more
2424
02:45:20,256 --> 02:45:26,400
When is going to couple of minutes to add some details to that wolf is to that Rock
2425
02:45:26,656 --> 02:45:29,472
For I may want to final step and add the characters in there
2426
02:46:34,239 --> 02:46:40,383
Alright so what the final touch ups done now
2427
02:46:40,639 --> 02:46:46,783
I'm ready to add the final bit to my story which is going to be or character here so I wanted to have something horseman
2428
02:46:47,039 --> 02:46:51,647
So I went with a in night like this
2429
02:46:52,159 --> 02:46:58,303
The meeting I wanted to do here is to have a character as pre saturated so I knew that my character was going to be
2430
02:46:58,559 --> 02:47:04,703
Very very small I wanted to make sure that it will stand out first otherwise in with the point and
2431
02:47:05,215 --> 02:47:09,823
Wanted to have some some reds in its I knew that already know the character itself
2432
02:47:10,079 --> 02:47:16,223
He was going to be wasn't going to be enough so I will need some sort of flag about on this character here they had her like this
2433
02:47:16,479 --> 02:47:22,623
Set parents on on it that everyone on the entire costume so I thought it was a great fit
2434
02:47:22,879 --> 02:47:28,511
And more ads the better so now I'm doing is adjusting the lights on because the lights
2435
02:47:28,767 --> 02:47:32,863
In my reference here wasn't I was in quite the same as the one of my scene
2436
02:47:33,375 --> 02:47:34,911
It was freezing more at the top
2437
02:47:35,167 --> 02:47:41,311
Opposite side almost that and in this case as this guy is going to be so smart
2438
02:47:41,567 --> 02:47:47,711
In my in my in my cameras it really doesn't matter you liking that can use a lot of
2439
02:47:47,967 --> 02:47:54,111
Restaurants on it to redirect the light up Motors left and working so
2440
02:47:54,367 --> 02:48:00,511
Colour picking and painting and that highlights on the opposite side and pain in the shadow
2441
02:48:00,767 --> 02:48:06,911
I'm so very very simple and as you can see it's very very small so we lose
2442
02:48:07,167 --> 02:48:11,775
What's the details anyways which is why I didn't take so long to clean it up so
2443
02:48:12,287 --> 02:48:18,431
Try to find a spots like I've mentioned before cannot understand here where it's a load of more exposed to I'll have any
2444
02:48:18,687 --> 02:48:24,063
Or at least not too much noise and my text was behind to the sound was a
2445
02:48:24,319 --> 02:48:28,671
Agreed to go to Part 4 that's that's what I had time anyways since the beginning
2446
02:48:29,183 --> 02:48:29,695
So
2447
02:48:29,951 --> 02:48:35,071
Great time great location friends of the one the one thing I need to do now is add some sort of
2448
02:48:35,327 --> 02:48:38,911
Orari fineco the texture around
2449
02:48:39,167 --> 02:48:43,519
A refined mentality of my my text around this character here
2450
02:48:43,775 --> 02:48:45,055
So I want him to stand out
2451
02:48:45,311 --> 02:48:51,455
A little bit you know as a secondary Reading maybe and so since he's ever
2452
02:48:51,711 --> 02:48:57,855
Surrounding this priest pretty sketchy I want to want to reduce the contrast between the two
2453
02:48:58,111 --> 02:48:58,879
Bedtime
2454
02:48:59,135 --> 02:49:05,279
Workouts a great yeah but they looks like you I think it definitely helps so enough with the flat icon
2455
02:49:05,535 --> 02:49:06,815
Lost in the background
2456
02:49:07,071 --> 02:49:08,607
Go ahead and look for
2457
02:49:08,863 --> 02:49:13,727
Images of bushes that maybe a little bit closer the better resolution
2458
02:49:13,983 --> 02:49:20,127
I'll be able to paste around the character so that when we do look at the character everything in our power
2459
02:49:20,383 --> 02:49:25,503
Vision at least in the surrounding area will be pretty well-defined so
2460
02:49:25,759 --> 02:49:29,855
Right now yeah
2461
02:49:30,111 --> 02:49:35,487
Not really the same kind of perspective bobbio to the format that think should
2462
02:49:35,743 --> 02:49:40,351
It's the handle it there's nothing in there
2463
02:49:40,863 --> 02:49:45,215
Initially here I'm trying with the mixer brush trying to see if I can get something that's decent
2464
02:49:45,471 --> 02:49:51,615
Very light quickly enough for that yeah I was just better off using the entire thing you're so I'm
2465
02:49:51,871 --> 02:49:55,711
Dislike that back in my left back side behind my character
2466
02:49:55,967 --> 02:49:57,503
Try to just to say
2467
02:49:57,759 --> 02:49:58,527
Make a defence
2468
02:49:58,783 --> 02:50:00,319
Renee Stewart
2469
02:50:00,575 --> 02:50:05,439
DB colours and so now it's only a matter of learning in
2470
02:50:05,951 --> 02:50:12,095
So I don't really need a whole lot more than that I'm going to add a few more bushes in front of him
2471
02:50:12,351 --> 02:50:13,887
Does he
2472
02:50:14,143 --> 02:50:16,447
The Brasshouse in front of nobody distracting
2473
02:50:16,703 --> 02:50:21,311
But right now I'm just trying to blend that new
2474
02:50:22,335 --> 02:50:24,127
London weather
2475
02:50:24,383 --> 02:50:26,431
And I think having a really
2476
02:50:26,687 --> 02:50:27,967
Selecting another
2477
02:50:28,479 --> 02:50:29,759
Area I'm not a photo
2478
02:50:31,039 --> 02:50:34,111
Like I said to add those details in infra
2479
02:50:34,623 --> 02:50:35,647
From the film
2480
02:50:36,159 --> 02:50:37,439
Same deodorant
2481
02:50:37,695 --> 02:50:38,463
Position that
2482
02:50:38,975 --> 02:50:39,999
Roughly
2483
02:50:40,255 --> 02:50:42,047
Into place and then
2484
02:50:42,303 --> 02:50:42,815
Race
2485
02:50:43,327 --> 02:50:45,631
So we don't have heard edges
2486
02:50:47,167 --> 02:50:49,983
Even storing my car
2487
02:50:50,239 --> 02:50:52,799
You're so funny not fair you raise a little bit
2488
02:50:53,055 --> 02:50:55,871
To make a look at slightly more painterly maybe
2489
02:50:56,127 --> 02:50:58,687
Treefields on the details that were there before
2490
02:50:59,455 --> 02:51:05,599
Enough noise you know it looks enough like a photo and there's no there's no real hard edges
2491
02:51:05,855 --> 02:51:11,999
Anyway so it doesn't look like it's just been he still in there I think that's that's exactly what I was going for
2492
02:51:13,023 --> 02:51:17,375
What is the area surrounding my character and making sure that this looks a little bit more
2493
02:51:17,887 --> 02:51:24,031
Hello more the fines than the rest and that is the logic you know would pretty much anything so there
2494
02:51:24,287 --> 02:51:28,127
We've done so far whenever we have a f*** appoint whenever we have a
2495
02:51:28,383 --> 02:51:34,527
Part of the painting that we know people can look at more directly or make sure that you detail that just had a little bit more time there
2496
02:51:34,783 --> 02:51:40,927
Because because you'll have to look at it so might not be the case in the any of the corner
2497
02:51:41,183 --> 02:51:44,511
Set my painting because the corners does not the whole lot going on there
2498
02:51:45,023 --> 02:51:51,167
So most of the corner and look at it indirectly through peripheral vision but
2499
02:51:51,935 --> 02:51:57,055
And so doesn't make it doesn't make much sense to spend too long that's the logic going to
2500
02:51:57,567 --> 02:51:59,615
It's there any of these any of these projects
2501
02:51:59,871 --> 02:52:01,151
Turn on my only
2502
02:52:01,407 --> 02:52:03,711
Am I only concerned with that
2503
02:52:03,967 --> 02:52:07,039
Eden read well enough and someone to try to
2504
02:52:07,295 --> 02:52:08,575
Yeah
2505
02:52:09,087 --> 02:52:10,111
And a little bit of
2506
02:52:10,879 --> 02:52:13,439
MB extra stands right behind episode
2507
02:52:13,951 --> 02:52:15,487
The love flag he doesn't get lost
2508
02:52:16,255 --> 02:52:18,815
In the and the noise of the texture
2509
02:52:20,351 --> 02:52:22,655
That may be because
2510
02:52:22,911 --> 02:52:24,447
There was more than one so
2511
02:52:24,703 --> 02:52:27,775
I'm going to go ahead and don't forget the still get here couple of times
2512
02:52:28,031 --> 02:52:33,919
Instead of being just this one random guy it's an actual to team
2513
02:52:34,175 --> 02:52:34,943
The group
2514
02:52:35,199 --> 02:52:41,343
Over of horseman maybe the big dog in the front in the other guys in love it tomorrow a bit more low class
2515
02:52:41,599 --> 02:52:46,463
Lower class for they don't have all the all the decoration on the horse I love it
2516
02:52:46,719 --> 02:52:47,999
What I'm doing here is
2517
02:52:48,255 --> 02:52:49,279
Simplifying
2518
02:52:49,535 --> 02:52:50,559
Set the final silhouette
2519
02:52:50,815 --> 02:52:56,191
That's the the Wonder Horse man the one night stands at the most the one at the front
2520
02:52:56,447 --> 02:53:02,591
I want to be just as simple as possible so that we feel the presence and just end up there
2521
02:53:02,847 --> 02:53:05,919
Still wet actually looks like a horse with a person on it
2522
02:53:07,711 --> 02:53:10,015
The beginning that one couple of times
2523
02:53:14,367 --> 02:53:15,647
Just in the process of the law
2524
02:53:16,927 --> 02:53:18,463
Slightly closer
2525
02:53:19,487 --> 02:53:20,255
Slightly bigger
2526
02:53:20,767 --> 02:53:26,911
Areas to all of them so they do not all clones I think this is starting to feel really good
2527
02:53:27,935 --> 02:53:34,079
So yeah my my nights are little bit low in my canvases when trying to push him up as much as I can
2528
02:53:34,591 --> 02:53:40,735
We always want to try to avoid in or having having anything of importance so close to the edge of the car
2529
02:53:41,503 --> 02:53:42,527
And soul
2530
02:53:43,039 --> 02:53:44,831
Just something to consider moving forward
2531
02:53:45,087 --> 02:53:48,415
And I'm really really liking this illustration here
2532
02:53:48,671 --> 02:53:54,559
So I think this is going to be the one that I used to push through to final sorra to use this sketch responsive
2533
02:53:54,815 --> 02:53:58,399
An actually turned US into a matte painting and so let's
2534
02:53:58,655 --> 02:54:04,799
Move on to the next chapter The Final Chapter where we going to be doing a big Polish
2535
02:54:05,055 --> 02:54:07,615
On this concert I'll see you in a bit
2536
02:54:20,159 --> 02:54:24,255
Welcome back to the final chapter
2537
02:54:24,511 --> 02:54:29,631
In this chapter we are going to take this here and just pull it up pretty much
2538
02:54:29,887 --> 02:54:36,031
There's still a lot of things your dad think we could add to make this the CPC of even more so loved
2539
02:54:36,287 --> 02:54:41,151
Elements Europe to really complete the environment for the environment right now prepare
2540
02:54:41,407 --> 02:54:47,551
There's not a whole lot seeing all I going on but I think we can definitely elevate this summer
2541
02:54:47,807 --> 02:54:53,951
I'm going to be what we do in this particular at chapter but first before you need to get into acting
2542
02:54:54,975 --> 02:54:56,511
Let me show you what I
2543
02:54:56,767 --> 02:54:57,535
Quickly dead
2544
02:54:57,791 --> 02:54:58,559
Send last
2545
02:54:58,815 --> 02:54:59,327
X
2546
02:54:59,839 --> 02:55:05,215
First thing that you might be able to notice is that I cropped the top here so before and we could see
2547
02:55:05,471 --> 02:55:10,079
Top of these mountain see a little bit more could see the big mountains and the background
2548
02:55:10,335 --> 02:55:14,175
So the competition was definitely a lot taller than it is now
2549
02:55:14,431 --> 02:55:20,575
And as a result also it makes my characters here appear
2550
02:55:20,831 --> 02:55:26,975
Less close to the edge in proportions this less height now so the
2551
02:55:27,231 --> 02:55:30,303
APS clauses the results
2552
02:55:30,559 --> 02:55:34,399
Doesn't really make dad bigger the difference by thinking help
2553
02:55:34,911 --> 02:55:38,495
Really Focus in Audi see the interest of the Peace around
2554
02:55:38,751 --> 02:55:43,871
Round round here which is really worth what it should because that's what my story is right
2555
02:55:44,127 --> 02:55:50,271
Guys going to explore this big Titans think I could done is maybe extend
2556
02:55:50,527 --> 02:55:52,063
Extenders automobili
2557
02:55:52,319 --> 02:55:55,135
On the side instead of dropping the top
2558
02:55:55,391 --> 02:56:01,535
So would have had a similar effect but then it would have put the emphasis on this the cliff was
2559
02:56:01,791 --> 02:56:07,935
Instead and I don't want that I want it's really my story to focus around this the interaction between those two
2560
02:56:08,191 --> 02:56:10,239
Characters in The Skeleton
2561
02:56:10,495 --> 02:56:16,127
And bye-bye reframing it a little bit closer little bit tighter in really really hope that
2562
02:56:16,383 --> 02:56:20,223
I also did a number of adjustments you saw me just remove them all
2563
02:56:20,991 --> 02:56:25,599
Different so this is kind of what we had before it's slightly higher contrast now
2564
02:56:25,855 --> 02:56:27,647
But yeah
2565
02:56:27,903 --> 02:56:29,183
Couple of things you wear
2566
02:56:29,439 --> 02:56:33,535
Into it to really give it that and carry more epic epic fail
2567
02:56:33,791 --> 02:56:39,935
Let's go to release one by one person mostly just using a soft brush and different layers
2568
02:56:40,191 --> 02:56:41,727
Turn off here so we have x
2569
02:56:41,983 --> 02:56:43,775
So adding eastlight
2570
02:56:44,031 --> 02:56:48,127
Light effect of starting the corners slowly
2571
02:56:48,639 --> 02:56:49,151
Then
2572
02:56:49,407 --> 02:56:54,271
This one here to add a bit more colours in the mountains making a little bit little bit more blue
2573
02:56:54,527 --> 02:57:00,671
Orange yellow bits more one on the right side here and patches
2574
02:57:00,927 --> 02:57:02,975
Highlights of yellow highlights on the skeleton
2575
02:57:03,231 --> 02:57:06,303
Gant ads to increase the bounce lights just
2576
02:57:06,559 --> 02:57:07,071
Slightly
2577
02:57:07,327 --> 02:57:10,911
Nice one here this is very very slow only 8%
2578
02:57:11,167 --> 02:57:15,007
Basically this is just brightening the area that my characters are
2579
02:57:15,263 --> 02:57:16,031
Close to
2580
02:57:16,543 --> 02:57:18,335
Drop down back down
2581
02:57:19,103 --> 02:57:25,247
Then we have this one here x so adding a little bit more Shadows to the edges I think I could probably drop
2582
02:57:25,503 --> 02:57:28,319
Down here and murder too and I will lose anything
2583
02:57:28,575 --> 02:57:29,855
The number four
2584
02:57:30,623 --> 02:57:33,695
Next we have this one a probably has the biggest impact
2585
02:57:33,951 --> 02:57:36,255
Adding a lot more atmospheric respect
2586
02:57:36,767 --> 02:57:37,791
Really
2587
02:57:38,047 --> 02:57:44,191
Really making a big impact especially in the thumbnail image serious or if you look at the thumbnail
2588
02:57:44,447 --> 02:57:45,983
Zuma
2589
02:57:46,751 --> 02:57:52,383
Without this one it looks like the mountain Side on the right the one that's in the shade is really just
2590
02:57:52,639 --> 02:57:54,943
One block of Darkness
2591
02:57:55,199 --> 02:57:55,967
Octagon
2592
02:57:56,479 --> 02:58:00,063
This feels a lot better I really feel like it's going away from us
2593
02:58:00,319 --> 02:58:04,159
And I definitely feels a little bit more introduces more purple here
2594
02:58:04,415 --> 02:58:04,927
Which
2595
02:58:05,439 --> 02:58:07,487
Add to the balance of colours that have
2596
02:58:09,023 --> 02:58:09,791
Light
2597
02:58:10,303 --> 02:58:11,839
Bits of highlights
2598
02:58:12,607 --> 02:58:13,119
On my
2599
02:58:13,375 --> 02:58:14,143
Clay for hair
2600
02:58:17,983 --> 02:58:20,031
We're just making the sun in fact a bit more
2601
02:58:20,287 --> 02:58:21,311
Bit more
2602
02:58:21,823 --> 02:58:27,967
And now we're ready to move onto the photo hunting so it's going to be a lot
2603
02:58:28,223 --> 02:58:29,503
That chapter
2604
02:58:29,759 --> 02:58:30,783
Final Chapter
2605
02:58:31,039 --> 02:58:32,831
So basically you know
2606
02:58:33,087 --> 02:58:35,391
All the stuff here where you see Brush Strokes
2607
02:58:35,647 --> 02:58:40,255
That's all got to go to all of those going to the most of it will be covered
2608
02:58:40,511 --> 02:58:43,327
And we're really looking for a
2609
02:58:43,839 --> 02:58:47,679
Finished that looks something like that right definitely more photo inspire
2610
02:58:58,431 --> 02:59:03,551
Or like the skeleton here so that's yeah that's not gonna change a whole lot see no already it was
2611
02:59:04,063 --> 02:59:05,343
Very very heavily
2612
02:59:06,623 --> 02:59:07,391
Photo source
2613
02:59:07,647 --> 02:59:11,999
So I only did a couple of months occasions so that's probably going to stay nearly as
2614
02:59:12,511 --> 02:59:15,327
These areas that got to be covered
2615
02:59:15,583 --> 02:59:21,215
A lot of photos that will need to look for and before anyone else on my shared that
2616
02:59:21,471 --> 02:59:23,007
My image size is big enough
2617
02:59:23,263 --> 02:59:26,847
So that's not good enough I want to make sure that it looks good on 4K resolution
2618
02:59:27,103 --> 02:59:29,151
I'm going to go slightly above that
2619
02:59:29,919 --> 02:59:31,199
Maybe
2620
02:59:33,247 --> 02:59:36,063
So anyways now we're ready to go
2621
02:59:36,575 --> 02:59:39,647
44040 sources
2622
02:59:40,159 --> 02:59:42,463
And the one thing that
2623
02:59:42,719 --> 02:59:45,279
Do this face here is
2624
02:59:46,559 --> 02:59:51,423
Add some details in a landscape someone to have some sort of Waterfall may be coming from the top of this
2625
02:59:51,679 --> 02:59:52,447
Is Cliff
2626
02:59:52,703 --> 02:59:54,751
Leading down to the slow river here so
2627
02:59:55,007 --> 02:59:56,799
Maybe not you'd waterfalls
2628
02:59:57,055 --> 02:59:59,359
Monica tiny stream going down
2629
02:59:59,615 --> 03:00:05,759
But I want to water coming in from more and more places that may be coming from the side of the Mountain
2630
03:00:06,015 --> 03:00:07,551
Try and break up these big massive Rock
2631
03:00:08,319 --> 03:00:14,463
So having a few a few waterfalls and there are things going to look kind of call maybe having
2632
03:00:15,487 --> 03:00:19,327
And some more vegetation maybe on the Cliffside
2633
03:00:20,863 --> 03:00:27,007
Maybe I can find a tree as a high res enough that would fit the scene that could have made in a course here so
2634
03:00:27,263 --> 03:00:28,287
The top of the tree
2635
03:00:28,543 --> 03:00:29,311
Just to
2636
03:00:29,567 --> 03:00:34,175
I'm leaving this opposite corner you're just something to add to my foreground so
2637
03:00:34,431 --> 03:00:35,967
We get an even better
2638
03:00:36,223 --> 03:00:37,503
Feeling of death
2639
03:00:37,759 --> 03:00:39,295
In my paintings
2640
03:00:39,551 --> 03:00:40,575
Behead and
2641
03:00:41,087 --> 03:00:44,927
Go on Hunt so the first thing I want to take to search for with me
2642
03:00:45,439 --> 03:00:50,303
Waterfall so I'm going to need a bunch of them and the reason I'm starting with these
2643
03:00:51,071 --> 03:00:56,959
Is that it's probably going to be the one in 1 elements that I don't have any here that effect
2644
03:00:57,471 --> 03:01:01,823
And the overall design the most because whenever you have water
2645
03:01:02,079 --> 03:01:05,407
You have a decent you know it's like the slow river here
2646
03:01:05,663 --> 03:01:07,711
Have some greensnet taxi pretty
2647
03:01:07,967 --> 03:01:10,783
Pretty good and looking at this reference is here
2648
03:01:11,295 --> 03:01:17,439
I'm also looking at how the vegetation forms around it right so how it's currently darker how the
2649
03:01:17,695 --> 03:01:18,463
Next
2650
03:01:18,719 --> 03:01:22,559
Mars maybe and how they are like trees right next to
2651
03:01:22,815 --> 03:01:24,095
The waterfall
2652
03:01:24,607 --> 03:01:25,119
So
2653
03:01:25,631 --> 03:01:29,215
All of these things I need to add to my my own scene
2654
03:01:29,983 --> 03:01:35,359
So this looks pretty good but just too much emotion and references I'm trying to find something
2655
03:01:35,615 --> 03:01:41,503
Is going to match as best as possible in my seen making sure also then I look for images
2656
03:01:42,271 --> 03:01:42,783
So
2657
03:01:43,295 --> 03:01:44,831
This one is not so bad
2658
03:01:46,367 --> 03:01:49,951
Nice to do something big enough
2659
03:01:50,207 --> 03:01:51,487
Murdo Stewart
2660
03:01:51,999 --> 03:01:53,791
RNA similar
2661
03:01:54,047 --> 03:01:55,327
Sumaya
2662
03:01:55,839 --> 03:01:58,143
No the Horizon line stores the bottom here
2663
03:01:58,399 --> 03:02:00,191
Treatwell
2664
03:02:01,727 --> 03:02:05,567
I'm going to make sure that whatever I do now is above my layer stack
2665
03:02:05,823 --> 03:02:08,127
Because all those things
2666
03:02:08,639 --> 03:02:14,783
Only two matches to whatever I have underneath your so whatever all the adjustments that
2667
03:02:15,039 --> 03:02:20,159
But I really love the direction that I have now so I don't want to lose any of it
2668
03:02:20,415 --> 03:02:22,207
Going to do here
2669
03:02:22,463 --> 03:02:24,255
Doesn't decent size and our God
2670
03:02:24,767 --> 03:02:25,535
Me too
2671
03:02:25,791 --> 03:02:30,655
Will remove everything else except the water so I'm going to go ahead and select
2672
03:02:30,911 --> 03:02:34,239
The colour range I'm going to click on a whitey
2673
03:02:35,007 --> 03:02:37,567
Usually not bigger
2674
03:02:37,823 --> 03:02:38,591
The better
2675
03:02:39,103 --> 03:02:40,127
The staircase
2676
03:02:41,663 --> 03:02:42,943
Good
2677
03:02:46,527 --> 03:02:48,831
Maybe something like this and we can take a look
2678
03:02:51,135 --> 03:02:57,279
Out of the Donnell to see the works so now that I have my water and everything that's going to close in values to that so like
2679
03:02:58,815 --> 03:03:00,607
My selection and delete the rest
2680
03:03:01,119 --> 03:03:02,655
Maybe delete again
2681
03:03:04,191 --> 03:03:10,335
Noise and my water in my Sky so that's a lot easier to get rid
2682
03:03:10,847 --> 03:03:14,943
Go and still like the stuff I don't need and we can get rid of that
2683
03:03:15,199 --> 03:03:18,015
And now we have a nice and that's wonderful isolate
2684
03:03:18,527 --> 03:03:22,367
A place that may be on the on the sunny side here
2685
03:03:23,135 --> 03:03:27,743
So these in the water here I can't see it so it's not
2686
03:03:28,255 --> 03:03:32,863
Not the biggest waterfalls I can be that tall maybe no next to the characters
2687
03:03:33,119 --> 03:03:34,143
Bigger
2688
03:03:37,471 --> 03:03:38,239
Set an alarm at
2689
03:03:39,263 --> 03:03:39,775
So
2690
03:03:40,287 --> 03:03:43,359
Can we go any bigger than at the start of the Queen
2691
03:03:44,127 --> 03:03:48,991
Let's see where that cut the mountain
2692
03:03:50,015 --> 03:03:52,063
So that's going to be like a hole in there
2693
03:03:52,575 --> 03:03:53,343
Potentially
2694
03:03:56,159 --> 03:03:57,439
I'm pleased that here
2695
03:03:59,487 --> 03:04:02,559
Stop there's a couple of things here that we don't really need
2696
03:04:02,815 --> 03:04:04,607
You raise a little bit of that
2697
03:04:05,887 --> 03:04:10,239
You need to add a bit more mist to this is what so that's nice
2698
03:04:10,495 --> 03:04:14,591
Is a waterfalls that you can have a lot of missed and missed
2699
03:04:14,847 --> 03:04:20,223
As we seem just like I just like it must just like clouds intense a lot of that and so
2700
03:04:20,735 --> 03:04:26,111
I'm going to get a nice when here and I need to work on my rocks right behind
2701
03:04:26,623 --> 03:04:28,415
Create new layer right underneath
2702
03:04:30,207 --> 03:04:31,999
I'm not a try and look for a
2703
03:04:32,511 --> 03:04:34,815
At the top of the water for your dad just python
2704
03:04:35,071 --> 03:04:40,191
Something something that doesn't have any sky so something like
2705
03:04:40,447 --> 03:04:43,263
Something like this maybe that actually work
2706
03:04:44,287 --> 03:04:45,823
Straight face down in here
2707
03:04:48,127 --> 03:04:51,199
So now at my four on here I'm going to adjusted
2708
03:04:51,455 --> 03:04:53,503
Just ordered another colour balance
2709
03:04:54,015 --> 03:04:55,295
Ringing someone yellows
2710
03:04:58,111 --> 03:04:59,903
Mazda cars that I have
2711
03:05:00,159 --> 03:05:01,951
Increase the brightness a little bit
2712
03:05:02,207 --> 03:05:04,767
Does my rocks definitely definitely a lot brighter than this
2713
03:05:07,327 --> 03:05:09,119
Too much by something
2714
03:05:10,143 --> 03:05:13,215
And now I want to check the line up with
2715
03:05:13,727 --> 03:05:16,031
This this section here
2716
03:05:16,287 --> 03:05:18,847
This one's LBM between this section
2717
03:05:19,103 --> 03:05:20,127
And the section
2718
03:05:21,407 --> 03:05:22,943
Waterfall time
2719
03:05:24,479 --> 03:05:24,991
Take out
2720
03:05:30,111 --> 03:05:31,135
Now
2721
03:05:32,671 --> 03:05:33,439
The mask
2722
03:05:33,951 --> 03:05:35,231
Review on Alnwick
2723
03:05:35,487 --> 03:05:39,327
30 rays so I'm going to reduce your pacity
2724
03:05:39,583 --> 03:05:40,863
Turn follow the rocks
2725
03:05:41,375 --> 03:05:42,655
Am I rock formation here
2726
03:05:43,167 --> 03:05:43,679
Stop
2727
03:05:43,935 --> 03:05:44,959
This
2728
03:06:08,255 --> 03:06:09,791
Brighton
2729
03:06:10,047 --> 03:06:10,815
Does Blacks
2730
03:06:11,071 --> 03:06:11,839
Robert Moore
2731
03:06:17,983 --> 03:06:19,007
Too much contrast
2732
03:06:20,799 --> 03:06:23,103
This one here
2733
03:06:23,615 --> 03:06:26,943
I'm trying to find some some rock texture
2734
03:06:27,711 --> 03:06:30,271
For the war here to continue Canada Water fun on there
2735
03:06:30,527 --> 03:06:32,831
And for the sound the cliff so this area here
2736
03:06:33,855 --> 03:06:36,159
Skillet
2737
03:06:36,671 --> 03:06:39,999
And just I couldn't go ahead and Leia
2738
03:06:41,535 --> 03:06:45,119
Review lol I can start to raise what I don't need
2739
03:06:45,887 --> 03:06:47,423
Play Dance division
2740
03:06:47,935 --> 03:06:49,983
Then I will make sure that we are just
2741
03:06:51,775 --> 03:06:52,543
The light
2742
03:07:01,759 --> 03:07:04,319
Need people
2743
03:07:06,879 --> 03:07:08,159
Pier
2744
03:07:16,863 --> 03:07:19,679
How much would I still blender send as many as I can
2745
03:07:20,703 --> 03:07:24,031
Sorry sorry I won't be able to cover 100-percent of its with photo
2746
03:07:24,799 --> 03:07:29,151
Photos but but for the rest in I want to make sure that
2747
03:07:29,407 --> 03:07:30,431
Can blended in
2748
03:07:31,199 --> 03:07:34,783
Finder the cause of panels that we have here so using
2749
03:07:35,039 --> 03:07:36,319
Turn on the stamp tool
2750
03:07:37,343 --> 03:07:38,111
Turn the hallway
2751
03:07:39,903 --> 03:07:40,415
Const
2752
03:07:41,439 --> 03:07:42,719
Peyton some of those
2753
03:07:42,975 --> 03:07:46,047
Same details come without modifying them too much
2754
03:07:46,815 --> 03:07:50,911
It's not going to be a staff like it was with the mixer brush
2755
03:07:52,191 --> 03:07:53,471
Intersection
2756
03:07:54,495 --> 03:07:56,543
It looks a little bit more realistic
2757
03:07:57,055 --> 03:07:58,335
Robert glass Peterlee
2758
03:08:05,503 --> 03:08:09,855
Can I only want the side of the wall that actually won the waterfall in this one
2759
03:08:13,695 --> 03:08:15,231
Find a natural line
2760
03:08:17,535 --> 03:08:18,815
Cat alarm
2761
03:08:22,399 --> 03:08:25,727
The sky in this colour use the same thing
2762
03:08:27,263 --> 03:08:28,287
Create a new layer
2763
03:08:28,543 --> 03:08:30,335
Everything to
2764
03:08:30,591 --> 03:08:32,127
Sky for now so
2765
03:08:32,383 --> 03:08:36,223
What I have here is pretty blurry along once I don't like that
2766
03:08:38,527 --> 03:08:40,831
Quickly select section of the sky
2767
03:08:42,367 --> 03:08:48,511
Servers are new background for the sky and I can add the mountains in the background at the very end if I need to
2768
03:08:48,767 --> 03:08:51,583
Copy this colour here
2769
03:08:54,143 --> 03:08:55,935
Manager
2770
03:08:56,191 --> 03:08:56,959
Is better
2771
03:08:57,471 --> 03:09:00,031
Little bit darker towards the top
2772
03:09:02,591 --> 03:09:03,615
Can I lock this
2773
03:09:04,127 --> 03:09:05,919
In slightly brighter
2774
03:09:07,967 --> 03:09:10,015
Closer to the horizon
2775
03:09:13,599 --> 03:09:14,879
Make a saturated more
2776
03:09:21,023 --> 03:09:22,303
Yep that works
2777
03:09:24,607 --> 03:09:29,215
Open here I can get rid of the sky section since I already have mine
2778
03:09:31,007 --> 03:09:32,031
The selection
2779
03:09:34,079 --> 03:09:34,591
Stripe
2780
03:09:40,223 --> 03:09:41,759
Green apple
2781
03:09:42,271 --> 03:09:43,807
Pleurisy
2782
03:09:46,623 --> 03:09:50,207
History and military kind distracting
2783
03:09:54,815 --> 03:09:55,839
Actually so
2784
03:09:58,655 --> 03:10:00,959
I have Iraqi sad
2785
03:10:01,727 --> 03:10:03,519
In front of the waterfall
2786
03:10:04,799 --> 03:10:06,335
We know that scene
2787
03:10:06,847 --> 03:10:07,615
Now
2788
03:10:08,127 --> 03:10:09,663
I think it does
2789
03:10:14,527 --> 03:10:16,319
That's not my kid
2790
03:10:16,831 --> 03:10:18,367
Colours working better now
2791
03:10:18,623 --> 03:10:23,743
I'm just going to need some Swords of missed for this lower portion
2792
03:10:23,999 --> 03:10:25,791
Of the the waterfall
2793
03:10:29,119 --> 03:10:30,655
Maybe you could see the song
2794
03:10:30,911 --> 03:10:33,983
Make some of the waterfall can take the retire and go back
2795
03:10:35,775 --> 03:10:41,919
Google I'm trying to find the base of the waterfall that has a long Mists over this
2796
03:10:42,175 --> 03:10:43,967
I'm going to grab this
2797
03:10:45,503 --> 03:10:46,271
I need to flip
2798
03:10:48,831 --> 03:10:50,623
This section here
2799
03:10:50,879 --> 03:10:51,903
What is the Latin Mass
2800
03:10:52,415 --> 03:10:53,951
Same idea again
2801
03:10:54,207 --> 03:10:54,719
Leia
2802
03:10:54,975 --> 03:10:56,767
You feel like a new
2803
03:10:57,535 --> 03:10:58,559
Reveal all
2804
03:10:59,327 --> 03:11:01,887
Raise this stuff I don't need
2805
03:11:02,399 --> 03:11:03,167
This
2806
03:11:04,191 --> 03:11:07,007
All I'm interested in this kind of the base of the waterfall
2807
03:11:07,263 --> 03:11:08,287
Is underwater for
2808
03:11:08,799 --> 03:11:10,591
I don't need them either
2809
03:11:11,103 --> 03:11:14,431
10-minutes 20 raise them nice soft
2810
03:11:14,943 --> 03:11:15,967
Nice soft brush
2811
03:11:16,223 --> 03:11:17,759
They look as natural as possible
2812
03:11:20,063 --> 03:11:22,623
Tell me Tina Lord of the Mists texture
2813
03:11:24,159 --> 03:11:25,695
In all this waterfall really is
2814
03:11:25,951 --> 03:11:28,255
Behind behind this big
2815
03:11:30,047 --> 03:11:32,351
Make sure
2816
03:11:32,863 --> 03:11:34,911
Visible in here
2817
03:11:38,751 --> 03:11:41,311
Make sure that I can't control that
2818
03:11:41,567 --> 03:11:45,407
Roughly Reynolds doing a password selection to when I will go back in there
2819
03:11:45,663 --> 03:11:47,455
Unrefined from the silhouette for it
2820
03:11:47,967 --> 03:11:48,735
Play brush
2821
03:11:50,015 --> 03:11:51,807
Delete
2822
03:11:53,087 --> 03:11:55,135
Hi it's a no I can't stop with this in the back
2823
03:11:57,439 --> 03:11:59,487
White
2824
03:12:01,791 --> 03:12:03,583
And then we can start to raise that
2825
03:12:05,119 --> 03:12:06,655
I want to match
2826
03:12:07,935 --> 03:12:12,031
Enough indicating pretty big waterfall in coming down the Love Train
2827
03:12:12,543 --> 03:12:13,055
So
2828
03:12:14,079 --> 03:12:16,127
Tossing a lot of Mr as a result
2829
03:12:17,919 --> 03:12:19,199
How can you raise the stuff
2830
03:12:20,991 --> 03:12:27,135
Can you getting on with the this process always time from the back because you can see her or whatever adding I'll need to
2831
03:12:27,391 --> 03:12:31,231
Something in France to come hide the ugly scene that I have no alone
2832
03:12:31,743 --> 03:12:32,511
This line here
2833
03:12:32,767 --> 03:12:35,327
Already started do that with this section
2834
03:12:35,583 --> 03:12:37,119
Covering part of the waterfall
2835
03:12:37,631 --> 03:12:39,423
I want to make sure that I did the same
2836
03:12:39,679 --> 03:12:41,727
Will the rest so always start from the back
2837
03:12:41,983 --> 03:12:42,751
Better idea
2838
03:12:46,079 --> 03:12:48,383
Mountains going to be anything anything here
2839
03:12:48,895 --> 03:12:55,039
No no extra waterfall there may be in the bag on the other side here but something has gone impact any
2840
03:12:56,575 --> 03:13:01,951
Yeah this is my my back this is me start from the back basically from the side of the cliff
2841
03:13:02,207 --> 03:13:03,231
I think
2842
03:13:03,487 --> 03:13:06,559
Pretty good so next up now we have a waterfall in here
2843
03:13:06,815 --> 03:13:11,935
Try to clean up the Edge and the Swords of this
2844
03:13:12,191 --> 03:13:14,239
Section of the Mountain Song
2845
03:13:14,495 --> 03:13:17,823
All this will make sure that the line that I have
2846
03:13:18,335 --> 03:13:19,615
Running silhouette here
2847
03:13:20,127 --> 03:13:20,895
Is a
2848
03:13:21,151 --> 03:13:26,271
Not so Queen you know what something else morganic definitely looks like a like a cut
2849
03:13:29,599 --> 03:13:31,903
Go back to Google and trying to find something
2850
03:13:33,951 --> 03:13:35,743
Probably not in here anymore
2851
03:13:35,999 --> 03:13:37,535
Try to go back to
2852
03:13:40,351 --> 03:13:41,631
Colorado river
2853
03:13:43,935 --> 03:13:45,215
Think I'll be able to use this
2854
03:13:47,263 --> 03:13:49,311
Looks like this scene and I have already
2855
03:13:49,823 --> 03:13:53,151
I think I'll be able to use a lot of this love this photo of your son
2856
03:13:53,407 --> 03:13:53,919
Skill up
2857
03:13:54,431 --> 03:13:58,015
Go ahead and just colors it's a bit to read
2858
03:13:59,551 --> 03:14:01,855
And think of the magenta and a b
2859
03:14:02,111 --> 03:14:03,391
The red out of it
2860
03:14:05,439 --> 03:14:10,047
And I really really love like this B hear something like that
2861
03:14:10,559 --> 03:14:12,607
Use it for the background
2862
03:14:17,983 --> 03:14:19,263
And the rest of the photo
2863
03:14:21,055 --> 03:14:23,615
Tony's any of its except
2864
03:14:25,919 --> 03:14:29,247
The Rock Dad
2865
03:14:30,783 --> 03:14:32,319
Places that
2866
03:14:32,831 --> 03:14:34,879
Interposition see if I can make it work
2867
03:14:39,231 --> 03:14:40,511
Running over the top
2868
03:14:40,767 --> 03:14:43,839
Cut here along the line
2869
03:14:44,607 --> 03:14:46,399
The national line in Iraq
2870
03:14:48,191 --> 03:14:49,471
Different section
2871
03:14:51,519 --> 03:14:54,079
That's let's not go in front anything
2872
03:14:58,175 --> 03:14:59,711
This one here I can already
2873
03:15:00,223 --> 03:15:00,991
Please Dad
2874
03:15:05,343 --> 03:15:07,391
I want this to go right there
2875
03:15:09,183 --> 03:15:09,951
Guy
2876
03:15:13,279 --> 03:15:16,863
And erase these are mountains are behind
2877
03:15:17,887 --> 03:15:21,215
To eat the colours here to make a little bit more blue sign matches the rest
2878
03:15:24,287 --> 03:15:26,591
I can't use it as as it was
2879
03:15:27,103 --> 03:15:28,895
I don't need
2880
03:15:29,151 --> 03:15:32,735
Never going to clean up the edges little bit
2881
03:15:32,991 --> 03:15:36,319
Play the mountain that the transition is easier to to peat Inn
2882
03:15:36,831 --> 03:15:40,671
There's still there so it's not so
2883
03:15:41,439 --> 03:15:43,487
Audi karate
2884
03:15:43,743 --> 03:15:47,327
Since more love more roughly
2885
03:15:48,095 --> 03:15:51,679
Bloody tales and then the rest I'm going to go ahead and use the
2886
03:15:51,935 --> 03:15:52,959
Kona stem tool
2887
03:15:53,215 --> 03:15:53,727
Because
2888
03:15:55,007 --> 03:16:01,151
And it's a really great way to add more of the same textures I have to look for anything else I'm just
2889
03:16:01,407 --> 03:16:02,943
Reusing what I have here
2890
03:16:03,199 --> 03:16:06,783
Nothing in a bunch of different ways to break up the patterns and there's any
2891
03:16:07,039 --> 03:16:09,855
If anything looks to copied 121
2892
03:16:10,111 --> 03:16:16,255
You can sometimes and those highlights the they might look familiar like this highlighted the same as this other highlights
2893
03:16:16,511 --> 03:16:21,887
Do you want to make sure that's do you break it up and that you don't just use the constant constant two-in-one region
2894
03:16:23,167 --> 03:16:25,727
Not do anything else can I have to blend again
2895
03:16:25,983 --> 03:16:28,287
But I'm getting it works really well
2896
03:16:28,543 --> 03:16:30,335
And I'm going to do the same thing
2897
03:16:30,591 --> 03:16:31,359
I'm going to
2898
03:16:31,615 --> 03:16:37,503
Copy the centaur mountain this entire cliff deprecated and use it for a while for the bit behind
2899
03:16:38,783 --> 03:16:43,647
The same thing but it's copied and it's killed down a little bit so nobody will ever be O2
2900
03:16:44,159 --> 03:16:48,511
It'll be hard to notice that has the same exact same mountain
2901
03:16:49,023 --> 03:16:50,815
But most people never know that
2902
03:16:51,327 --> 03:16:56,703
The only thing I want to make sure that I brighten it up enough because it's for the back and give it
2903
03:16:56,959 --> 03:16:58,751
Lord Lieutenant
2904
03:17:03,103 --> 03:17:04,127
Here we go
2905
03:17:05,663 --> 03:17:08,991
And then I'm going to do just a little bit
2906
03:17:09,247 --> 03:17:11,807
Do I make sure that my text for details smaller
2907
03:17:12,063 --> 03:17:13,087
It's for the
2908
03:17:13,343 --> 03:17:14,111
And then
2909
03:17:14,879 --> 03:17:15,647
Clean up to
2910
03:17:24,607 --> 03:17:26,911
And do it again 4
2911
03:17:27,167 --> 03:17:29,727
Molestation the last part in the background
2912
03:17:31,007 --> 03:17:37,151
Gelert down rotate and position can make it for the so that I already have of course always making
2913
03:17:37,407 --> 03:17:40,223
Slide out back in the lowest tax rates below everything
2914
03:17:40,735 --> 03:17:43,807
How are below 2 b in the fridge
2915
03:17:46,111 --> 03:17:47,391
Making sure things
2916
03:17:47,647 --> 03:17:48,415
Brighton
2917
03:17:51,487 --> 03:17:52,511
Cancel
2918
03:17:53,023 --> 03:17:55,327
I think
2919
03:17:55,839 --> 03:18:01,983
And stuff here where does not all text her information life
2920
03:18:02,239 --> 03:18:03,263
Almost like a 5 colour
2921
03:18:03,519 --> 03:18:06,847
Can you go home use the regular brush
2922
03:18:07,103 --> 03:18:08,127
Nothing fancy
2923
03:18:08,895 --> 03:18:10,687
I was a bit more
2924
03:18:10,943 --> 03:18:12,223
Annexe in details
2925
03:18:13,247 --> 03:18:15,295
I'm bumping a service on the noise to the line
2926
03:18:15,551 --> 03:18:17,599
Let's not so straight
2927
03:18:18,879 --> 03:18:22,207
That side of the letter in the mountains
2928
03:18:22,719 --> 03:18:25,279
Attention to something else now
2929
03:18:28,863 --> 03:18:30,143
Back to the other side of the cliff
2930
03:18:30,399 --> 03:18:33,983
We are going to start and do some process here
2931
03:18:34,239 --> 03:18:37,311
Fill in this bit of the mountain that
2932
03:18:37,823 --> 03:18:40,639
On details in Alicante rough looking
2933
03:18:41,151 --> 03:18:42,175
And
2934
03:18:42,431 --> 03:18:47,039
Making sure that we have a nice nice clean silverware there just like on the other side
2935
03:18:48,319 --> 03:18:54,463
It's another going to raise a little bit of this Cliff here to just lower it slightly also it's going to make it so
2936
03:18:54,719 --> 03:19:00,863
It's not so close to the edge of the canvas you know that something I will always should try to avoid another possible and
2937
03:19:01,119 --> 03:19:01,887
Is roughly come out
2938
03:19:02,143 --> 03:19:08,287
Erasing heads again this is going to be in the distance so when I go to really have a pay much attention to that doesn't need to be super perfect
2939
03:19:08,543 --> 03:19:12,895
What is the nothing of something that's that clean I can bring in my photo reference
2940
03:19:13,151 --> 03:19:14,687
Start learning to sup
2941
03:19:16,735 --> 03:19:18,015
To use as my new
2942
03:19:18,271 --> 03:19:20,319
The new solar lights for night
2943
03:19:20,575 --> 03:19:24,415
So as usual Runner start to clean up this reference
2944
03:19:24,671 --> 03:19:27,743
In the sky delay in the background all I want is there
2945
03:19:28,255 --> 03:19:29,023
Rockwool
2946
03:19:29,791 --> 03:19:30,815
And I
2947
03:19:32,095 --> 03:19:32,607
Does it
2948
03:19:32,863 --> 03:19:34,911
Razor B now we don't need
2949
03:19:36,191 --> 03:19:42,335
Cancel this one here obviously doesn't match want to one that I had two can see her there's a little
2950
03:19:42,591 --> 03:19:43,359
Sticking out
2951
03:19:43,871 --> 03:19:46,175
Butter you can use the Clone Stamp tool
2952
03:19:46,431 --> 03:19:47,967
Tydfil the stand no problem
2953
03:19:49,759 --> 03:19:55,135
Began with the consent to using it brushing my user consent to use to brush their house over the texture
2954
03:19:55,391 --> 03:20:01,279
My edges again look a bit more organiclea bit more natural yeah I want to try to avoid another Photoshop
2955
03:20:01,535 --> 03:20:02,815
Round brush
2956
03:20:03,327 --> 03:20:05,887
As much as I can but I can see her
2957
03:20:06,143 --> 03:20:07,935
Consent to works really well
2958
03:20:08,447 --> 03:20:09,983
Decree nisi
2959
03:20:10,239 --> 03:20:11,519
Rock facade
2960
03:20:12,031 --> 03:20:15,615
But I need to chop a portion of it because it's not
2961
03:20:16,127 --> 03:20:21,503
Matching my reference 110 office with my original design 121 so then
2962
03:20:21,759 --> 03:20:23,039
Cliff like that
2963
03:20:23,295 --> 03:20:25,087
I wanted something that has a lot of my shape
2964
03:20:25,599 --> 03:20:30,207
That defies gravity maybe a little bit more and then usual
2965
03:20:32,255 --> 03:20:35,071
When I don't need any other side here so we can go and get rid of that
2966
03:20:38,911 --> 03:20:39,679
Cookie dough
2967
03:20:39,935 --> 03:20:41,727
The lamb the cow
2968
03:20:41,983 --> 03:20:43,519
Little bit louder
2969
03:20:43,775 --> 03:20:46,847
And pushing the colours back in the distance by
2970
03:20:47,615 --> 03:20:50,687
Removing some of the situation adding a little bit of a blue tent
2971
03:20:50,943 --> 03:20:54,271
Knocking down the door
2972
03:20:54,527 --> 03:20:59,135
Now it's time to erase some more so make sure to create
2973
03:20:59,391 --> 03:21:01,695
Layer masks that I can
2974
03:21:01,951 --> 03:21:05,023
You always bring back some of that rock is needed
2975
03:21:05,279 --> 03:21:08,351
That's the whole point of the layer mask in outfits
2976
03:21:08,607 --> 03:21:11,167
Photo text let you know for sure you're not going to
2977
03:21:11,423 --> 03:21:14,495
I need to tweak too much into maybe expand or
2978
03:21:14,751 --> 03:21:19,615
Or add 2 then you know that you can can completely skip the step but
2979
03:21:19,871 --> 03:21:26,015
The rockside my change you know I don't know exactly I'm not 100-percent
2980
03:21:26,271 --> 03:21:27,295
On anything at this point
2981
03:21:27,807 --> 03:21:33,439
So I'm still alive that can make you move around and one of the case when there's a bit of an uncertainty
2982
03:21:34,207 --> 03:21:40,351
Yeah and the direction there's always great to travel there massive this way so that whatever you're raising no it's not lost it
2983
03:21:40,607 --> 03:21:43,679
The mask so I can always just get rid of the Mask and
2984
03:21:43,935 --> 03:21:46,239
My my tyre cliff walk and comes back
2985
03:21:46,495 --> 03:21:48,799
Bedtime one of the different kind of silhouettes for it
2986
03:21:49,055 --> 03:21:54,175
I sometimes you're seeing in my processor on a really go back really change things
2987
03:21:54,431 --> 03:22:00,319
Sometimes still happens once in a while so that's kind of why you would want that
2988
03:22:01,343 --> 03:22:04,159
Definitely more forgiving than the whole here
2989
03:22:04,671 --> 03:22:08,255
What is this
2990
03:22:08,511 --> 03:22:14,655
In the cliff obviously doesn't really work with the height of the Shadows as you can see her can I have the top portion should be in the
2991
03:22:14,911 --> 03:22:19,007
Brighton birds that
2992
03:22:19,519 --> 03:22:25,663
Right now just laying out the big pieces of texture and over fine everything over time
2993
03:22:25,919 --> 03:22:29,503
What's the time to work a lot better and he's going to be a nice blind with
2994
03:22:30,015 --> 03:22:32,063
What the what I have in the bank here
2995
03:22:32,319 --> 03:22:35,391
And the waterfall the big waterfall section that I I am
2996
03:22:35,647 --> 03:22:37,439
You want to need a little bit more vegetation
2997
03:22:38,207 --> 03:22:38,975
Good morning
2998
03:22:39,231 --> 03:22:39,999
My greens
2999
03:22:40,255 --> 03:22:46,399
Now for the Barnes portion here doesn't work really well like this I'm going to actually go back and select the photo
3000
03:22:47,167 --> 03:22:51,519
Go down in 30 moves and as you can see her once I choose my
3001
03:22:51,775 --> 03:22:52,799
Am I image
3002
03:22:53,055 --> 03:22:56,639
Layer rather than the the mask
3003
03:22:56,895 --> 03:22:59,199
Then I can move I can slide a major round
3004
03:22:59,455 --> 03:23:02,527
And without changing the seal with the mask without using a mask at all
3005
03:23:02,783 --> 03:23:08,927
And so trying to find better position for my photos once again one of the reasons why you want to use a low mass
3006
03:23:09,183 --> 03:23:15,327
If you're not a horrible venture and if you're not 100% committed to the decision so looking at this now
3007
03:23:15,583 --> 03:23:19,679
The better installed in more definitely but there's this big area here that looks kinda bad
3008
03:23:20,191 --> 03:23:26,335
Where's the last seems discussion here the bottom 20 need some work definitely a lot of lot of work to do here
3009
03:23:26,591 --> 03:23:29,919
Going to go back and go and hunt for more photos
3010
03:23:30,175 --> 03:23:36,063
I'm looking for silhouettes of cliff here something like that used to cover complete sand
3011
03:23:36,575 --> 03:23:39,391
Peace over my SIM and try to blend in the rest
3012
03:23:39,647 --> 03:23:41,183
Hello.my nicely
3013
03:23:41,695 --> 03:23:44,255
Go and grab this phone I'm not exactly sure
3014
03:23:44,511 --> 03:23:45,279
Spell be able to you
3015
03:23:45,535 --> 03:23:46,815
Much of this
3016
03:23:47,071 --> 03:23:51,935
The mountains are in the far distance I need to crank up the situation family use this
3017
03:23:52,191 --> 03:23:53,983
Doesn't quite match what I have here
3018
03:23:54,239 --> 03:23:55,775
Butter
3019
03:23:56,031 --> 03:23:58,847
To look at the side here in the shadow
3020
03:23:59,359 --> 03:24:03,199
And this might work really well for the other side of the
3021
03:24:04,223 --> 03:24:05,503
So am I actually
3022
03:24:05,759 --> 03:24:08,831
Give it up the sky first
3023
03:24:11,391 --> 03:24:13,183
The contrast just a bit
3024
03:24:14,975 --> 03:24:19,583
Because RC Nizam a little closer than what we see her in
3025
03:24:25,727 --> 03:24:29,823
Yeah and then this other bed hear the corner I actually works really well for that
3026
03:24:30,079 --> 03:24:34,943
In the foreground wall on for Cliff on the right side of your deposit closer to us
3027
03:24:35,199 --> 03:24:37,247
Something that out and use it for the
3028
03:24:37,759 --> 03:24:38,783
This for the reference here
3029
03:24:39,295 --> 03:24:43,903
I wasn't planning on using that much but ends up being really good photo
3030
03:24:44,159 --> 03:24:45,951
I can get hold of mileage out of
3031
03:24:46,463 --> 03:24:49,535
X gonna use it up so that it works better
3032
03:24:50,047 --> 03:24:51,327
Bigger bigger details
3033
03:24:51,583 --> 03:24:56,191
Closer and I just need to come we have a nice
3034
03:24:57,471 --> 03:24:59,775
Nice top section to arklow for here
3035
03:25:00,287 --> 03:25:01,567
A nice nice details
3036
03:25:02,591 --> 03:25:08,479
Caernarfon to isolate this section there that I wanted to use for the Brightside out this clip here
3037
03:25:08,735 --> 03:25:11,551
Second rotator Enterprise in there we go
3038
03:25:11,807 --> 03:25:13,343
A really nice match
3039
03:25:13,599 --> 03:25:14,623
Roughly featured in
3040
03:25:16,415 --> 03:25:19,231
Of course it's behind the layer in Francis on the problem
3041
03:25:19,487 --> 03:25:23,583
It now I need to figure out the distance from the light to the shed
3042
03:25:24,095 --> 03:25:29,471
Stop now back to my photo I'm going to use this this video that's in the shadow
3043
03:25:29,727 --> 03:25:30,495
And used
3044
03:25:30,751 --> 03:25:31,519
Sandicliffe
3045
03:25:32,287 --> 03:25:34,335
To fill in for the rest of my
3046
03:25:34,591 --> 03:25:35,359
My Shadows
3047
03:25:35,615 --> 03:25:39,199
Shadow Cliff song and roughie decide doesn't to be precise at all
3048
03:25:41,759 --> 03:25:42,783
Move that
3049
03:25:43,039 --> 03:25:46,623
Slided down in the night in my later start in the right place
3050
03:25:49,695 --> 03:25:55,583
All I have to do a nice blend between the lights and the light side and the shadow side
3051
03:25:57,375 --> 03:26:03,519
And I can see her this works really well I didn't plan on using this photo as much but
3052
03:26:03,775 --> 03:26:07,359
Cancelled in plan on using it for this side of the cliff by the worked out really well
3053
03:26:07,871 --> 03:26:11,967
Just Maya my colours make it fit in
3054
03:26:12,223 --> 03:26:18,367
This is also why I wanted to keep you know my concert pretty brilliant tax so that's why I started the other Martin process
3055
03:26:18,623 --> 03:26:19,391
On top of everything else
3056
03:26:19,647 --> 03:26:21,183
Like and match doors more
3057
03:26:21,695 --> 03:26:23,487
Fantastical colours
3058
03:26:23,743 --> 03:26:29,887
Yeah it's still photo-realistic because there's just a lot for a texture in there but the
3059
03:26:30,143 --> 03:26:33,471
Colour palette over on fantasy
3060
03:26:33,727 --> 03:26:35,775
Are you an have colours or a disk blue
3061
03:26:36,031 --> 03:26:39,359
In the seem like there won't be quite like that
3062
03:26:39,871 --> 03:26:44,479
Barry M you like the colour palette I had someone to make sure that maintain the same thing
3063
03:26:46,783 --> 03:26:51,647
He see my photos on top of everything else and colour correcting based on my concept
3064
03:26:51,903 --> 03:26:53,951
My kind of adjusted concept
3065
03:26:54,463 --> 03:26:57,535
Am I able to to maintain the same feel throughout the process
3066
03:26:59,327 --> 03:27:05,471
Of course once again using the Clone Stamp to making sure that we get those details
3067
03:27:05,727 --> 03:27:09,311
The two bright and making a nice transition between light and Shadow
3068
03:27:10,847 --> 03:27:11,871
You're right
3069
03:27:12,895 --> 03:27:13,919
The edge
3070
03:27:14,175 --> 03:27:15,199
Now can you
3071
03:27:15,967 --> 03:27:18,015
Keep going with the consent or
3072
03:27:19,295 --> 03:27:21,855
External stitches down below
3073
03:27:22,111 --> 03:27:23,903
Other texture
3074
03:27:24,159 --> 03:27:30,303
Carry through all the way down here the colours don't last too well you know as you can see her on the road
3075
03:27:30,559 --> 03:27:34,143
Next time I score there's a bit of a red tint there
3076
03:27:35,423 --> 03:27:37,215
Because of the Amsterdam flight
3077
03:27:37,727 --> 03:27:40,799
That is what I'm going to try to do here
3078
03:27:41,311 --> 03:27:43,103
To make a lovebird not obvious that my clothes
3079
03:27:43,359 --> 03:27:43,871
Good sites
3080
03:27:44,127 --> 03:27:45,919
Want to head and select the colour range
3081
03:27:46,175 --> 03:27:47,967
For the highlights of my rock
3082
03:27:48,223 --> 03:27:48,991
Now
3083
03:27:49,247 --> 03:27:51,039
Regards selection done
3084
03:27:51,551 --> 03:27:54,623
Does highlighter go to get
3085
03:27:55,135 --> 03:27:56,159
The dark red
3086
03:27:56,415 --> 03:27:56,927
The war
3087
03:27:59,231 --> 03:28:00,255
Massive the wrestler
3088
03:28:13,823 --> 03:28:17,151
It's an hour going to bring back our attention to the other side of the cliff
3089
03:28:17,663 --> 03:28:19,199
I wasn't in the first place
3090
03:28:19,711 --> 03:28:25,855
So I found the section there little processing to do here with the photo
3091
03:28:26,111 --> 03:28:27,135
Need
3092
03:28:29,183 --> 03:28:34,559
The colours are really good match contrast is good not to
3093
03:28:35,071 --> 03:28:39,679
Dad big of a piece it's not going to solve all my problems but it's definitely going to make
3094
03:28:39,935 --> 03:28:40,703
Transition
3095
03:28:41,215 --> 03:28:43,519
A bit a bit more pleasing to the eyes
3096
03:28:45,055 --> 03:28:51,199
Making sure that it's in the way that my raising again always always making sure following the pattern
3097
03:28:51,455 --> 03:28:52,735
That I see in The Rock
3098
03:28:52,991 --> 03:28:56,831
Huge amount of coverage there
3099
03:28:57,087 --> 03:28:59,647
Play the definitely helps I think it looks
3100
03:29:00,415 --> 03:29:03,487
Nachos better than the toothbrushes had before
3101
03:29:03,999 --> 03:29:10,143
I'm going to keep going and and try to 30 carry this process here as we get closer and closer to
3102
03:29:10,399 --> 03:29:12,703
I'm looking for a difference
3103
03:29:12,959 --> 03:29:13,983
Difference
3104
03:29:14,495 --> 03:29:17,567
Something that maybe is a little bit higher quality hi-res
3105
03:29:17,823 --> 03:29:20,895
I can use for the main section of my bright clear
3106
03:29:21,151 --> 03:29:24,223
Nice highlight this is also called
3107
03:29:24,479 --> 03:29:27,551
Similar light setup that I have here so
3108
03:29:29,087 --> 03:29:29,599
Stop
3109
03:29:29,855 --> 03:29:32,159
It seems that one up
3110
03:29:32,415 --> 03:29:33,439
Get rid of the sky
3111
03:29:33,951 --> 03:29:40,095
And I think I found another another gold mine here something that the little bit here in the corner
3112
03:29:40,351 --> 03:29:40,863
On the right side
3113
03:29:41,119 --> 03:29:44,959
The shame could use that for my foreground on the right side
3114
03:29:45,727 --> 03:29:48,287
The mighty has this little lower
3115
03:29:49,055 --> 03:29:55,199
Did of highlights on Ryan Diaz like the room light on the Rock I think I might be a really really cool look in Paris
3116
03:29:55,455 --> 03:29:57,247
I think it'll work
3117
03:29:57,503 --> 03:30:00,319
Quickly selecting out we don't even there
3118
03:30:02,879 --> 03:30:08,767
I don't have a lot of potential so not 100% sold on this one but I kind of good right now
3119
03:30:09,023 --> 03:30:11,071
Consider that I might use it
3120
03:30:11,839 --> 03:30:17,983
Anyways back to what I was doing and get get carried away again and get rid of that need that for the other side
3121
03:30:19,007 --> 03:30:20,543
Can get rid of the water as well
3122
03:30:21,567 --> 03:30:23,871
I will let the nice rock Assad
3123
03:30:24,383 --> 03:30:29,247
Willard of stuff your love texture a lot of lights and Shadow areas
3124
03:30:29,503 --> 03:30:35,647
That I'll be able to use the Clones time to 27 it's such a nice fit here
3125
03:30:35,903 --> 03:30:38,719
Especially with bits of sand that I had to know the
3126
03:30:38,975 --> 03:30:45,119
Trading the connection between the floor or the ground and the cliff wall so have a nice natural line that already had them
3127
03:30:45,375 --> 03:30:45,887
Concert
3128
03:30:46,143 --> 03:30:47,935
This photo too
3129
03:30:48,191 --> 03:30:49,727
Slyly the following the prospective
3130
03:30:50,239 --> 03:30:51,775
Chantal Craig
3131
03:30:52,031 --> 03:30:58,175
Too much distortion in my pixels in the texture so that's fine trying to push the prospective some more great great
3132
03:30:58,431 --> 03:31:02,271
Tell me she doesn't follow the exact same shape of the Mountain Dad
3133
03:31:02,783 --> 03:31:03,807
That I had
3134
03:31:04,575 --> 03:31:08,927
The most bubbly round rounded mountain to me
3135
03:31:09,183 --> 03:31:13,279
Nonetheless but before you move on to that section as closer to us
3136
03:31:13,791 --> 03:31:18,143
The whole purpose here looking for this references to finish this B there
3137
03:31:18,655 --> 03:31:20,191
In the distance
3138
03:31:20,703 --> 03:31:23,519
And the settled area you think is going to add lava
3139
03:31:24,799 --> 03:31:26,079
Volume two
3140
03:31:27,359 --> 03:31:28,639
And I'm going to be great
3141
03:31:29,407 --> 03:31:33,759
For the waterfall in up for the connection the transition between the waterfall and the rocks
3142
03:31:34,783 --> 03:31:40,927
So having a darker can a doctor rocket suggest as wet or Dad just facing away from the lights as it
3143
03:31:41,183 --> 03:31:42,463
Carved Into the
3144
03:31:42,719 --> 03:31:47,327
The Rock leather office add overtime not using too much of it I think I will still
3145
03:31:47,583 --> 03:31:48,607
You need to have
3146
03:31:49,119 --> 03:31:50,399
To have a pastor
3147
03:31:50,655 --> 03:31:51,423
Clean things up
3148
03:31:51,679 --> 03:31:53,471
Some more I'm going to bring
3149
03:31:53,727 --> 03:31:54,495
Mike live
3150
03:31:55,007 --> 03:31:56,799
Reference my code photo here
3151
03:31:57,055 --> 03:31:58,079
I'm going to make a way
3152
03:31:58,591 --> 03:32:00,639
Closer to camera in Tesco
3153
03:32:00,895 --> 03:32:01,663
This better
3154
03:32:01,919 --> 03:32:03,199
Make it fit my car
3155
03:32:03,455 --> 03:32:04,479
First things
3156
03:32:04,735 --> 03:32:07,295
First making sure that have 8 layer mask
3157
03:32:07,807 --> 03:32:10,367
So that whenever I write here I can always get it
3158
03:32:10,623 --> 03:32:11,135
If needed
3159
03:32:11,647 --> 03:32:14,719
What I really wanted to keep here is this gun
3160
03:32:14,975 --> 03:32:16,255
Heave section
3161
03:32:16,767 --> 03:32:18,559
Are the back and goes back in
3162
03:32:18,815 --> 03:32:22,143
So I just want to head 80 raised you know you raise a text
3163
03:32:22,655 --> 03:32:24,447
Nothing works than follow
3164
03:32:24,703 --> 03:32:30,847
Data that light and we're just filled the sinner bit later pronounce gonna get rid of this
3165
03:32:31,103 --> 03:32:31,871
Front
3166
03:32:32,383 --> 03:32:34,687
The difference in a different part of the mount
3167
03:32:35,711 --> 03:32:37,759
And when I said I'm going
3168
03:32:38,015 --> 03:32:42,111
Be focusing on this a little bit later I mean the Clone Stamp tool
3169
03:32:42,367 --> 03:32:46,975
So what's nice about this particular photo here is that I have all lords of
3170
03:32:47,231 --> 03:32:49,535
Difference shadow dim lights
3171
03:32:49,791 --> 03:32:50,559
Information
3172
03:32:50,815 --> 03:32:56,959
Set a timer to do the underside of supposed to be in the Shadows and I can just use the Clone central and source come of the different
3173
03:32:57,471 --> 03:32:59,007
Different areas that are in the shadow
3174
03:32:59,519 --> 03:33:05,663
And basically just repossession reposition the Shadow and where I needed to be saying the other day
3175
03:33:05,919 --> 03:33:12,063
Going to be a lot of that for the next couple of minutes as I work on this war for sad here and
3176
03:33:12,319 --> 03:33:18,207
I'm going to let it because it's just more of the same and I'll pick it up as soon as I switch to the other side in a couple minutes
3177
03:43:05,983 --> 03:43:12,127
Alright so
3178
03:43:12,383 --> 03:43:18,527
Looks a lot better I think I will still some work to do especially in the foreground so I
3179
03:43:18,783 --> 03:43:24,671
4 grams
3180
03:43:25,951 --> 03:43:26,975
Now I'm going to
3181
03:43:27,231 --> 03:43:33,375
Start and what to bring my Focus to the other side here and Ada butter waterfalls
3182
03:43:33,631 --> 03:43:35,423
Once I had a really on the right side
3183
03:43:35,935 --> 03:43:40,031
To the other side and since it in the Shadows and not facing the sun anymore
3184
03:43:40,543 --> 03:43:44,895
They have to be a little bit darker and I'll have to tweak the colour of the whites
3185
03:43:45,151 --> 03:43:50,015
Little bit more closely the colour of the sky because
3186
03:43:50,271 --> 03:43:56,415
Pretty much the only light that's getting aside from the the small amount of bounce lights from the other side of the
3187
03:43:57,183 --> 03:44:02,303
You know I bought it so that it looks ok
3188
03:44:02,559 --> 03:44:07,423
It's hard to tell I don't really I couldn't really find a reference that had the same or similar
3189
03:44:07,679 --> 03:44:09,727
Set up as I do hear a waterfall
3190
03:44:09,983 --> 03:44:14,079
In that that can contact so a lot of it is just
3191
03:44:14,335 --> 03:44:18,687
Yeah ok so that's not too dark not too bright
3192
03:44:18,943 --> 03:44:25,087
I think a lot of that will solve itself when I have multiple when I have the others in there as I'm going to add a few more
3193
03:44:25,343 --> 03:44:26,623
This environment is basically this
3194
03:44:26,879 --> 03:44:30,463
Is River that's below the ground and then everywhere else
3195
03:44:30,719 --> 03:44:33,535
Above the ground so on top of these clothes there's probably other
3196
03:44:33,791 --> 03:44:36,863
Like small like something like that or bigger mountains that are
3197
03:44:37,119 --> 03:44:41,215
They have Rivers that leads to the smaller lakes and the Lakes themselves
3198
03:44:41,471 --> 03:44:47,615
Can I go into this one main river that it's a lot of brighter because towards
3199
03:44:47,871 --> 03:44:50,175
Crest of The Waterfall will be able to see
3200
03:44:50,431 --> 03:44:53,759
Someone that that light from the sky colour peeking through
3201
03:44:54,015 --> 03:44:57,087
Anyways just like everything else in there for the waterfall
3202
03:44:57,343 --> 03:45:00,415
Having a cliff aside for it if you like vegetation
3203
03:45:00,671 --> 03:45:06,815
I don't know what it looks like I'm not you know I'm not a nature Guy I'm not out there kind of tracking along all
3204
03:45:07,071 --> 03:45:13,215
So I don't really have that that can a visual library my head and so is very important to look at a lot of fun
3205
03:45:13,471 --> 03:45:16,799
Reference photos for four waterfalls to see
3206
03:45:17,055 --> 03:45:19,359
The amount of The Mist that comes out of 18
3207
03:45:19,615 --> 03:45:25,759
Depending on hotol it is the vegetation that forms are on the waterfall as a result of you know
3208
03:45:26,015 --> 03:45:30,111
The water present have you seen but
3209
03:45:30,367 --> 03:45:33,951
I have a secondary monitor on which you know how about a reference photos
3210
03:45:34,207 --> 03:45:38,303
I always look at as I'm at the more calendars so I highly recommend you do the same
3211
03:45:38,559 --> 03:45:42,655
Don't try to win just because you were using photo source
3212
03:45:42,911 --> 03:45:49,055
Material doesn't mean that it's going to look good if we just smash about the photos together it has to work as the work
3213
03:45:49,311 --> 03:45:55,455
Magically dislike just like in real life and for that just like with everything else and Arts we need references
3214
03:45:55,711 --> 03:45:57,503
I'm sent to work on another thing that I was planning
3215
03:45:57,759 --> 03:46:03,391
Albert celades water 40 years since you know the water is coming down right next to the Rocks is probably going to need
3216
03:46:03,647 --> 03:46:09,791
I was probably going to be a need for some smaller streams there leading into the bigger and so each of these waterfall here will have
3217
03:46:10,047 --> 03:46:10,815
Will have their own
3218
03:46:11,071 --> 03:46:12,095
Right next year
3219
03:46:12,351 --> 03:46:17,983
The 4 wasn't really necessary but now that I have a waterfalls right next to it
3220
03:46:18,239 --> 03:46:19,263
Probably
3221
03:46:19,775 --> 03:46:23,359
Is it going to be a lot tomorrow water particles on that's on that skeleton
3222
03:46:23,615 --> 03:46:25,407
Someone to you
3223
03:46:25,663 --> 03:46:26,687
Turn the light on
3224
03:46:27,455 --> 03:46:33,599
They look so maybe can't not dressed in water cos it's not right below the waterfall
3225
03:46:33,855 --> 03:46:39,487
The mist would definitely find its way on the surface of the skull as a result of making it a little bit more reflective
3226
03:46:39,999 --> 03:46:41,279
And
3227
03:46:41,535 --> 03:46:43,327
More effective =
3228
03:46:43,583 --> 03:46:46,143
More reflection from the sky
3229
03:46:46,399 --> 03:46:48,959
This helps to separate it from the background
3230
03:46:49,215 --> 03:46:51,519
That doesn't get lost in there too much
3231
03:46:52,031 --> 03:46:53,567
Now
3232
03:46:54,335 --> 03:46:55,103
To add
3233
03:46:55,359 --> 03:46:57,663
Some more waterfalls in the far distance
3234
03:46:57,919 --> 03:46:59,455
Looking for a different one
3235
03:47:00,735 --> 03:47:03,295
I I don't want on my on my water flosser the same
3236
03:47:03,551 --> 03:47:06,623
Because it has come
3237
03:47:06,879 --> 03:47:08,415
To the Friend Zone
3238
03:47:08,671 --> 03:47:09,695
Dreams almost
3239
03:47:09,951 --> 03:47:16,095
Tell me about split split in half and get a new new variant that isolate
3240
03:47:16,351 --> 03:47:17,375
My colour range
3241
03:47:17,631 --> 03:47:19,935
Select only the whites and delete the rest
3242
03:47:20,191 --> 03:47:21,727
On the same side
3243
03:47:23,007 --> 03:47:24,287
But in the distance
3244
03:47:24,543 --> 03:47:26,079
I need to darken them for sure
3245
03:47:26,335 --> 03:47:27,615
And blue
3246
03:47:28,383 --> 03:47:30,431
Teacher and a little bit of missed
3247
03:47:31,199 --> 03:47:31,711
Here
3248
03:47:31,967 --> 03:47:32,735
As well
3249
03:47:34,015 --> 03:47:37,343
And for the back one the one that's going to be further back
3250
03:47:37,855 --> 03:47:43,999
I was going to go ahead and raise part of its again to that doesn't look exactly the same as the one
3251
03:47:44,255 --> 03:47:46,047
I want to make sure that we push
3252
03:47:47,071 --> 03:47:49,631
You push it back even more in the environment
3253
03:47:49,887 --> 03:47:51,167
Reducing the car
3254
03:47:51,423 --> 03:47:52,447
Google Maps
3255
03:47:52,703 --> 03:47:57,567
Going to be a little bit higher maybe and then we use the same
3256
03:47:58,335 --> 03:47:59,359
Put the other side sore
3257
03:47:59,615 --> 03:48:00,639
Crank it up
3258
03:48:01,663 --> 03:48:03,967
This one's going to be contagious
3259
03:48:04,479 --> 03:48:10,111
From behind you would need to have a really really good eye to spot it's the same most people
3260
03:48:10,367 --> 03:48:12,159
Rally wins
3261
03:48:12,415 --> 03:48:13,951
Here and grab another photo
3262
03:48:14,463 --> 03:48:20,607
Something that's a bit closer and I'm going to try to add one in the in the foreground and foreground but like closer to us
3263
03:48:21,887 --> 03:48:24,703
So doing the same process here isolating just The Wire
3264
03:48:24,959 --> 03:48:31,103
I'm having this this waterfall here
3265
03:48:31,359 --> 03:48:31,871
Turn Birds
3266
03:48:32,639 --> 03:48:33,151
Inertia
3267
03:48:33,663 --> 03:48:37,247
Mia to check me love it too much attention
3268
03:48:37,759 --> 03:48:40,831
You know it's almost
3269
03:48:41,087 --> 03:48:44,671
Because the high contrast in this in this area so yeah
3270
03:48:46,719 --> 03:48:49,023
I flip this around now
3271
03:48:49,279 --> 03:48:55,167
And at the same time it took a couple minutes to clean up my layers
3272
03:48:55,423 --> 03:48:56,191
Separated
3273
03:48:56,447 --> 03:48:58,239
In the 3 of 4
3274
03:48:58,751 --> 03:49:00,031
Four different
3275
03:49:00,543 --> 03:49:01,567
So background
3276
03:49:01,823 --> 03:49:03,359
No round4round and waterfalls
3277
03:49:05,663 --> 03:49:10,015
I don't I don't have this one waterfall but all the other ones are on their own layers
3278
03:49:10,783 --> 03:49:14,111
Group I mean
3279
03:49:14,879 --> 03:49:16,159
Let's make a little bit more straightforward
3280
03:49:16,415 --> 03:49:18,719
To find what I'm looking for because
3281
03:49:18,975 --> 03:49:21,023
Your mother is trying to get a load of busy
3282
03:49:21,535 --> 03:49:23,071
Turn the lights off
3283
03:49:23,327 --> 03:49:27,167
So always trying to combine things as much as I can
3284
03:49:27,423 --> 03:49:31,263
So that I don't have it thousand-layer there otherwise it becomes hard to manage
3285
03:49:32,543 --> 03:49:35,871
What I have now is a rock
3286
03:49:36,639 --> 03:49:38,943
Cliff here on the left that is
3287
03:49:39,199 --> 03:49:40,223
Getting there
3288
03:49:40,479 --> 03:49:44,575
But on the right side here this one definitely needs a bit more work
3289
03:49:44,831 --> 03:49:46,879
Program to try and look for 4
3290
03:49:47,135 --> 03:49:50,207
To fill up this this mess you're so
3291
03:49:50,463 --> 03:49:53,279
I've actually found one so far
3292
03:49:54,047 --> 03:49:55,327
This thing here
3293
03:49:56,863 --> 03:49:58,143
Make this larger
3294
03:49:58,399 --> 03:50:01,983
Yeah so I'll go ahead and clean the
3295
03:50:11,967 --> 03:50:18,111
Can works may be sought to find something with you like I can try to play sand for
3296
03:50:18,367 --> 03:50:18,879
Now
3297
03:50:21,951 --> 03:50:24,255
Figure out what I'm going to do with the section here
3298
03:50:26,559 --> 03:50:32,703
Actually it was the top portion for this mountain for the same section that was working at and working on
3299
03:50:33,215 --> 03:50:34,239
So that's all
3300
03:50:36,543 --> 03:50:40,383
Different section for the one that comes in front of that
3301
03:50:40,895 --> 03:50:44,991
And of course you know the slope bed here even if I cleared up it's not gonna matter 100%
3302
03:50:45,247 --> 03:50:48,063
The contour of the mountains not quite the same
3303
03:50:48,831 --> 03:50:52,671
Mine is a load of my bubbly little bit more
3304
03:50:52,927 --> 03:50:53,951
Convex
3305
03:50:55,487 --> 03:50:58,559
Claim a sub nicely in and use the Clone Stamp tool
3306
03:50:58,815 --> 03:50:59,327
Cancel
3307
03:50:59,583 --> 03:51:02,143
The the rest of the shape
3308
03:51:02,399 --> 03:51:07,519
Yeah for the rest of the side of the cliff once again you know it's going to be just more of the same
3309
03:51:07,775 --> 03:51:10,335
Somewhere to let it fly for a while
3310
03:51:10,591 --> 03:51:11,359
Nop
3311
03:51:11,615 --> 03:51:14,431
Once I'm done with this side of the clear
3312
03:51:14,687 --> 03:51:16,991
To jump on the final
3313
03:51:17,503 --> 03:51:20,319
The final pass here so working on the ground
3314
03:51:20,831 --> 03:51:22,367
And foreground elements
3315
03:51:22,623 --> 03:51:24,415
And then final touch-ups
3316
03:51:24,671 --> 03:51:26,463
Don't pick a back in a couple minutes
3317
04:05:18,975 --> 04:05:24,095
Alright so did a bit of clean up there had an extra waterfall
3318
04:05:24,863 --> 04:05:26,655
Some lists
3319
04:05:26,911 --> 04:05:33,055
And finished my Cliff of course so now I'm ready to move onto and collect the next order the final
3320
04:05:33,567 --> 04:05:34,335
Portion
3321
04:05:34,591 --> 04:05:37,151
That still needs sting is a bit of
3322
04:05:37,407 --> 04:05:40,735
And that is going to be our beta or the the River by
3323
04:05:42,527 --> 04:05:46,879
Yeah there's likely for me there's a lot of reference when it comes to this stuff here
3324
04:05:48,927 --> 04:05:50,975
Able to find one here by the way
3325
04:05:51,231 --> 04:05:52,255
And it's
3326
04:05:52,767 --> 04:05:57,375
It's almost in the perfect angle so all I have to do is come here as well I don't need
3327
04:05:59,423 --> 04:06:00,191
It's
3328
04:06:00,447 --> 04:06:03,007
Yes like a nice time here that's going
3329
04:06:03,263 --> 04:06:04,287
Work pretty
3330
04:06:04,543 --> 04:06:08,127
Metre to adjusted to the colours in my
3331
04:06:08,383 --> 04:06:09,151
Illustration
3332
04:06:09,407 --> 04:06:13,503
And as usual can fit out the edges so it doesn't doesn't look like a cut out
3333
04:06:13,759 --> 04:06:16,831
What is make sure I hear that accept Milo characters
3334
04:06:17,343 --> 04:06:23,487
In on a sentence starters so again so that the stand out as much as possible because
3335
04:06:23,743 --> 04:06:24,255
Turn the lights
3336
04:06:25,023 --> 04:06:28,607
Always do we get bit lost in the details in the noise of the texture
3337
04:06:29,119 --> 04:06:31,167
Again using the Clone Stamp tool
3338
04:06:31,423 --> 04:06:32,447
6 pence
3339
04:06:32,703 --> 04:06:34,495
Extend my text be on
3340
04:06:34,751 --> 04:06:40,895
Be on the photo for a bit that I had here I'm trying to imagine all the same patterns and I'm sitting here in the ground
3341
04:06:41,151 --> 04:06:42,687
All these details randomly
3342
04:06:42,943 --> 04:06:46,271
Going to have mostly mostly science with Tony Rock
3343
04:06:46,527 --> 04:06:48,063
And then some bushes
3344
04:06:48,319 --> 04:06:54,207
In some item like smaller clusters but I need it still a little bit more ground here for
3345
04:06:54,719 --> 04:06:57,279
For the section at closer to the camera
3346
04:07:00,095 --> 04:07:01,375
Good to use part of flats
3347
04:07:02,655 --> 04:07:04,447
Eraser
3348
04:07:04,959 --> 04:07:06,239
Place an imposition
3349
04:07:06,495 --> 04:07:10,335
And the edges use the stamp the stamp 22
3350
04:07:10,847 --> 04:07:11,871
Strict standards
3351
04:07:12,127 --> 04:07:15,455
A little bit more and just like that are ground to the pretty good
3352
04:07:15,711 --> 04:07:18,783
I'm using the water from the same photo I just come split up
3353
04:07:19,039 --> 04:07:19,807
And
3354
04:07:20,063 --> 04:07:21,087
Play something else
3355
04:07:21,343 --> 04:07:23,903
But this little bit of water there can I get
3356
04:07:24,159 --> 04:07:29,791
Perfect ending to be the one that connects my main river with the waterfall
3357
04:07:30,047 --> 04:07:33,375
Reference here with some ideas for fun with
3358
04:07:33,631 --> 04:07:36,191
Nice low river yeah I'm going to use that river
3359
04:07:36,447 --> 04:07:42,591
Parables bushes to create a difference between going a going in a different direction to maybe coming towards
3360
04:07:42,847 --> 04:07:48,991
And at the same time in these bushes that little bit more full than the rest make sense because that's right
3361
04:07:49,247 --> 04:07:53,087
Why do water so again when you have sorted water obviously have more vegetation
3362
04:07:53,599 --> 04:07:55,391
Yeah hopefully is going to
3363
04:07:57,951 --> 04:07:59,487
Cut the cup of colour Jasmine
3364
04:07:59,743 --> 04:08:04,863
The water directions a bit intense it's going to make sure that blend that in nicely
3365
04:08:05,119 --> 04:08:09,471
Yeah this one is actually going to be a great fit for the my foreground so there we go
3366
04:08:09,727 --> 04:08:11,263
I'll be I'll be promise done after this
3367
04:08:14,335 --> 04:08:19,455
So he has he can see in all icon on my Cliff players that were on top of this and my little star
3368
04:08:19,967 --> 04:08:21,759
I had some some bushes
3369
04:08:22,015 --> 04:08:24,319
Add the bass and the very base of the
3370
04:08:27,391 --> 04:08:30,463
That acts as a really nice but between the two
3371
04:08:30,975 --> 04:08:34,559
Can I just slide my new reference photos right underneath
3372
04:08:36,095 --> 04:08:41,471
I'm going to have to do anything at that connection and just got it works really nicely with the rest of the model
3373
04:08:41,983 --> 04:08:45,311
And I would just love it here it's a matter of making that water
3374
04:08:46,079 --> 04:08:52,223
I'm making a look at my reference and checking to see what the Reflections
3375
04:08:52,479 --> 04:08:54,015
Look like in the water that can of water
3376
04:08:54,527 --> 04:08:56,319
And I just seen the colour
3377
04:08:56,575 --> 04:08:57,343
The river
3378
04:08:57,855 --> 04:09:03,999
Make sure any missing Shadows and see what is reflective so we're going to have some sort of Reflections there but he has
3379
04:09:04,255 --> 04:09:06,559
My ground is mostly done
3380
04:09:08,351 --> 04:09:11,935
I'll take a break from the ground I think I'm pretty happy
3381
04:09:12,447 --> 04:09:13,471
Could I have some
3382
04:09:13,983 --> 04:09:16,799
I'm going to focus on my characters at a bit more
3383
04:09:17,055 --> 04:09:21,407
A bit more detail them really restart League and cos they're pretty small but
3384
04:09:22,687 --> 04:09:24,479
Quite sunny out since
3385
04:09:24,991 --> 04:09:30,623
I'm thinking that they might be wearing like metal armour when them to look at it shinier at the higher contrast
3386
04:09:30,879 --> 04:09:34,719
Again the the main purpose of this is to make them stand out so I don't want
3387
04:09:34,975 --> 04:09:36,255
I don't want them to look
3388
04:09:36,511 --> 04:09:40,863
Black Shadows with a large contrast even though it's really small
3389
04:09:41,375 --> 04:09:46,239
I like contrast 3-phase and now I'm pretty much done so
3390
04:09:46,495 --> 04:09:50,335
The final step is going to add just beautification
3391
04:09:50,591 --> 04:09:52,127
Things
3392
04:09:52,383 --> 04:09:58,527
First one here is going to be a godrej so the water creature love miss you know the waterfalls grade A lot
3393
04:09:58,783 --> 04:10:00,063
A lot of particles in the air
3394
04:10:00,319 --> 04:10:03,647
And as a result were going to be able to see those those light rays
3395
04:10:03,903 --> 04:10:07,743
Alarm alarm better and so I wanted to make sure that I had a big one there
3396
04:10:07,999 --> 04:10:09,023
Where does sinus come out
3397
04:10:09,279 --> 04:10:15,423
Peeking through don't want the direction to be two random either I want to make sure that it's
3398
04:10:15,679 --> 04:10:16,191
Wallows
3399
04:10:16,447 --> 04:10:18,239
Yeah the the angle of my child
3400
04:10:19,007 --> 04:10:19,519
So
3401
04:10:20,543 --> 04:10:26,687
Not quite noon but you know it's around that time like I said at the very beginning of this class so
3402
04:10:26,943 --> 04:10:27,711
I want to make sure that
3403
04:10:27,967 --> 04:10:30,527
The lights is not too steep of an angle
3404
04:10:31,039 --> 04:10:32,319
Is vertical spots
3405
04:10:32,575 --> 04:10:34,367
Final patch ups
3406
04:10:34,879 --> 04:10:41,023
I'm going to use it as part of the mountains here to create the underside of the other mountains or the other on the other side so
3407
04:10:41,279 --> 04:10:47,423
Closed Island station against in the far distance is going to be pretty saturated so I'm not going to have too much work to do that
3408
04:10:47,679 --> 04:10:53,823
Just adding this because nothing's orbit two different otherwise and this is just something that's found on both sides
3409
04:10:54,079 --> 04:11:00,223
It's the same reverso both sides of the river should have similar Cliff walls I would think with similar in a rock
3410
04:11:00,479 --> 04:11:03,295
Pattern and them until that's the main reason why I'm using
3411
04:11:03,551 --> 04:11:05,599
Music pennywise
3412
04:11:06,623 --> 04:11:09,951
Blended in nicely then going to pop in you
3413
04:11:10,975 --> 04:11:14,047
I'm going to add some vegetation right next to the
3414
04:11:14,303 --> 04:11:15,327
Annexe to the rocks
3415
04:11:16,351 --> 04:11:18,399
On the Rocks where the waterfall
3416
04:11:18,655 --> 04:11:21,215
Lands
3417
04:11:22,495 --> 04:11:25,311
And of course along the waterfall as well I'm just at the base
3418
04:11:30,687 --> 04:11:32,735
Same idea blender scene
3419
04:11:34,527 --> 04:11:38,879
I want to add too much just a little bit of education is solid Roxie with
3420
04:11:39,135 --> 04:11:41,439
That didn't grow there easily
3421
04:11:42,207 --> 04:11:47,839
So that's why I don't want to have too much and here and making sure that just the shadows
3422
04:11:48,095 --> 04:11:48,863
Play Lisa
3423
04:11:49,631 --> 04:11:50,655
Pause my lights
3424
04:11:51,679 --> 04:11:53,983
Once this is cleaned up
3425
04:11:54,239 --> 04:11:56,543
I want to show that this new law that I added
3426
04:11:56,799 --> 04:12:02,943
The shadows I said it to multiply so that I keep some of the details of the rocks underneath and final
3427
04:12:03,199 --> 04:12:06,527
This is going to be so I did this I had a timer colour correcting
3428
04:12:06,783 --> 04:12:07,807
Basically design
3429
04:12:08,063 --> 04:12:11,903
Like frogs in the distance and more and more fog as we move
3430
04:12:12,159 --> 04:12:12,671
Further
3431
04:12:13,183 --> 04:12:18,047
The bit of shadow there on that rock in the distance and then come with a cloud in the foreground
3432
04:12:18,559 --> 04:12:24,703
Two again frame the action slightly better but that's about it of course always checking with black and white layer to make sure
3433
04:12:24,959 --> 04:12:25,983
Your values read
3434
04:12:26,239 --> 04:12:32,383
Read well so if this is to be corrected on the values in the foreground of going to be a little bit more higher contrast and as you move further back
3435
04:12:32,639 --> 04:12:33,407
In your
3436
04:12:33,663 --> 04:12:36,479
Things you can get right values
3437
04:12:36,735 --> 04:12:42,879
That's it last bit I'm going to add a few clouds here really really quickly at the base there
3438
04:12:43,135 --> 04:12:43,647
No that's it
3439
04:12:43,903 --> 04:12:47,231
Some clouds no completely Blue Sky
3440
04:12:47,487 --> 04:12:52,351
Otherwise the clouds shadow that I have in the bottom left corner won't make much sense little bit of a clue there
3441
04:12:52,863 --> 04:12:55,423
Starter just coming to stuff in the foreground
3442
04:12:55,679 --> 04:12:58,751
That's the last bit really that I think
3443
04:12:59,007 --> 04:13:03,103
I still need to work on but for now let's add a little bit of
3444
04:13:03,359 --> 04:13:07,199
Sparkle to this whole thing so create a new layer set to over
3445
04:13:07,711 --> 04:13:08,479
Just going to
3446
04:13:08,735 --> 04:13:12,319
Have the light from the sky gonna bleed onto a silhouette of my mountains
3447
04:13:14,367 --> 04:13:19,487
Just really Softly painting it with a soft brush making he had to be all of the brighter
3448
04:13:20,255 --> 04:13:23,583
And that's nice to hear that I'm going to put in my foreground
3449
04:13:24,095 --> 04:13:26,911
So I can have the similar as a similar light setup
3450
04:13:27,935 --> 04:13:34,079
This one's going to be a bit of a pain to clean up very noisy
3451
04:13:34,335 --> 04:13:40,479
I don't need that much details I just need those little and I colours flowers but does yellow flowers
3452
04:13:40,735 --> 04:13:46,879
To stand up to clear their stem and with the grass and we can be pretty rough with it
3453
04:13:47,135 --> 04:13:50,975
And as usual since this is already pretty noisy must be born notice
3454
04:13:51,487 --> 04:13:52,767
Largest country raised
3455
04:13:53,279 --> 04:13:59,423
Roughly when you as my raising I want to make sure that trying to follow the same path
3456
04:13:59,679 --> 04:14:04,799
Sammy raising in the same same direction as does the blades off of dried grass or growing
3457
04:14:06,847 --> 04:14:10,943
Revealing some of the rocks behind trying to get rid of all that
3458
04:14:11,455 --> 04:14:11,967
Colour
3459
04:14:12,479 --> 04:14:13,503
Anything
3460
04:14:13,759 --> 04:14:14,527
Anything dog
3461
04:14:14,783 --> 04:14:20,927
Behind my camera works why does it seem like my photo that would have been a much bigger pain to clean up
3462
04:14:21,183 --> 04:14:23,487
Nothing so bad and I think that definitely
3463
04:14:23,743 --> 04:14:26,303
Makes that little bit of a cliff work
3464
04:14:26,559 --> 04:14:32,703
Slightly better now status naked so all I needed here is like a section behind the waterfall
3465
04:14:33,215 --> 04:14:38,079
In my waterfall the one not the one that's closest just the one that's gonna right by the skull
3466
04:14:38,335 --> 04:14:42,687
Right behind the waterfall is in your lump at that I didn't really blend in
3467
04:14:42,943 --> 04:14:45,247
S still see the Brush Strokes serious I'm just gonna
3468
04:14:45,503 --> 04:14:47,295
Pat dad apliquick
3469
04:14:48,319 --> 04:14:50,111
Debenham
3470
04:14:50,879 --> 04:14:53,183
Lincolnshire I just right colours that colour
3471
04:14:53,439 --> 04:14:54,207
Set a nicely
3472
04:14:54,463 --> 04:14:57,023
Slide it down behind the
3473
04:14:57,279 --> 04:14:59,583
Clift film the space as the best spots
3474
04:14:59,839 --> 04:15:05,983
Better now and I'm pretty much done so the final final
3475
04:15:06,239 --> 04:15:12,383
Play some minor minor adjustments to the colors so I'm selling this as a JPEG so that I can bring the gym
3476
04:15:12,895 --> 04:15:13,663
End
3477
04:15:14,175 --> 04:15:19,551
I'm going to place that as a top layer but look like I'm going to bring Dad's new file that I just say
3478
04:15:20,063 --> 04:15:23,135
Play as a top layer for my staff
3479
04:15:23,391 --> 04:15:25,951
As you can see here I slowly cranked up
3480
04:15:26,463 --> 04:15:27,743
My saturation
3481
04:15:32,607 --> 04:15:35,679
An atom very very very solving yet
3482
04:15:35,935 --> 04:15:36,703
Weather Kaunas
3483
04:15:36,959 --> 04:15:41,055
A bit darker forget the attention towards the centre and this is what I last with here
3484
04:15:42,335 --> 04:15:43,103
Final result
3485
04:15:46,431 --> 04:15:52,063
And these are all the stuff that we did in the comfort of this class and so yeah that
3486
04:15:52,319 --> 04:15:53,087
Would be
3487
04:15:53,855 --> 04:15:59,999
So obviously you know I could still feel alive time on this illustration here adding more
3488
04:16:00,255 --> 04:16:01,023
More details
3489
04:16:01,535 --> 04:16:03,839
Just cleaning things up even more
3490
04:16:04,095 --> 04:16:09,983
For the purpose and for the kind of purpose that had in mind for this kind of illustration here what I have here is perfect
3491
04:16:10,239 --> 04:16:16,383
I would really need to put it more so if you ever work in films in this is going to be a lot of what you do
3492
04:16:16,639 --> 04:16:22,783
Really quick sketches then Polish girls are pretty couple hours on them so that's they look and they look better
3493
04:16:23,039 --> 04:16:29,183
The black and white sketch something that has some light information some some good values a concept or idea
3494
04:16:29,439 --> 04:16:33,791
Video that the idea is good and you feel a competition might work then we can push
3495
04:16:34,047 --> 04:16:40,191
Final my penis again things are going I'm going to stay as this as you can see you at craft in Minecraft the top
3496
04:16:40,447 --> 04:16:46,591
Change the last things but overall has seen feeling it has the same kind of look and would this be ready to go to
3497
04:16:46,847 --> 04:16:52,991
Or the film director in like here this is what I'm seeing for that
3498
04:16:53,247 --> 04:16:59,391
From there you have to do is come across your fingers and hope that the Vision sync supper matches with the one
3499
04:16:59,647 --> 04:17:02,463
Turn on from this really refund process
3500
04:17:02,719 --> 04:17:08,863
I can get something that looks pretty but some people
3501
04:17:09,119 --> 04:17:15,007
I'm sure I prefer this look vs medium or Peterlee style in my case I'm really a fan of both
3502
04:17:15,263 --> 04:17:19,103
I would love to use photos because it's really quick but I also like them
3503
04:17:19,359 --> 04:17:25,503
Crafty Peterlee loc anyways all of this to say that this was a lot of fun and I hope you learn a thing or two I can not
3504
04:17:25,759 --> 04:17:31,903
Wait to see what you create with this new knowledge as far as the class goes this is over thank you so much for watching and I'll
3505
04:17:32,159 --> 04:17:38,303
You in the next class
287656
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.