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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:06,400 Hello and welcome to this class on matte painting and in this class we are going to 2 00:00:06,656 --> 00:00:12,800 Go the entire process when it comes to creating matte paintings for films 3 00:00:13,056 --> 00:00:19,200 With the heavy use of a lot of photo reference as source material for your textures with the goal of creating 4 00:00:19,456 --> 00:00:25,600 Something in illustration that looks believable that looks realistic that has a photo real quality 5 00:00:25,856 --> 00:00:32,000 Now that's easier said than done and simply slapping a bunch of photos together and trying to make them work 6 00:00:32,256 --> 00:00:34,560 Three dozen credits to an account 7 00:00:34,816 --> 00:00:40,960 I think you through the entire process from start to finish starting with some rough sketches then moving into something else 8 00:00:41,216 --> 00:00:44,032 Still rough but movie concept art space 9 00:00:44,288 --> 00:00:47,360 Did Dan using various for manipulation techniques 10 00:00:47,616 --> 00:00:53,760 Create vinyl matt painting something like this one here if you ever want to do art for movies for 11 00:00:54,016 --> 00:01:00,141 Film production this is it this is what you're going to be doing everyday to if this interests you I highly recommend that you take 12 00:01:00,143 --> 00:01:02,491 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 13 00:01:02,492 --> 00:01:04,768 Look and let me teach you the tools that you need to create the same we have a lot to cover 14 00:01:05,024 --> 00:01:07,584 A lot of paint to let's get right into it 15 00:01:07,840 --> 00:01:09,120 I'll see you in the next chapter 16 00:01:22,176 --> 00:01:26,272 Welcome to the class on matte painting 17 00:01:26,528 --> 00:01:32,672 Stop here where in Photoshop and what else starts to do really quickly as I'm introducing 18 00:01:32,928 --> 00:01:36,768 Ask you to start working on some quick sketches you're so just black and white sketches 19 00:01:37,024 --> 00:01:41,632 Very very simple very loose why I get to that in a couple minutes 20 00:01:41,888 --> 00:01:46,496 Before I mention anything else or dive any deeper into the top 21 00:01:46,752 --> 00:01:52,896 Probably a good idea to explain what exactly is matte painting what is it for and why should you be in 22 00:01:53,152 --> 00:01:55,456 To put it simply 23 00:01:55,712 --> 00:02:00,832 Is Consett part when there is a need for photo realism 24 00:02:01,088 --> 00:02:07,232 So whenever you have a film for example and you need to sell a vision Reggie needs you need something first before you build it 25 00:02:07,488 --> 00:02:09,792 Before you you create anything in 3D 26 00:02:10,048 --> 00:02:11,840 And that initial Vision 27 00:02:12,096 --> 00:02:14,912 4-in environment for new environment imagine like a new 28 00:02:15,168 --> 00:02:18,496 Play Heaven Star Wars something like that before was actually created 29 00:02:18,752 --> 00:02:22,336 There was an initial sketch that was made for it and then a Mac 30 00:02:22,592 --> 00:02:27,968 Now in the main difference between a regular environments concert piece and matte painting 31 00:02:28,224 --> 00:02:30,784 Will be in its eventual use 32 00:02:31,040 --> 00:02:37,184 So for a video game like a stylized video game obviously the painting the concert are that you create four 33 00:02:37,440 --> 00:02:43,584 Will try to match the style of the game right otherwise what's if you have a cartoony game the concept art of the environment 34 00:02:43,840 --> 00:02:49,984 What's an art for that game will probably have a cartoony style movie or more realistic games like 35 00:02:50,240 --> 00:02:56,384 Turn on the Call of Duty Battlefield games where the desired style is realism 36 00:02:56,640 --> 00:03:02,016 You going to need something that looks more real as a concert in there is nothing that looks more real than a photo 37 00:03:02,528 --> 00:03:08,672 Eating everything by hand what's this means is concert artist going to heavily rely 38 00:03:08,928 --> 00:03:12,256 Material using a lot of it in a process 39 00:03:12,512 --> 00:03:18,656 Run out before we get to stage where we can even use photo start to use photos we need to have 40 00:03:18,912 --> 00:03:23,008 And this is exactly what I'm working on right now so 41 00:03:23,264 --> 00:03:26,848 What does class we are going to work on 3 difference concert 42 00:03:27,360 --> 00:03:31,456 We are going to choose one to push to final mad painting 43 00:03:31,712 --> 00:03:36,832 The concept that the initial concept very similar to environments Environment art in a way 44 00:03:37,088 --> 00:03:43,232 Because it's it definitely looser as you can see here I'm using big brushstrokes and that really really worried about 45 00:03:43,488 --> 00:03:49,632 I'm just trying to explore cool shapes trying to find like this is some sort of 46 00:03:49,888 --> 00:03:54,240 Try to find cool silhouettes something in that that 47 00:03:54,496 --> 00:04:00,640 That looks interesting and this is the first of three in this chapter we are going to be focusing on those sketches 48 00:04:00,896 --> 00:04:02,176 Alone in the neck 49 00:04:02,432 --> 00:04:04,736 Chapters will take these rough sketches 50 00:04:04,992 --> 00:04:07,296 To a more more polished face 51 00:04:07,552 --> 00:04:10,880 Eventually will pick one that we are supposed to find 52 00:04:11,136 --> 00:04:17,280 Final mad so anyways as a mat Peter what would be your right so what would 53 00:04:17,536 --> 00:04:23,679 You actually do on a day-to-day basis what Martinez are usually associated with the film industry be 54 00:04:23,935 --> 00:04:28,031 Movies are generally in live action with with real actors 55 00:04:28,287 --> 00:04:31,871 In real environments or if the environment not real they need to have a 56 00:04:32,127 --> 00:04:36,735 Photo-realistic quality to them which is why the job will be fairly similar 57 00:04:36,991 --> 00:04:43,135 Na-na video game studio like I like I mentioned you know where the realism is more important but usually when talking about my 58 00:04:43,391 --> 00:04:48,767 Talking about film artist now it's also possible that for a particular movie you might need 59 00:04:49,023 --> 00:04:55,167 A 2D background for most of the contents most of the things that we see 60 00:04:55,423 --> 00:05:01,567 Is usually CG with a mix of live action or an advice but sometimes 61 00:05:01,823 --> 00:05:07,967 Things in a background that might not need to be interacted with no imagine sci-fi movies that you've seen 62 00:05:08,223 --> 00:05:08,991 Where 63 00:05:09,247 --> 00:05:15,391 You look up the sky and are like different planets of their right so there's no need to actually model at planet 64 00:05:15,647 --> 00:05:18,975 That that was a mechanic that I just slapped in the back 65 00:05:19,231 --> 00:05:23,583 And the rest of the image on top of it so that is one use for my paintings 66 00:05:23,839 --> 00:05:29,983 For background but user mappings nowadays will be used as just means to to convert 67 00:05:30,239 --> 00:05:34,079 Is the closest thing to the real thing if you were to build 68 00:05:34,591 --> 00:05:37,151 No just like concert arts you know Matt painting 69 00:05:37,407 --> 00:05:43,551 Or just like working on any illustration Martin requires a lot of skills which is why we sing this 70 00:05:44,063 --> 00:05:48,415 So late in a terms you require good knowledge of a prospective of course 71 00:05:48,671 --> 00:05:50,975 Environment values 72 00:05:51,231 --> 00:05:57,375 Colours girls stunning of lights and shadows composition essentially everything that we've seen so far 73 00:05:57,631 --> 00:06:03,775 Well kind of apply when working on my settings so while in my to see my call be slapping 74 00:06:04,031 --> 00:06:05,055 Bunch of photos together 75 00:06:05,311 --> 00:06:10,943 It's definitely not that but you've been seen here at the process and now 76 00:06:12,735 --> 00:06:14,271 With my first cat 77 00:06:14,527 --> 00:06:17,087 So these initial sketches are really there too 78 00:06:17,343 --> 00:06:23,487 Try and find a composition cool shapes overall cause silhouettes that's really all the days in or not painting in a 79 00:06:23,743 --> 00:06:29,887 Does anything like that doesn't mean to be very very quick so that 10-minutes obviously can fennel bit more time but taking me 80 00:06:30,143 --> 00:06:36,287 Turn it off you know this is the kind of look that you should be aiming for no nothing more and this is released 81 00:06:36,543 --> 00:06:38,335 Where you want to be making all the mistakes 82 00:06:38,591 --> 00:06:42,431 Because later on in life things are not right if you prospect it is not right 83 00:06:42,687 --> 00:06:48,831 Are you going to happen really really hard time making your man painting working on the finalists till these initial sketches are 84 00:06:49,087 --> 00:06:50,111 Really there too 85 00:06:50,367 --> 00:06:56,511 2 reinforcement 2202 solidify your composition trying to find something that is interesting and Wild 86 00:06:56,767 --> 00:06:57,535 It's kind of loose 87 00:06:58,047 --> 00:07:02,143 Want to make sure that's what you have here on screen on your canvas work 88 00:07:02,399 --> 00:07:04,703 Going back to what I actually have here 89 00:07:05,215 --> 00:07:11,359 To be a tropical island sketch so I wanted a weird 90 00:07:11,615 --> 00:07:12,895 Post with them 91 00:07:13,151 --> 00:07:15,711 Structures may be on on the coast 92 00:07:15,967 --> 00:07:22,111 I must like are like windmills but gigantic position here is also nice and dynamic 93 00:07:22,367 --> 00:07:25,183 Allows me to have a lot of stuff in the foreground if I want to 94 00:07:25,439 --> 00:07:31,583 There is the ground and there's also a back but none of this is anything new again you're this all the stuff 95 00:07:31,839 --> 00:07:37,983 Position still applies especially at Dad's 96 00:07:38,239 --> 00:07:44,383 Exciting and really something that you you feel compelled to put more work towards 97 00:07:44,639 --> 00:07:49,759 Sketch sketch obviously do another one that's why there's a really really quick 98 00:07:50,015 --> 00:07:56,159 In my case as I said I'm not going to be reading out the three letters that I due to a final 99 00:07:56,415 --> 00:08:02,559 Instead I'll be doing quick explorations first try and find something that really really speaks 100 00:08:02,815 --> 00:08:06,911 Environment here as you've seen I always start at the rule of thirds 101 00:08:07,167 --> 00:08:13,055 Liner for my ratios when it comes to the Horizon so I have my horizon at 102 00:08:13,311 --> 00:08:14,591 You know the law line 103 00:08:14,847 --> 00:08:20,991 Or the other one I start the lower one for the islands in this one here I have a higher point of view 104 00:08:21,247 --> 00:08:27,391 My horizon is closer to the top so it's not on it's not quite lined up with the rule of thirds 105 00:08:27,647 --> 00:08:30,463 Instead of having you know just regular 106 00:08:30,719 --> 00:08:36,863 Perspective lines in this case I'm not going to have any buildings I think my schedule is going to be mostly nature for all of them 107 00:08:37,119 --> 00:08:43,263 Organic organic shapes organic so was nothing that's man-made at least nothing that requires me to build 108 00:08:43,519 --> 00:08:46,079 Spective perspective lines Lines 109 00:08:46,335 --> 00:08:48,383 And really create a good grid 110 00:08:48,639 --> 00:08:54,783 To be able to drive to correctly here I'm just using kind of these nice it's nice curves that stands 111 00:08:55,039 --> 00:08:55,807 From the same point 112 00:08:56,063 --> 00:09:02,207 So that would be the equivalent of my vanishing point and where all those lilac and going towards but by having them 113 00:09:02,463 --> 00:09:08,607 Straight coming straight to us allows me to have a nicer nice of you of the environments 114 00:09:08,863 --> 00:09:15,007 There is some idea as having a curved screen when you watch it when you watch TV if you have a big TV and it's not curved 115 00:09:15,263 --> 00:09:21,407 Where does one be facing your directly but his wife you Curve it then everything is facing musically same applies here for environment 116 00:09:21,663 --> 00:09:27,807 Obviously it's not facing me directly but I'm able to see more of the surface of the the island 117 00:09:28,063 --> 00:09:34,207 In the previous example and in this case you're more of the surface of the clay also added bonus it looks a bit more dynamic 118 00:09:34,463 --> 00:09:40,607 I had a mind like a Grand Canyon are most 119 00:09:40,863 --> 00:09:42,911 You not having some really really 120 00:09:43,167 --> 00:09:48,031 Paul clips on my psyche yeah like two different levels to my to my environment 121 00:09:48,287 --> 00:09:51,871 As you can see you're over notices you know sped up a little bit 122 00:09:52,639 --> 00:09:58,783 It's still a very very rough process you know I'm not the I'm not drawing any details it's Regis 123 00:09:59,039 --> 00:09:59,551 Big 124 00:09:59,807 --> 00:10:01,740 Silhouettes medium-sized details at most 125 00:10:01,741 --> 00:10:03,912 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 126 00:10:03,913 --> 00:10:09,535 And and that's all I really recommend that you use a brush that has some texture for the chemist 127 00:10:09,791 --> 00:10:11,071 Use maybe some elements of 128 00:10:11,583 --> 00:10:13,631 I'm surprised you know maybe you're going to 129 00:10:13,887 --> 00:10:20,031 Put down a Brush Strokes that you maybe didn't really plan for in sexually going to give you an idea for something else 130 00:10:21,311 --> 00:10:24,383 That often happens so having a nice custom brush 131 00:10:24,895 --> 00:10:26,687 Put on unpredictability to it 132 00:10:26,943 --> 00:10:29,759 Usually tend to work quite well for discounted things 133 00:10:30,783 --> 00:10:33,087 Now as I'm working on these on these Cliffs 134 00:10:33,343 --> 00:10:37,951 I'm always keeping your mind when you know where Matt painting is 135 00:10:38,207 --> 00:10:39,231 The the 136 00:10:39,487 --> 00:10:42,815 Is making sure that you pay a lot of attention to the door 137 00:10:43,071 --> 00:10:44,351 Coronavirus 138 00:10:44,607 --> 00:10:48,447 Because it's probably what's the hardest about my painting is not so much 139 00:10:48,703 --> 00:10:52,031 Slapping about the photos together and making them work 140 00:10:52,287 --> 00:10:53,567 Works nicely 141 00:10:53,823 --> 00:10:56,127 It's really trying to conveyed 142 00:10:56,383 --> 00:11:02,527 Because as you add a bunch of pictures on top of one another if you're not careful in I can it quickly turn into something else pretty flat 143 00:11:02,783 --> 00:11:08,927 The never looks good so it might concert here in a once again having different element in the foreground in the middle 144 00:11:09,183 --> 00:11:15,327 I'm in the background and having those distant layers really well represented that clear within from 145 00:11:15,583 --> 00:11:21,727 What having those types of of overlapping element is really going to help improve you know that 146 00:11:22,751 --> 00:11:24,543 So that's one thing I'll be very careful about 147 00:11:25,311 --> 00:11:27,871 Now with every you every painting 148 00:11:28,127 --> 00:11:32,991 I just go to come and face where you're not sure if you're done yet you know do you have enough details or not 149 00:11:33,247 --> 00:11:35,807 Obviously watching the rest of the process is going to 150 00:11:36,319 --> 00:11:39,135 Hopefully inform you know inform that that 151 00:11:39,391 --> 00:11:40,415 Decision letter 152 00:11:40,671 --> 00:11:41,439 Butter 153 00:11:41,695 --> 00:11:47,071 Really it when you can imagine your Cena ready you know as I'm working this on these sketches here 154 00:11:47,327 --> 00:11:53,471 I don't really have any idea the beginning of what I was going to do so the sketches are very very much explanation 155 00:11:53,727 --> 00:11:58,079 Skechers and I soon as I find something as soon as I have an image in my mind 156 00:11:58,335 --> 00:12:01,407 Can I see it I see division then 157 00:12:01,663 --> 00:12:07,807 You got to stop writing I need to do more than that because in the next chapter it we're going to do it single still 158 00:12:08,063 --> 00:12:09,599 Adamant 159 00:12:09,855 --> 00:12:15,999 And we are going to add lights and colours and basically turned them into you no rush 160 00:12:16,255 --> 00:12:17,535 Fish concept art 161 00:12:17,791 --> 00:12:20,863 3 Steps really when it comes to my painting is fun 162 00:12:21,119 --> 00:12:27,263 Idea brainstorming flashing the next phases actually drawing the concept 163 00:12:27,519 --> 00:12:31,359 Concepts to try and sell the idea better in a family 164 00:12:31,615 --> 00:12:33,919 Taking my consent in a polishing it 165 00:12:34,175 --> 00:12:37,503 Whether use of foreign material to turn it into a Mac 166 00:12:38,015 --> 00:12:43,135 The nice photo real quality and win back to actually doing 167 00:12:43,647 --> 00:12:44,927 Wanting 168 00:12:45,183 --> 00:12:49,279 The the kind of processor that usually use it all start with something that 169 00:12:49,791 --> 00:12:51,583 There is like a regular environment 170 00:12:52,095 --> 00:12:58,239 So something something just like like the Grand Canyon right the wall of the Grand Canyon and from there once 171 00:12:58,495 --> 00:13:02,847 Have something really rough but as soon as I have something that looks like an environment 172 00:13:03,103 --> 00:13:04,383 That is possible 173 00:13:04,639 --> 00:13:09,759 Then I'll go in instart 22 The Format to try to make it the little bit more unique 174 00:13:10,015 --> 00:13:16,159 That's really good 30 spikes your day I added in my Cliff this going to become the thing the hook 175 00:13:16,415 --> 00:13:17,183 Physical environment 176 00:13:18,975 --> 00:13:25,119 Can I just you know kind of what I had with the islands at the very beginning where had does big Towers in the background 177 00:13:25,375 --> 00:13:31,519 Structural H sing-along bit more close with the cliff I wanted the Cliff it's off to look kind of weird 178 00:13:35,615 --> 00:13:40,479 I'm going to have a horizon line at a little bit slower so we're back to 179 00:13:40,735 --> 00:13:42,015 Yes something 180 00:13:42,783 --> 00:13:48,927 The allows for a more Grand's concept in a when you look at something from Below it always tends to the pretty big 181 00:13:49,951 --> 00:13:51,231 Is the same as if you like 182 00:13:52,255 --> 00:13:53,279 From above 183 00:13:53,535 --> 00:13:56,863 Cancel a pre smart and it makes you feel bigger 184 00:13:57,375 --> 00:14:01,983 And so when working with environments for trying to create something that looks massive 185 00:14:02,239 --> 00:14:07,103 Having a lower vented bones always better or usually better for something that stole 186 00:14:07,359 --> 00:14:13,503 If you have something that's deep in or like a like a like a really really big hole for example then having a high event 187 00:14:14,783 --> 00:14:16,831 That's a fact but I lose 188 00:14:17,087 --> 00:14:21,439 Working on the last stretch now very very quickly 189 00:14:22,207 --> 00:14:28,351 This is going to be kind of a an entrance to something else so in this case you're going to how can I too 190 00:14:28,607 --> 00:14:34,751 Leading to a very narrow Passage in the sinner and yeah I must give some more 191 00:14:35,007 --> 00:14:35,519 Call 192 00:14:35,775 --> 00:14:37,823 Google Shadows movie 193 00:14:38,079 --> 00:14:41,407 Having something in the distance you can make a big Mountain 194 00:14:42,687 --> 00:14:45,247 I most likely are these to these two Cliffs 195 00:14:45,503 --> 00:14:47,039 Are the entrance to the mountain 196 00:14:47,295 --> 00:14:50,879 Play the passages leads to on the mountain and the back 197 00:14:51,135 --> 00:14:51,903 Something like that 198 00:14:52,159 --> 00:14:54,463 In a movie is going to be water at the base so 199 00:14:54,975 --> 00:15:00,863 I like maybe some some people both going through it or something like that almost like this Lord of the Rings 200 00:15:01,119 --> 00:15:04,959 Shot we have the new one the two big statues and regarding the entrance 201 00:15:05,471 --> 00:15:11,359 I'm not saying I'm going to have that this is that I was going for 202 00:15:11,615 --> 00:15:12,895 Maybe it's going to be a gate 203 00:15:13,151 --> 00:15:16,223 An entrance to something I thought smiley cool 204 00:15:17,247 --> 00:15:19,039 No they have done everything laid out 205 00:15:19,295 --> 00:15:23,903 I just want to make sure that nothing feels to flat right so I'm trying to give 206 00:15:24,159 --> 00:15:30,303 The volume to 2% volume to dismount instills Cliffs and by having them Gonna Come towards us 207 00:15:30,559 --> 00:15:36,447 Laying flat on the horizon Bring us closer closer to the camera so that we have a clear 208 00:15:36,959 --> 00:15:39,519 Foreground middleground and background 209 00:15:40,287 --> 00:15:41,311 Now with that 210 00:15:41,823 --> 00:15:47,967 Set and widow's three sketches done we are ready to move onto the next chapter and our first 211 00:15:48,479 --> 00:15:53,087 So I'll see you in the next chapter because it's time to add some colours to these 212 00:17:22,687 --> 00:17:27,039 Alright what came back in this chapter we are going to start working on the first demo 213 00:17:27,295 --> 00:17:29,599 Where on Forest kitchens here soap 214 00:17:29,855 --> 00:17:32,159 We're eventually go through all three 215 00:17:32,415 --> 00:17:34,719 This one and this one 216 00:17:35,231 --> 00:17:39,327 This one here which is maybe a little bit more 217 00:17:39,583 --> 00:17:45,727 Normal so it's going to be a little bit easier to find reference images for this because you know I looks like 218 00:17:45,983 --> 00:17:50,591 Tropical islands and so we will be able to find lot of different references for this 219 00:17:51,359 --> 00:17:54,431 Basically the purpose of the next phase here 220 00:17:54,687 --> 00:17:57,503 Is the TV sketches and push them to something else 221 00:17:57,759 --> 00:18:02,623 Final Destination but something pretty close so you really 222 00:18:02,879 --> 00:18:06,719 Nicely rendered not too much Polish but nicely rounded 223 00:18:06,975 --> 00:18:09,791 Drawing illustration painting in 224 00:18:10,047 --> 00:18:16,191 That would be the step right before move on to full on mad painting where we're going to create a really 225 00:18:16,447 --> 00:18:22,591 Posted image still work on the three sketches here Sligo to me and nearly as polished as Dad but this is kind of 226 00:18:22,847 --> 00:18:25,151 The trajectories of this is over aiming towards 227 00:18:25,407 --> 00:18:28,735 Sensor mat paintings usually based on photographs 228 00:18:29,247 --> 00:18:35,391 This is going to be counted Direction that we are going to take now so instead of rendering everything was simple 229 00:18:35,647 --> 00:18:37,439 Brushes in Photoshop are actually going to 230 00:18:37,695 --> 00:18:39,999 Use a lot of food reference we're going to be a 231 00:18:40,255 --> 00:18:41,535 Mashup 232 00:18:41,791 --> 00:18:43,327 Have a bunch of different photos 233 00:18:43,583 --> 00:18:47,423 And I want to try to make that work as fast as possible modify time in different ways 234 00:18:47,679 --> 00:18:48,959 What to help 235 00:18:49,215 --> 00:18:52,543 Us finish this into something that looks love it might 236 00:18:52,799 --> 00:18:58,943 This would give us something where would be able to go to art director for example or or 18 237 00:18:59,199 --> 00:19:05,343 And presents the concept you need to get an approval so should we continue to we export something difference is this 238 00:19:05,599 --> 00:19:08,671 Is this something that's good are you in or you say about this one 239 00:19:08,927 --> 00:19:10,463 And if so 240 00:19:10,719 --> 00:19:16,863 Great we can move on to the mad peening process if not we can always go back and make modifications or scrapyard tier 241 00:19:17,119 --> 00:19:20,959 Sorry and move onto the next but in any case where we are going to need 242 00:19:21,215 --> 00:19:24,799 Here for the most of the most parts of this process is 243 00:19:25,311 --> 00:19:25,823 Images 244 00:19:26,079 --> 00:19:26,847 And so 245 00:19:27,359 --> 00:19:33,503 We are going to be using Google image quite a bit so there is a bunch of different are there 246 00:19:33,759 --> 00:19:39,903 I'm not photo reference resources you can be using but the Google I think is a familiar 247 00:19:41,951 --> 00:19:46,815 And saw basically the process here in that will be doing 248 00:19:47,071 --> 00:19:51,679 Is looking at a particular portion of the sketch here and trying to find 249 00:19:51,935 --> 00:19:55,775 Photo reference that matches as best as possible so we can 250 00:19:56,031 --> 00:19:58,591 I can slap it in there two week it a little bit 251 00:19:59,871 --> 00:20:06,015 Somehow have a deferred where everything else once we're all done it should look to like something that's been stitched up together 252 00:20:06,271 --> 00:20:08,063 Stop to you properly 253 00:20:08,319 --> 00:20:10,879 Turn on the stitches to me visible basically 254 00:20:11,135 --> 00:20:17,279 They said like it like a really cool painting the processor I like to use this to start with the back for server thing 255 00:20:17,535 --> 00:20:23,679 I was going to be at the base here of our latest everything else in the background is going to be what would try to look look 256 00:20:24,191 --> 00:20:25,215 References for 257 00:20:25,471 --> 00:20:29,055 First and then we're going to make a waste lorry tours of France 258 00:20:29,311 --> 00:20:35,455 And then eventually you not do a final pass on everything to make it look really really well integrated 259 00:20:35,711 --> 00:20:40,831 Yes something a little better but first thing's first it's really going to be a 260 00:20:41,087 --> 00:20:41,599 Cheese 261 00:20:41,855 --> 00:20:46,719 For reference if you have a reference for that that's great because then you can 262 00:20:46,975 --> 00:20:53,119 Can you refer back to it you're probably familiar with with it so there's something that highly recommending life you cannot have one 263 00:20:53,375 --> 00:20:56,447 Going to move on to 264 00:20:56,703 --> 00:21:02,335 Google here we have to try to look for a sky since guys going to be the thinnest forest in distance 265 00:21:02,591 --> 00:21:08,735 And background so we are going to start with that's already typed and here tropical Sky because you not working 266 00:21:08,991 --> 00:21:11,551 On a deserted snap-on 267 00:21:11,807 --> 00:21:16,159 Secluded islands in the centre of the ocean and so 268 00:21:17,696 --> 00:21:18,720 Is it going to be 269 00:21:18,976 --> 00:21:25,120 Really big part of the process looking for images you know unless like I said unless you have a folder where you have 270 00:21:25,376 --> 00:21:28,448 Eating really well organised and you're really familiar with your photo 271 00:21:28,704 --> 00:21:31,520 That's not the case you'll have to look around and that can take 272 00:21:31,776 --> 00:21:32,800 A lot of time 273 00:21:33,056 --> 00:21:33,568 Stop 274 00:21:33,824 --> 00:21:37,408 You need to get good at looking for photographs 275 00:21:37,664 --> 00:21:40,224 Searching searching for them and covering them 276 00:21:40,480 --> 00:21:46,624 And so things that you want to pay attention to hear when were using reference 277 00:21:46,880 --> 00:21:48,160 Reference photos from Google 278 00:21:48,672 --> 00:21:50,464 It would be to going to your city 279 00:21:50,720 --> 00:21:52,000 Are you tall 280 00:21:52,256 --> 00:21:58,400 Make sure that's what I was looking for large images otherwise you know that might be too small and too pixelated that 281 00:21:58,656 --> 00:22:02,240 So much for that you can't use them in your own your paintings 282 00:22:03,776 --> 00:22:09,920 Days of the processing going to be something very important to later on and this stage not 283 00:22:10,176 --> 00:22:14,784 This much so doesn't really matter you know what we do to the photos we can store them a lot more 284 00:22:15,040 --> 00:22:16,576 Employ around with our lot more 285 00:22:16,832 --> 00:22:18,624 I'm so free sample hearing Sky 286 00:22:18,880 --> 00:22:21,696 Going to the forum dad's you know stress it out the little bit 287 00:22:22,208 --> 00:22:23,488 And that's completely fine 288 00:22:23,744 --> 00:22:28,608 Sofia the First the first part of the process here we're working on these he's squiggly stations 289 00:22:28,864 --> 00:22:35,008 It's not going to take as much time because most for the reference to be able to should be good enough for us to use 290 00:22:35,264 --> 00:22:38,592 In the last time the last of the process when we start to tackling 291 00:22:39,104 --> 00:22:40,384 On the final 292 00:22:40,896 --> 00:22:42,176 The final night painting 293 00:22:42,432 --> 00:22:46,784 And then try and spend a little bit more time to make sure we find the right reference 294 00:22:47,808 --> 00:22:49,856 What I've done so far here is a 295 00:22:50,112 --> 00:22:51,904 Straight extract musically 296 00:22:52,160 --> 00:22:53,440 Sky 297 00:22:53,696 --> 00:22:57,024 I'm going to go ahead and delete the bottom here 298 00:22:57,792 --> 00:23:00,352 And so it doesn't have to be super clean like I said 299 00:23:00,608 --> 00:23:02,144 This is going to be just fine 300 00:23:02,400 --> 00:23:04,704 Crumpets to get rid of the rest of the photo 301 00:23:04,960 --> 00:23:06,752 Then I am going to 302 00:23:07,008 --> 00:23:09,056 Select the empty space here 303 00:23:09,312 --> 00:23:10,592 Go to edit 304 00:23:11,104 --> 00:23:11,872 How many films 305 00:23:12,128 --> 00:23:13,408 Where 306 00:23:13,664 --> 00:23:16,736 We have loved it 307 00:23:16,992 --> 00:23:20,064 Stop the healing to hear the healing brush 308 00:23:20,320 --> 00:23:22,880 Is something that will use quite a bit 309 00:23:23,392 --> 00:23:24,160 Pretty 310 00:23:24,672 --> 00:23:26,208 Pretty convenient to clean up photos 311 00:23:26,464 --> 00:23:28,256 So when will you want to get rid of certain things 312 00:23:28,768 --> 00:23:30,560 Such as a welder slime here 313 00:23:33,632 --> 00:23:34,912 Doesn't have to be perfect 314 00:23:35,424 --> 00:23:36,448 And 315 00:23:37,984 --> 00:23:40,800 Can we have here maybe trying to cut out 316 00:23:41,056 --> 00:23:43,616 The shape roughly so I can place my Sky 317 00:23:43,872 --> 00:23:47,456 Position the the cloud in a nice way 318 00:23:49,248 --> 00:23:50,528 That's really what I'm looking at 319 00:23:50,784 --> 00:23:53,600 So we have 320 00:23:55,648 --> 00:23:56,160 For this 321 00:23:56,416 --> 00:24:00,000 And with our selection can go in here and go to 322 00:24:00,256 --> 00:24:02,816 Select excuse me later 323 00:24:03,072 --> 00:24:07,424 I'm going to go later mask and reveal selection 324 00:24:08,960 --> 00:24:11,008 Turn out if we show our sky again 325 00:24:11,520 --> 00:24:13,312 And put that right behind 326 00:24:13,568 --> 00:24:14,336 Now 327 00:24:14,592 --> 00:24:16,896 Are we seeing this guy here in the background 328 00:24:17,408 --> 00:24:23,552 And so we're going to be after the background here so that I can positional with with the silhouettes of the rest of the Allen and 329 00:24:24,064 --> 00:24:25,856 Just forearm as a guideline 330 00:24:26,112 --> 00:24:28,672 And before I work on the Sky low 331 00:24:28,928 --> 00:24:30,208 Wanting that we need to really 332 00:24:30,464 --> 00:24:36,096 Not really because this of in this process will be our Horizon 333 00:24:36,352 --> 00:24:42,496 The Horizon for this one is about right here today is going to be the number of one thing that we need for 334 00:24:42,752 --> 00:24:48,896 The kind of references that that was searching for Sunday skating all the kings of the sky doesn't matter as much butter when we take 335 00:24:49,152 --> 00:24:55,296 Look at other references for like the mountains and things like that want to make sure that we always try to find references that 336 00:24:55,552 --> 00:25:01,696 The Horizon line that we having our own illustration otherwise things will look very very 337 00:25:01,952 --> 00:25:03,488 Manchester will have to do 338 00:25:03,744 --> 00:25:06,048 Is the alarm time in energy to try and fix it 339 00:25:06,304 --> 00:25:07,072 Make a look 340 00:25:07,584 --> 00:25:10,656 Rather than just finding the rights and the right references photo 341 00:25:10,912 --> 00:25:16,032 To Dad's number one or number two is your lights 342 00:25:16,544 --> 00:25:18,848 So where is the light coming from 343 00:25:20,128 --> 00:25:22,432 So in this case here no not have that 344 00:25:22,688 --> 00:25:26,272 Information in my schedule yet so that's not the purpose of this gas so much 345 00:25:27,552 --> 00:25:30,624 But now I'm at a point when starting to look for references 346 00:25:30,880 --> 00:25:32,672 I'm going to need to 347 00:25:32,928 --> 00:25:34,720 To establish as soon as possible 348 00:25:34,976 --> 00:25:38,816 Good I can find references that have a similar lights up as well 349 00:25:39,072 --> 00:25:42,912 Again not making the process all this hassle 350 00:25:43,168 --> 00:25:45,728 So why I figured will be kind of interesting here 351 00:25:45,984 --> 00:25:52,128 And what I really wanted to infer size in this image anyways will be those huge Pillars here and I cannot sticking out on 352 00:25:52,384 --> 00:25:53,920 On the coastline here 353 00:25:54,176 --> 00:25:58,016 I wanted to emphasize doors and your massiveness there 354 00:25:58,272 --> 00:25:59,040 Your skill 355 00:25:59,296 --> 00:25:59,808 So 356 00:26:00,064 --> 00:26:06,208 Google what to do that would be to have them cast shadow on the rest of the environment here so my cache do on this 357 00:26:06,976 --> 00:26:08,512 The ocean here is something like that 358 00:26:08,768 --> 00:26:10,816 Maybe that's much better 359 00:26:11,072 --> 00:26:17,216 A little bit so that we really understand you know how hot all them might be because we can really see the top of them 360 00:26:17,728 --> 00:26:20,288 So having the sky 361 00:26:20,544 --> 00:26:24,128 What does song candle lit up the scene from this direction 362 00:26:24,384 --> 00:26:25,664 I think would help me 363 00:26:26,176 --> 00:26:30,784 Would that go because then the outside here of those Pillars would be late 364 00:26:31,040 --> 00:26:32,320 So the man's here 365 00:26:32,576 --> 00:26:38,720 And will give me karakul Shroud area here on the side of the mountain and the start of The Island 366 00:26:38,976 --> 00:26:41,792 Time of the day and I'm thinking about 367 00:26:42,048 --> 00:26:45,376 Another one to sunset I will see this guy that I have here this is a 368 00:26:45,632 --> 00:26:51,776 Another sky down the clouds have been delayed from this direction here from the top so it's almost like the sun 369 00:26:52,544 --> 00:26:54,848 Right up there high up in the sky 370 00:26:55,360 --> 00:26:59,200 So it's going to be 11 in the morning 371 00:26:59,712 --> 00:27:01,504 10:30 in the morning 11 372 00:27:01,760 --> 00:27:03,296 11:30 in that that 373 00:27:03,552 --> 00:27:09,696 So you're at this big thing to catch a shadow with casted car like that's not a slight angle not too much 374 00:27:09,952 --> 00:27:13,792 And someone to treasure use this this information here that I have so 375 00:27:14,816 --> 00:27:16,096 This angle here 376 00:27:16,864 --> 00:27:17,888 Tomorrow 377 00:27:19,680 --> 00:27:21,984 This angle here for my light source 378 00:27:22,496 --> 00:27:28,640 And so now I'm going to try and find photo references that match 379 00:27:28,896 --> 00:27:31,712 Those two criteria so similar Horizon 380 00:27:31,968 --> 00:27:36,576 And similar light setup with first number to try to distort the sky loewe tomorrow 381 00:27:37,088 --> 00:27:42,464 So that looks a little bit more dynamic stretch out those those clouds and more 382 00:27:43,232 --> 00:27:44,256 Maybe 383 00:27:44,768 --> 00:27:46,816 Control-click does corners 384 00:27:47,840 --> 00:27:48,864 Panelling 385 00:27:50,144 --> 00:27:55,008 Lower the font at usually analogue down amazom here I think that's very good 386 00:27:56,032 --> 00:27:59,360 Before the scan flat after loaded 387 00:27:59,872 --> 00:28:01,920 Indicates maybe there is high winds 388 00:28:02,176 --> 00:28:02,944 Open the Sky 389 00:28:03,200 --> 00:28:04,224 And 390 00:28:04,480 --> 00:28:07,808 Also going to reduce the situation here because the blues a little 391 00:28:08,320 --> 00:28:10,368 Little baby on the saturated sign 392 00:28:10,880 --> 00:28:12,928 I go hearing god balance 393 00:28:13,440 --> 00:28:14,464 Bring down 394 00:28:15,232 --> 00:28:15,744 The 395 00:28:16,000 --> 00:28:17,792 Read that we having a blue 396 00:28:19,072 --> 00:28:20,608 Something like this 397 00:28:21,120 --> 00:28:21,888 It's pretty good 398 00:28:26,752 --> 00:28:32,896 Have a good set-up a good starts have a plan and 399 00:28:33,152 --> 00:28:33,664 The light is 400 00:28:33,920 --> 00:28:40,064 I know I have the layout of my scene and so now all I have to do start looking for reference 401 00:28:40,320 --> 00:28:42,880 Help me fill out the rest here 402 00:28:43,136 --> 00:28:44,160 Of the silver 403 00:28:44,672 --> 00:28:47,744 Either said we are going to start working on the back for 404 00:28:48,000 --> 00:28:49,536 Amy can wait always the front 405 00:28:49,792 --> 00:28:51,584 I'm looking for 406 00:28:51,840 --> 00:28:54,912 For reference photos for discount stuck here so this area here 407 00:28:55,424 --> 00:29:01,312 So we're looking obviously at something that is going to be very very small so we're seeing where it was seen this for me 408 00:29:01,568 --> 00:29:03,360 Very far distance 409 00:29:03,616 --> 00:29:07,968 I want to see the scale the senior to be as massive as possible to those big Killers 410 00:29:08,224 --> 00:29:12,576 I'm not sure if they're going to be pure rock maybe just gonna be some sort of metal maybe shine through 411 00:29:12,832 --> 00:29:18,976 Reporting through that could be interesting to some some old relics of the past but 412 00:29:19,232 --> 00:29:20,256 For reference of a 413 00:29:20,512 --> 00:29:26,656 Tropical islands seen from a distance here so that should be able to fill the sounds pretty 414 00:29:26,912 --> 00:29:27,424 Between 415 00:29:28,192 --> 00:29:30,752 Look for Huawei Costa 416 00:29:31,008 --> 00:29:33,824 The first the first one and I find actually perfect 417 00:29:35,104 --> 00:29:36,640 Go ahead and get that 418 00:29:37,664 --> 00:29:38,688 And 419 00:29:39,712 --> 00:29:41,504 Infoshop here 420 00:29:42,016 --> 00:29:43,552 And I peed on top 421 00:29:47,136 --> 00:29:48,672 Construction hours 422 00:29:49,440 --> 00:29:50,976 Make it 13 I have here 423 00:29:54,560 --> 00:29:58,912 Is actually going to be the perfect and sometimes you get lucky like this 424 00:29:59,424 --> 00:30:01,728 Is rates 425 00:30:02,496 --> 00:30:05,056 That's all I wanted the Beginning here is just to Caroline it up 426 00:30:05,312 --> 00:30:06,848 Website with what I had 427 00:30:08,128 --> 00:30:10,944 My schedule as best as possible will have to be perfect 428 00:30:16,064 --> 00:30:19,392 Bring back the Apache hearing for now 429 00:30:20,672 --> 00:30:21,440 Madison hu 430 00:30:21,696 --> 00:30:24,512 And I'm going to do actually is 431 00:30:24,768 --> 00:30:26,304 Into a layer 432 00:30:26,816 --> 00:30:30,400 And do a Liam accent something I will be doing a lot of 433 00:30:30,656 --> 00:30:36,544 When I get to doing the matte painting to get my just my filters filters my my layers here to be 434 00:30:36,800 --> 00:30:40,384 More orderly and allows me a little bit more flexibility as well 435 00:30:40,640 --> 00:30:46,784 But I'm going to do it here to see what is it going to be like so you fill new layer mask 436 00:30:47,296 --> 00:30:48,320 And hide all 437 00:30:49,600 --> 00:30:51,904 Going to hide everything and assigned 438 00:30:52,928 --> 00:30:54,208 To the Slayer here so 439 00:30:54,464 --> 00:30:55,488 I can do that 440 00:30:56,000 --> 00:30:57,792 How is the latest Alexa device 441 00:30:58,048 --> 00:30:58,816 White colour 442 00:30:59,328 --> 00:31:01,888 Rough brush 443 00:31:02,656 --> 00:31:05,216 When I pee it now going to paint the photo that underneath 444 00:31:08,800 --> 00:31:13,408 Painting the mountains are in the 4 distance 445 00:31:13,920 --> 00:31:14,432 Stop 446 00:31:14,944 --> 00:31:16,736 Can painkillers just what I need 447 00:31:19,296 --> 00:31:19,808 For now 448 00:31:20,064 --> 00:31:22,368 Just against India overall colours 449 00:31:24,928 --> 00:31:27,232 And then as I get a lot of Culture here 450 00:31:27,488 --> 00:31:29,280 I have this colour 451 00:31:30,304 --> 00:31:32,096 Someone keep you some of this 452 00:31:34,912 --> 00:31:38,752 I'll be painting over pretty much everything but now I'm just trying to get good colour range 453 00:31:39,264 --> 00:31:42,592 Tell me about the sauce from 4 for the rest of the pin in here 454 00:31:45,152 --> 00:31:46,944 Pretty girl marshmallow keyboard 455 00:31:51,296 --> 00:31:54,880 That's so I have read this now and to start working on the rear 456 00:31:55,136 --> 00:31:57,440 I'm gonna use a lot of Russia's right now 457 00:31:57,952 --> 00:32:02,816 So we're not at the stage now yet where we really need to focus on photos now that's 458 00:32:03,072 --> 00:32:04,608 This is good too 459 00:32:04,864 --> 00:32:09,728 Get in the beat of funny references that are going to help us in the future because 460 00:32:09,984 --> 00:32:12,544 Make-up the office going to be allowed out when we get to the mad painting 461 00:32:13,056 --> 00:32:15,616 Stayed here just looking to get a good sinnoh good 462 00:32:15,872 --> 00:32:20,224 The concepts really a solid is so doesn't have to look realistic or anything like that 463 00:32:20,480 --> 00:32:23,296 Just kind of something about that could be built 464 00:32:24,064 --> 00:32:28,672 Not starting to bother me now I really don't like this guy anymore so 465 00:32:29,184 --> 00:32:32,000 I think I'm going to go for something to little bit darker 466 00:32:32,512 --> 00:32:35,328 Because that should look a lot of them 467 00:32:36,352 --> 00:32:38,144 Head like something I do sexy 468 00:32:38,656 --> 00:32:43,520 Yeah maybe the sky is actor 469 00:32:44,032 --> 00:32:44,800 Perfect 470 00:32:51,968 --> 00:32:54,016 Turn the light up my horizon 471 00:32:56,064 --> 00:32:57,088 Keira 472 00:32:58,112 --> 00:33:00,416 I can start to can I get rid of the rest 473 00:33:03,232 --> 00:33:04,512 How many births 474 00:33:05,792 --> 00:33:06,816 Canesten cream 475 00:33:07,072 --> 00:33:08,864 New you like small cross-section 476 00:33:11,936 --> 00:33:13,728 Transformer to get the rest of the sky 477 00:33:17,056 --> 00:33:18,080 Mathletics 478 00:33:18,336 --> 00:33:19,872 Turn it down a little bit darker 479 00:33:21,664 --> 00:33:24,480 Not so much talked about more contrasting so that 480 00:33:24,992 --> 00:33:26,528 The mountains are still darker 481 00:33:27,552 --> 00:33:29,088 Can I get a little bit 482 00:33:30,368 --> 00:33:32,160 Is my dog's up here in the sky 483 00:33:40,096 --> 00:33:44,192 So far am going to focus on the cloud later instead so 484 00:33:44,448 --> 00:33:50,592 You're a no I don't want to follow the light setup that then I have from this photo here I really just love that kind of text 485 00:33:52,128 --> 00:33:58,272 Does greens Windows does red colours on love that so make sure that I returned some of that in my opinion 486 00:33:58,528 --> 00:33:59,296 Pause 487 00:33:59,552 --> 00:34:05,184 But it's not the right lights so I can't use any of this photo 488 00:34:05,440 --> 00:34:05,952 Aziz 489 00:34:06,464 --> 00:34:07,744 But that is 490 00:34:08,000 --> 00:34:10,048 Fine because I'm not too high 491 00:34:10,560 --> 00:34:12,608 Not have a colour pick some of this 492 00:34:13,888 --> 00:34:14,912 Two paints 493 00:34:15,936 --> 00:34:17,472 Staffy for sale 494 00:34:18,240 --> 00:34:19,264 Start with the background 495 00:34:20,544 --> 00:34:24,128 Can you get a brush that's love l l 496 00:34:24,384 --> 00:34:25,664 So sometime this year 497 00:34:27,456 --> 00:34:30,784 Starts you work on the mountains hearing 498 00:34:31,040 --> 00:34:32,064 Far distance 499 00:34:32,576 --> 00:34:33,856 Really roughly 500 00:34:40,256 --> 00:34:41,280 Profile 501 00:34:41,536 --> 00:34:43,328 Silhouettes that we're happy with 502 00:34:43,840 --> 00:34:46,912 Don't need details for this kind of stuff is it in the distance 503 00:34:47,424 --> 00:34:48,704 Get lost 504 00:34:51,776 --> 00:34:54,336 What are the colours we had in here 505 00:34:56,128 --> 00:34:57,152 Visa 506 00:34:58,432 --> 00:34:59,712 Play 10 blue 507 00:35:00,224 --> 00:35:03,040 Use that for the sun side sunny side 508 00:35:07,392 --> 00:35:10,720 I'm actually looking at those mountains 509 00:35:10,976 --> 00:35:15,328 The big towers are having a foreground here so much you're going to repeat those 510 00:35:16,608 --> 00:35:17,632 Adidas Samoa 511 00:35:17,888 --> 00:35:19,168 Cool 512 00:35:19,936 --> 00:35:20,704 Maybe 513 00:35:22,240 --> 00:35:23,520 One is back here 514 00:35:27,104 --> 00:35:30,176 We might have another one over here little bit closer 515 00:35:35,808 --> 00:35:39,648 PW in this case and because we have we have the shadow colour 516 00:35:39,904 --> 00:35:41,696 We have done the highlight colours here 517 00:35:42,208 --> 00:35:45,536 It's not facing the right way but I can make it face right way 518 00:35:48,096 --> 00:35:51,936 Peanut on the side here because my life is going from the rights 519 00:35:52,704 --> 00:35:54,752 And the last time here that's all in the shade 520 00:35:56,032 --> 00:35:57,056 And darken all of that 521 00:36:00,128 --> 00:36:02,432 Highlights hair colour pic 522 00:36:03,200 --> 00:36:04,736 The later part of the bushes 523 00:36:08,832 --> 00:36:10,112 The same way 524 00:36:10,368 --> 00:36:11,392 Ada 525 00:36:15,232 --> 00:36:16,256 Angle 526 00:36:18,560 --> 00:36:20,864 I'm not tall enough 527 00:36:27,520 --> 00:36:31,360 And as we get closer and closer to the front of Corsair know something to keep in mind 528 00:36:31,872 --> 00:36:33,408 Is the contrast so 529 00:36:33,920 --> 00:36:34,944 Everything is going to get 530 00:36:35,456 --> 00:36:41,600 Lighter and lighter as we can get towards the back here and not some other highlights 531 00:36:41,856 --> 00:36:43,648 The highlights to 532 00:36:43,904 --> 00:36:50,048 But mostly when were playing with atmospheric perspective is going to be the darts that gets brighter and brighter right 533 00:36:50,304 --> 00:36:50,816 Does darts 534 00:36:51,072 --> 00:36:57,216 Does darker colours going to take up the colour of the ambient particles in Vienna lights 535 00:36:57,472 --> 00:37:02,592 The tiny tiny water particles in the air that are refracting 536 00:37:07,968 --> 00:37:09,248 A little darker here 537 00:37:14,112 --> 00:37:16,672 Encroaching 538 00:37:18,720 --> 00:37:19,488 Shapes 539 00:37:20,000 --> 00:37:23,584 And so for the back now looks so it's pretty good so I can't 540 00:37:24,096 --> 00:37:25,632 And 541 00:37:26,144 --> 00:37:28,960 To add colours to the rest of the stuff here 542 00:37:29,216 --> 00:37:31,008 Something to look at the water first 543 00:37:31,264 --> 00:37:32,032 Turn off phone 544 00:37:32,800 --> 00:37:35,104 Reference in here that can use for the water Somerby 545 00:37:35,360 --> 00:37:37,408 Little bit more than this 546 00:37:38,432 --> 00:37:40,992 Set the lights to my tropical 547 00:37:46,368 --> 00:37:47,392 Go ahead and try it 548 00:37:47,648 --> 00:37:48,672 What does one hear 549 00:37:50,720 --> 00:37:51,744 Pretty low res 550 00:37:52,000 --> 00:37:53,792 But it should be fine 551 00:37:54,816 --> 00:37:58,144 Not too much worried about the photo around our world about the colours 552 00:37:58,912 --> 00:37:59,936 Flip over 553 00:38:02,240 --> 00:38:03,776 Yeah that's about the 554 00:38:05,312 --> 00:38:06,080 Betterment 555 00:38:06,592 --> 00:38:07,104 Play colour 556 00:38:11,712 --> 00:38:12,736 Giving on the sky 557 00:38:14,784 --> 00:38:17,344 And I have some water in here so 558 00:38:17,600 --> 00:38:21,184 Maybe it stretch it out a little bit more 559 00:38:24,000 --> 00:38:26,048 This to lose the edges 560 00:38:27,328 --> 00:38:28,864 That can transform this properly 561 00:38:33,984 --> 00:38:34,496 Hello 562 00:38:35,264 --> 00:38:35,776 Best 563 00:38:36,032 --> 00:38:37,568 And here 564 00:38:40,640 --> 00:38:41,408 Actually 565 00:38:41,664 --> 00:38:45,504 Now is a good time to introduce mixer brush so 566 00:38:45,760 --> 00:38:50,624 A lot of the initial cleaning process naturally lower the process overall even 567 00:38:50,880 --> 00:38:53,952 Later and now while we talk Home martini 568 00:38:54,208 --> 00:38:57,280 Woman vol the mixer brush into the mixer brush is 569 00:38:57,536 --> 00:38:58,816 Regular bra 570 00:39:00,352 --> 00:39:05,216 I know where a regular bruschetta you have a stamp here so have the round 571 00:39:05,728 --> 00:39:06,496 Hard brush 572 00:39:08,288 --> 00:39:09,824 Someone stands like one 573 00:39:10,080 --> 00:39:11,104 Andy the circle 574 00:39:11,360 --> 00:39:13,408 If I click and drag 575 00:39:13,664 --> 00:39:15,456 Can see all the little circles here 576 00:39:15,968 --> 00:39:20,320 Basically Photoshop just dance and stitches distemper together 577 00:39:20,576 --> 00:39:21,856 Any in a line array 578 00:39:22,112 --> 00:39:25,696 I'm so you can get that's the spacing in Photoshop so if we have 579 00:39:25,952 --> 00:39:30,304 More spacing is going to be more space in between the stamps if you have less space 580 00:39:30,560 --> 00:39:35,168 The stars going to be closer together so it might not even noticed that they are stamps 581 00:39:36,448 --> 00:39:42,592 But all this to say that one stamp in this case usually is just a colour as the flag colours whatever colour with shoes 582 00:39:43,104 --> 00:39:45,152 But the difference with colour 583 00:39:45,408 --> 00:39:50,016 Staff is not is no longer a single colour can actually B&M 584 00:39:50,528 --> 00:39:51,040 So 585 00:39:51,296 --> 00:39:54,112 I'm switch to that so you just quick and hot 586 00:39:54,368 --> 00:39:55,904 And go to the mixer brush here 587 00:39:56,416 --> 00:39:57,696 So I have 588 00:39:58,208 --> 00:40:02,560 Tim instead of instead of beans to shift be and switches to make some Russian 589 00:40:02,816 --> 00:40:08,960 And I'm going to have you know but of different settings command just using a base once you know all the stuff to see 590 00:40:09,216 --> 00:40:09,984 Does prostrate 591 00:40:10,496 --> 00:40:14,848 But I will want to pay attention to this Little Black Box your right now is nothing loaded 592 00:40:15,104 --> 00:40:18,176 But the same way that we colorpick we can also 593 00:40:18,432 --> 00:40:19,200 Quick off 594 00:40:19,456 --> 00:40:20,736 And tap somewhere 595 00:40:20,992 --> 00:40:24,064 And I know it changes into the slow 596 00:40:24,576 --> 00:40:27,648 Is your man here keep looking at the square here 597 00:40:27,904 --> 00:40:30,976 As I tap this this this time of the Mountain here 598 00:40:32,000 --> 00:40:36,608 Now you can see this used to be a flat black colour as I will paint it black colour 599 00:40:36,864 --> 00:40:37,632 But now 600 00:40:37,888 --> 00:40:39,168 I'm painting with this 601 00:40:39,424 --> 00:40:40,960 Small image 602 00:40:41,984 --> 00:40:43,008 It looks like this 603 00:40:43,264 --> 00:40:46,080 One stamp is just not whatever I captured here 604 00:40:46,592 --> 00:40:51,456 And if you want to capture a bigger portion of this is just play around with the brush size so bigger brush 605 00:40:51,968 --> 00:40:55,552 Going to capture more as I can see now I'm getting even the water and part of mountains 606 00:40:55,808 --> 00:40:56,576 I don't want that 607 00:40:57,088 --> 00:40:59,904 I'm going to go for a small one side shrink the brush size 608 00:41:01,184 --> 00:41:02,464 Quick out again 609 00:41:02,720 --> 00:41:03,488 And now I have 610 00:41:04,000 --> 00:41:05,024 Have this thing here 611 00:41:05,536 --> 00:41:06,816 As my is my bra 612 00:41:07,072 --> 00:41:11,936 Really cool stuff side of the side of the Mountain here 613 00:41:12,960 --> 00:41:15,776 Could I have the top of the Mountain a little bit of the stuff behind 614 00:41:16,032 --> 00:41:17,312 I want to do breaststroke 615 00:41:17,568 --> 00:41:18,336 Almost 616 00:41:19,104 --> 00:41:22,944 Draw a mountain range road so different mountains on top of each other 617 00:41:27,040 --> 00:41:28,832 Can grab the stuff here 618 00:41:29,600 --> 00:41:30,880 Painting trees 619 00:41:32,928 --> 00:41:35,232 I can grab the entire BT 620 00:41:38,048 --> 00:41:39,584 And Indian 621 00:41:40,096 --> 00:41:41,632 The highlight and everything 622 00:41:41,888 --> 00:41:42,912 I'm in the water 623 00:41:43,680 --> 00:41:45,472 This part of the water 624 00:41:47,520 --> 00:41:48,800 That's Amore 625 00:41:49,056 --> 00:41:53,919 It's really really useful to get some nice rich tynor textures in there 626 00:41:54,431 --> 00:41:55,455 And 627 00:41:56,223 --> 00:42:01,599 Yeah especially when you have a really nice light information in your source and you are source photos 628 00:42:01,855 --> 00:42:04,671 A really creative cool stuff really quickly this way 629 00:42:05,183 --> 00:42:06,975 So everything that did hear 630 00:42:07,231 --> 00:42:11,327 Company have I just under it because this is nonsense 631 00:42:12,351 --> 00:42:13,631 Hopefully you'll get the idea 632 00:42:13,887 --> 00:42:15,679 You know it's it's just like a regular bra 633 00:42:15,935 --> 00:42:18,495 But instead of a flag colours using a star 634 00:42:18,751 --> 00:42:21,311 Which song we can be an image so 635 00:42:21,567 --> 00:42:23,359 That's the beauty of the mixer brush 636 00:42:23,871 --> 00:42:27,199 So I'll try to do something I was about to do here 637 00:42:27,455 --> 00:42:29,247 How many times to this 638 00:42:29,503 --> 00:42:31,039 Patch of sand 639 00:42:32,319 --> 00:42:33,343 Understand odds 640 00:42:33,855 --> 00:42:34,879 Out here 641 00:42:35,647 --> 00:42:39,487 And by the way of the Brush that you use for this the stamp that you use is a 642 00:42:39,743 --> 00:42:42,047 Basically whatever brush that you have already 643 00:42:42,303 --> 00:42:43,839 Words with both 644 00:42:45,119 --> 00:42:47,679 Smaller 645 00:42:48,959 --> 00:42:52,287 Something that hasn't maybe a load of sent a little bit sun 646 00:42:55,359 --> 00:42:57,151 Light up the speech 647 00:42:57,919 --> 00:43:00,991 Maybe I mean because I can something about Elijah something 648 00:43:02,783 --> 00:43:04,831 Grande water cures well 649 00:43:05,855 --> 00:43:07,647 I'm not fan of the the Green 650 00:43:08,159 --> 00:43:08,927 Image look 651 00:43:12,767 --> 00:43:13,791 Get that Outta Here 652 00:43:19,167 --> 00:43:20,191 The water now 653 00:43:29,151 --> 00:43:31,711 Now I'm just going to go back to regular brush 654 00:43:31,967 --> 00:43:32,991 Get back 655 00:43:33,503 --> 00:43:34,015 2 656 00:43:34,271 --> 00:43:35,039 Regular 657 00:43:35,807 --> 00:43:36,831 Be brush 658 00:43:38,111 --> 00:43:40,415 Be is the shortcut and I'm going to switch 659 00:43:41,695 --> 00:43:42,719 This one here 660 00:43:42,975 --> 00:43:44,511 Maybe not yet actually 661 00:43:44,767 --> 00:43:45,535 Oil paint Woods 662 00:43:46,047 --> 00:43:48,863 Blood brushes for now just to get to make the basic shapes 663 00:43:49,119 --> 00:43:50,143 Here 664 00:43:50,655 --> 00:43:53,215 Turn the lights outside so we're going to create some raw 665 00:43:53,727 --> 00:43:56,287 Ruff-ruff Shadows and highlights 666 00:43:56,799 --> 00:44:00,127 But I have the colours here that I can use to colour pic 667 00:44:00,383 --> 00:44:02,175 I Know It My Shadow call is going to be like 668 00:44:02,943 --> 00:44:04,479 IKEA discolor 669 00:44:07,295 --> 00:44:10,111 And have still not referenced back here 670 00:44:14,975 --> 00:44:17,023 My paint overlay 671 00:44:17,535 --> 00:44:19,327 You want just be safe 672 00:44:22,655 --> 00:44:25,471 Colour 673 00:44:26,239 --> 00:44:28,031 Turn on outside going to be in the shade 674 00:44:32,383 --> 00:44:33,663 Different 675 00:44:33,919 --> 00:44:35,199 Brush for that 676 00:44:36,991 --> 00:44:38,271 Texture to it 677 00:44:41,343 --> 00:44:42,623 Dystonia 678 00:45:13,343 --> 00:45:18,463 Building a nice range of colours so like I have here 679 00:45:18,719 --> 00:45:20,511 And I was going to try to 680 00:45:20,767 --> 00:45:22,815 Configure the volumes of these things all the data 681 00:45:23,071 --> 00:45:29,215 Can I switch to my skin carry this was going to be brushed that has a sharp Edge on one side and a soft to real 682 00:45:29,471 --> 00:45:31,007 The other one 683 00:45:32,031 --> 00:45:33,311 Nisa 684 00:45:33,823 --> 00:45:35,615 Set volume to pretty quickly ideas 685 00:45:40,479 --> 00:45:43,039 Still going to use the image that I have underneath ear 686 00:45:43,295 --> 00:45:44,063 The source 687 00:45:48,159 --> 00:45:49,439 The source of colour 688 00:45:49,695 --> 00:45:51,231 So that I make sure I stay 689 00:45:56,863 --> 00:45:58,911 Something that's a bit more realistic 690 00:46:04,287 --> 00:46:07,871 Here to become a huge dome to you Dome 691 00:46:08,639 --> 00:46:09,407 Next 692 00:46:09,663 --> 00:46:11,967 Just one big door would like one thing 693 00:46:12,223 --> 00:46:14,015 This big thing sticking out 694 00:46:14,527 --> 00:46:15,807 This one here 695 00:46:19,647 --> 00:46:21,439 Something definitely artificial 696 00:46:22,207 --> 00:46:24,255 They are also going to have in a bottle 697 00:46:24,511 --> 00:46:26,559 Padstow 698 00:46:26,815 --> 00:46:28,607 It's like it's been over grown 699 00:46:28,863 --> 00:46:30,143 Definitely my mate 700 00:46:32,959 --> 00:46:36,543 It's on the side here and have a little bit more for highlights 701 00:46:39,615 --> 00:46:41,407 The Sizewell 702 00:46:46,015 --> 00:46:47,551 And my skater had something 703 00:46:47,807 --> 00:46:50,367 I'm here I'm gonna put that in 704 00:46:54,719 --> 00:46:59,327 My sketch on trying to have done of a shape language as per una file 705 00:46:59,583 --> 00:47:00,095 Throughout 706 00:47:00,863 --> 00:47:01,631 I'm so 707 00:47:02,399 --> 00:47:04,447 Something has a lot of domes 708 00:47:04,959 --> 00:47:11,103 For the mountains and there are some some weird structure is there a man-made there's going to be loaded 709 00:47:11,359 --> 00:47:12,383 A bit more vertical 710 00:47:12,895 --> 00:47:13,407 So 711 00:47:15,199 --> 00:47:19,807 This love a really going to be something like that 712 00:47:24,415 --> 00:47:27,999 Of course as we get closer and closer to the camera that can increase a country 713 00:47:29,791 --> 00:47:31,327 Go back to my 714 00:47:34,399 --> 00:47:35,167 Trustee 715 00:47:36,959 --> 00:47:38,495 And a little bit of a 716 00:47:39,007 --> 00:47:41,055 Next 717 00:47:43,103 --> 00:47:45,407 In The Shining the sun is shining 718 00:47:45,919 --> 00:47:46,687 Shining through 719 00:47:46,943 --> 00:47:47,711 Behind 720 00:47:52,063 --> 00:47:54,623 Good conversation and pretty happy with this 721 00:47:54,879 --> 00:47:59,999 Interesting and I'm going to we have 722 00:48:00,255 --> 00:48:01,279 Point of interest here 723 00:48:01,791 --> 00:48:06,655 The four corners and the intersectional and we think about the rule of thirds 724 00:48:06,911 --> 00:48:09,727 And so I have one as well about about right here 725 00:48:10,751 --> 00:48:16,895 And so wanted to be my main focal points I'm going to have and thinking that extending the beach you're pretty cool 726 00:48:17,407 --> 00:48:18,431 20 727 00:48:24,575 --> 00:48:26,879 So I I can't like this 728 00:48:27,135 --> 00:48:32,511 Giving me on a platform will be able to get something else at something here later 729 00:48:32,767 --> 00:48:35,071 It's like a particular rock or 730 00:48:35,327 --> 00:48:37,631 Dominic West 731 00:48:37,887 --> 00:48:40,703 Latest so I'll do something with that little bit later 732 00:48:40,959 --> 00:48:47,103 Now I'm wanting have gone to not like really quickly is this water here so I am going to 733 00:48:47,359 --> 00:48:48,639 Difference reference for that 734 00:48:51,455 --> 00:48:55,039 Can quickly quickly and this is actually perfect 735 00:48:55,295 --> 00:48:56,063 Copy that 736 00:48:56,575 --> 00:48:58,111 Is that in here 737 00:48:59,391 --> 00:49:00,159 Killed up 738 00:49:01,183 --> 00:49:02,463 Give up the sky 739 00:49:04,511 --> 00:49:06,047 Going Anakin 740 00:49:07,071 --> 00:49:09,887 You cannot move this in the right position compress it 741 00:49:20,895 --> 00:49:23,199 And that is going to be a really nice fellow actually 742 00:49:23,967 --> 00:49:25,503 Personalised what I had before 743 00:49:26,527 --> 00:49:27,295 Laura 744 00:49:30,367 --> 00:49:33,695 Then I can just sit down 745 00:49:37,279 --> 00:49:39,583 Raise the same here 746 00:49:40,351 --> 00:49:43,167 Especially too bright so I'm going to 747 00:49:43,423 --> 00:49:47,007 Drop down strip down the brightness here 748 00:49:47,263 --> 00:49:47,775 Curves 749 00:49:48,287 --> 00:49:50,847 Gets and cold at summit what I have before 750 00:49:51,871 --> 00:49:54,431 In the shadow Darius does dart bed here 751 00:49:55,199 --> 00:49:56,223 Go to his dad's 752 00:49:58,783 --> 00:49:59,551 When the same 753 00:50:00,063 --> 00:50:00,831 But 754 00:50:01,599 --> 00:50:02,879 Definitely work the better 755 00:50:03,391 --> 00:50:05,695 Georgian era 756 00:50:08,767 --> 00:50:09,279 So 757 00:50:10,815 --> 00:50:11,327 After 758 00:50:13,887 --> 00:50:14,911 No expiry 759 00:50:15,423 --> 00:50:21,055 Tropical now gonna switch to the mixer brush and I'll go ahead and 760 00:50:21,311 --> 00:50:23,615 Get rid of the noise here so I don't want to 761 00:50:23,871 --> 00:50:25,663 What is noise in the water 762 00:50:30,527 --> 00:50:32,575 Getting rid of candida 763 00:50:32,831 --> 00:50:36,159 The Shadows from country that doesn't exist in my scene 764 00:50:37,439 --> 00:50:39,231 Getting real 765 00:50:49,215 --> 00:50:49,727 My 766 00:50:51,263 --> 00:50:52,799 Nice bright sounds 767 00:50:56,895 --> 00:50:57,919 Mitsubishi 768 00:50:58,431 --> 00:50:58,943 Canopy 769 00:50:59,199 --> 00:51:00,479 The edge of the water 770 00:51:03,295 --> 00:51:04,319 And here 771 00:51:05,855 --> 00:51:07,135 Can use this bit 772 00:51:17,631 --> 00:51:18,655 There we go 773 00:51:19,679 --> 00:51:23,263 Magic right it's better I think 774 00:51:24,799 --> 00:51:29,151 So before I do anything else I wanna move up this later here where have my texture 775 00:51:29,407 --> 00:51:31,455 I'm going to start to use a lot more for that 776 00:51:31,711 --> 00:51:35,551 Two Pinterest universal pictures of the Mountains 777 00:51:36,063 --> 00:51:37,855 And so 778 00:51:39,391 --> 00:51:40,415 Simulator 779 00:51:47,071 --> 00:51:49,119 Is your brother going to keep part of it 780 00:51:49,375 --> 00:51:51,167 Aslan like the Sunnyside 781 00:51:55,007 --> 00:51:56,543 Smoothie like this 782 00:52:08,319 --> 00:52:10,367 Shadows here on the side 783 00:52:20,095 --> 00:52:22,655 So this is really nice one I'm getting here pretty 784 00:52:22,911 --> 00:52:26,495 Super quick as you can see Birds really gives a nice a nice vibe 785 00:52:26,751 --> 00:52:29,567 So we understand the direction of the Sun all that are this way 786 00:52:30,335 --> 00:52:36,479 And yes I can start to use part of this year for maybe this time of the Mountain something that's 787 00:52:38,015 --> 00:52:40,063 I think I'm just going to get rid of this mask here 788 00:52:42,111 --> 00:52:46,463 So go ahead and use these textures here 789 00:52:46,719 --> 00:52:48,767 So we can get back to my mixer brush 790 00:52:49,023 --> 00:52:52,095 I'm going to sort the song the stuff down here 791 00:52:53,887 --> 00:52:56,191 Using my 792 00:52:56,447 --> 00:52:57,983 Gets rush liners 793 00:53:00,287 --> 00:53:03,359 I like this brush here because it's just a little bit song 794 00:53:04,383 --> 00:53:05,407 How did more spread out 795 00:53:06,943 --> 00:53:10,015 I can see that I can still text all the better and my brush stroke 796 00:53:14,623 --> 00:53:16,415 Law Society 797 00:53:17,951 --> 00:53:21,023 The Skylon 798 00:53:22,303 --> 00:53:25,631 Just looking at these Eid stickers and this photo here 799 00:53:25,887 --> 00:53:26,399 The mountain 800 00:53:26,655 --> 00:53:28,191 Going to become like the 801 00:53:28,703 --> 00:53:32,031 The brightness of my Tower here for discount to make sense of the rest 802 00:53:32,287 --> 00:53:34,591 Definitely this 803 00:53:34,847 --> 00:53:35,615 Mr fear 804 00:53:36,127 --> 00:53:37,919 So I can start a pin in 805 00:53:38,431 --> 00:53:39,199 Dad colour 806 00:53:39,711 --> 00:53:41,247 That's going to be that accurate 807 00:53:42,015 --> 00:53:43,551 Electric Ireland looking for 808 00:53:56,607 --> 00:53:58,911 And now in the Chevrolet I can start to grab 809 00:53:59,423 --> 00:54:00,191 Disco 810 00:54:02,239 --> 00:54:04,287 Texture on the side of the Mountain 811 00:54:08,639 --> 00:54:09,919 This right here 812 00:54:19,903 --> 00:54:24,511 I'm not too sure I'm going to have to speak as restructure here for going to be like flat 813 00:54:25,023 --> 00:54:26,047 Blade 814 00:54:26,559 --> 00:54:29,119 It's more like a mountain like it's like a cylinder 815 00:54:31,679 --> 00:54:32,703 I'm going to go ahead 816 00:54:32,959 --> 00:54:33,727 And 817 00:54:35,007 --> 00:54:35,775 Consider that 818 00:54:36,287 --> 00:54:37,311 It's Gracie 819 00:54:39,359 --> 00:54:40,639 I can always change it later 820 00:54:41,663 --> 00:54:43,711 Something Robert Moran man-made maybe 821 00:54:54,463 --> 00:54:59,839 I'm going to Dublin this and use only one of the copies used this copy here 822 00:55:00,863 --> 00:55:02,911 As a as a source layer 823 00:55:04,447 --> 00:55:06,239 Down here maybe 824 00:55:08,031 --> 00:55:09,311 And I can't source 825 00:55:11,615 --> 00:55:14,431 To this 826 00:55:14,687 --> 00:55:17,247 I'm going to use this one for over 827 00:55:17,759 --> 00:55:19,295 Prettymuch arrested 828 00:55:19,551 --> 00:55:20,319 The process 829 00:55:20,575 --> 00:55:24,159 I'll probably find something else if I needed but some 830 00:55:25,183 --> 00:55:26,719 There's a lot 831 00:55:26,975 --> 00:55:27,743 Right here 832 00:55:29,279 --> 00:55:31,839 Diary have everything I need 833 00:55:32,351 --> 00:55:38,495 So this one here I'm just going to start to raise to stop dad's an expensive stuff you're at the bottom that doesn't belong 834 00:55:55,903 --> 00:55:57,183 And then I'm going to get rid of 835 00:55:57,439 --> 00:56:01,023 Of the stuff here so it's Monica nylons and she is going to be better 836 00:56:14,335 --> 00:56:18,431 Darker colours where's my dark colour solar Tuesday's with here 837 00:56:19,455 --> 00:56:20,479 The left side 838 00:56:22,271 --> 00:56:23,295 Tower 839 00:56:25,599 --> 00:56:27,135 David Sullivan 840 00:56:28,671 --> 00:56:30,463 Volume that we can understand 841 00:56:31,743 --> 00:56:33,279 Nothing is going to 842 00:56:33,535 --> 00:56:34,815 Clarks Intu 843 00:56:35,327 --> 00:56:36,863 The mountains somehow 844 00:56:44,543 --> 00:56:46,079 Nice hit of colours 845 00:56:48,127 --> 00:56:49,151 Green here 846 00:56:49,407 --> 00:56:50,943 Put a timer on the mountain 847 00:57:06,047 --> 00:57:11,935 These mountains start to take shape and the same time they have a nice texture 848 00:57:12,447 --> 00:57:13,983 Definitely nicer than we had before 849 00:57:16,031 --> 00:57:17,311 This here 850 00:57:18,591 --> 00:57:22,943 Writing for the stuff in the foreground here and I have any new reference 851 00:57:23,199 --> 00:57:24,991 The stuff here is Tralee 852 00:57:27,295 --> 00:57:29,599 Any like rocks or something like that 853 00:57:32,927 --> 00:57:33,951 Darker colour 854 00:57:39,071 --> 00:57:41,119 Hence of texture from 855 00:57:54,431 --> 00:57:59,039 The shadow still not quite working here so I have some over to do 856 00:58:02,367 --> 00:58:05,951 Your head and make that side of the Mountain a little bit darker 857 00:58:14,655 --> 00:58:15,935 Here 858 00:58:34,367 --> 00:58:36,159 Email and Michelle on the side too 859 00:58:38,207 --> 00:58:38,975 Who's going to 860 00:58:39,231 --> 00:58:40,255 Disco here 861 00:58:42,815 --> 00:58:43,583 Darknet 862 00:58:51,775 --> 00:58:54,079 Quickly painting in here 863 00:58:54,591 --> 00:58:56,895 The signer is facing away from the sun 864 00:59:16,095 --> 00:59:18,143 Moving on to this year 865 00:59:18,655 --> 00:59:20,191 This I'd probably wouldn't 866 00:59:20,447 --> 00:59:21,727 A lot of sun 867 00:59:23,263 --> 00:59:25,055 Be behind the Big Brother here 868 00:59:25,823 --> 00:59:27,103 So can I love more 869 00:59:27,615 --> 00:59:28,895 Shannonside here 870 00:59:30,943 --> 00:59:33,247 That's so the Ireland here 871 00:59:34,783 --> 00:59:36,319 Play not much sun 872 00:59:36,575 --> 00:59:38,111 And then we can had 873 00:59:38,367 --> 00:59:39,903 How we can add some of that 874 00:59:40,159 --> 00:59:41,439 Shadows in the water too 875 00:59:42,719 --> 00:59:44,767 Maybe we can have something like you 876 00:59:45,023 --> 00:59:47,071 Can big structural as casting shadow 877 00:59:48,095 --> 00:59:49,119 And that's fine 878 00:59:54,495 --> 00:59:56,031 Decline of the limit in order 879 00:59:56,799 --> 00:59:59,359 And the area of interest to this part here 880 00:59:59,871 --> 01:00:00,895 I'm going to do 881 01:00:06,783 --> 01:00:08,319 We're going to go a little bit tomorrow 882 01:00:09,087 --> 01:00:13,183 Myblu soliloquy we haven't sky here and we need to 883 01:00:13,695 --> 01:00:15,999 Blurred at the little B because it's water 884 01:00:16,767 --> 01:00:18,047 Turn on the lights in the house 885 01:00:20,095 --> 01:00:21,887 Sharp as it would be on the ground 886 01:00:23,167 --> 01:00:24,703 The water gets a fuser b 887 01:00:25,471 --> 01:00:28,799 We have some waves hearing that we need to pay into consideration 888 01:00:29,567 --> 01:00:30,591 What is not flat 889 01:00:36,991 --> 01:00:39,807 Metallic another big structure 890 01:00:41,599 --> 01:00:42,623 Casting some Shadows 891 01:00:43,391 --> 01:00:43,903 Maybe 892 01:00:44,671 --> 01:00:46,207 Angle that shows not 893 01:00:46,463 --> 01:00:47,231 White on palm 894 01:00:47,487 --> 01:00:48,767 I'm going to try to rotate it 895 01:00:49,535 --> 01:00:51,583 Probably going to work a little bit better 896 01:00:52,351 --> 01:00:53,887 On top of all of this 897 01:00:54,143 --> 01:00:59,775 No I'm going to Polish later so that's going to be when we do that on the kind of the final Polish pass 898 01:01:00,287 --> 01:01:02,847 I need to figure out the class maybe going to do that 899 01:01:03,103 --> 01:01:08,479 How does a car going to parking lot and taking down on my house some some bigger cars are closer here 900 01:01:08,991 --> 01:01:15,135 Yeah and they might be catching some sort of shadow on the ground so that 901 01:01:15,391 --> 01:01:16,415 When is going to be the one thing that 902 01:01:16,671 --> 01:01:17,695 Impacts of lots 903 01:01:19,999 --> 01:01:20,767 Search for 904 01:01:23,583 --> 01:01:27,167 Cumulonimbus the how you spell it 905 01:01:30,239 --> 01:01:32,287 Police car garages in Odiham 906 01:01:32,543 --> 01:01:35,615 Crazy shapes so they make for a great illustrations 907 01:01:36,383 --> 01:01:40,735 No my channels might challenges just to find one that has the right to lights up 908 01:01:42,271 --> 01:01:46,623 Not tonight not the right time of the day though that's not at work 909 01:01:51,231 --> 01:01:51,999 The real nice 910 01:01:52,255 --> 01:01:53,535 To go and Grandad 911 01:01:55,839 --> 01:01:56,863 See if I can 912 01:01:58,655 --> 01:01:59,423 Look around 913 01:02:00,703 --> 01:02:01,727 The light 914 01:02:01,983 --> 01:02:02,751 Mother son 915 01:02:04,287 --> 01:02:06,335 And then I heard about this 916 01:02:06,847 --> 01:02:07,871 Size here 917 01:02:08,895 --> 01:02:11,711 So what again clean up to do 918 01:02:12,223 --> 01:02:13,503 Hello 919 01:02:14,527 --> 01:02:15,551 I don't need 920 01:02:16,063 --> 01:02:17,343 These 921 01:02:18,111 --> 01:02:19,391 I need that sign 922 01:02:21,439 --> 01:02:23,743 I don't even need the Sky itself 923 01:02:24,255 --> 01:02:25,279 Mirror glass 924 01:02:27,583 --> 01:02:29,119 Raise the rest here 925 01:02:31,423 --> 01:02:32,447 Queen this 926 01:02:33,215 --> 01:02:34,495 Healing tool 927 01:02:40,383 --> 01:02:45,503 Nightclub in here so this was our little bit too over to yellow 928 01:02:47,039 --> 01:02:48,063 The south 929 01:02:48,575 --> 01:02:52,159 I'm going to try to match the colour don't hear some of the wider 930 01:02:52,415 --> 01:02:56,511 I'm going to win the colours something to go and colour balance 931 01:02:57,279 --> 01:03:01,375 The Shadows specifically and The Shadows I'm gonna make make a little bit more blue 932 01:03:01,887 --> 01:03:02,655 To get rid 933 01:03:02,911 --> 01:03:03,423 Summoned 934 01:03:03,679 --> 01:03:04,447 That one 935 01:03:04,703 --> 01:03:06,239 Tonnes 936 01:03:10,079 --> 01:03:11,871 Can I come the blue a little bit again 937 01:03:12,127 --> 01:03:13,663 That looks like it would 938 01:03:13,919 --> 01:03:15,199 Work quite well here 939 01:03:15,711 --> 01:03:16,991 Very interesting shapes 940 01:03:18,527 --> 01:03:19,039 Play that 941 01:03:19,551 --> 01:03:20,319 Mahir 942 01:03:22,879 --> 01:03:24,671 If we can make that work somehow 943 01:03:26,975 --> 01:03:29,535 Going back to the mixer brush 944 01:03:32,351 --> 01:03:32,863 Take me 945 01:03:33,887 --> 01:03:36,191 Dinosaur song 946 01:03:37,471 --> 01:03:39,007 Pink clouds 947 01:03:46,943 --> 01:03:50,783 And with this I am going to have a load of more 948 01:03:51,039 --> 01:03:55,391 So I want to cover track with these big Towers here 949 01:03:55,647 --> 01:03:56,671 Big wings 950 01:03:57,695 --> 01:04:00,511 Can go ahead and have it maybe have a new layer 951 01:04:00,767 --> 01:04:01,791 Top of everything else 952 01:04:05,375 --> 01:04:07,167 How can I be cloud here 953 01:04:11,007 --> 01:04:14,591 Going to chop in the clouds in my local 954 01:04:15,103 --> 01:04:16,383 Shadow 955 01:04:18,431 --> 01:04:19,455 Turn right underneath 956 01:04:23,551 --> 01:04:27,647 Remind me that one here in the back there's also kind of annaclone still bit 957 01:04:29,439 --> 01:04:31,743 So I think these cars are really really well 958 01:04:33,023 --> 01:04:34,047 Please that again 959 01:04:34,815 --> 01:04:35,839 Grandad 960 01:04:36,863 --> 01:04:38,655 Navigate to the hands 961 01:04:39,167 --> 01:04:39,679 Here 962 01:04:40,447 --> 01:04:41,215 If faster 963 01:04:42,495 --> 01:04:44,287 Navigate my clouds 964 01:04:44,799 --> 01:04:46,079 Bring my clothes here 965 01:04:47,103 --> 01:04:47,871 To that layer 966 01:04:50,431 --> 01:04:52,735 Is gossip my hands 967 01:05:03,231 --> 01:05:05,279 Skeleton pub 968 01:05:05,535 --> 01:05:06,303 Closer 969 01:05:16,543 --> 01:05:18,079 Then 970 01:05:18,591 --> 01:05:20,895 And a little bit more here 971 01:05:21,151 --> 01:05:22,431 In front of this one 972 01:05:24,223 --> 01:05:26,527 Not too much can I just just a suggest 973 01:05:29,343 --> 01:05:30,623 Remember something info 974 01:05:46,239 --> 01:05:49,823 So no big clouds and shadows 975 01:05:51,103 --> 01:05:52,127 Lights on 976 01:05:52,383 --> 01:05:53,663 Testing directly 977 01:05:59,807 --> 01:06:01,087 What is podcasting 978 01:06:03,135 --> 01:06:05,439 Nothing to add 979 01:06:05,951 --> 01:06:07,231 But I'm here a little bit 980 01:06:07,743 --> 01:06:10,303 And then and then and then 981 01:06:11,071 --> 01:06:15,935 Kingdom out to our ocean and maybe add some some hints of cloud in here 982 01:06:24,383 --> 01:06:25,407 Pretty fluffy so 983 01:06:25,919 --> 01:06:26,687 I don't want my 984 01:06:27,711 --> 01:06:28,479 Contour 985 01:06:29,247 --> 01:06:30,527 What does shape have to be to 986 01:06:32,063 --> 01:06:32,831 2 Sharp 987 01:06:34,111 --> 01:06:35,903 Start 988 01:06:36,415 --> 01:06:37,183 Together 989 01:06:37,695 --> 01:06:38,719 And 990 01:06:39,231 --> 01:06:41,791 Now now I'm going to move on to my final 991 01:06:42,047 --> 01:06:42,815 Lying here 992 01:06:43,071 --> 01:06:45,375 Not the family but the fun 993 01:06:46,143 --> 01:06:47,167 Painting layer 994 01:06:47,679 --> 01:06:51,775 So I'm going to paint down the rest of these mountains adding a little bit more details 995 01:06:52,031 --> 01:06:53,055 And 996 01:06:54,847 --> 01:06:56,127 Look a little bit more power 997 01:06:56,383 --> 01:06:58,175 Does Raynaud's 998 01:06:58,431 --> 01:07:00,991 So this would be enough to convince idea 999 01:07:01,247 --> 01:07:04,319 Although there's still nothing here and I still have my 1000 01:07:07,135 --> 01:07:09,183 I'm so you still left 1001 01:07:09,439 --> 01:07:11,487 Still some stuff left to figure out 1002 01:07:11,999 --> 01:07:13,791 Let's get to it 1003 01:07:14,047 --> 01:07:19,167 Bursting I might want to add the colours here so good-looking and his ways you might be cold there was 1004 01:07:19,935 --> 01:07:20,959 Colour online 1005 01:07:21,983 --> 01:07:23,007 Maybe 1006 01:07:25,055 --> 01:07:28,127 In this case and some very very red 1007 01:07:31,967 --> 01:07:34,015 I'm just distance will probably once it too much 1008 01:07:34,527 --> 01:07:35,551 The tip 1009 01:07:39,135 --> 01:07:40,671 We get closer 1010 01:07:42,975 --> 01:07:45,023 This one on the side of 1011 01:07:46,815 --> 01:07:50,655 Sun going to be lighter in the Shadows when I go for 1012 01:07:50,911 --> 01:07:52,191 Darker purple maybe 1013 01:07:58,079 --> 01:07:58,847 Definitely 1014 01:07:59,103 --> 01:08:00,127 Looks artificial 1015 01:08:01,407 --> 01:08:03,199 And I don't want any words 1016 01:08:05,247 --> 01:08:08,063 Lower 1017 01:08:08,575 --> 01:08:10,879 And then I'm going to start a blind with like nature 1018 01:08:11,391 --> 01:08:11,903 Down here 1019 01:08:13,183 --> 01:08:15,231 Wingnuts then Overground 1020 01:08:15,487 --> 01:08:17,535 With meditation 1021 01:08:18,303 --> 01:08:19,327 Over the years 1022 01:08:22,911 --> 01:08:24,959 And this big one here 1023 01:08:25,215 --> 01:08:26,751 Going to be the same idea 1024 01:08:27,007 --> 01:08:28,031 Even more saturated 1025 01:08:28,799 --> 01:08:30,079 Maybe 10 Dhaka 1026 01:08:32,383 --> 01:08:32,895 Your 1027 01:09:21,023 --> 01:09:22,815 So I'm thinking I'm going to work 1028 01:09:23,071 --> 01:09:25,631 For the still here in the foreground 1029 01:09:26,911 --> 01:09:29,215 Go ahead and repeat that and right angle 1030 01:09:31,263 --> 01:09:34,335 This get rid of everything but the red 1031 01:10:01,471 --> 01:10:02,239 It's Gonna Call 1032 01:10:02,495 --> 01:10:03,775 I like it 1033 01:10:04,287 --> 01:10:07,615 You got this 1034 01:10:07,871 --> 01:10:09,919 Tsunami 1035 01:10:47,551 --> 01:10:48,575 What if 1036 01:10:51,135 --> 01:10:51,903 Sitting here 1037 01:10:52,671 --> 01:10:53,951 All the way to the water 1038 01:10:55,231 --> 01:10:59,327 Maybe can turn to make a rusted metal 1039 01:11:00,095 --> 01:11:01,631 Reddish 1040 01:11:02,143 --> 01:11:03,167 Dhaka 1041 01:11:07,775 --> 01:11:09,055 Set an alarm 1042 01:11:10,591 --> 01:11:12,639 Not like bad needs all the time 1043 01:11:20,063 --> 01:11:21,855 Down 1044 01:11:25,183 --> 01:11:26,719 Although the water here 1045 01:11:27,231 --> 01:11:29,791 Then we can have on the side maybe sometime 1046 01:11:30,047 --> 01:11:31,583 These rocks here 1047 01:11:33,631 --> 01:11:35,167 Meaning of discolour 1048 01:11:50,271 --> 01:11:55,135 You're making sure that I'm using a brush that has a little bit of texture 1049 01:11:56,671 --> 01:11:57,695 Around here 1050 01:11:59,487 --> 01:12:00,511 Cancel this 1051 01:12:02,559 --> 01:12:05,375 A little bit closer the camera 1052 01:12:05,631 --> 01:12:06,911 This mountain 1053 01:12:08,191 --> 01:12:09,471 Hugging the big Tower 1054 01:12:13,055 --> 01:12:15,359 The PC is going to becoming a load of closer 1055 01:12:15,615 --> 01:12:16,895 I'll be able to see 1056 01:12:17,663 --> 01:12:19,967 Maybe some seasonless understand here 1057 01:12:51,455 --> 01:12:52,735 I'm going to keep going 1058 01:12:52,991 --> 01:12:55,551 This kind of structure here so married in 1059 01:12:55,807 --> 01:12:57,599 You have some sort of adoring here 1060 01:12:58,111 --> 01:13:00,671 I go away to enter the server structure here 1061 01:13:01,183 --> 01:13:02,463 Cancun 1062 01:13:07,071 --> 01:13:09,631 Intellishade is not until tomorrow 1063 01:13:12,191 --> 01:13:12,703 Channel 1064 01:13:17,823 --> 01:13:18,847 Too dark 1065 01:13:19,359 --> 01:13:21,663 This is not science it's not close 1066 01:13:22,431 --> 01:13:24,735 Distance sensor 1067 01:13:38,303 --> 01:13:40,351 I would if you have some sort of opening in here 1068 01:13:42,143 --> 01:13:43,935 Doraemon second wind or 1069 01:13:45,471 --> 01:13:47,263 Ships maybe 1070 01:13:47,775 --> 01:13:50,335 Like a basement military base 1071 01:13:51,871 --> 01:13:52,639 Another one 1072 01:13:52,895 --> 01:13:53,919 Longer news 1073 01:13:56,991 --> 01:13:59,295 Tony Sheridan Beatles really small 1074 01:14:00,575 --> 01:14:02,367 Because all I can just run the distance 1075 01:14:02,879 --> 01:14:04,927 And the bigger the details are closer 1076 01:14:05,183 --> 01:14:06,207 The song 1077 01:14:06,463 --> 01:14:07,743 Instructables seem to 1078 01:14:09,023 --> 01:14:09,791 The camera 1079 01:14:10,559 --> 01:14:12,607 All the way up 1080 01:14:16,703 --> 01:14:17,727 Understand 1081 01:14:18,239 --> 01:14:21,567 Maybe like a secret entrance so we can have a 1082 01:14:25,151 --> 01:14:26,175 Sign here 1083 01:14:28,991 --> 01:14:30,527 What's going to be on 1084 01:14:33,855 --> 01:14:36,415 Painted like a different colour 1085 01:14:38,207 --> 01:14:42,303 Girl stuff Easton crossover purpose 1086 01:14:43,327 --> 01:14:49,471 Opens up to 1087 01:14:49,727 --> 01:14:51,263 Play music control centre 1088 01:14:51,775 --> 01:14:53,823 How are people can actually see from 1089 01:14:54,079 --> 01:14:55,359 Sure 1090 01:14:55,871 --> 01:14:57,407 Something along those lines 1091 01:14:57,663 --> 01:14:58,431 We can't call 1092 01:15:00,479 --> 01:15:01,759 Ask me to introduce 1093 01:15:02,015 --> 01:15:05,599 Little bit more little bit more details here little bit more areas of interest 1094 01:15:05,855 --> 01:15:08,415 Around not around but close to my focal Point 1095 01:15:08,927 --> 01:15:11,487 Focal point to be the candle 1096 01:15:11,743 --> 01:15:13,023 Long Beach area here 1097 01:15:16,607 --> 01:15:18,655 Thanks also 1098 01:15:20,191 --> 01:15:25,055 I think it's like a nice nice lead into this this but I am going to leave that there 1099 01:15:30,687 --> 01:15:35,551 Going to have here's me some stress Sykes that you maybe 1100 01:15:36,063 --> 01:15:36,831 Swords 1101 01:15:37,343 --> 01:15:39,647 No statue 1102 01:15:39,903 --> 01:15:40,927 I think I could be 1103 01:15:41,439 --> 01:15:41,951 You good luck 1104 01:15:45,279 --> 01:15:48,863 Prison is not at all the same kind of thinking about 1105 01:15:50,399 --> 01:15:54,751 The big Jesus statue in what is it Sao Paulo something like that 1106 01:15:55,263 --> 01:15:56,031 Tamar Brazil 1107 01:15:59,359 --> 01:16:01,663 No charge will be to find one that has imaginary 1108 01:16:03,199 --> 01:16:03,967 Yes that's fine 1109 01:16:04,223 --> 01:16:05,247 Mechanical 1110 01:16:06,783 --> 01:16:08,319 Maybe I'll grab exactly this 1111 01:16:08,575 --> 01:16:10,111 Create a statue of my own 1112 01:16:10,367 --> 01:16:11,903 Is very hard like the night 1113 01:16:12,415 --> 01:16:13,439 Calories in walnuts 1114 01:16:13,695 --> 01:16:15,487 Making whites white rock 1115 01:16:15,743 --> 01:16:17,023 That 1116 01:16:17,791 --> 01:16:18,559 Bring us in 1117 01:16:20,351 --> 01:16:22,143 Everything 1118 01:16:22,655 --> 01:16:25,471 I'm going to erase what I don't need as usual 1119 01:16:25,727 --> 01:16:28,031 Initially me website 1120 01:16:28,543 --> 01:16:30,847 Exactly what I need 1121 01:16:31,103 --> 01:16:33,663 Turn off the down on the side and I'm going to use it 1122 01:16:33,919 --> 01:16:34,943 Source 1123 01:16:35,199 --> 01:16:35,711 Michael 1124 01:16:36,223 --> 01:16:38,527 Singer go and like the darkest bits 1125 01:16:40,831 --> 01:16:42,879 I have some sorbet 1126 01:16:43,903 --> 01:16:45,439 What's good 1127 01:16:45,951 --> 01:16:46,975 What could work in the 1128 01:16:47,231 --> 01:16:48,255 And the singer 1129 01:16:48,511 --> 01:16:49,535 Maybe like a 1130 01:16:58,239 --> 01:17:02,847 This is really far right so person walking here might be like this 1131 01:17:03,103 --> 01:17:04,895 Wonders to be big 1132 01:17:06,175 --> 01:17:07,711 No not high the door 1133 01:17:38,431 --> 01:17:44,575 You call picking is fine in this case this is supposed to be more like a production sketch right so this is something right 1134 01:17:45,087 --> 01:17:48,415 Time is money so that we can find we use 1135 01:17:48,671 --> 01:17:49,951 And this is one of them 1136 01:17:50,207 --> 01:17:51,999 Don't hesitate to do things like 1137 01:17:54,303 --> 01:17:56,095 To shape up 1138 01:17:56,351 --> 01:18:02,495 She doesn't look too bad so it's me know I will need to just the values of love 1139 01:18:02,751 --> 01:18:04,031 Supposed to be pretty far 1140 01:18:04,287 --> 01:18:05,823 It's only need to add a brother 1141 01:18:06,591 --> 01:18:10,943 How does air affect in between us between the camera and 1142 01:18:11,455 --> 01:18:12,479 Disco gear 1143 01:18:12,735 --> 01:18:14,015 But I can't 1144 01:18:14,271 --> 01:18:15,039 This outside 1145 01:18:15,295 --> 01:18:16,063 Maybe 1146 01:18:16,319 --> 01:18:17,855 To make occasion to highlight 1147 01:18:18,111 --> 01:18:18,879 This 1148 01:18:19,391 --> 01:18:20,671 The security peterstow 1149 01:18:20,927 --> 01:18:22,207 Against maybe 1150 01:18:22,975 --> 01:18:24,767 Taffy or something 1151 01:18:28,607 --> 01:18:30,911 Need to Shadow 1152 01:18:32,191 --> 01:18:35,775 All of that I probably cast some Shadows Andy 1153 01:18:36,287 --> 01:18:37,055 Ocean Hero 1154 01:18:39,615 --> 01:18:43,199 Does a couple of things we can do this right now the main problem and are seen 1155 01:18:43,967 --> 01:18:49,343 Is that the skill is not really easily conveyed because 1156 01:18:50,879 --> 01:18:57,023 I can't really raise all the trees so we don't really have the trees as a size you know size comparison and 1157 01:18:57,279 --> 01:19:02,911 It's really nothing else there's nothing else that we can pinpoint and be like so I know that this is normally this high 1158 01:19:03,167 --> 01:19:07,519 Therefore I can able to estimate to know the size of the rat this whole thing 1159 01:19:08,031 --> 01:19:10,335 I'm in so I'm thinking I might need to add 1160 01:19:10,847 --> 01:19:14,943 Something else in here in the scenes maybe like some boats you know some some bigger 1161 01:19:15,455 --> 01:19:16,735 Cargo cargo ships 1162 01:19:17,503 --> 01:19:19,807 Here is something like that you'll be there like 1163 01:19:20,063 --> 01:19:20,831 Like Park 1164 01:19:22,111 --> 01:19:23,135 Anna sorbet 1165 01:19:23,391 --> 01:19:26,463 Something like that you know where we can have a 1166 01:19:26,719 --> 01:19:32,863 Good understanding of the size of this at least and so when we take a look at this big this massive structure here 1167 01:19:33,119 --> 01:19:33,887 We get the scale 1168 01:19:34,399 --> 01:19:37,471 Because this little person Heroes vs 1169 01:19:37,727 --> 01:19:39,775 Put the hearts on the centre this is a person 1170 01:19:40,031 --> 01:19:41,823 So maybe it happened so 1171 01:19:42,079 --> 01:19:43,615 Sensor network fence 1172 01:19:45,919 --> 01:19:48,735 Marble path leading leading to the beach here 1173 01:19:48,991 --> 01:19:54,879 Maybe the thing here is actually on marble and maybe that platform is on beach 1174 01:19:55,135 --> 01:19:56,927 Maybe that's going to make a lot more sense 1175 01:19:57,695 --> 01:20:03,839 To be able to have some stairs for this leading to this that you here might make a little bit more sense 1176 01:20:04,095 --> 01:20:05,375 Understanding it on the beach 1177 01:20:05,887 --> 01:20:07,423 IPad here 1178 01:20:07,679 --> 01:20:09,471 May be leaving inside of the 1179 01:20:10,495 --> 01:20:13,055 Until the mountains here goes up 1180 01:20:14,080 --> 01:20:15,872 Sides 1181 01:20:17,408 --> 01:20:19,456 Platform you can give it some height 1182 01:20:22,528 --> 01:20:27,136 Now maybe leaving to the cinema with the Stars we can have some to the fence 1183 01:20:31,488 --> 01:20:33,280 I'm going up the mountain like 1184 01:20:56,064 --> 01:20:58,112 We have are focal points 1185 01:20:58,624 --> 01:21:00,160 How can I just the 1186 01:21:02,464 --> 01:21:05,024 Values 1187 01:21:05,536 --> 01:21:08,608 Unlock this layer 1188 01:21:10,144 --> 01:21:11,424 And with 1189 01:21:11,936 --> 01:21:13,728 Brush set to lightning 1190 01:21:16,288 --> 01:21:18,080 Gently tab 1191 01:21:19,360 --> 01:21:20,896 Make a white colour 1192 01:21:21,920 --> 01:21:23,712 Blue 1193 01:21:24,480 --> 01:21:25,248 Tataloo 1194 01:21:25,504 --> 01:21:27,552 Paint over 1195 01:21:28,576 --> 01:21:29,856 To reduce the 1196 01:21:30,112 --> 01:21:30,880 Contrast 1197 01:21:35,744 --> 01:21:38,560 IMessage to the smart brush 1198 01:21:39,328 --> 01:21:41,120 Europe easily straplines here 1199 01:21:42,400 --> 01:21:45,728 Fabulous I'm going to get the same feeling when I was a man 1200 01:21:46,496 --> 01:21:47,008 But 1201 01:21:47,264 --> 01:21:48,288 You won't be as sharp 1202 01:21:49,056 --> 01:21:50,336 I'll be as noticeable 1203 01:21:54,432 --> 01:21:56,480 Nice and clean 1204 01:22:01,600 --> 01:22:03,904 And then we can definitely add a little bit 1205 01:22:04,160 --> 01:22:05,440 Debenham Clarins 1206 01:22:08,000 --> 01:22:08,768 Ramblers 1207 01:22:18,496 --> 01:22:22,080 Sirius pronounce try to 1208 01:22:22,336 --> 01:22:26,176 To really understand the scale or Whitmore so I'm gonna look for our for both 1209 01:22:27,200 --> 01:22:31,552 Can I just drop a couple of loads and we should be able to continue after that so we don't have much left to do 1210 01:22:31,808 --> 01:22:34,112 I'm just going to clean up this mountain here 1211 01:22:34,368 --> 01:22:40,256 And I'm not the best stuff in the foreground in couple details and it will be all set to almost done 1212 01:22:42,048 --> 01:22:45,120 I think my electrical 1213 01:22:45,632 --> 01:22:50,240 So we're going to have no other sprinkles of waiting here I think that 1214 01:22:50,496 --> 01:22:51,520 Give me a call 1215 01:22:52,800 --> 01:22:58,176 So let's just try and find something that has a similar to the prospect of similar light setup 1216 01:22:58,432 --> 01:23:02,784 That's actually really simple basically just two triangles and 1217 01:23:03,296 --> 01:23:04,576 Nothing on the bottom floor 1218 01:23:05,088 --> 01:23:06,368 Indefinite paint gallon 1219 01:23:07,904 --> 01:23:08,928 Base 1220 01:23:09,440 --> 01:23:10,208 And then 1221 01:23:10,464 --> 01:23:11,232 The cell 1222 01:23:17,888 --> 01:23:21,216 Let me have one about here so it's going to be about the size of her 1223 01:23:21,984 --> 01:23:23,520 Settling small like 1224 01:23:23,776 --> 01:23:25,056 Few passenger ship 1225 01:23:27,360 --> 01:23:30,432 I'm going to get a few more here 1226 01:23:34,528 --> 01:23:37,856 Another back here that one here I can probably just 1227 01:23:39,648 --> 01:23:42,464 18 or darker colour in the shadows 1228 01:23:42,720 --> 01:23:47,328 These boats that are in the sun where are they going to catch some Shadow 1229 01:23:48,096 --> 01:23:49,376 Add Dad 1230 01:23:49,888 --> 01:23:51,168 Right behind them 1231 01:23:52,960 --> 01:23:53,984 And also that 1232 01:23:54,240 --> 01:23:56,288 Reflect on the water turtle bit 1233 01:23:56,800 --> 01:23:58,592 And the sticks tattoo as well 1234 01:24:00,896 --> 01:24:04,480 Reflection and the ocean waves 1235 01:24:04,736 --> 01:24:05,760 Turbulence 1236 01:24:09,088 --> 01:24:11,904 Just refund 1237 01:24:13,440 --> 01:24:14,720 Maybe it's going to be two of them 1238 01:24:17,792 --> 01:24:18,816 Back here 1239 01:24:19,072 --> 01:24:20,096 Tiny tiny 1240 01:24:22,400 --> 01:24:23,424 In the distance 1241 01:24:34,432 --> 01:24:37,248 Set 12 minute alarm 1242 01:24:41,344 --> 01:24:43,136 But 1243 01:24:45,440 --> 01:24:46,208 It's not 1244 01:24:46,720 --> 01:24:48,000 Supersize 1245 01:24:48,256 --> 01:24:49,792 Leave some for the imagination 1246 01:24:50,560 --> 01:24:53,888 To match the level of detail everything surrounding it 1247 01:24:54,400 --> 01:24:59,008 I don't want these to the about your to try to Match Attax London with the 1248 01:25:00,032 --> 01:25:05,408 Clip in different perspective on it I'm going to wrap this up here 1249 01:25:07,200 --> 01:25:10,784 So now I know I have some little patch there so I'm going to keep that going 1250 01:25:11,552 --> 01:25:13,856 Maybe here 1251 01:25:14,112 --> 01:25:17,184 Have another another platform maybe again 1252 01:25:17,440 --> 01:25:18,208 Barely see 1253 01:25:18,976 --> 01:25:20,000 Because of the angle 1254 01:25:20,256 --> 01:25:22,304 Standard S14 1255 01:26:01,728 --> 01:26:04,032 Underside of your the mountain is gonna be in the shade 1256 01:26:04,288 --> 01:26:08,128 That's the way to love a darker maybe this part of the path is coming over 1257 01:26:09,664 --> 01:26:11,200 Turn off the Shadows ab 1258 01:26:11,456 --> 01:26:12,736 That doesn't turn up to much 1259 01:26:12,992 --> 01:26:15,296 Maybe you'll get the sun again 1260 01:26:15,808 --> 01:26:17,344 Kieran France 1261 01:26:18,880 --> 01:26:21,696 I'm going to rainforest that that lights 1262 01:26:21,952 --> 01:26:23,744 I'll be better around 1263 01:26:24,256 --> 01:26:25,792 The areas that we were 1264 01:26:26,048 --> 01:26:28,096 Basically drag DIY stores 1265 01:26:28,352 --> 01:26:32,704 I don't want to die to go to the right of the image to match I have my 1266 01:26:32,960 --> 01:26:33,984 My little angel 1267 01:26:34,240 --> 01:26:35,520 Statue in the centre and 1268 01:26:35,776 --> 01:26:37,312 The first people know 1269 01:26:37,824 --> 01:26:43,968 And their eyes can travel connect to the side along the path that I did but I don't want a dog 1270 01:26:44,224 --> 01:26:44,992 The match and soul 1271 01:26:45,248 --> 01:26:48,576 This was super white for example that will work as well 1272 01:26:48,832 --> 01:26:51,648 So that's the reason why it's in the shade 1273 01:26:52,416 --> 01:26:54,720 It's there but it doesn't attract as much attention 1274 01:26:54,976 --> 01:26:57,792 And I really am going to start to fast forward this a little bit 1275 01:26:58,048 --> 01:27:01,888 I'm going to put the finishing touches on this year 1276 01:27:02,400 --> 01:27:06,752 So the main thing I'm trying to achieve from this point so at this point forward is read to try to 1277 01:27:07,008 --> 01:27:09,312 Clean up little bit of that doesn't look as messy 1278 01:27:09,568 --> 01:27:12,896 And someone to try to raise alarm the brush drugs and we have 1279 01:27:13,408 --> 01:27:16,224 We have the foreground to do but you know that's really 1280 01:27:16,736 --> 01:27:18,528 Every minor minor detail 1281 01:27:18,784 --> 01:27:22,880 And with different brushes just trying to add update extra back in there 1282 01:27:23,136 --> 01:27:25,952 Because my my my 1283 01:27:26,464 --> 01:27:31,840 Over the mountains your prettymuch erase the texture that I had and the tree texture that I had before 1284 01:27:32,352 --> 01:27:33,120 And so 1285 01:27:33,376 --> 01:27:35,680 I'm just trying to get some of that back in there 1286 01:27:35,936 --> 01:27:36,960 That also 1287 01:27:37,216 --> 01:27:40,288 Will know better but also will inform the scale 1288 01:27:40,800 --> 01:27:43,872 Hello beds little bit more House of that you're adding 1289 01:27:44,128 --> 01:27:45,152 Halo Tower 1290 01:27:45,408 --> 01:27:49,248 Like the final destination for a for this little cat 1291 01:27:49,504 --> 01:27:51,040 Myatts might be kind of cool 1292 01:27:51,552 --> 01:27:53,856 Entitled all together make the 1293 01:27:54,368 --> 01:27:56,160 Get me the concert for delivery better 1294 01:27:56,416 --> 01:27:58,720 No I'm happy with my with my mountain 1295 01:27:58,976 --> 01:28:03,840 I'm going to be able to bring up my source photo back again 1296 01:28:04,096 --> 01:28:08,448 I use that to source to source my mixer brush from 1297 01:28:08,704 --> 01:28:14,848 Because that is going to bring back some of those some of those textures and went retextures that kind of lost 1298 01:28:15,616 --> 01:28:18,176 And it's a nice way to at the back without it looking 1299 01:28:18,432 --> 01:28:21,248 I'm just saying no heating I can follow now 1300 01:28:21,504 --> 01:28:25,088 Because I really don't mean I'm not found that look at the photo 1301 01:28:25,600 --> 01:28:31,744 40 mashup look so instead I always try to go for a more painterly effect and also it says up 1302 01:28:32,000 --> 01:28:34,048 Sing better with the rest of the schedule I have here 1303 01:28:34,560 --> 01:28:40,704 That is going to be someone the the final steps which is why and I kept this photo reference the whole time because I knew 1304 01:28:41,984 --> 01:28:43,008 Very much 1305 01:28:43,264 --> 01:28:44,032 Every level 1306 01:28:44,288 --> 01:28:45,568 Every step of the process 1307 01:28:45,824 --> 01:28:49,664 And once again here I am using it to add a little bit more detail 1308 01:28:50,432 --> 01:28:55,808 That we're going to do something on both sides of the mouth because we are it was it was pretty 1309 01:29:01,184 --> 01:29:07,328 I'm ready to move on to the foreground right so this is the last step we've made our way from the back to the front now 1310 01:29:07,584 --> 01:29:10,400 This is going to become like the last the last 1311 01:29:10,656 --> 01:29:13,728 Last ground last playing in my scene diary 1312 01:29:13,984 --> 01:29:15,264 MOT work website 1313 01:29:15,520 --> 01:29:16,544 Set my message again 1314 01:29:16,800 --> 01:29:20,128 And I'm going to add this all but here and I find this image 1315 01:29:20,384 --> 01:29:24,480 Want to be pretty Laura's but again I'm just going to use this as a source for my mix 1316 01:29:24,992 --> 01:29:26,784 And so it's finding outfits 1317 01:29:27,296 --> 01:29:28,064 Will be 1318 01:29:28,320 --> 01:29:30,112 Heating over all that anyways 1319 01:29:30,624 --> 01:29:34,720 Because I thought it had a nice so had a nice texture 1320 01:29:34,976 --> 01:29:41,120 Anna mast the image master lights are better had someone something that shapes which are exactly 1321 01:29:41,376 --> 01:29:43,680 The purpose of this thing in the foreground here is really just to 1322 01:29:43,936 --> 01:29:46,496 To block the iPhone wondering in accordance to match 1323 01:29:48,032 --> 01:29:52,896 I'm just trying to surround my focal point with with details that don't work too much attention 1324 01:29:53,408 --> 01:29:57,248 And this way what's going to happen when people look at the at the painting hopefully 1325 01:29:57,504 --> 01:30:01,344 Is a day arnotts going to look at the bottom other things 1326 01:30:01,600 --> 01:30:03,648 First I wanted to look at the statue 1327 01:30:03,904 --> 01:30:05,696 And then maybe the Bolton and wonder 1328 01:30:05,952 --> 01:30:07,488 Wonder round from there 1329 01:30:08,512 --> 01:30:09,280 Taiwan 1330 01:30:09,536 --> 01:30:12,864 Too much too much saturation in my colours 1331 01:30:13,120 --> 01:30:15,680 The foreground here where the three nothing else 1332 01:30:16,192 --> 01:30:20,032 I want us to be too blunt with the rest of the image as much as possible 1333 01:30:23,872 --> 01:30:30,016 I know that this there's only one final step and 1334 01:30:30,272 --> 01:30:31,040 Is it going to be 2 1335 01:30:31,296 --> 01:30:36,672 Underlining KB but we can have the values of lol 1336 01:30:36,928 --> 01:30:40,512 It's really trying to push back in nose big nose big structures here 1337 01:30:40,768 --> 01:30:46,912 In a far distance can a similar treatment as the stuff you and back and we're going to do here 1338 01:30:47,168 --> 01:30:50,240 Instant to get Lola Messi so magical things 1339 01:30:51,520 --> 01:30:53,056 My program here 1340 01:30:54,848 --> 01:30:55,616 This is me 1341 01:30:55,872 --> 01:30:57,408 Midground is hoping 1342 01:31:12,512 --> 01:31:18,656 Suck my little bit one clean up now I can give up my source that are in the final lair 1343 01:31:18,912 --> 01:31:19,424 Will be a 1344 01:31:21,216 --> 01:31:21,728 Flash Player 1345 01:31:21,984 --> 01:31:23,776 Set to lighten 1346 01:31:24,544 --> 01:31:28,896 To lighten or lighter colours salt I will try but we'll see what 1347 01:31:29,664 --> 01:31:30,688 Which is the best result 1348 01:31:30,944 --> 01:31:35,040 Go ahead and select this colour and right here 1349 01:31:35,552 --> 01:31:37,600 The same as the mountains in the 1350 01:31:38,112 --> 01:31:41,184 Very easily at first I'm going to go ahead and just cancel 1351 01:31:41,952 --> 01:31:44,768 Done everything and actually this I am going to slide 1352 01:31:45,280 --> 01:31:50,144 Back behind my foreground here and it is all a bit easier 1353 01:31:50,400 --> 01:31:54,752 Everything is closed back and work done 1354 01:31:55,008 --> 01:31:59,104 But I think you get the idea ready 1355 01:31:59,360 --> 01:32:01,664 It had a lot of blood after and between 1356 01:32:01,920 --> 01:32:04,480 The foreground here and what we're looking at Bank there 1357 01:32:04,992 --> 01:32:08,576 Go back to a soft round brush on time start to erase 1358 01:32:09,088 --> 01:32:10,368 You know the stuff 1359 01:32:10,624 --> 01:32:11,648 Play closer to us 1360 01:32:11,904 --> 01:32:13,184 Based on NIA 1361 01:32:13,952 --> 01:32:14,976 Nissan 1362 01:32:15,488 --> 01:32:16,000 Cannabis 1363 01:32:16,512 --> 01:32:20,352 What does beach year of close in I will be able to see all of those details 1364 01:32:21,376 --> 01:32:23,168 Fairly close 1365 01:32:23,424 --> 01:32:24,960 Navigate back here 1366 01:32:25,984 --> 01:32:26,752 And you 1367 01:32:27,008 --> 01:32:29,824 This area here we have the statue 1368 01:32:30,080 --> 01:32:31,104 It's going to be 1369 01:32:31,872 --> 01:32:32,896 Pretty 1370 01:32:33,920 --> 01:32:40,064 Pretty close to know compared to the stuff in the back so we all to see that too and then just very very soft 1371 01:32:40,832 --> 01:32:42,112 Be able to reveal 1372 01:32:43,392 --> 01:32:46,208 This mountain there this one right here 1373 01:32:46,464 --> 01:32:49,280 Review of The Darkness here of the mountains a little bit more 1374 01:32:50,048 --> 01:32:55,680 So you see that's what does it clear line between this one and the one in the back I like to leave a little bit more of that stuff 1375 01:32:55,936 --> 01:33:02,080 Custard water because I just evaporation and always a little bit more particles write about the water 1376 01:33:03,616 --> 01:33:04,896 Tyre width 1377 01:33:05,408 --> 01:33:05,920 With 1378 01:33:06,176 --> 01:33:09,504 And then we can start suit reduce overall 1379 01:33:09,760 --> 01:33:11,296 Until we find 1380 01:33:11,552 --> 01:33:17,696 The sweet spot for the sky is not going to get any of that stuff you're so we can erase everything a guy should know 1381 01:33:17,952 --> 01:33:19,744 That we can 1382 01:33:20,000 --> 01:33:22,304 The stuff you're loaded marks it's closer 1383 01:33:22,560 --> 01:33:24,352 And this is coming to final pass 1384 01:33:24,864 --> 01:33:26,400 For my values 1385 01:33:26,912 --> 01:33:28,704 And so we can do a final check up 1386 01:33:29,728 --> 01:33:31,264 I'm going to do is 1387 01:33:31,776 --> 01:33:33,056 Create 1388 01:33:33,312 --> 01:33:34,336 Black and white 1389 01:33:34,592 --> 01:33:35,872 They're here 1390 01:33:36,384 --> 01:33:42,528 Check our value so everything that everything else in the far distance you should be load it later 1391 01:33:42,784 --> 01:33:43,552 Sky 1392 01:33:43,808 --> 01:33:47,136 And as those rocks here get closer and closer 1393 01:33:47,392 --> 01:33:49,952 Gradually you know become darker and darker 1394 01:33:50,464 --> 01:33:52,768 So without our sex before 1395 01:33:53,024 --> 01:33:58,912 What kind of working still but it definitely made it feel like this not in here is a little bit closer 1396 01:33:59,168 --> 01:34:03,008 Especially this part here and still little bit 1397 01:34:03,264 --> 01:34:07,104 Push back a little more so with our to eat here 1398 01:34:07,616 --> 01:34:09,152 I think that's all said 1399 01:34:09,664 --> 01:34:11,712 And if we look at this whole image 1400 01:34:12,224 --> 01:34:13,248 Really small 1401 01:34:13,504 --> 01:34:16,832 I think it's quite a while right that this is something that's getting 1402 01:34:17,088 --> 01:34:20,160 Call sent closer to the camera I think this is a pretty successful 1403 01:34:20,416 --> 01:34:23,232 Contact you no it's not nothing amazing 1404 01:34:23,744 --> 01:34:29,888 This is what it's like this would would be like that so we use a lot for cuts a lot of photo 1405 01:34:30,144 --> 01:34:31,680 Reference allowed photo materials 1406 01:34:31,936 --> 01:34:33,216 To help speed up the process 1407 01:34:33,728 --> 01:34:36,800 So if we bring back the sketch really quickly 1408 01:34:37,568 --> 01:34:43,712 There we go so this is what we're ending up with now pretty interesting image mysterious 1409 01:34:46,016 --> 01:34:50,880 What's happening here but I think it's it's quite well 1410 01:34:51,136 --> 01:34:52,160 And then 1411 01:34:53,440 --> 01:34:57,280 It's a really good translation from one we had here so from jumping from Muscat 1412 01:34:57,536 --> 01:34:58,560 Doing the final product 1413 01:34:58,816 --> 01:35:01,632 To move ahead and do the other two 1414 01:35:01,888 --> 01:35:06,752 That we should go a little bit that's one down let's get to work on the other ones 1415 01:35:07,008 --> 01:35:08,032 Anal 1416 01:35:17,760 --> 01:35:23,904 Welcome back in this chapter we are going to Taco the 2nd 1417 01:35:26,208 --> 01:35:30,048 We're going to first of all start looking at 1418 01:35:30,304 --> 01:35:32,352 How did the charter find 1419 01:35:32,608 --> 01:35:34,912 Photo references source photos 1420 01:35:35,168 --> 01:35:39,520 Inspire us to the best army actually two to finish the same here so 1421 01:35:39,776 --> 01:35:42,336 To bring it up to level that is again 1422 01:35:42,592 --> 01:35:48,736 Not you're not super Palace still a little bit sketchy but definitely know something at 1423 01:35:48,992 --> 01:35:51,552 We convey the idea the movie overall scene 1424 01:35:52,576 --> 01:35:57,696 The and this particular one here this this one and the next one 1425 01:35:57,952 --> 01:36:04,096 And the process will be a little bit faster than in the first example because I am going to just try to 1426 01:36:04,352 --> 01:36:06,656 Skip a head certain certain steps 1427 01:36:06,912 --> 01:36:13,056 Just to see what we can also use a similar process but maybe cuddle a bit more 1428 01:36:13,312 --> 01:36:13,824 Corners 1429 01:36:14,080 --> 01:36:20,224 And of course you know this is all to lead us to the final step was going to be the map painting where we are 1430 01:36:20,480 --> 01:36:23,808 I'm going to take it either 1033 sketch 1431 01:36:24,064 --> 01:36:28,928 And really push it to something that's my final something that's really really looked 1432 01:36:29,440 --> 01:36:31,744 Once again is going to be 1433 01:36:32,000 --> 01:36:33,536 Skype 1434 01:36:34,048 --> 01:36:36,864 I'm from the back here making a way towards the floor 1435 01:36:37,376 --> 01:36:43,520 And focusing more and more time towards the front because that's what is easier to see that's what the 1436 01:36:43,776 --> 01:36:45,056 Cancel lookout more 1437 01:36:45,312 --> 01:36:48,384 And so I want to spend too much time on the background 1438 01:36:48,896 --> 01:36:54,528 And as you can see it will probably be quite sketchy throughout the whole process 1439 01:36:54,784 --> 01:37:00,672 The overall image hopefully will look very nice but you know if you only had the regions in the background 1440 01:37:00,928 --> 01:37:03,744 I'm going to try and go for something else really really rough 1441 01:37:04,000 --> 01:37:10,144 Stace Wrekin but while not spending any extra 1442 01:37:10,400 --> 01:37:12,192 Time there because in this 1443 01:37:12,448 --> 01:37:14,496 Please on the process it's all about 1444 01:37:14,752 --> 01:37:20,896 Idea trading ideas that we have quickly and quickly getting those ideas on paper 1445 01:37:21,152 --> 01:37:25,248 Oran on cam to see if one works better than the other 1446 01:37:25,504 --> 01:37:31,648 So we're just trying to find direction so it doesn't make a whole lot of sense to me not to spend too long and he sketches as soon as the idea 1447 01:37:31,904 --> 01:37:32,416 Going to bed 1448 01:37:32,672 --> 01:37:37,024 It's ready to go in a week and once the next one however not polished it is 1449 01:37:37,280 --> 01:37:42,400 In this demo here also I'm going to keep the delay as a loaded more SIM 1450 01:37:42,656 --> 01:37:47,520 So it's not going to just not going to be any clipping mask anything like that to all really keep it simple 1451 01:37:47,776 --> 01:37:53,408 It's going to be a lot of mixer brush really going for Speed here not so much you know quality 1452 01:37:53,920 --> 01:37:54,432 Hopefully 1453 01:37:54,688 --> 01:38:00,832 Hopefully the quality is there regardless but the most important is to try and cut as 1454 01:38:01,088 --> 01:38:01,856 Is this possible 1455 01:38:02,112 --> 01:38:04,672 Anything that would take it and it would take too long 1456 01:38:04,928 --> 01:38:06,976 Are we try to eliminate dad and simplified 1457 01:38:07,232 --> 01:38:09,280 It's all about simplifying the process 1458 01:38:09,536 --> 01:38:13,888 And getting from point a to point B ASAP as soon as possible 1459 01:38:14,144 --> 01:38:15,936 So I just found the cement here 1460 01:38:16,192 --> 01:38:22,336 These mountains in the kind of far distance looking for references image references 1461 01:38:23,104 --> 01:38:24,640 That convey 1462 01:38:24,896 --> 01:38:31,040 A sense of distance someone adds mountains that one for distance not so they're going to have those 1463 01:38:31,296 --> 01:38:36,672 Does lighter lighter shades of Black slightly tinted blue 1464 01:38:36,928 --> 01:38:42,560 Exactly why what for the background here someone starts I'm going to go ahead and start with that 1465 01:38:42,816 --> 01:38:46,144 Simply using a mixer brush or into stores from some of these mountains 1466 01:38:46,400 --> 01:38:52,544 Calculate amounts in a similar fashion that so we have with our sketch 1467 01:38:52,800 --> 01:38:55,872 Kind of quality that we're going for here I will be Skechers 1468 01:38:56,128 --> 01:39:02,272 I think it's something that I would not tell you no call portfolio worthy it's definitely 1469 01:39:02,528 --> 01:39:04,576 The another process that were going for here 1470 01:39:04,832 --> 01:39:08,672 We're really really trying to mimic what the real production would be like 1471 01:39:08,928 --> 01:39:15,072 And so therefore those initial sketch of the going to be a lot a lot rougher than you would probably expect for a portfolio 1472 01:39:15,584 --> 01:39:19,424 Now doesn't mean to say that what you've done with the whole process right once you done the final image 1473 01:39:19,680 --> 01:39:23,264 Let's go back to those initial sketches and can't Polish them up a little bit more 1474 01:39:23,520 --> 01:39:26,080 Make them more presentable for a portfolio 1475 01:39:26,336 --> 01:39:30,688 But yeah keep that mind this is not this is not what we're going for her 1476 01:39:31,200 --> 01:39:35,552 I'm going to go ahead and look for an image a photo that's a little bit closer 1477 01:39:35,808 --> 01:39:40,928 I want a tarot card that represents represents less distance 1478 01:39:41,184 --> 01:39:44,000 And so that is going to be the other and I used to 1479 01:39:44,256 --> 01:39:47,328 To construct this before the station this concept 1480 01:39:47,584 --> 01:39:51,168 I'm going to go ahead and sort I really liked the contract between 1481 01:39:51,424 --> 01:39:53,984 You know the supernatural grey shadow area 1482 01:39:54,240 --> 01:39:58,336 And the vivid bright orange from light from the sunset in Leeds 1483 01:39:58,592 --> 01:40:04,736 Deserve this red mountains so I thought I was really could look a lot of a really interesting country 1484 01:40:05,248 --> 01:40:06,528 I started to go to go 1485 01:40:06,784 --> 01:40:11,648 And the processing and cancels catches a lot of the time that's all it is you can't get inspired 1486 01:40:11,904 --> 01:40:16,000 Buy photo on you end up using a lot of it and so 1487 01:40:16,512 --> 01:40:20,096 Finding the right photos that my super imports and 1488 01:40:20,352 --> 01:40:26,496 Alarm alarm that makes more sense as your sound to work on the steps so you might have maybe in an idea 1489 01:40:26,752 --> 01:40:28,288 Working in black and white 1490 01:40:28,544 --> 01:40:31,360 But then you'll find a photo reference that 1491 01:40:31,872 --> 01:40:37,504 That really yourself and what you what you had in mind maybe better than what I had in mind and so 1492 01:40:37,760 --> 01:40:43,904 That's that's what happened here I found this photo my all I really need to use of colours are going to look really really 1493 01:40:44,160 --> 01:40:50,304 Was going to create the mood that I wanted for this I wanted a desert mood you know something words everything 1494 01:40:50,560 --> 01:40:52,096 Dry out plants 1495 01:40:52,352 --> 01:40:54,400 Deserted 1496 01:40:54,656 --> 01:40:57,728 Almost like a deserted coasts in the something I might have been 1497 01:40:57,984 --> 01:41:04,128 Forward water before so at least water might come to that 1498 01:41:04,384 --> 01:41:05,152 Radcliffe 1499 01:41:05,408 --> 01:41:07,712 But now it's all dried up for something 1500 01:41:08,224 --> 01:41:14,368 And yes I wanted that really dry dryer look as all of Orange Is Love yellow 1501 01:41:15,392 --> 01:41:21,536 And that is that was perfect so in my case I found you night I wasn't too sure 1502 01:41:21,792 --> 01:41:27,936 Start time of the day but that photo really help me can I sell on like the Leeds 1503 01:41:28,192 --> 01:41:34,336 Afternoon today where we get the sun at a good angle you know snot straight down and 1504 01:41:34,592 --> 01:41:40,224 Is the resolving to get a lawnmower warmer colours also mixed in with some some darker is saturated purple 1505 01:41:40,736 --> 01:41:44,320 For the shower area so I thought it was really really good cold palette 1506 01:41:44,576 --> 01:41:47,392 And a lot of the photo seem to 1507 01:41:47,648 --> 01:41:53,792 2 featuring at times a day as well so I can I get lucky there yes I'm moving on the point here what 1508 01:41:54,048 --> 01:41:57,888 As soon as possible is to get rid of all the black and white the hat from my Sky 1509 01:41:58,400 --> 01:42:02,496 So I would guess it's the equivalent of painting 1510 01:42:02,752 --> 01:42:06,848 Flat colours if you are working on and I getting more traditional illustration 1511 01:42:07,104 --> 01:42:13,248 Except you know in our case here we have the benefits of the mixer brush so I get a little bit more 1512 01:42:13,504 --> 01:42:14,016 Extra there 1513 01:42:14,272 --> 01:42:20,416 Have a free and so there we go so I decided to change the sky also and the blue that the 1514 01:42:20,672 --> 01:42:26,816 Contrasting blue didn't work too well and I didn't find anything like that on the reference images that 1515 01:42:27,072 --> 01:42:29,376 I was using it was mostly lighter Sky 1516 01:42:29,632 --> 01:42:31,168 Something closer to white sands 1517 01:42:32,960 --> 01:42:33,728 End 1518 01:42:33,984 --> 01:42:36,800 Now I'm going to go ahead and sort so I'll bring back the 1519 01:42:37,312 --> 01:42:42,688 The second photo source that I have here and started to lay down the highlights 1520 01:42:43,200 --> 01:42:49,344 And that's usually the technique that using a start with darker shades 1521 01:42:49,600 --> 01:42:50,880 And a lighten things up 1522 01:42:51,136 --> 01:42:53,696 With with 1523 01:42:54,720 --> 01:42:56,512 So we go from Dark to light 1524 01:42:57,024 --> 01:43:03,168 Find that always works a little bit better than the opposite just faster in only that's but also opens up the 1525 01:43:03,424 --> 01:43:06,752 More possibility so let's have a completely dark 1526 01:43:07,008 --> 01:43:10,336 Environment all that you have left you a sad light so it's 1527 01:43:10,592 --> 01:43:15,712 You create new layer and add light from one particular Direction so that same my keys here from the left 1528 01:43:15,968 --> 01:43:22,112 And if I decide I don't like I can always delete the letter and change the angle of the light 1529 01:43:22,368 --> 01:43:24,416 Getting a completely different 1530 01:43:24,928 --> 01:43:26,464 Different scene 1531 01:43:26,720 --> 01:43:32,864 Out of it's just by changing the light source some notes not only a way to to speed up the process 1532 01:43:33,120 --> 01:43:34,400 What's on Exeter that you can 1533 01:43:34,656 --> 01:43:40,800 I can change things around and also this is really really fun I know when you're lights up a scene 1534 01:43:41,056 --> 01:43:47,200 And especially with the kind of colours I'm playing with here so the colour palette in this photo is beautiful 1535 01:43:47,456 --> 01:43:48,480 Cereal 1536 01:43:48,736 --> 01:43:50,528 Yeah I'm really feeling the vibe 1537 01:43:50,784 --> 01:43:56,928 You're going to have a pre bounce get some keeping out of mind of course as I'm making progress here so make 1538 01:43:58,720 --> 01:44:02,048 Turn colours all that stuff 1539 01:44:02,560 --> 01:44:06,656 All that we seen in figures terms and previous classes so far still apply of course 1540 01:44:06,912 --> 01:44:10,240 Always best to try and figure out what's the focal points going to be 1541 01:44:10,496 --> 01:44:16,640 As soon as possible so that you can adjust your conversation around it to make out to make that work better 1542 01:44:16,896 --> 01:44:17,408 Featured better 1543 01:44:17,664 --> 01:44:23,552 And I and my keys I am thinking that I'm going to have some sort of you know like 1544 01:44:23,808 --> 01:44:25,088 Lighthouse 1545 01:44:25,344 --> 01:44:26,112 Summer 1546 01:44:26,368 --> 01:44:27,904 And somewhere 1547 01:44:28,160 --> 01:44:32,768 On top of that Cliff because as I said no this used to be to be an ocean coast 1548 01:44:33,024 --> 01:44:38,912 Now just write up so I'm I'm thinking that the Lighthouse might still be there in on my kind of look 1549 01:44:39,424 --> 01:44:40,960 I'm just 1550 01:44:41,216 --> 01:44:47,104 Quite sure exactly where the oldest person is going to be the weather is going to be on the left side where have a lovely there a major extent 1551 01:44:47,360 --> 01:44:50,176 The mountains a little bit more to the right 1552 01:44:50,688 --> 01:44:53,248 Play The Lighthouse will be away from the Orange 1553 01:44:53,504 --> 01:44:57,088 Thinking like a white lighthouse something that stands out more 1554 01:44:59,136 --> 01:45:05,280 So that's my idea from now and so what we're going to have in terms of composition I think in ohrid 1555 01:45:05,536 --> 01:45:11,680 List of 18 choose whether it's more towards the left side of the illustration or whether it's not always the right side 1556 01:45:11,936 --> 01:45:16,800 Turn on going for years going to work regardless so you know I'm just trying to keep that in mind of course 1557 01:45:17,056 --> 01:45:20,896 So that I don't have to change everything once I get to O2 adding my 1558 01:45:21,152 --> 01:45:26,528 My main elements in my PC since I have a pretty good idea of come where I'm going 1559 01:45:26,784 --> 01:45:32,928 I'm not necessarily placing that so that focal point in there just yet I want to make sure that my 1560 01:45:33,184 --> 01:45:38,560 Teen is it believable that reads reads well I really like mountains or reads like 1561 01:45:38,816 --> 01:45:41,120 Big mountains in the large-scale 1562 01:45:41,632 --> 01:45:47,776 And that the daft in my in my painting also can work so I'm not trying to worry 1563 01:45:48,032 --> 01:45:52,384 The concept part too much wine I'm sorry trying to focus on the colours and the values 1564 01:45:52,640 --> 01:45:55,456 I'm making sure I tighten it that they work because 1565 01:45:55,712 --> 01:46:00,320 Does work then the rest will likely work as well and just like you sort your you know in the back 1566 01:46:00,576 --> 01:46:04,928 Again I just using the kind of shades that I had in my photo reference 1567 01:46:05,184 --> 01:46:10,304 Search for Matt sand to paint really quickly really rough mountains in the background 1568 01:46:10,560 --> 01:46:16,704 But at least I think that they were pretty good just because just because they're there 1569 01:46:16,960 --> 01:46:17,728 From the phone 1570 01:46:18,240 --> 01:46:20,544 So it works with we're having 4 g 1571 01:46:20,800 --> 01:46:23,872 And we'll have to spend you not anytime working on that 1572 01:46:24,384 --> 01:46:28,224 And I'm sure a lot of people will see this process and think that's not maybe 1573 01:46:28,480 --> 01:46:31,040 Maybe not but maybe it's cheating 1574 01:46:31,296 --> 01:46:35,648 So what's good to keep in mind when working on projects Like These 1575 01:46:35,904 --> 01:46:40,512 On on mappings or on Concepts for production right so this is going to be 1576 01:46:40,768 --> 01:46:42,560 Meant for this would be 1577 01:46:42,816 --> 01:46:45,632 For reproduction normally where time is money 1578 01:46:45,888 --> 01:46:49,472 You don't want to to spend time or I can something that is essentially 1579 01:46:49,728 --> 01:46:52,544 I'm going to be in order starting new later down the line 1580 01:46:52,800 --> 01:46:57,664 So you really really want to be careful with your time you want to cut as many corners as possible 1581 01:46:57,920 --> 01:47:00,736 And again this is not something that might 1582 01:47:00,992 --> 01:47:03,040 The great in portfolio 1583 01:47:03,296 --> 01:47:06,368 But in real production speed is everything 1584 01:47:06,624 --> 01:47:12,768 Cancel the more than the more your ways that you can that you can save time what I'd be using the mixer brush 1585 01:47:13,024 --> 01:47:16,864 Using photo references or using a different photo that you that 1586 01:47:17,120 --> 01:47:18,912 Play together stay together 1587 01:47:19,168 --> 01:47:25,312 How to create a final final result something that you want for love that is fair play in only that by it's kind of 1588 01:47:25,568 --> 01:47:27,104 That's what I most 1589 01:47:27,360 --> 01:47:30,944 But one thing you can't keep in mind you know when doing this is that 1590 01:47:31,456 --> 01:47:37,600 I am still keeping my mind all the other skills to create 1591 01:47:37,856 --> 01:47:42,720 Good illustration right like I said I'm keeping in my all the fundamentals as I'm working on this 1592 01:47:42,976 --> 01:47:45,792 So it's not just a random collage of Manchester 1593 01:47:46,048 --> 01:47:52,192 It's not just that I know using a mixer brush and randomly sourcing from Random colors or searching from Random 1594 01:47:52,704 --> 01:47:53,472 All of this 1595 01:47:53,728 --> 01:47:55,520 Is a calculator 1596 01:47:55,776 --> 01:48:01,920 Even though it's quicker no there is no as you can see her and method to and while I might not make a whole 1597 01:48:02,176 --> 01:48:08,320 Send for me as well as a production artist22 spend time figuring out ok what will be the right colour 1598 01:48:08,576 --> 01:48:09,344 Talib for 1599 01:48:09,600 --> 01:48:13,952 Offered this amount of depth in my painting or what would those colours 1600 01:48:14,464 --> 01:48:16,256 Look alike on the discount of Lies 1601 01:48:16,512 --> 01:48:22,656 No every every chance I get to find a reference that has the answer for me already I should die 1602 01:48:22,912 --> 01:48:24,192 Instead 1603 01:48:24,448 --> 01:48:26,496 Keep focusing on the design 1604 01:48:26,752 --> 01:48:27,776 The idea 1605 01:48:28,032 --> 01:48:29,824 Is all that matters 1606 01:48:30,080 --> 01:48:33,408 And alpha the foreground I found this image he was going to be perfect 1607 01:48:33,664 --> 01:48:34,944 Time is going to scale it up 1608 01:48:35,200 --> 01:48:40,576 And stretch it out and comes places.in in position and race what I don't need 1609 01:48:41,088 --> 01:48:41,600 So 1610 01:48:41,856 --> 01:48:47,232 Yeah I could use a mixer brush again but this is actually know the exact angle of lights that one 1611 01:48:47,488 --> 01:48:48,768 A very very 1612 01:48:49,024 --> 01:48:50,048 Similar colours 1613 01:48:51,584 --> 01:48:53,120 Can actually works perfect so 1614 01:48:53,632 --> 01:48:59,776 Yeah sometimes you're lucky like that's enough you if you look around or if you don't want to wait to get lucky or if you can 1615 01:49:00,032 --> 01:49:02,336 Like I said at the beginning of this class you can 1616 01:49:02,592 --> 01:49:08,736 Always build-your-own Fuller full references so that's your so that you know what 1617 01:49:08,992 --> 01:49:15,136 Library looks like and then if you have an idea you'll be able to quickly associated with that photo in your life 1618 01:49:15,648 --> 01:49:17,952 And that therefore just being at the process even more 1619 01:49:18,208 --> 01:49:19,232 Sofas for brown hair 1620 01:49:19,488 --> 01:49:24,864 No go ahead and use a slightly darker colour than what I had in the illustration that I used to to paste 1621 01:49:25,632 --> 01:49:31,776 Because it's closer and I want this to look right based on the rest of the stuff that 1622 01:49:32,032 --> 01:49:33,056 Having my location so 1623 01:49:33,312 --> 01:49:35,360 As we're getting closer and closer to the camera 1624 01:49:35,616 --> 01:49:38,432 Our values are getting the higher conscious 1625 01:49:38,944 --> 01:49:40,992 And So It Goes lighter lights 1626 01:49:41,248 --> 01:49:45,088 And darker Shadows and the mixer brushes perfect for that 1627 01:49:45,344 --> 01:49:46,112 No 1628 01:49:46,624 --> 01:49:52,768 I might be one ringing as far as the amount of time you should be spending on those on those Concepts herein that 1629 01:49:53,024 --> 01:49:54,048 Me underlook monarch sketches 1630 01:49:54,304 --> 01:49:56,352 Concept sketches 1631 01:49:56,608 --> 01:50:02,752 And in my case it's been in anywhere between 1 1632 01:50:03,008 --> 01:50:08,384 2-hours usually you no thanks and thanks for the reference 1633 01:50:08,640 --> 01:50:10,432 For a source for protection 1634 01:50:10,688 --> 01:50:12,992 This helps a lot in sales a lot of time 1635 01:50:13,248 --> 01:50:16,064 Going to probably taking me twice as much time 1636 01:50:16,320 --> 01:50:18,880 If I were to do that without without those tools 1637 01:50:19,136 --> 01:50:25,280 Sewing on something to consider but at the same time don't don't expect to do this in 1638 01:50:25,536 --> 01:50:26,048 An hour to 1639 01:50:26,304 --> 01:50:28,608 If you are a few starting here this is 1640 01:50:28,864 --> 01:50:29,632 Wheatley 1641 01:50:29,888 --> 01:50:34,496 Scale dependence so if you've been doing this for a long time it's going to go faster obviously 1642 01:50:34,752 --> 01:50:40,896 And if you're starting to this is going to take longer so maybe neon what's what takes me in an hour to 1643 01:50:41,152 --> 01:50:44,480 Where is the world will take you 10 times 1644 01:50:44,736 --> 01:50:45,504 And I completely 1645 01:50:46,016 --> 01:50:52,160 Singer that was an artist that you know didn't have the experience that I have now it took me forever 1646 01:50:52,416 --> 01:50:58,560 He was taking a long time and so don't sweat it that's completely normal and you know the speed thing 1647 01:50:59,840 --> 01:51:05,984 You should definitely take a look at though and take into consideration is the level polished 1648 01:51:06,240 --> 01:51:08,544 Ending up with one side 1649 01:51:09,056 --> 01:51:14,176 So making sure that you don't push too far making sure that you don't focus on small details 1650 01:51:14,432 --> 01:51:20,064 As you can see here I'm going really really rough until the very end where or add does 1651 01:51:20,576 --> 01:51:25,696 You know the previous illustration was the Statue something like that with smaller details 1652 01:51:26,208 --> 01:51:32,352 And that's really itching on the small details act as focal Point the reinforcement 1653 01:51:32,608 --> 01:51:38,240 Focal Point it's normal to spend a little bit more time later give those elements a little bit more love 1654 01:51:38,496 --> 01:51:41,312 But everything else as you've seen me know so far 1655 01:51:41,568 --> 01:51:42,336 It's really 1656 01:51:42,592 --> 01:51:47,712 Turn out those details no good to the Segway into one of them right now but the smallest details here 1657 01:51:47,968 --> 01:51:54,112 Are required to someone I'm pretty satisfied with the super loose Brush Strokes I haven't 1658 01:51:54,368 --> 01:51:55,904 I was going to change awful 1659 01:51:57,952 --> 01:52:00,000 From you know from now until the until the end 1660 01:52:00,512 --> 01:52:06,656 But but when were talking about the elements are a little bit closer to the camera then I want to see 1661 01:52:06,912 --> 01:52:11,264 A bit more so they feel we feel the scale of them really that's that 1662 01:52:11,520 --> 01:52:12,544 The main 1663 01:52:12,800 --> 01:52:18,688 The main thing I'm trying to get with those details here is trying to convey scale a little bit better 1664 01:52:19,200 --> 01:52:20,992 When you use big Brush Strokes 1665 01:52:21,248 --> 01:52:26,112 You loose so that it tends to make everything feel a bit smaller 1666 01:52:26,624 --> 01:52:32,512 And so that's why it's important to have small Brush Strokes 3 helping conveyed up that's kill all that 1667 01:52:33,024 --> 01:52:34,816 So what you telling me I'm Outta Here 1668 01:52:35,072 --> 01:52:37,120 That's going to be the area that 1669 01:52:37,632 --> 01:52:41,472 Santa thing that bread mites in 1670 01:52:41,728 --> 01:52:45,824 Might start there and go towards the rights and the 1671 01:52:46,848 --> 01:52:52,992 The Lighthouse might be on like a standing by itself 1672 01:52:53,248 --> 01:52:55,552 It's quite connected to to the rest of 1673 01:52:55,808 --> 01:52:59,392 Cancel I have been surrounded by water before 1674 01:52:59,648 --> 01:53:03,744 I'm not exactly sure about thing that's that's what 1675 01:53:04,512 --> 01:53:10,656 I think I might look cool and that's why so to detail about that area because I want to be the area surrounding my phone 1676 01:53:11,168 --> 01:53:15,520 And so I want to get to increase the contrast increase the interest 1677 01:53:15,776 --> 01:53:17,312 In that area a little bit more 1678 01:53:17,568 --> 01:53:18,592 Compared to everything else 1679 01:53:19,360 --> 01:53:23,968 Just adding couple more brushstrokes here to actually tell them for Saturday 1680 01:53:24,480 --> 01:53:24,992 The cliff 1681 01:53:25,248 --> 01:53:30,624 And I am going to add that little bit here that's going to be I'm going to be sticking out 1682 01:53:31,136 --> 01:53:36,256 On its own in that is going to wear my lighthouse is going to do eclipse 1683 01:53:36,512 --> 01:53:38,048 Going to speed this up 1684 01:53:38,560 --> 01:53:41,632 About space is the same process that I did with the 1685 01:53:41,888 --> 01:53:42,912 The quiz 1686 01:53:43,424 --> 01:53:46,496 And I'm going to go ahead and bring up my source image 1687 01:53:47,008 --> 01:53:51,360 You not to sort my textures here so that it looks that looks like the rest 1688 01:53:51,872 --> 01:53:54,176 And I'm just going to extend 1689 01:53:54,432 --> 01:53:56,480 That's next 1690 01:53:56,736 --> 01:53:58,784 My compositional little bit more to the right 1691 01:53:59,040 --> 01:54:02,368 And that is where my lighthouse is going to be on top of 1692 01:54:02,624 --> 01:54:03,648 Info reasons 1693 01:54:03,904 --> 01:54:10,048 The main reason why I wanted to be there rather than on the opposite side so not on the opposite on the opposite side of the camera 1694 01:54:10,304 --> 01:54:12,352 Was that I 1695 01:54:12,608 --> 01:54:16,704 I thought it would be very interesting to have this bit I dislike house 1696 01:54:16,960 --> 01:54:17,984 FB 1697 01:54:18,240 --> 01:54:19,776 Isolated you know not only 1698 01:54:20,032 --> 01:54:22,336 Isolated in terms of of its location 1699 01:54:22,592 --> 01:54:26,688 Are we sleep but also isolate in terms of its it's contra 1700 01:54:26,944 --> 01:54:32,064 It's values so everything I say closing up closer to the camera little bit higher contrast 1701 01:54:32,320 --> 01:54:33,856 Words laying right in France 1702 01:54:34,112 --> 01:54:37,440 Of the the bottom of the Desert if you want 1703 01:54:37,696 --> 01:54:38,720 Right behind it 1704 01:54:38,976 --> 01:54:43,072 And so everything behind that level that pig sticking out 1705 01:54:43,328 --> 01:54:47,168 Is really low contrast by comparison and it still makes that stand out even more 1706 01:54:47,680 --> 01:54:48,448 So I thought 1707 01:54:48,704 --> 01:54:51,520 Having like my white lighthouse there will be perfect 1708 01:54:51,776 --> 01:54:57,920 Fly on the other side the right side of the screen would be the right of the cameras would be kind of so 1709 01:54:59,200 --> 01:55:02,016 If that too empty for me 1710 01:55:02,272 --> 01:55:06,880 Someone today I really wanted my light has to be there I thought it was the best fit possible 1711 01:55:07,136 --> 01:55:10,976 And now I'm going to a little Bridge 1712 01:55:11,232 --> 01:55:14,560 And some sort of structures to indicate that 1713 01:55:15,840 --> 01:55:21,728 There's a path leading there and it's occupied in on there's something that was built there 1714 01:55:23,520 --> 01:55:29,152 Even though there's no water anymore it's still can't even use hello lone palm tree 1715 01:55:29,408 --> 01:55:34,784 Something this is this is what lighthouse is going to go so I'm going to go ahead and 1716 01:55:35,040 --> 01:55:38,624 Turn on the reference image because I was driving this and realise that 1717 01:55:39,136 --> 01:55:42,976 I probably didn't really know what a lighthouse look like 1718 01:55:43,744 --> 01:55:48,864 You can see I want to go and check out on Google 1719 01:55:49,120 --> 01:55:53,984 To find a better reference something I can throw it just copy paste 1720 01:55:55,520 --> 01:55:56,800 Tweak if needed 1721 01:55:57,056 --> 01:55:57,824 Lumineers 1722 01:55:58,080 --> 01:55:58,592 Perth 1723 01:55:59,616 --> 01:56:00,896 The lights 1724 01:56:01,408 --> 01:56:02,688 Is not quotes 1725 01:56:02,944 --> 01:56:09,088 Quite right it's a little bit more coming from the back which is not the case for me here in mycenae 1726 01:56:09,344 --> 01:56:11,392 The actual opposites is coming more 1727 01:56:11,904 --> 01:56:15,488 Yeah it's coming like behind the camera towards what we're looking at 1728 01:56:16,000 --> 01:56:18,560 It's all need to just about going to 1729 01:56:18,816 --> 01:56:20,096 Read out word I need 1730 01:56:20,608 --> 01:56:24,192 Really I'm interested in is the Lighthouse it's off 1731 01:56:24,704 --> 01:56:30,592 I want something to help Kennedy the scale of this Cliff here the scale of these rock structures 1732 01:56:30,848 --> 01:56:32,640 So having a lion house within a week 1733 01:56:32,896 --> 01:56:39,040 Structure next to it Cannock doors and windows it's a really really I mean it's it's it's 1734 01:56:39,296 --> 01:56:40,832 In terms of 1735 01:56:41,088 --> 01:56:42,624 Terms of reference that we can 1736 01:56:42,880 --> 01:56:49,024 Then we can then use signal to understand the scale of everything else it's just as good as a person 1737 01:56:49,280 --> 01:56:53,120 Scared sensor person will be too small buildings are the next 1738 01:56:53,376 --> 01:56:59,520 Think Toploader cleanup left to do here and simplify there's some some more remove some of those buildings 1739 01:57:00,544 --> 01:57:04,896 And I need to tweak the light here someone to change the light Direction 1740 01:57:05,920 --> 01:57:12,064 We've done so far and we can always we can always change that super simple and all the colours there's tomorrow 1741 01:57:12,320 --> 01:57:13,344 Colour picker 1742 01:57:13,600 --> 01:57:15,904 And I repeating the lights where should I should 1743 01:57:19,232 --> 01:57:20,256 But does the 1744 01:57:20,512 --> 01:57:26,656 I think it's really really clear what I was talking about before we have another High Contrast the lights the darks the 1745 01:57:26,912 --> 01:57:27,680 The doors 1746 01:57:27,936 --> 01:57:34,080 In front of a background that's a lot more the saturated and where are they 1747 01:57:34,336 --> 01:57:35,616 Definitely no 1748 01:57:35,872 --> 01:57:36,640 Less 1749 01:57:36,896 --> 01:57:38,688 I'm going to continue that low bridge here 1750 01:57:38,944 --> 01:57:40,992 Make me a little bit more visible maybe 1751 01:57:41,248 --> 01:57:42,528 And 1752 01:57:43,040 --> 01:57:44,832 Does Reynolds come hard to notice so 1753 01:57:45,344 --> 01:57:46,368 And the love of White 1754 01:57:47,648 --> 01:57:50,976 Maybe indicate some sort of that you know maybe a pattern that 1755 01:57:51,232 --> 01:57:54,560 The leather he goes into the mountains and goes into the 1756 01:57:54,816 --> 01:57:57,632 The left side there who knows what 1757 01:57:57,888 --> 01:58:04,032 The little village nearby still super rockin' on an something in too much because this is relative 1758 01:58:04,288 --> 01:58:05,568 How far away from a focal Point 1759 01:58:05,824 --> 01:58:07,872 But I'm just trying to 1760 01:58:08,384 --> 01:58:12,480 Few structures if you a few things that look man-made 1761 01:58:12,736 --> 01:58:17,600 Sue against just that this place is not included this ordered it's actually 1762 01:58:17,856 --> 01:58:21,952 Your people might live there the occupy the area that built a couple of things there 1763 01:58:22,208 --> 01:58:23,488 And 1764 01:58:23,744 --> 01:58:27,072 Yeah I want to make it feel like it's not completely abandoned and having those does 1765 01:58:27,328 --> 01:58:30,144 Sprinkles of lighter colours that are similar to 1766 01:58:30,400 --> 01:58:36,544 The bright yellow that have my lighthouse it helps to tie everything together and I'm probably going to have some sort of Village maybe on 1767 01:58:36,800 --> 01:58:38,848 For that path to Colleen 1768 01:58:39,104 --> 01:58:39,616 League Two 1769 01:58:39,872 --> 01:58:41,920 Because I was starting to think about 1770 01:58:42,176 --> 01:58:43,200 Ways that I could 1771 01:58:43,712 --> 01:58:46,272 Incorporates more of that whites 1772 01:58:46,528 --> 01:58:48,064 That I have for the Lighthouse 1773 01:58:48,320 --> 01:58:51,648 Does not find anywhere else in this is something you know that I highly recommend 1774 01:58:51,904 --> 01:58:56,000 You always try to do is whenever you have a bold colour some Martin have 1775 01:58:56,512 --> 01:59:02,656 The same colour in other areas to maybe in maybe the slightly the saturated maybe maybe in the shadows 1776 01:59:02,912 --> 01:59:04,448 Maybe in a far distance 1777 01:59:04,960 --> 01:59:11,104 Comedian really really small quantities in comparison but still having that same colour 1778 01:59:11,360 --> 01:59:14,688 Sprinkled into a bunch of different places are really tired things together 1779 01:59:14,944 --> 01:59:16,736 It makes a work a lot better 1780 01:59:16,992 --> 01:59:19,552 Otherwise in might look a little bit too 1781 01:59:20,064 --> 01:59:22,624 Allowed it to put in your labour to obvious 1782 01:59:22,880 --> 01:59:24,928 That I wanted the Lighthouse to stand out 1783 01:59:25,184 --> 01:59:28,512 Next one to add little water because everything is so dry 1784 01:59:29,024 --> 01:59:30,048 How long know that 1785 01:59:30,560 --> 01:59:33,120 This is a great idea but I'm going to try it anyways 1786 01:59:33,376 --> 01:59:36,448 Wants to have me like 1787 01:59:36,704 --> 01:59:40,800 Like a small lake in all occur shallow Lake on top of 1788 01:59:41,056 --> 01:59:42,080 The cliff movie 1789 01:59:42,336 --> 01:59:45,920 Where's some sort of maybe like a waterfall 1790 01:59:46,176 --> 01:59:47,968 Living to the cliff something to 1791 01:59:48,480 --> 01:59:54,624 To turn down the amount of orange that I had on the left side of the screen in my cannabis just say 1792 01:59:54,880 --> 01:59:57,440 Yeah it's not too overpowering 1793 01:59:57,952 --> 02:00:01,792 It's as a result in a while I'm turning it down here 1794 02:00:02,048 --> 02:00:02,560 It's 1795 02:00:03,328 --> 02:00:09,472 It doesn't stand out as much and so as a result in up the eyes more naturally guided towards the 1796 02:00:09,728 --> 02:00:14,336 Because you got any holidays close to close to read so orange is red 1797 02:00:14,592 --> 02:00:16,384 Does the colours that excite the eyes of 1798 02:00:16,640 --> 02:00:19,456 As we all know by now so when you have a lot of them 1799 02:00:19,968 --> 02:00:26,112 It can become a little bit over 1 weeks so it's always good to try to tone down by adding more grey to it 1800 02:00:26,368 --> 02:00:27,136 By adding more 1801 02:00:27,392 --> 02:00:32,256 Shadow colours movie you know from colour from the sky so blue tint 1802 02:00:33,024 --> 02:00:39,168 In this case I didn't really have any mountains and mountains and frogs and so I figure that maybe a body of water 1803 02:00:40,192 --> 02:00:41,728 Leeds to Hull 1804 02:00:41,984 --> 02:00:46,336 Freezes water at all but 1805 02:00:46,848 --> 02:00:49,920 Because the trainers serves purpose 1806 02:00:50,432 --> 02:00:56,576 It has a little bit of blue in an area that was otherwise way to yellow way too or 1807 02:00:57,088 --> 02:00:58,624 And then you have enough sense 1808 02:00:59,136 --> 02:00:59,904 Commissioning 1809 02:01:00,416 --> 02:01:05,280 Again it's not supposed to be superposed drawing is just a sketch and so these kind of things here 1810 02:01:05,536 --> 02:01:06,304 You really 1811 02:01:06,560 --> 02:01:12,192 Read doesn't matter I don't want to spend too much time here trying to figure out something that really is kind of irrelevance in 1812 02:01:12,448 --> 02:01:13,728 The grand scheme of things 1813 02:01:14,240 --> 02:01:17,056 Lake river whatever it is 1814 02:01:17,824 --> 02:01:19,360 Enough 1815 02:01:20,128 --> 02:01:20,640 I think 1816 02:01:20,896 --> 02:01:25,504 I'm going to go ahead and flip the Campus together different perspective 1817 02:01:28,576 --> 02:01:32,160 To see if everything works works nicely because one thing that's 1818 02:01:32,416 --> 02:01:37,024 Not dangerous but one thing that you shouldn't you'll be careful about is the direction of the Brush stroke 1819 02:01:37,536 --> 02:01:40,608 So you just something you're not sure if you're not used to 1820 02:01:41,120 --> 02:01:42,656 To being roughly Brush Strokes 1821 02:01:42,912 --> 02:01:49,056 Sometimes not always with sometimes you you'll find that your arm always goes in 1822 02:01:49,312 --> 02:01:51,872 Directions to may be tilted to the right for example 1823 02:01:52,128 --> 02:01:56,992 No when you flip the image everything's going to be clearly tilted in the opposite direction 1824 02:01:57,248 --> 02:01:58,784 Controls people ab 1825 02:01:59,040 --> 02:02:03,904 So I'm making sure that especially when you're working on a rough sketch 1826 02:02:04,160 --> 02:02:08,256 Always got where you're going to have a lot of Brush Strokes I got to make sure she flipped often 1827 02:02:08,512 --> 02:02:10,048 To make sure that those Brush Strokes 1828 02:02:10,304 --> 02:02:11,072 Start to 1829 02:02:11,328 --> 02:02:13,376 All no going same direction 1830 02:02:13,632 --> 02:02:17,472 To avoid this that looks as it doesn't look too good so 1831 02:02:18,496 --> 02:02:24,640 When adding now is going to be those that that little bit extra bit of white snot thing I was missing 1832 02:02:24,896 --> 02:02:30,272 And I something again to connect to my life house so it creates a scene I'm a Celebrity massage maybe 1833 02:02:30,528 --> 02:02:31,808 One of the streets you know 1834 02:02:32,320 --> 02:02:33,600 Who goes there 1835 02:02:33,856 --> 02:02:36,672 Potential you may be that that's where the guy lives in order 1836 02:02:37,184 --> 02:02:39,488 The Lighthouse master 1837 02:02:39,744 --> 02:02:42,048 The name of someone 1838 02:02:43,840 --> 02:02:45,120 Manages alone house 1839 02:02:45,632 --> 02:02:46,912 But maybe 1840 02:02:47,168 --> 02:02:53,312 Music couple more people there and maybe this is just the entrance of a larger Village that 1841 02:02:53,568 --> 02:02:54,592 Roberts Moore 1842 02:02:56,128 --> 02:02:57,664 Away from the edge of the cliff 1843 02:02:58,688 --> 02:03:04,832 Enough for the buildings all I'm going to do is just the placate come of the base of the Lighthouse this way I have some some repetition there 1844 02:03:05,088 --> 02:03:07,136 Are you not repetition always important 1845 02:03:07,648 --> 02:03:11,488 Especially with a man-made structure is it's kind of natural 1846 02:03:11,744 --> 02:03:13,024 And 1847 02:03:13,536 --> 02:03:15,584 Yeah this makes just make some grades 1848 02:03:16,096 --> 02:03:17,376 Additional buildings in there 1849 02:03:17,888 --> 02:03:24,032 To get a little bit more white on the right side of the cannabis but again you know I want to add some but I want to 1850 02:03:24,288 --> 02:03:30,432 Much because the star of this whole thing here is that the shower still the Limehouse something careful with my village here 1851 02:03:30,688 --> 02:03:31,968 For that I love Shadows 1852 02:03:32,480 --> 02:03:33,248 Lower 1853 02:03:33,760 --> 02:03:34,528 Welsh flag 1854 02:03:35,040 --> 02:03:37,088 Back to the original angle 1855 02:03:37,600 --> 02:03:39,648 To double check that everything was good 1856 02:03:41,440 --> 02:03:45,280 I want to spend limit my time here in the background to that is very very rough 1857 02:03:45,792 --> 02:03:47,072 Switch off something 1858 02:03:47,328 --> 02:03:52,192 Not too much no just just a little bit of clean up pass 1859 02:03:52,448 --> 02:03:53,728 And I am 1860 02:03:53,984 --> 02:03:56,800 Pretty satisfied with my image now so it's still pretty rough 1861 02:03:57,312 --> 02:04:00,896 So all that's left to do really is going to be 1862 02:04:01,152 --> 02:04:02,432 Adding a load of wood Polish 1863 02:04:02,688 --> 02:04:06,272 Making sure that everything that is close to the Lighthouse incoming 1864 02:04:06,784 --> 02:04:10,112 The mountain area next to it doesn't 1865 02:04:10,368 --> 02:04:12,416 No the Brush Strokes don't show too much 1866 02:04:12,672 --> 02:04:14,464 Because it's 1867 02:04:14,720 --> 02:04:16,768 And also making 1868 02:04:17,536 --> 02:04:23,680 That's light has loads more obviously occupied by adding some some light to its they go now this this 1869 02:04:23,936 --> 02:04:30,080 Clearly operational and I want to lose is the sense of Dad's will be hiding behind 1870 02:04:30,336 --> 02:04:34,432 The role of rocks on which the road is coming built The Valleys over to close 1871 02:04:34,688 --> 02:04:37,248 And so there's something that have to have two Twitter logo 1872 02:04:37,760 --> 02:04:41,344 Making sure everything was behind that plane is going to saturated 1873 02:04:42,368 --> 02:04:46,208 So well I'm adding those extra details making sure that my contrast 1874 02:04:46,464 --> 02:04:48,768 My values read well everywhere 1875 02:04:49,024 --> 02:04:55,168 I'm going to let the rest of this play real quick because all that's left is just final Polish 1876 02:04:55,424 --> 02:05:01,568 Nothing else is going to change really there's just one thing that I want to do before I let it play in 1877 02:05:01,824 --> 02:05:02,336 Is going to be 1878 02:05:02,592 --> 02:05:08,480 Adjusting the composition just all bits I felt like the Lighthouse was loaded to closer to the edge of the camera 1879 02:05:08,992 --> 02:05:13,088 And so I just want to hear then Curve not shifted the 1880 02:05:13,344 --> 02:05:14,112 The frame 1881 02:05:15,136 --> 02:05:17,952 Add a little bit more space in front of the Lighthouse 1882 02:05:18,464 --> 02:05:24,608 Having a really helps to bring back the focus onto the Lighthouse and again you're going back to the rule of thirds I think 1883 02:05:24,864 --> 02:05:27,168 Now I'm I'm respecting it a little bit more 1884 02:05:27,424 --> 02:05:29,216 Main noise now it was a lot better 1885 02:05:29,472 --> 02:05:32,288 I'm just going to go ahead and let that fly 1886 02:05:32,544 --> 02:05:38,688 And I'll pick up in the next chapter when we tackle the third and last stitch 1887 02:05:38,944 --> 02:05:41,248 Can we have left I'll see you then 1888 02:12:59,264 --> 02:13:04,896 Alright welcome back in it's last demo 1889 02:13:05,408 --> 02:13:11,552 We are going to tackle the last the last year so I already went ahead and grab something from the background 1890 02:13:11,808 --> 02:13:13,344 Quickly 1891 02:13:13,856 --> 02:13:16,160 Mountain 1892 02:13:16,416 --> 02:13:21,536 And that is why I'm going to start with my background and next that we're going to go on the Hun 1893 02:13:21,792 --> 02:13:24,608 The try and find a butter references 1894 02:13:24,864 --> 02:13:29,984 Inspire me they're going to you no to all those those initial photos they really 1895 02:13:30,240 --> 02:13:32,800 I'm packs a lot the Look 1896 02:13:33,056 --> 02:13:36,128 Are the final illustration because I'll be inspiring myself a lot from those 1897 02:13:36,384 --> 02:13:42,528 So you saying in very similar card pallets and sorting my Mexborough from this photo so I make sure that have 1898 02:13:42,784 --> 02:13:45,088 Inspiring me you know I don't want to go 1899 02:13:45,344 --> 02:13:48,928 2 Orangery dislike the last one that we just did 1900 02:13:49,184 --> 02:13:55,328 Sorry I just finished 10 start trying to go back to more earthy tones 1901 02:13:55,584 --> 02:13:57,120 Allowed at Moorgreen maybe 1902 02:13:57,376 --> 02:14:01,984 Yes what I did with the first and second demo 1903 02:14:02,496 --> 02:14:05,568 So I really like the the overblown 1904 02:14:05,824 --> 02:14:09,664 This photo here so very high contrast between the lights and shadows 1905 02:14:09,920 --> 02:14:11,968 And so that's going to be the one 1906 02:14:12,224 --> 02:14:17,344 Don't follow that really base the rest of the process of Toby sourcing and a lot of this 1907 02:14:17,600 --> 02:14:22,976 I'll try to find a few more to but as if seen in the other demos 1908 02:14:23,232 --> 02:14:27,584 I usually end up having only of a handful for us for concert 1909 02:14:27,840 --> 02:14:32,192 You really need more than that at the first one is the most important because 1910 02:14:32,448 --> 02:14:37,056 As I'm starting here that's going to be the one that I used to 1911 02:14:37,312 --> 02:14:43,456 To fill in my grayscale and Indiana I might end up with 506 but that's that's about it you can do a lot with 1912 02:14:43,712 --> 02:14:49,856 Very very little so we're going to go ahead and start here on the right side so will be 1913 02:14:50,112 --> 02:14:51,136 To the photo reference 1914 02:14:51,392 --> 02:14:52,928 Affected by it 1915 02:14:53,184 --> 02:14:54,208 Going to be 1916 02:14:54,464 --> 02:15:00,608 Mostly mostly lights or highlights on the right side of the river and on the opposite side of the island 1917 02:15:00,864 --> 02:15:07,008 So the time of the day is somewhere around noon so my shadows are going to be a little bit a little B 1918 02:15:07,520 --> 02:15:10,336 You know the sun is shining down 1919 02:15:10,592 --> 02:15:12,128 Tommy Moore director 1920 02:15:12,640 --> 02:15:18,784 So you're not going to have a super super wide channels like on the river in my my reference photo here 1921 02:15:19,040 --> 02:15:19,552 Best of 1922 02:15:19,808 --> 02:15:22,112 The information works quite well so 1923 02:15:22,624 --> 02:15:25,184 I'll be able to fill in most of my PIN with that 1924 02:15:25,696 --> 02:15:30,048 I'm not wearing too much at the support about the resolution because 1925 02:15:30,304 --> 02:15:34,400 Yeah I'm not going to really use any of the texture by itself it's only 1926 02:15:34,656 --> 02:15:39,264 Use for the mixing brush and I am moving away and making my way to the other side 1927 02:15:39,520 --> 02:15:40,544 Are the canvas now 1928 02:15:40,800 --> 02:15:42,848 So all that stuff is going to be mostly in the shade 1929 02:15:43,360 --> 02:15:47,968 And again you know this is really fun it's really quick because I don't really have to 1930 02:15:48,480 --> 02:15:54,624 I mean my Sims already constructed there was a purpose of the sketch the initial sketch and now I'm doing it 1931 02:15:54,880 --> 02:15:57,440 Sourcing from iPhoto in Canada using that 1932 02:15:58,208 --> 02:15:59,744 I have to fill in my greasy 1933 02:16:00,768 --> 02:16:02,304 Nice relaxing 1934 02:16:02,560 --> 02:16:03,840 An easy 1935 02:16:04,096 --> 02:16:08,704 Not super easy but it's definitely easier than coming up on my own colours 1936 02:16:09,216 --> 02:16:15,360 Yeah it's very very enjoyable mountable process the initial stages here because it comes together really quick 1937 02:16:16,128 --> 02:16:21,760 Are you getting you know something that was kind of cool in a matter of minutes ago to in terms of the composition 1938 02:16:22,272 --> 02:16:23,040 My plan 1939 02:16:23,552 --> 02:16:29,184 What's to have one half of the photo that's really bright the other half that's really dark 1940 02:16:29,696 --> 02:16:34,560 And when you have that in the intersection and the centre suddenly becomes 1941 02:16:34,816 --> 02:16:37,888 A point of interest because that's where you have the most contrast 1942 02:16:38,400 --> 02:16:39,680 Right at that line 1943 02:16:40,192 --> 02:16:41,216 And I 1944 02:16:41,472 --> 02:16:47,616 Spell this will be a good spot to have my points as a result is coming natural natural 1945 02:16:47,872 --> 02:16:49,152 It's also 1946 02:16:49,408 --> 02:16:50,688 In my concert here 1947 02:16:50,944 --> 02:16:55,040 I was thinking I might be the entrance to something else like a some sort of path 1948 02:16:55,296 --> 02:17:01,440 In between the mountains that might lead up to the the big mountain in the background I'm not so sure about that 1949 02:17:01,696 --> 02:17:05,792 Either it's going to be something right at the entrance it's alright in the centre of the image 1950 02:17:06,048 --> 02:17:12,192 Alright or yell be like some served or maybe like and I like having some like statues 1951 02:17:12,704 --> 02:17:14,496 I'm not annoyed 1952 02:17:15,008 --> 02:17:21,152 I will see converted the first first steps always is to create a scene I can really really basic Steel 1953 02:17:21,408 --> 02:17:26,016 Something that can work and then from there we're going to go ahead and add to calendar 1954 02:17:26,272 --> 02:17:30,368 The more conceptual bits that things are going to make this environments new stand out 1955 02:17:30,624 --> 02:17:32,928 In the previous example 1956 02:17:33,184 --> 02:17:33,952 Just finishing up 1957 02:17:34,208 --> 02:17:36,000 Here are working on 1958 02:17:36,512 --> 02:17:42,656 I'm finish on on covering the rest of the grayscale image degrees girls get that had 1959 02:17:43,168 --> 02:17:44,192 My name is 1960 02:17:44,704 --> 02:17:45,472 I mean 1961 02:17:45,728 --> 02:17:48,288 It looks like right now and granted 1962 02:17:48,544 --> 02:17:54,176 That's kind of my process you said don't worry too much about about the values initially so 1963 02:17:54,432 --> 02:17:56,480 I'll trust the photo that I'm using 1964 02:17:56,736 --> 02:18:02,880 You know of course I'm going to sort the stuff in the back and then paint the details in the front that 1965 02:18:03,136 --> 02:18:04,928 Make any sense because I would I would use 1966 02:18:05,184 --> 02:18:11,328 Colours that are the saturated because of the distance to the camera in the foreground so always making sure that we 1967 02:18:11,584 --> 02:18:12,352 You respect that 1968 02:18:12,608 --> 02:18:16,448 Whenever is close in my location I'm going to try and sort 1969 02:18:16,704 --> 02:18:22,848 Details are closed in my photo reference and vice versa so for any of this orbit here in the foreground 1970 02:18:23,104 --> 02:18:27,968 I'm really sure that this is on workouts with the reference I had because nothing in the reference is closing 1971 02:18:28,480 --> 02:18:34,624 So probably had to that's when you decide to go back to Google and and find something else something that is going 1972 02:18:34,880 --> 02:18:35,392 The letter 1973 02:18:35,648 --> 02:18:39,744 But this first this reference carried me pre-fall on the process 1974 02:18:40,256 --> 02:18:42,304 So that's why 1975 02:18:42,560 --> 02:18:48,704 Now what's I am going to do is just try to to shape an adult with more texture to all of my 1976 02:18:48,960 --> 02:18:52,032 Elements in the scene right now so everything now is currently down 1977 02:18:52,288 --> 02:18:56,128 Add stole my black and white sketches can fill in 1978 02:18:56,384 --> 02:19:00,224 And everything's going flat so I'm going to try to figure 1979 02:19:00,736 --> 02:19:02,272 Turning down the 1980 02:19:02,528 --> 02:19:08,672 The black values running down the darker values as we move away from the camera so in the four distance there tunnel 1981 02:19:08,928 --> 02:19:09,440 Eurotunnel 1982 02:19:09,696 --> 02:19:13,536 Are we going to make sure that things a little bit later in 1983 02:19:13,792 --> 02:19:14,560 Magda 1984 02:19:15,072 --> 02:19:17,376 And then I'm going to also do it quick 1985 02:19:17,632 --> 02:19:20,704 Adding muscle texture to everything because 1986 02:19:20,960 --> 02:19:22,496 Texture and noise 1987 02:19:22,752 --> 02:19:28,896 Add alarm as I love skill so it when everything is super flattering super perfect 1988 02:19:29,152 --> 02:19:33,248 To look a little bit smaller on my side toy buy when you add butter textures to it 1989 02:19:33,760 --> 02:19:38,624 It's a tends to make a look bigger I will expect like a character in there might be 1990 02:19:39,136 --> 02:19:41,184 Banana like a pixel tool 1991 02:19:41,440 --> 02:19:45,024 You know that's that's it so does not meant to be really really big 1992 02:19:45,280 --> 02:19:47,328 River 1993 02:19:47,584 --> 02:19:50,656 Supposed to be pretty pretty white you're not like maybe 1994 02:19:51,424 --> 02:19:55,520 I like 100 m maybe something like that from the right to the 1995 02:19:56,032 --> 02:19:56,800 To the river 1996 02:19:57,824 --> 02:20:02,944 Trying to make something I looks massive Alan textures and great great way to do that 1997 02:20:03,456 --> 02:20:09,600 And I want to also a bit of a bit more green in in this area 1998 02:20:09,856 --> 02:20:10,368 KB 1999 02:20:12,672 --> 02:20:14,208 Too many too many rocks 2000 02:20:14,464 --> 02:20:15,744 So adding 2001 02:20:16,000 --> 02:20:18,560 Again extra types of materials always have 2002 02:20:18,816 --> 02:20:20,352 Who creates more interesting 2003 02:20:20,608 --> 02:20:23,680 So I had water I had sounds in Rock 2004 02:20:23,936 --> 02:20:27,776 And vegetation is covered nice organic elements all of the 2005 02:20:29,312 --> 02:20:34,432 Like imagine you I don't really have any reference for the for the registration surround now just flashes 2006 02:20:34,688 --> 02:20:39,808 Splashes the green doesn't look like anything but I will find reference so that's a little bit later 2007 02:20:40,064 --> 02:20:42,624 I want some done adding some more details 2008 02:20:44,416 --> 02:20:46,720 And when it comes to the details 2009 02:20:46,976 --> 02:20:53,120 Nothing is random right so I'm not trying to do anything new more like I don't really know how to do 2010 02:20:53,632 --> 02:20:57,472 These cancer rocks so I'm always going back to my my 2011 02:20:57,728 --> 02:20:58,496 My reference 2012 02:20:58,752 --> 02:21:01,056 To make sure that the detailed am I adding 2013 02:21:01,312 --> 02:21:07,456 Most kind of similar the same time I want these big Mans in the on the Left Eye especially to be 2014 02:21:07,712 --> 02:21:10,528 Put more sheets in the way someone is 2015 02:21:10,784 --> 02:21:11,808 Almost like a 2016 02:21:12,576 --> 02:21:15,392 Wicker hamper 2017 02:21:16,160 --> 02:21:22,304 Definitely more yeah definitely more volume at like a stranger shape then what I had my references 2018 02:21:22,560 --> 02:21:23,584 Little bit 2019 02:21:24,096 --> 02:21:28,704 And I wanted to create something that's new that doesn't exist that looks a bit different 2020 02:21:28,960 --> 02:21:32,544 That's why I bite at the same time all the detail that goes on top of that 2021 02:21:32,800 --> 02:21:34,848 To give it to give it to tense 2022 02:21:35,104 --> 02:21:39,456 Scale you know how big I wanted to be how massive I want us to be 2023 02:21:39,712 --> 02:21:42,272 Definitely looking at my reference photo 2024 02:21:42,528 --> 02:21:44,064 Using samarpanam 2025 02:21:44,320 --> 02:21:49,184 Between alternating between the grassy B the exposed 2026 02:21:49,696 --> 02:21:54,816 Addy amount of shadow depending on the angle of the rocks all those things 2027 02:21:55,072 --> 02:22:00,448 You know I don't really know how to do that because I never really done this particular case 2028 02:22:00,704 --> 02:22:04,800 No reference grid my photo my natural photo has a great great way 2029 02:22:05,056 --> 02:22:09,152 Structure my details in a more believable believable Tashan 2030 02:22:09,920 --> 02:22:12,480 The purpose in Aldous Huxley 2031 02:22:12,736 --> 02:22:14,016 Is to eventually 2032 02:22:14,272 --> 02:22:16,320 Cream and painting summer peening is just 2033 02:22:16,832 --> 02:22:20,672 A little bit more pollen this really and the uses a lot more fun 2034 02:22:20,928 --> 02:22:26,304 So you wouldn't really know this too much of the Brush Strokes in a knowing the proper man painting 2035 02:22:26,560 --> 02:22:32,704 That's why I'm making sure that whatever that is Pete innit still based in reality is going to rain 2036 02:22:32,960 --> 02:22:33,728 Is there really help me out 2037 02:22:33,984 --> 02:22:36,544 Later not have to reduce so much 2038 02:22:36,800 --> 02:22:40,384 If I decided that this is going to be the sketch.io 2039 02:22:40,640 --> 02:22:41,408 APUSH define 2040 02:22:42,176 --> 02:22:43,968 Now I'm going to search for 2041 02:22:44,480 --> 02:22:48,320 A bit of land that has some green on it 2042 02:22:48,832 --> 02:22:51,904 For that entrance h for that 2043 02:22:53,184 --> 02:22:56,768 That that centre portion of my peening were the delivery 2044 02:22:57,792 --> 02:23:00,352 Teacups and it's going to stick out a bit more 2045 02:23:00,608 --> 02:23:05,216 Someone to use 234 reference for that if I could find one because it's going to 2046 02:23:05,472 --> 02:23:09,056 I'll Be Higher as this is around my focal Point so needs a little bit more 2047 02:23:09,312 --> 02:23:10,592 What is more detail than the rest 2048 02:23:11,104 --> 02:23:12,384 And yeah 2049 02:23:12,640 --> 02:23:17,504 In this particular case the see no don't quite work on same colour 2050 02:23:18,016 --> 02:23:24,160 And my prospective so the Horizon line wasn't the same the same I will either but 2051 02:23:24,416 --> 02:23:28,256 Will a bit of a transformation magic here 2052 02:23:28,768 --> 02:23:32,608 I think I can feel a great so it's gonna get rid of those mountains 2053 02:23:32,864 --> 02:23:33,632 No we don't need 2054 02:23:34,144 --> 02:23:35,680 Any razor part of the water 2055 02:23:35,936 --> 02:23:38,496 It just make it make it fit 2056 02:23:39,008 --> 02:23:45,152 Very simple I'm not even going to bother using cooking mass for this because that's yeah I know 2057 02:23:45,408 --> 02:23:48,224 There's only this the section here so 2058 02:23:48,480 --> 02:23:51,040 Open Color adjustment to make sure it's the yellow 2059 02:23:52,576 --> 02:23:53,088 So 2060 02:23:53,600 --> 02:23:57,440 I'm not too sure about when I'm going to do in the foreground my rock you know 2061 02:23:57,952 --> 02:23:58,720 Listen look 2062 02:23:59,488 --> 02:24:02,560 We might get rid of 2063 02:24:04,096 --> 02:24:09,472 Yeah now going back to kind of the side of the river I wanted to add those little bushes so 2064 02:24:09,728 --> 02:24:11,264 Continue what I had 2065 02:24:11,520 --> 02:24:17,152 In the the better photos I just basin and so this is the bit of some of them sticking out from the centre 2066 02:24:17,408 --> 02:24:21,760 It has a really cool pattern of you know small bushes 2067 02:24:22,016 --> 02:24:28,160 Separate bye-bye dirt almost and so wanted to carry that through the rest of my 2068 02:24:28,416 --> 02:24:31,232 Cancel verse about the reference when this case of the reference the row 2069 02:24:31,744 --> 02:24:34,560 Didn't really Matt want to one when I had 2070 02:24:35,072 --> 02:24:39,936 Especially in my illustration in that side of the rivers coming towards us 2071 02:24:40,448 --> 02:24:42,752 Where as the one in my reference 2072 02:24:43,008 --> 02:24:44,032 Can go into the rice 2073 02:24:44,544 --> 02:24:45,056 Stop 2074 02:24:45,312 --> 02:24:47,616 It was better to just paint it myself 2075 02:24:48,384 --> 02:24:49,408 Still using the mixer brush 2076 02:24:49,664 --> 02:24:50,944 Losing very similar colours 2077 02:24:51,456 --> 02:24:54,272 Turn my kids turn my kids matter as much as possible 2078 02:24:54,528 --> 02:24:55,296 What's a 2079 02:24:55,552 --> 02:24:56,832 The Real Thing Whitby 2080 02:24:57,344 --> 02:25:00,928 In I've mentioned it before but I'm going back to the 2081 02:25:01,184 --> 02:25:05,792 Is it is a cheating kind of way of thinking 2082 02:25:07,584 --> 02:25:10,656 If anything in the opposite to the complete opposite to because 2083 02:25:10,912 --> 02:25:13,984 What's we need to do here is maintainer photography 2084 02:25:14,240 --> 02:25:15,264 What are the like instead 2085 02:25:15,520 --> 02:25:21,664 And if we're trying to come up with what colours are in our heads without actually looking at what it should be like 2086 02:25:21,920 --> 02:25:28,064 Especially if you don't have the visual library for this unless unless you 2087 02:25:28,320 --> 02:25:34,464 Meaning this kind of environment forever 2088 02:25:34,720 --> 02:25:37,792 And all that stuff I am not I don't know exactly what 2089 02:25:38,304 --> 02:25:44,448 When is carnival in Rocky environments like Rocky dry environment going from the rocks to the 2090 02:25:44,704 --> 02:25:47,776 I wasn't too sure how to have to go back to make an artwork 2091 02:25:48,288 --> 02:25:52,128 And those references are perfect so I'm going to try to invent anything 2092 02:25:52,384 --> 02:25:58,528 Use as much of the reference that I can so that it's as close to reality as possible and so 2093 02:25:58,784 --> 02:26:03,392 I get to the painting face off I decided to apologise one more 2094 02:26:03,648 --> 02:26:09,024 Then I'll be I'll be close to my target that ready I won't have to redo everything autosave time 2095 02:26:09,280 --> 02:26:15,424 But the important bit here is that in a mapping is based on photos mostly photo material 2096 02:26:15,680 --> 02:26:18,496 Using your imagination here using your creativity when it comes to 2097 02:26:18,752 --> 02:26:19,776 The colour palette 2098 02:26:21,056 --> 02:26:23,360 Maybe not the best location to do that 2099 02:26:23,872 --> 02:26:27,968 About the strike in the foreground and like I said probably never loved it 2100 02:26:28,480 --> 02:26:34,112 I was trying to make it work but really doesn't add much doesn't really add to the dab 2101 02:26:34,624 --> 02:26:35,392 A whole lot 2102 02:26:35,904 --> 02:26:40,768 Distracting I think maybe it'll be better to open up the left side 2103 02:26:41,024 --> 02:26:47,168 How about anyways now it's working on adding a bit of the bounce like a bounce lighted osman's because 2104 02:26:47,424 --> 02:26:48,704 Dark you know it's hard to see 2105 02:26:48,960 --> 02:26:53,056 And it's fair to say that all the light from the sun that bounces off 2106 02:26:53,312 --> 02:26:55,616 Daddy the opposite side song 2107 02:26:55,872 --> 02:26:57,152 Ratsasan 2108 02:26:57,408 --> 02:26:59,712 Bouncing off the water as well 2109 02:26:59,968 --> 02:27:06,112 With Rob Lee bounce back to the other side of the river that the one that's in the darkness and illuminated 2110 02:27:06,368 --> 02:27:07,648 Lil B Hartley 2111 02:27:08,416 --> 02:27:09,440 Hence the 2112 02:27:09,696 --> 02:27:10,976 The reddish tint 2113 02:27:11,232 --> 02:27:11,744 Cedar Rock 2114 02:27:12,000 --> 02:27:13,536 Nose looking for a 2115 02:27:13,792 --> 02:27:18,144 Sephora that I could use for that that seems like hearsay 2116 02:27:18,400 --> 02:27:22,496 Rough and I found the right the right one 2117 02:27:22,752 --> 02:27:26,848 Put the court at the same you know the same pattern as I wanted 2118 02:27:27,104 --> 02:27:29,664 Someone something somewhere to the other side but 2119 02:27:30,176 --> 02:27:34,528 Play this will do for now ldsa can I can background texture and I'll be able to paint over there 2120 02:27:35,040 --> 02:27:35,808 Scott the way 2121 02:27:37,344 --> 02:27:39,648 So where was looking for more 2122 02:27:40,160 --> 02:27:46,304 He was a follower that then how to erect on lights because it's Mike is going 2123 02:27:46,560 --> 02:27:48,096 Shadows emblem 2124 02:27:48,352 --> 02:27:52,448 Soundmagic I think it kind of works I was able to find similar 2125 02:27:52,960 --> 02:27:53,984 Mechanical 2126 02:27:54,240 --> 02:27:56,800 Now be able to erase some bit of that 2127 02:27:57,312 --> 02:28:00,896 Always like to play with the blend mode to try to find maybe if there is one 2128 02:28:01,408 --> 02:28:04,480 There's going to be calorie free when sometimes 2129 02:28:04,992 --> 02:28:06,784 There's no really 2130 02:28:07,040 --> 02:28:07,552 You know 2131 02:28:07,808 --> 02:28:11,136 11-letter style that I go to 2132 02:28:11,648 --> 02:28:16,256 More than the others when it comes to integrating photoreal depends in or sometimes 2133 02:28:16,512 --> 02:28:20,608 How's the normal modes on to work grade sometimes x they were great 2134 02:28:20,864 --> 02:28:27,008 Sometimes having a bit of a like dodge sometimes going to be overly really really depends 2135 02:28:27,520 --> 02:28:33,664 So yeah you just gonna try different ones and see if one works my keys I tried them all Alliance then 2136 02:28:33,920 --> 02:28:37,248 Good so it's not had them kept the normal one and it's all gonna 2137 02:28:37,504 --> 02:28:40,576 Raisin on the bit of rockside Omar and 2138 02:28:40,832 --> 02:28:41,856 Tradesy 2139 02:28:42,112 --> 02:28:45,696 Amusing x just make those bigger 2140 02:28:45,952 --> 02:28:52,096 Underlain details visible again by just erasing erasing this of the photo that is seen also 2141 02:28:52,352 --> 02:28:53,632 Mila sac 2142 02:28:53,888 --> 02:28:55,168 Throughout these downloadable 2143 02:28:55,424 --> 02:28:56,192 Pretty simple 2144 02:28:56,448 --> 02:28:57,728 Combine layers 2145 02:28:57,984 --> 02:28:59,520 As soon as I can with them Dumbledore 2146 02:28:59,776 --> 02:29:05,920 Someone I know that knew the bit of detail I'm adding now will really stay on the 2147 02:29:06,176 --> 02:29:06,688 Send 2148 02:29:07,200 --> 02:29:11,552 Just down we're going to have a bottle them once we get to the map Phoenix stage so 2149 02:29:12,320 --> 02:29:15,904 As much as possible trying to keep it keep it simple until then 2150 02:29:17,184 --> 02:29:22,560 What I mentioned I don't like the The Rock in the foreground so I'm going to go ahead and 2151 02:29:23,328 --> 02:29:26,144 Raisin p something in front of it 2152 02:29:26,912 --> 02:29:29,728 I forgot that my phone reference with a bit of tweaking 2153 02:29:29,984 --> 02:29:34,848 You know it would probably get the form to March and look a bit pixelated but 2154 02:29:35,360 --> 02:29:39,968 It was still better than my rock and I'd be able to just paint over it if needed 2155 02:29:41,760 --> 02:29:43,296 Yeah I feel the force all better now 2156 02:29:43,808 --> 02:29:46,880 Instead of having something in the foreground instead Algiers 2157 02:29:47,136 --> 02:29:51,744 An extra bits of the Mountain that's kind of like right in front of it 2158 02:29:52,256 --> 02:29:57,120 Just another section of the same Simon rock physalis in cliff 2159 02:29:57,376 --> 02:30:02,240 As you can see I'm stressing it a lights and that's fine in the stage 2160 02:30:02,752 --> 02:30:08,128 We're not trying to maintain the texture too much whatever works we can we can do it 2161 02:30:08,896 --> 02:30:09,664 Cancel 2162 02:30:09,920 --> 02:30:12,992 Hi having the texture come and get to slightly bigger 2163 02:30:13,248 --> 02:30:14,528 Coming closer to the camera 2164 02:30:14,784 --> 02:30:15,552 I think I work better 2165 02:30:15,808 --> 02:30:21,952 So we don't have that in a reference but to buy my modifying by stretching it out you know things are bigger now so 2166 02:30:22,208 --> 02:30:24,000 There we go 2167 02:30:24,256 --> 02:30:26,304 And that's all that will be 2168 02:30:27,072 --> 02:30:30,144 I've green that I just added to the side of the river War 2169 02:30:30,656 --> 02:30:36,032 Also probably act as little pathway for my character so as I was 2170 02:30:36,544 --> 02:30:40,896 As I removed you know the mountain the mountain B and a foreground 2171 02:30:41,408 --> 02:30:44,480 I was trying to think about about characters in here so what 2172 02:30:44,736 --> 02:30:46,528 What could be happening in my scene 2173 02:30:46,784 --> 02:30:51,136 Have some ideas at the beginning in order I had a rough idea and 1 2174 02:30:51,392 --> 02:30:55,488 Want this to be a site either you know the entrance 2175 02:30:55,744 --> 02:31:00,096 No they're either this is a door or either this is 2176 02:31:00,352 --> 02:31:03,936 Going to be some sort of destination noodles something there at the entrance and sorry 2177 02:31:04,448 --> 02:31:10,592 Skeleton bezel 2178 02:31:11,360 --> 02:31:12,640 Maybe somebody 2179 02:31:12,896 --> 02:31:17,760 Skeleton dragon skeleton or I'm not sure maybe I can Giants 2180 02:31:19,552 --> 02:31:21,088 Anyways 2181 02:31:21,344 --> 02:31:24,672 Old is to say that I wanted to look after my character to be able to 2182 02:31:24,928 --> 02:31:31,072 Had to go there and first place something where the surrounding area would be too busy so that I would 2183 02:31:31,328 --> 02:31:33,120 Can't lose my characters in a details 2184 02:31:33,376 --> 02:31:34,144 Gives me a lot 2185 02:31:34,400 --> 02:31:37,216 More options in terms of storytelling in tourism 2186 02:31:38,496 --> 02:31:39,520 Compositional 2187 02:31:40,032 --> 02:31:43,872 One thing that often happens though when you are going to face a lot pictures like this 2188 02:31:44,384 --> 02:31:46,688 Martial arts 2189 02:31:47,200 --> 02:31:48,992 My skin was a girl answer 2190 02:31:49,248 --> 02:31:51,808 Please don't be a little bit of heart understand 2191 02:31:52,320 --> 02:31:56,928 So the name of The Separation between a mountain and the grass grass area 2192 02:31:58,720 --> 02:32:02,048 That's a little confusing as definitely something I'll be working on 2193 02:32:02,304 --> 02:32:06,400 I'm moving forward to trying to to refine that so that we understand exactly what's going on 2194 02:32:06,656 --> 02:32:12,800 But I also know that my characters are going to be walking there I'm trying to do to clear the land of beds 2195 02:32:13,056 --> 02:32:15,104 So that's in all the surrounding area 2196 02:32:15,616 --> 02:32:20,992 It doesn't have to match busyness and extra because my cousin be fairly small I'm expecting 2197 02:32:21,248 --> 02:32:25,344 I mean like I mentioned going to be those bushes are not 2198 02:32:25,856 --> 02:32:27,904 They're not the grass rides 2199 02:32:28,160 --> 02:32:30,208 It's more like maybe I can waste 2200 02:32:30,464 --> 02:32:32,256 Tool something about maybe 2201 02:32:32,512 --> 02:32:33,536 Assholes a person 2202 02:32:33,792 --> 02:32:35,584 All diesel individual bushes 2203 02:32:37,632 --> 02:32:42,240 I want my characters to be able to be seen at all you know in this in this mess 2204 02:32:42,496 --> 02:32:48,640 I need to cuddle and a little bit simplify the area that they were in that they're going to walk on so that 2205 02:32:48,896 --> 02:32:49,920 Extended 2206 02:32:50,432 --> 02:32:51,712 The Descent 2207 02:32:52,224 --> 02:32:54,272 Hoping I can have them for that 2208 02:32:54,528 --> 02:32:57,088 And I'll be perfect on a white fish 2209 02:32:57,344 --> 02:32:58,624 Background to the Grandstand 2210 02:32:58,880 --> 02:32:59,904 Nicely hope 2211 02:33:00,416 --> 02:33:01,440 Nodding 2212 02:33:01,952 --> 02:33:05,280 An extra section here to my mountain to into my clothes 2213 02:33:05,792 --> 02:33:06,560 Turn to 2214 02:33:07,072 --> 02:33:09,888 Go to the final scene better so if you know this is country 2215 02:33:10,400 --> 02:33:12,192 You better of the rock that is extending 2216 02:33:12,448 --> 02:33:13,472 Into 2217 02:33:13,984 --> 02:33:15,264 Into the Bush area 2218 02:33:15,776 --> 02:33:17,568 That's going to give me a little bit my dad 2219 02:33:17,824 --> 02:33:21,408 Give me the kitchen to add some sort maybe shadow behind it 2220 02:33:21,664 --> 02:33:25,760 Yeah just trying to find ways to make sense of the sensory area here 2221 02:33:27,040 --> 02:33:32,672 Most pacifically trying to bring back a sense of Daft because right now all the detail 2222 02:33:32,928 --> 02:33:39,072 Is kind of facing the same direction rights I don't have much detail as facing the side 2223 02:33:39,328 --> 02:33:44,960 It's all facing us directly and how they resolved this tends to flatten the area 2224 02:33:45,216 --> 02:33:47,008 So adding United singles difference 2225 02:33:47,264 --> 02:33:53,408 The different layers in the mountain so one layer hiding part of the layer behind witches 2226 02:33:53,664 --> 02:33:55,712 Are the labour behind that it's alright Sarah 2227 02:33:56,224 --> 02:34:00,064 This is one easy way to to create 2228 02:34:00,320 --> 02:34:03,648 The same logic and I'm going to move on to the other side hear the cliff 2229 02:34:03,904 --> 02:34:04,928 Entitled to 2230 02:34:05,184 --> 02:34:09,024 To make some sense of those mountains so try to organise them and in layers again 2231 02:34:10,304 --> 02:34:13,120 One part of the Facade that's in front of the other one 2232 02:34:13,376 --> 02:34:18,752 Try to define those different planes are low the better in this case is not adding a bit of a bit of lighter blue 2233 02:34:19,264 --> 02:34:21,824 Indicates that the some air in between 2234 02:34:22,080 --> 02:34:26,688 The DAB and a bit behind that's the one that's the little bit later 2235 02:34:27,968 --> 02:34:28,480 So 2236 02:34:28,992 --> 02:34:30,016 When are 2237 02:34:30,272 --> 02:34:34,112 When are the lights for sad so the harder to pull off because 2238 02:34:34,368 --> 02:34:37,696 You wouldn't really noticed the atmospheric perspective affect there it's too 2239 02:34:37,952 --> 02:34:41,024 But on the other side and the bit in the shadow that's 2240 02:34:41,280 --> 02:34:42,560 Area 2 2241 02:34:42,816 --> 02:34:44,096 To add some of that stuff 2242 02:34:44,608 --> 02:34:49,216 Less contrast since everything is dark so it becomes a 2243 02:34:49,472 --> 02:34:50,496 A lot more noticeable 2244 02:34:50,752 --> 02:34:53,568 Having some really rough reflection in the water 2245 02:34:54,080 --> 02:34:56,896 All these bushes that right next to into the water 2246 02:34:57,664 --> 02:34:59,456 In this case my reflection so pretty 2247 02:34:59,712 --> 02:35:05,856 Play abstract because I'm thinking of the water is he not this it's kind of flowing water maybe not super quickly 2248 02:35:06,112 --> 02:35:06,880 Flowing enough 2249 02:35:07,136 --> 02:35:13,280 That it would have some noise to it's the surface it's almost like a rough mirror so you won't really be able to 2250 02:35:13,536 --> 02:35:14,816 Exactly what is reflector 2251 02:35:15,072 --> 02:35:19,680 Does EDS reflecting something of the sections in the bag I think it's even more clear and I'm doing now 2252 02:35:19,936 --> 02:35:22,240 Separating this mountain into different sections 2253 02:35:22,752 --> 02:35:25,824 In adding colour for respect 2254 02:35:26,336 --> 02:35:29,152 This Air affect my between the different sections 2255 02:35:29,408 --> 02:35:31,200 And of course more and more 2256 02:35:31,456 --> 02:35:34,272 Heavily Asimov for the back in my seat 2257 02:35:34,528 --> 02:35:39,904 And again going back to down the contrast and colours having complementary colours always one next to another 2258 02:35:40,160 --> 02:35:46,304 Can interacting balancing one each other out always a good idea I do it again here in them on the mountain 2259 02:35:46,560 --> 02:35:48,864 We're having a bit of red because of the 2260 02:35:49,120 --> 02:35:50,912 The bounce light from the other side 2261 02:35:51,168 --> 02:35:52,448 Dark red more more 2262 02:35:52,960 --> 02:35:59,104 And also mixing that with some some darker blues and doing now again creating this 2263 02:35:59,360 --> 02:36:01,920 Switch environment of colours we don't have just one colour 2264 02:36:02,176 --> 02:36:02,688 Dad's 2265 02:36:02,944 --> 02:36:09,088 Either going from really bright to dark but we have those different colours does different hues in there complimenting you 2266 02:36:10,624 --> 02:36:14,208 So now I went ahead and grabbed another photo from the interwebs 2267 02:36:14,464 --> 02:36:20,352 It's just dad's in a different way so this is going to be followed I use I'm not want to one and I can really 2268 02:36:20,608 --> 02:36:26,752 I want to make sure that I colour corrected so that I fits the colours and a fit 2269 02:36:27,008 --> 02:36:30,336 Values that found my seen in this particular area 2270 02:36:31,104 --> 02:36:31,616 So 2271 02:36:32,128 --> 02:36:34,688 Pretty high contrast I'm going to make sure you turn that down 2272 02:36:34,944 --> 02:36:37,760 Adding a light lighting modes for my bro 2273 02:36:38,016 --> 02:36:41,088 Lighting up those those darker areas 2274 02:36:41,856 --> 02:36:43,648 And I want to use that 2275 02:36:43,904 --> 02:36:44,672 ASDA 2276 02:36:44,928 --> 02:36:45,952 The silhouettes 2277 02:36:46,208 --> 02:36:51,072 For my mountain so you can see her at the silhouettes pretty well the fines in it's at the right angle 2278 02:36:51,328 --> 02:36:52,352 Switching perspective 2279 02:36:52,864 --> 02:36:56,448 And this means I'm going to have higher frequency of detail 2280 02:36:56,704 --> 02:36:57,984 As I'm getting towards the edge 2281 02:36:58,496 --> 02:37:01,056 Because it's going to be more and more introspective 2282 02:37:03,360 --> 02:37:05,152 Cancel the Great 2283 02:37:05,408 --> 02:37:07,712 Great photo to use for that kind of stuff 2284 02:37:07,968 --> 02:37:09,504 It's nice 2285 02:37:10,016 --> 02:37:12,064 It's going to really define this 2286 02:37:12,320 --> 02:37:13,856 Silhouette under Facades 2287 02:37:14,112 --> 02:37:14,880 Have a clue 2288 02:37:15,136 --> 02:37:19,232 Well and I'll probably do that for some other part of it as well 2289 02:37:26,144 --> 02:37:27,168 Nothing is very noticeable 2290 02:37:27,424 --> 02:37:28,192 Read how 2291 02:37:28,704 --> 02:37:34,848 I'm more details come out more attention like this areas really knows all blacks early really dark 2292 02:37:35,104 --> 02:37:36,640 Bright highlights 2293 02:37:37,152 --> 02:37:38,176 And it's something that 2294 02:37:38,688 --> 02:37:43,808 Have elsewhere my image but maybe not as much maybe not as concentrated as Chris 2295 02:37:44,064 --> 02:37:46,880 And I just putting this bit of photo 2296 02:37:47,136 --> 02:37:50,208 In my scene suddenly know this attracts a lot of attention 2297 02:37:51,232 --> 02:37:52,768 So I'm going to 2298 02:37:53,024 --> 02:37:55,328 I'm looking to my images here my photo reference 2299 02:37:55,840 --> 02:37:58,144 This one here might work 2300 02:37:58,656 --> 02:37:59,936 So it's pretty far 2301 02:38:00,192 --> 02:38:01,728 Red swords 2302 02:38:01,984 --> 02:38:04,800 It's a part of the photo that's foreigner distance 2303 02:38:05,056 --> 02:38:11,200 It's going to work out for my seen here because my seen is also are that that part of mountains is 2304 02:38:11,712 --> 02:38:12,736 In the far distance 2305 02:38:13,248 --> 02:38:16,320 I'm going to go in in select challenges that area that I need 2306 02:38:16,576 --> 02:38:19,904 And please set an alarm in 35 can make it make it work 2307 02:38:20,160 --> 02:38:21,440 By topping it up 2308 02:38:21,952 --> 02:38:22,976 And 2309 02:38:24,256 --> 02:38:26,048 2020 final line 2310 02:38:26,304 --> 02:38:28,864 In in the rocks I can natural line maybe 2311 02:38:29,632 --> 02:38:30,400 Working tax 2312 02:38:30,912 --> 02:38:31,680 Like that 2313 02:38:32,960 --> 02:38:38,592 Can you use one half of it for one side of the Mountain 2314 02:38:38,848 --> 02:38:39,872 To have 2315 02:38:40,128 --> 02:38:41,664 This kind of photo 2316 02:38:42,176 --> 02:38:48,320 Please turn on the entire surface I'm just pissing in the select area so I think I'm going to really 2317 02:38:49,344 --> 02:38:55,488 Section I just put it below the other letter that I was working on so that I can 2318 02:38:55,744 --> 02:38:59,328 Can maintain can a Chris the Christmas of the Civil War 2319 02:38:59,840 --> 02:39:02,400 Play Darkness dark ending in a b 2320 02:39:02,656 --> 02:39:05,728 Internet maybe scaling up a load of more 2321 02:39:07,520 --> 02:39:09,824 I think we're going to be able to find a good spot for that 2322 02:39:10,080 --> 02:39:11,360 Something like this maybe 2323 02:39:12,128 --> 02:39:15,200 To summon a use more often to make sure that 2324 02:39:15,456 --> 02:39:18,784 I blended nicely but I have and all the photos that I have 2325 02:39:19,040 --> 02:39:21,344 Without the rest of Thea 2326 02:39:21,600 --> 02:39:22,624 That's the texture 2327 02:39:23,392 --> 02:39:25,440 So having a nice gradient signal from 2328 02:39:25,696 --> 02:39:29,536 From lighter in nose to more concentrated 2329 02:39:30,048 --> 02:39:32,608 Doing tours the photos I just pasted 2330 02:39:32,864 --> 02:39:38,752 So having a nice gradient there I think it's really important otherwise I'll just look like that I'd like I'd be sitting in there 2331 02:39:39,008 --> 02:39:41,824 And I want look too natural one look too good 2332 02:39:42,080 --> 02:39:42,848 Feelings 2333 02:39:43,616 --> 02:39:47,712 The darkness is a bit too intense so going to Michigan 22 brightness up 2334 02:39:47,968 --> 02:39:52,576 On the shadow area making them little bit brighter giving them this 2335 02:39:54,368 --> 02:39:54,880 Hugh 2336 02:39:56,160 --> 02:39:58,464 We have on the opposite side of the cliff 2337 02:40:01,280 --> 02:40:03,584 How can a prism put a mountain distance 2338 02:40:05,376 --> 02:40:11,520 But now that's my mountains have a better level of detail associate closer to the focal Point 2339 02:40:11,776 --> 02:40:15,872 I'm going to go ahead and a little bit of your saddle clouds or mist 2340 02:40:16,128 --> 02:40:17,664 In in the crevice tool 2341 02:40:17,920 --> 02:40:22,784 Something there's something behind it's not just a dead end 2342 02:40:23,040 --> 02:40:25,344 And also in clouds 2343 02:40:25,600 --> 02:40:31,744 10 to add a lot of depth and seeing if you have clothes in between your planes always always 2344 02:40:32,000 --> 02:40:34,048 I love my penis will use you can probably 2345 02:40:34,304 --> 02:40:39,424 See that quite often if you search for Matt paintings Clodagh big the big part 2346 02:40:39,680 --> 02:40:41,472 I've of making something feel 2347 02:40:41,728 --> 02:40:42,240 Deep 2348 02:40:42,752 --> 02:40:44,800 I'm using exact soundtrack here 2349 02:40:46,080 --> 02:40:47,872 Ending just enough 2350 02:40:48,128 --> 02:40:49,408 To make it feel alright 2351 02:40:49,664 --> 02:40:52,224 Film mysterious 2352 02:40:52,736 --> 02:40:53,504 And 2353 02:40:54,784 --> 02:40:57,600 As a result it makes it makes this Travis 2354 02:40:58,112 --> 02:41:02,464 Feel deeper because I can only see part of the clouds are part of the year 2355 02:41:02,720 --> 02:41:05,280 The dumbest the Vapour whatever it says 2356 02:41:05,536 --> 02:41:11,680 And as resolving probably imagine that continues and there's something 2357 02:41:13,472 --> 02:41:16,800 Not and priests oh so my environments I think there's a Gooden 2358 02:41:17,056 --> 02:41:18,848 Level of detail everywhere 2359 02:41:19,104 --> 02:41:20,640 More towards the centre 2360 02:41:20,896 --> 02:41:22,944 And now I'm going to look for 2361 02:41:23,200 --> 02:41:28,832 Another for reference I think I've sold on placing as girls in here so human skeleton 2362 02:41:29,088 --> 02:41:35,232 Maybe like a really big one that's something that I can use to belong to a Titan maybe it's 2363 02:41:35,488 --> 02:41:41,632 Skull head grab a photo I just want to make sure it's in the angle that would kind of work and something 2364 02:41:41,888 --> 02:41:48,032 Doesn't have to match my light directional lights is good zinnowitz finally have a little bit of blue blue highlight on it 2365 02:41:48,288 --> 02:41:49,312 In the Shadows by 2366 02:41:49,568 --> 02:41:55,712 There's no ceiling right so there would be skylights and that would be blue so perfect and this is a great 2367 02:41:55,968 --> 02:42:02,112 Ok great reference I found and I'm going to go ahead and delete the part of its place that the water and 2368 02:42:02,624 --> 02:42:07,232 Parsley in the light so again having a contrast between the light in the shadows 2369 02:42:07,488 --> 02:42:09,536 Really effective as focal Point 2370 02:42:09,792 --> 02:42:11,584 Especially when the contrast as this intense 2371 02:42:12,096 --> 02:42:18,240 And I don't think there's more intense contrast anywhere my see now so this is going to really work well as a football 2372 02:42:20,288 --> 02:42:23,616 The couple thing on a make sure that the darker colours that I have another 2373 02:42:23,872 --> 02:42:27,712 Match the darker colour that found in my mouth and so not quite black 2374 02:42:27,968 --> 02:42:29,248 But more with dark blue 2375 02:42:29,504 --> 02:42:33,344 Really dark desaturated blue in our song on the move on now too 2376 02:42:33,600 --> 02:42:39,744 Sounds like something has priest priest doing very very light on it but the same 2377 02:42:40,000 --> 02:42:44,096 Magic That I Used to Know brighten up and Colour 2378 02:42:44,608 --> 02:42:47,936 Add a bit a bit of reddish tint to my to my 2379 02:42:48,192 --> 02:42:54,336 In the Shadows area I want to do something with the with the skeleton skeleton is white and so if there's any bouncer light in Hollywood 2380 02:42:54,592 --> 02:42:55,104 Set for 2381 02:42:57,408 --> 02:42:58,944 And then darling 2382 02:42:59,200 --> 02:43:05,344 Where can I get the bits that are Peter completely in the Shadows in a completely facing away from any 2383 02:43:05,600 --> 02:43:08,928 Source including the sky and make sure that are close enough 2384 02:43:09,184 --> 02:43:09,952 And then I can 2385 02:43:10,464 --> 02:43:16,608 To refine the contour here to really make it feel like it's in a while and since having a skeleton 2386 02:43:16,864 --> 02:43:17,888 Intact 2387 02:43:18,144 --> 02:43:19,936 What is the word disclose in tax 2388 02:43:20,192 --> 02:43:23,264 But then his head is against the cliff 2389 02:43:23,520 --> 02:43:25,824 Celtic it's been up a lot more than that 2390 02:43:26,080 --> 02:43:32,224 So just like I destroyed is the rest of us college and I'm going to go ahead in his head maybe like that 2391 02:43:32,480 --> 02:43:33,760 Toast always cracking 2392 02:43:34,528 --> 02:43:35,552 Cracked in half 2393 02:43:36,064 --> 02:43:40,160 Either from maybe falling or maybe just getting killed 2394 02:43:40,416 --> 02:43:41,440 In the past 2395 02:43:41,696 --> 02:43:44,768 Or maybe it's just with time in oak Island to decompose 2396 02:43:45,024 --> 02:43:47,328 And has gotten it up 2397 02:43:47,584 --> 02:43:49,632 Breaking 2398 02:43:49,888 --> 02:43:52,448 Of course inside something you know what I miss her that 2399 02:43:52,704 --> 02:43:55,008 I had hints of reflection 2400 02:43:55,264 --> 02:43:55,776 Flat 2401 02:43:56,032 --> 02:43:57,824 It's going to go ahead and grab 2402 02:43:58,080 --> 02:44:01,152 Got the colour of the stool in very lightly 2403 02:44:01,664 --> 02:44:03,968 Add some some reflections on there 2404 02:44:06,784 --> 02:44:07,808 A few highlights 2405 02:44:08,320 --> 02:44:10,112 M bones 2406 02:44:10,624 --> 02:44:12,416 Like the sunlight a bit more 2407 02:44:15,488 --> 02:44:18,304 White and Sawyer it should be should be pretty light 2408 02:44:18,560 --> 02:44:21,120 Elise as light as there as the Santa Clause today 2409 02:44:24,192 --> 02:44:30,336 This Canadian don't know they have mice Kelly in there I think it looks pretty cool some really 2410 02:44:30,592 --> 02:44:31,616 Have you how it came out 2411 02:44:31,872 --> 02:44:32,896 Can I kill the chemist 2412 02:44:33,408 --> 02:44:34,176 But 2413 02:44:34,432 --> 02:44:35,968 It's a great 2414 02:44:36,224 --> 02:44:36,736 Stop 2415 02:44:36,992 --> 02:44:38,784 Now that my skeleton is 2416 02:44:39,296 --> 02:44:43,392 Load of my to the left right so it's following the rule of thirds a bit more 2417 02:44:43,648 --> 02:44:48,512 Where have my my focal points really had the one third from the left 2418 02:44:49,536 --> 02:44:51,328 From the campus 2419 02:44:51,840 --> 02:44:57,984 And I also realised now that the mountain that's right next to it really lacks details 2420 02:44:58,240 --> 02:45:01,568 I did tell that enough just like I did that with the other side 2421 02:45:01,824 --> 02:45:07,968 You know what's on the schedule area so it doesn't need as much Polish does need to be stressed because bye-bye 2422 02:45:08,224 --> 02:45:13,600 49 people look at that as much this is darker and people tend to look at the light side 2423 02:45:14,112 --> 02:45:20,000 Still needs a little bit more information that I need to update my details something that matches the skeleton more 2424 02:45:20,256 --> 02:45:26,400 When is going to couple of minutes to add some details to that wolf is to that Rock 2425 02:45:26,656 --> 02:45:29,472 For I may want to final step and add the characters in there 2426 02:46:34,239 --> 02:46:40,383 Alright so what the final touch ups done now 2427 02:46:40,639 --> 02:46:46,783 I'm ready to add the final bit to my story which is going to be or character here so I wanted to have something horseman 2428 02:46:47,039 --> 02:46:51,647 So I went with a in night like this 2429 02:46:52,159 --> 02:46:58,303 The meeting I wanted to do here is to have a character as pre saturated so I knew that my character was going to be 2430 02:46:58,559 --> 02:47:04,703 Very very small I wanted to make sure that it will stand out first otherwise in with the point and 2431 02:47:05,215 --> 02:47:09,823 Wanted to have some some reds in its I knew that already know the character itself 2432 02:47:10,079 --> 02:47:16,223 He was going to be wasn't going to be enough so I will need some sort of flag about on this character here they had her like this 2433 02:47:16,479 --> 02:47:22,623 Set parents on on it that everyone on the entire costume so I thought it was a great fit 2434 02:47:22,879 --> 02:47:28,511 And more ads the better so now I'm doing is adjusting the lights on because the lights 2435 02:47:28,767 --> 02:47:32,863 In my reference here wasn't I was in quite the same as the one of my scene 2436 02:47:33,375 --> 02:47:34,911 It was freezing more at the top 2437 02:47:35,167 --> 02:47:41,311 Opposite side almost that and in this case as this guy is going to be so smart 2438 02:47:41,567 --> 02:47:47,711 In my in my in my cameras it really doesn't matter you liking that can use a lot of 2439 02:47:47,967 --> 02:47:54,111 Restaurants on it to redirect the light up Motors left and working so 2440 02:47:54,367 --> 02:48:00,511 Colour picking and painting and that highlights on the opposite side and pain in the shadow 2441 02:48:00,767 --> 02:48:06,911 I'm so very very simple and as you can see it's very very small so we lose 2442 02:48:07,167 --> 02:48:11,775 What's the details anyways which is why I didn't take so long to clean it up so 2443 02:48:12,287 --> 02:48:18,431 Try to find a spots like I've mentioned before cannot understand here where it's a load of more exposed to I'll have any 2444 02:48:18,687 --> 02:48:24,063 Or at least not too much noise and my text was behind to the sound was a 2445 02:48:24,319 --> 02:48:28,671 Agreed to go to Part 4 that's that's what I had time anyways since the beginning 2446 02:48:29,183 --> 02:48:29,695 So 2447 02:48:29,951 --> 02:48:35,071 Great time great location friends of the one the one thing I need to do now is add some sort of 2448 02:48:35,327 --> 02:48:38,911 Orari fineco the texture around 2449 02:48:39,167 --> 02:48:43,519 A refined mentality of my my text around this character here 2450 02:48:43,775 --> 02:48:45,055 So I want him to stand out 2451 02:48:45,311 --> 02:48:51,455 A little bit you know as a secondary Reading maybe and so since he's ever 2452 02:48:51,711 --> 02:48:57,855 Surrounding this priest pretty sketchy I want to want to reduce the contrast between the two 2453 02:48:58,111 --> 02:48:58,879 Bedtime 2454 02:48:59,135 --> 02:49:05,279 Workouts a great yeah but they looks like you I think it definitely helps so enough with the flat icon 2455 02:49:05,535 --> 02:49:06,815 Lost in the background 2456 02:49:07,071 --> 02:49:08,607 Go ahead and look for 2457 02:49:08,863 --> 02:49:13,727 Images of bushes that maybe a little bit closer the better resolution 2458 02:49:13,983 --> 02:49:20,127 I'll be able to paste around the character so that when we do look at the character everything in our power 2459 02:49:20,383 --> 02:49:25,503 Vision at least in the surrounding area will be pretty well-defined so 2460 02:49:25,759 --> 02:49:29,855 Right now yeah 2461 02:49:30,111 --> 02:49:35,487 Not really the same kind of perspective bobbio to the format that think should 2462 02:49:35,743 --> 02:49:40,351 It's the handle it there's nothing in there 2463 02:49:40,863 --> 02:49:45,215 Initially here I'm trying with the mixer brush trying to see if I can get something that's decent 2464 02:49:45,471 --> 02:49:51,615 Very light quickly enough for that yeah I was just better off using the entire thing you're so I'm 2465 02:49:51,871 --> 02:49:55,711 Dislike that back in my left back side behind my character 2466 02:49:55,967 --> 02:49:57,503 Try to just to say 2467 02:49:57,759 --> 02:49:58,527 Make a defence 2468 02:49:58,783 --> 02:50:00,319 Renee Stewart 2469 02:50:00,575 --> 02:50:05,439 DB colours and so now it's only a matter of learning in 2470 02:50:05,951 --> 02:50:12,095 So I don't really need a whole lot more than that I'm going to add a few more bushes in front of him 2471 02:50:12,351 --> 02:50:13,887 Does he 2472 02:50:14,143 --> 02:50:16,447 The Brasshouse in front of nobody distracting 2473 02:50:16,703 --> 02:50:21,311 But right now I'm just trying to blend that new 2474 02:50:22,335 --> 02:50:24,127 London weather 2475 02:50:24,383 --> 02:50:26,431 And I think having a really 2476 02:50:26,687 --> 02:50:27,967 Selecting another 2477 02:50:28,479 --> 02:50:29,759 Area I'm not a photo 2478 02:50:31,039 --> 02:50:34,111 Like I said to add those details in infra 2479 02:50:34,623 --> 02:50:35,647 From the film 2480 02:50:36,159 --> 02:50:37,439 Same deodorant 2481 02:50:37,695 --> 02:50:38,463 Position that 2482 02:50:38,975 --> 02:50:39,999 Roughly 2483 02:50:40,255 --> 02:50:42,047 Into place and then 2484 02:50:42,303 --> 02:50:42,815 Race 2485 02:50:43,327 --> 02:50:45,631 So we don't have heard edges 2486 02:50:47,167 --> 02:50:49,983 Even storing my car 2487 02:50:50,239 --> 02:50:52,799 You're so funny not fair you raise a little bit 2488 02:50:53,055 --> 02:50:55,871 To make a look at slightly more painterly maybe 2489 02:50:56,127 --> 02:50:58,687 Treefields on the details that were there before 2490 02:50:59,455 --> 02:51:05,599 Enough noise you know it looks enough like a photo and there's no there's no real hard edges 2491 02:51:05,855 --> 02:51:11,999 Anyway so it doesn't look like it's just been he still in there I think that's that's exactly what I was going for 2492 02:51:13,023 --> 02:51:17,375 What is the area surrounding my character and making sure that this looks a little bit more 2493 02:51:17,887 --> 02:51:24,031 Hello more the fines than the rest and that is the logic you know would pretty much anything so there 2494 02:51:24,287 --> 02:51:28,127 We've done so far whenever we have a f*** appoint whenever we have a 2495 02:51:28,383 --> 02:51:34,527 Part of the painting that we know people can look at more directly or make sure that you detail that just had a little bit more time there 2496 02:51:34,783 --> 02:51:40,927 Because because you'll have to look at it so might not be the case in the any of the corner 2497 02:51:41,183 --> 02:51:44,511 Set my painting because the corners does not the whole lot going on there 2498 02:51:45,023 --> 02:51:51,167 So most of the corner and look at it indirectly through peripheral vision but 2499 02:51:51,935 --> 02:51:57,055 And so doesn't make it doesn't make much sense to spend too long that's the logic going to 2500 02:51:57,567 --> 02:51:59,615 It's there any of these any of these projects 2501 02:51:59,871 --> 02:52:01,151 Turn on my only 2502 02:52:01,407 --> 02:52:03,711 Am I only concerned with that 2503 02:52:03,967 --> 02:52:07,039 Eden read well enough and someone to try to 2504 02:52:07,295 --> 02:52:08,575 Yeah 2505 02:52:09,087 --> 02:52:10,111 And a little bit of 2506 02:52:10,879 --> 02:52:13,439 MB extra stands right behind episode 2507 02:52:13,951 --> 02:52:15,487 The love flag he doesn't get lost 2508 02:52:16,255 --> 02:52:18,815 In the and the noise of the texture 2509 02:52:20,351 --> 02:52:22,655 That may be because 2510 02:52:22,911 --> 02:52:24,447 There was more than one so 2511 02:52:24,703 --> 02:52:27,775 I'm going to go ahead and don't forget the still get here couple of times 2512 02:52:28,031 --> 02:52:33,919 Instead of being just this one random guy it's an actual to team 2513 02:52:34,175 --> 02:52:34,943 The group 2514 02:52:35,199 --> 02:52:41,343 Over of horseman maybe the big dog in the front in the other guys in love it tomorrow a bit more low class 2515 02:52:41,599 --> 02:52:46,463 Lower class for they don't have all the all the decoration on the horse I love it 2516 02:52:46,719 --> 02:52:47,999 What I'm doing here is 2517 02:52:48,255 --> 02:52:49,279 Simplifying 2518 02:52:49,535 --> 02:52:50,559 Set the final silhouette 2519 02:52:50,815 --> 02:52:56,191 That's the the Wonder Horse man the one night stands at the most the one at the front 2520 02:52:56,447 --> 02:53:02,591 I want to be just as simple as possible so that we feel the presence and just end up there 2521 02:53:02,847 --> 02:53:05,919 Still wet actually looks like a horse with a person on it 2522 02:53:07,711 --> 02:53:10,015 The beginning that one couple of times 2523 02:53:14,367 --> 02:53:15,647 Just in the process of the law 2524 02:53:16,927 --> 02:53:18,463 Slightly closer 2525 02:53:19,487 --> 02:53:20,255 Slightly bigger 2526 02:53:20,767 --> 02:53:26,911 Areas to all of them so they do not all clones I think this is starting to feel really good 2527 02:53:27,935 --> 02:53:34,079 So yeah my my nights are little bit low in my canvases when trying to push him up as much as I can 2528 02:53:34,591 --> 02:53:40,735 We always want to try to avoid in or having having anything of importance so close to the edge of the car 2529 02:53:41,503 --> 02:53:42,527 And soul 2530 02:53:43,039 --> 02:53:44,831 Just something to consider moving forward 2531 02:53:45,087 --> 02:53:48,415 And I'm really really liking this illustration here 2532 02:53:48,671 --> 02:53:54,559 So I think this is going to be the one that I used to push through to final sorra to use this sketch responsive 2533 02:53:54,815 --> 02:53:58,399 An actually turned US into a matte painting and so let's 2534 02:53:58,655 --> 02:54:04,799 Move on to the next chapter The Final Chapter where we going to be doing a big Polish 2535 02:54:05,055 --> 02:54:07,615 On this concert I'll see you in a bit 2536 02:54:20,159 --> 02:54:24,255 Welcome back to the final chapter 2537 02:54:24,511 --> 02:54:29,631 In this chapter we are going to take this here and just pull it up pretty much 2538 02:54:29,887 --> 02:54:36,031 There's still a lot of things your dad think we could add to make this the CPC of even more so loved 2539 02:54:36,287 --> 02:54:41,151 Elements Europe to really complete the environment for the environment right now prepare 2540 02:54:41,407 --> 02:54:47,551 There's not a whole lot seeing all I going on but I think we can definitely elevate this summer 2541 02:54:47,807 --> 02:54:53,951 I'm going to be what we do in this particular at chapter but first before you need to get into acting 2542 02:54:54,975 --> 02:54:56,511 Let me show you what I 2543 02:54:56,767 --> 02:54:57,535 Quickly dead 2544 02:54:57,791 --> 02:54:58,559 Send last 2545 02:54:58,815 --> 02:54:59,327 X 2546 02:54:59,839 --> 02:55:05,215 First thing that you might be able to notice is that I cropped the top here so before and we could see 2547 02:55:05,471 --> 02:55:10,079 Top of these mountain see a little bit more could see the big mountains and the background 2548 02:55:10,335 --> 02:55:14,175 So the competition was definitely a lot taller than it is now 2549 02:55:14,431 --> 02:55:20,575 And as a result also it makes my characters here appear 2550 02:55:20,831 --> 02:55:26,975 Less close to the edge in proportions this less height now so the 2551 02:55:27,231 --> 02:55:30,303 APS clauses the results 2552 02:55:30,559 --> 02:55:34,399 Doesn't really make dad bigger the difference by thinking help 2553 02:55:34,911 --> 02:55:38,495 Really Focus in Audi see the interest of the Peace around 2554 02:55:38,751 --> 02:55:43,871 Round round here which is really worth what it should because that's what my story is right 2555 02:55:44,127 --> 02:55:50,271 Guys going to explore this big Titans think I could done is maybe extend 2556 02:55:50,527 --> 02:55:52,063 Extenders automobili 2557 02:55:52,319 --> 02:55:55,135 On the side instead of dropping the top 2558 02:55:55,391 --> 02:56:01,535 So would have had a similar effect but then it would have put the emphasis on this the cliff was 2559 02:56:01,791 --> 02:56:07,935 Instead and I don't want that I want it's really my story to focus around this the interaction between those two 2560 02:56:08,191 --> 02:56:10,239 Characters in The Skeleton 2561 02:56:10,495 --> 02:56:16,127 And bye-bye reframing it a little bit closer little bit tighter in really really hope that 2562 02:56:16,383 --> 02:56:20,223 I also did a number of adjustments you saw me just remove them all 2563 02:56:20,991 --> 02:56:25,599 Different so this is kind of what we had before it's slightly higher contrast now 2564 02:56:25,855 --> 02:56:27,647 But yeah 2565 02:56:27,903 --> 02:56:29,183 Couple of things you wear 2566 02:56:29,439 --> 02:56:33,535 Into it to really give it that and carry more epic epic fail 2567 02:56:33,791 --> 02:56:39,935 Let's go to release one by one person mostly just using a soft brush and different layers 2568 02:56:40,191 --> 02:56:41,727 Turn off here so we have x 2569 02:56:41,983 --> 02:56:43,775 So adding eastlight 2570 02:56:44,031 --> 02:56:48,127 Light effect of starting the corners slowly 2571 02:56:48,639 --> 02:56:49,151 Then 2572 02:56:49,407 --> 02:56:54,271 This one here to add a bit more colours in the mountains making a little bit little bit more blue 2573 02:56:54,527 --> 02:57:00,671 Orange yellow bits more one on the right side here and patches 2574 02:57:00,927 --> 02:57:02,975 Highlights of yellow highlights on the skeleton 2575 02:57:03,231 --> 02:57:06,303 Gant ads to increase the bounce lights just 2576 02:57:06,559 --> 02:57:07,071 Slightly 2577 02:57:07,327 --> 02:57:10,911 Nice one here this is very very slow only 8% 2578 02:57:11,167 --> 02:57:15,007 Basically this is just brightening the area that my characters are 2579 02:57:15,263 --> 02:57:16,031 Close to 2580 02:57:16,543 --> 02:57:18,335 Drop down back down 2581 02:57:19,103 --> 02:57:25,247 Then we have this one here x so adding a little bit more Shadows to the edges I think I could probably drop 2582 02:57:25,503 --> 02:57:28,319 Down here and murder too and I will lose anything 2583 02:57:28,575 --> 02:57:29,855 The number four 2584 02:57:30,623 --> 02:57:33,695 Next we have this one a probably has the biggest impact 2585 02:57:33,951 --> 02:57:36,255 Adding a lot more atmospheric respect 2586 02:57:36,767 --> 02:57:37,791 Really 2587 02:57:38,047 --> 02:57:44,191 Really making a big impact especially in the thumbnail image serious or if you look at the thumbnail 2588 02:57:44,447 --> 02:57:45,983 Zuma 2589 02:57:46,751 --> 02:57:52,383 Without this one it looks like the mountain Side on the right the one that's in the shade is really just 2590 02:57:52,639 --> 02:57:54,943 One block of Darkness 2591 02:57:55,199 --> 02:57:55,967 Octagon 2592 02:57:56,479 --> 02:58:00,063 This feels a lot better I really feel like it's going away from us 2593 02:58:00,319 --> 02:58:04,159 And I definitely feels a little bit more introduces more purple here 2594 02:58:04,415 --> 02:58:04,927 Which 2595 02:58:05,439 --> 02:58:07,487 Add to the balance of colours that have 2596 02:58:09,023 --> 02:58:09,791 Light 2597 02:58:10,303 --> 02:58:11,839 Bits of highlights 2598 02:58:12,607 --> 02:58:13,119 On my 2599 02:58:13,375 --> 02:58:14,143 Clay for hair 2600 02:58:17,983 --> 02:58:20,031 We're just making the sun in fact a bit more 2601 02:58:20,287 --> 02:58:21,311 Bit more 2602 02:58:21,823 --> 02:58:27,967 And now we're ready to move onto the photo hunting so it's going to be a lot 2603 02:58:28,223 --> 02:58:29,503 That chapter 2604 02:58:29,759 --> 02:58:30,783 Final Chapter 2605 02:58:31,039 --> 02:58:32,831 So basically you know 2606 02:58:33,087 --> 02:58:35,391 All the stuff here where you see Brush Strokes 2607 02:58:35,647 --> 02:58:40,255 That's all got to go to all of those going to the most of it will be covered 2608 02:58:40,511 --> 02:58:43,327 And we're really looking for a 2609 02:58:43,839 --> 02:58:47,679 Finished that looks something like that right definitely more photo inspire 2610 02:58:58,431 --> 02:59:03,551 Or like the skeleton here so that's yeah that's not gonna change a whole lot see no already it was 2611 02:59:04,063 --> 02:59:05,343 Very very heavily 2612 02:59:06,623 --> 02:59:07,391 Photo source 2613 02:59:07,647 --> 02:59:11,999 So I only did a couple of months occasions so that's probably going to stay nearly as 2614 02:59:12,511 --> 02:59:15,327 These areas that got to be covered 2615 02:59:15,583 --> 02:59:21,215 A lot of photos that will need to look for and before anyone else on my shared that 2616 02:59:21,471 --> 02:59:23,007 My image size is big enough 2617 02:59:23,263 --> 02:59:26,847 So that's not good enough I want to make sure that it looks good on 4K resolution 2618 02:59:27,103 --> 02:59:29,151 I'm going to go slightly above that 2619 02:59:29,919 --> 02:59:31,199 Maybe 2620 02:59:33,247 --> 02:59:36,063 So anyways now we're ready to go 2621 02:59:36,575 --> 02:59:39,647 44040 sources 2622 02:59:40,159 --> 02:59:42,463 And the one thing that 2623 02:59:42,719 --> 02:59:45,279 Do this face here is 2624 02:59:46,559 --> 02:59:51,423 Add some details in a landscape someone to have some sort of Waterfall may be coming from the top of this 2625 02:59:51,679 --> 02:59:52,447 Is Cliff 2626 02:59:52,703 --> 02:59:54,751 Leading down to the slow river here so 2627 02:59:55,007 --> 02:59:56,799 Maybe not you'd waterfalls 2628 02:59:57,055 --> 02:59:59,359 Monica tiny stream going down 2629 02:59:59,615 --> 03:00:05,759 But I want to water coming in from more and more places that may be coming from the side of the Mountain 2630 03:00:06,015 --> 03:00:07,551 Try and break up these big massive Rock 2631 03:00:08,319 --> 03:00:14,463 So having a few a few waterfalls and there are things going to look kind of call maybe having 2632 03:00:15,487 --> 03:00:19,327 And some more vegetation maybe on the Cliffside 2633 03:00:20,863 --> 03:00:27,007 Maybe I can find a tree as a high res enough that would fit the scene that could have made in a course here so 2634 03:00:27,263 --> 03:00:28,287 The top of the tree 2635 03:00:28,543 --> 03:00:29,311 Just to 2636 03:00:29,567 --> 03:00:34,175 I'm leaving this opposite corner you're just something to add to my foreground so 2637 03:00:34,431 --> 03:00:35,967 We get an even better 2638 03:00:36,223 --> 03:00:37,503 Feeling of death 2639 03:00:37,759 --> 03:00:39,295 In my paintings 2640 03:00:39,551 --> 03:00:40,575 Behead and 2641 03:00:41,087 --> 03:00:44,927 Go on Hunt so the first thing I want to take to search for with me 2642 03:00:45,439 --> 03:00:50,303 Waterfall so I'm going to need a bunch of them and the reason I'm starting with these 2643 03:00:51,071 --> 03:00:56,959 Is that it's probably going to be the one in 1 elements that I don't have any here that effect 2644 03:00:57,471 --> 03:01:01,823 And the overall design the most because whenever you have water 2645 03:01:02,079 --> 03:01:05,407 You have a decent you know it's like the slow river here 2646 03:01:05,663 --> 03:01:07,711 Have some greensnet taxi pretty 2647 03:01:07,967 --> 03:01:10,783 Pretty good and looking at this reference is here 2648 03:01:11,295 --> 03:01:17,439 I'm also looking at how the vegetation forms around it right so how it's currently darker how the 2649 03:01:17,695 --> 03:01:18,463 Next 2650 03:01:18,719 --> 03:01:22,559 Mars maybe and how they are like trees right next to 2651 03:01:22,815 --> 03:01:24,095 The waterfall 2652 03:01:24,607 --> 03:01:25,119 So 2653 03:01:25,631 --> 03:01:29,215 All of these things I need to add to my my own scene 2654 03:01:29,983 --> 03:01:35,359 So this looks pretty good but just too much emotion and references I'm trying to find something 2655 03:01:35,615 --> 03:01:41,503 Is going to match as best as possible in my seen making sure also then I look for images 2656 03:01:42,271 --> 03:01:42,783 So 2657 03:01:43,295 --> 03:01:44,831 This one is not so bad 2658 03:01:46,367 --> 03:01:49,951 Nice to do something big enough 2659 03:01:50,207 --> 03:01:51,487 Murdo Stewart 2660 03:01:51,999 --> 03:01:53,791 RNA similar 2661 03:01:54,047 --> 03:01:55,327 Sumaya 2662 03:01:55,839 --> 03:01:58,143 No the Horizon line stores the bottom here 2663 03:01:58,399 --> 03:02:00,191 Treatwell 2664 03:02:01,727 --> 03:02:05,567 I'm going to make sure that whatever I do now is above my layer stack 2665 03:02:05,823 --> 03:02:08,127 Because all those things 2666 03:02:08,639 --> 03:02:14,783 Only two matches to whatever I have underneath your so whatever all the adjustments that 2667 03:02:15,039 --> 03:02:20,159 But I really love the direction that I have now so I don't want to lose any of it 2668 03:02:20,415 --> 03:02:22,207 Going to do here 2669 03:02:22,463 --> 03:02:24,255 Doesn't decent size and our God 2670 03:02:24,767 --> 03:02:25,535 Me too 2671 03:02:25,791 --> 03:02:30,655 Will remove everything else except the water so I'm going to go ahead and select 2672 03:02:30,911 --> 03:02:34,239 The colour range I'm going to click on a whitey 2673 03:02:35,007 --> 03:02:37,567 Usually not bigger 2674 03:02:37,823 --> 03:02:38,591 The better 2675 03:02:39,103 --> 03:02:40,127 The staircase 2676 03:02:41,663 --> 03:02:42,943 Good 2677 03:02:46,527 --> 03:02:48,831 Maybe something like this and we can take a look 2678 03:02:51,135 --> 03:02:57,279 Out of the Donnell to see the works so now that I have my water and everything that's going to close in values to that so like 2679 03:02:58,815 --> 03:03:00,607 My selection and delete the rest 2680 03:03:01,119 --> 03:03:02,655 Maybe delete again 2681 03:03:04,191 --> 03:03:10,335 Noise and my water in my Sky so that's a lot easier to get rid 2682 03:03:10,847 --> 03:03:14,943 Go and still like the stuff I don't need and we can get rid of that 2683 03:03:15,199 --> 03:03:18,015 And now we have a nice and that's wonderful isolate 2684 03:03:18,527 --> 03:03:22,367 A place that may be on the on the sunny side here 2685 03:03:23,135 --> 03:03:27,743 So these in the water here I can't see it so it's not 2686 03:03:28,255 --> 03:03:32,863 Not the biggest waterfalls I can be that tall maybe no next to the characters 2687 03:03:33,119 --> 03:03:34,143 Bigger 2688 03:03:37,471 --> 03:03:38,239 Set an alarm at 2689 03:03:39,263 --> 03:03:39,775 So 2690 03:03:40,287 --> 03:03:43,359 Can we go any bigger than at the start of the Queen 2691 03:03:44,127 --> 03:03:48,991 Let's see where that cut the mountain 2692 03:03:50,015 --> 03:03:52,063 So that's going to be like a hole in there 2693 03:03:52,575 --> 03:03:53,343 Potentially 2694 03:03:56,159 --> 03:03:57,439 I'm pleased that here 2695 03:03:59,487 --> 03:04:02,559 Stop there's a couple of things here that we don't really need 2696 03:04:02,815 --> 03:04:04,607 You raise a little bit of that 2697 03:04:05,887 --> 03:04:10,239 You need to add a bit more mist to this is what so that's nice 2698 03:04:10,495 --> 03:04:14,591 Is a waterfalls that you can have a lot of missed and missed 2699 03:04:14,847 --> 03:04:20,223 As we seem just like I just like it must just like clouds intense a lot of that and so 2700 03:04:20,735 --> 03:04:26,111 I'm going to get a nice when here and I need to work on my rocks right behind 2701 03:04:26,623 --> 03:04:28,415 Create new layer right underneath 2702 03:04:30,207 --> 03:04:31,999 I'm not a try and look for a 2703 03:04:32,511 --> 03:04:34,815 At the top of the water for your dad just python 2704 03:04:35,071 --> 03:04:40,191 Something something that doesn't have any sky so something like 2705 03:04:40,447 --> 03:04:43,263 Something like this maybe that actually work 2706 03:04:44,287 --> 03:04:45,823 Straight face down in here 2707 03:04:48,127 --> 03:04:51,199 So now at my four on here I'm going to adjusted 2708 03:04:51,455 --> 03:04:53,503 Just ordered another colour balance 2709 03:04:54,015 --> 03:04:55,295 Ringing someone yellows 2710 03:04:58,111 --> 03:04:59,903 Mazda cars that I have 2711 03:05:00,159 --> 03:05:01,951 Increase the brightness a little bit 2712 03:05:02,207 --> 03:05:04,767 Does my rocks definitely definitely a lot brighter than this 2713 03:05:07,327 --> 03:05:09,119 Too much by something 2714 03:05:10,143 --> 03:05:13,215 And now I want to check the line up with 2715 03:05:13,727 --> 03:05:16,031 This this section here 2716 03:05:16,287 --> 03:05:18,847 This one's LBM between this section 2717 03:05:19,103 --> 03:05:20,127 And the section 2718 03:05:21,407 --> 03:05:22,943 Waterfall time 2719 03:05:24,479 --> 03:05:24,991 Take out 2720 03:05:30,111 --> 03:05:31,135 Now 2721 03:05:32,671 --> 03:05:33,439 The mask 2722 03:05:33,951 --> 03:05:35,231 Review on Alnwick 2723 03:05:35,487 --> 03:05:39,327 30 rays so I'm going to reduce your pacity 2724 03:05:39,583 --> 03:05:40,863 Turn follow the rocks 2725 03:05:41,375 --> 03:05:42,655 Am I rock formation here 2726 03:05:43,167 --> 03:05:43,679 Stop 2727 03:05:43,935 --> 03:05:44,959 This 2728 03:06:08,255 --> 03:06:09,791 Brighton 2729 03:06:10,047 --> 03:06:10,815 Does Blacks 2730 03:06:11,071 --> 03:06:11,839 Robert Moore 2731 03:06:17,983 --> 03:06:19,007 Too much contrast 2732 03:06:20,799 --> 03:06:23,103 This one here 2733 03:06:23,615 --> 03:06:26,943 I'm trying to find some some rock texture 2734 03:06:27,711 --> 03:06:30,271 For the war here to continue Canada Water fun on there 2735 03:06:30,527 --> 03:06:32,831 And for the sound the cliff so this area here 2736 03:06:33,855 --> 03:06:36,159 Skillet 2737 03:06:36,671 --> 03:06:39,999 And just I couldn't go ahead and Leia 2738 03:06:41,535 --> 03:06:45,119 Review lol I can start to raise what I don't need 2739 03:06:45,887 --> 03:06:47,423 Play Dance division 2740 03:06:47,935 --> 03:06:49,983 Then I will make sure that we are just 2741 03:06:51,775 --> 03:06:52,543 The light 2742 03:07:01,759 --> 03:07:04,319 Need people 2743 03:07:06,879 --> 03:07:08,159 Pier 2744 03:07:16,863 --> 03:07:19,679 How much would I still blender send as many as I can 2745 03:07:20,703 --> 03:07:24,031 Sorry sorry I won't be able to cover 100-percent of its with photo 2746 03:07:24,799 --> 03:07:29,151 Photos but but for the rest in I want to make sure that 2747 03:07:29,407 --> 03:07:30,431 Can blended in 2748 03:07:31,199 --> 03:07:34,783 Finder the cause of panels that we have here so using 2749 03:07:35,039 --> 03:07:36,319 Turn on the stamp tool 2750 03:07:37,343 --> 03:07:38,111 Turn the hallway 2751 03:07:39,903 --> 03:07:40,415 Const 2752 03:07:41,439 --> 03:07:42,719 Peyton some of those 2753 03:07:42,975 --> 03:07:46,047 Same details come without modifying them too much 2754 03:07:46,815 --> 03:07:50,911 It's not going to be a staff like it was with the mixer brush 2755 03:07:52,191 --> 03:07:53,471 Intersection 2756 03:07:54,495 --> 03:07:56,543 It looks a little bit more realistic 2757 03:07:57,055 --> 03:07:58,335 Robert glass Peterlee 2758 03:08:05,503 --> 03:08:09,855 Can I only want the side of the wall that actually won the waterfall in this one 2759 03:08:13,695 --> 03:08:15,231 Find a natural line 2760 03:08:17,535 --> 03:08:18,815 Cat alarm 2761 03:08:22,399 --> 03:08:25,727 The sky in this colour use the same thing 2762 03:08:27,263 --> 03:08:28,287 Create a new layer 2763 03:08:28,543 --> 03:08:30,335 Everything to 2764 03:08:30,591 --> 03:08:32,127 Sky for now so 2765 03:08:32,383 --> 03:08:36,223 What I have here is pretty blurry along once I don't like that 2766 03:08:38,527 --> 03:08:40,831 Quickly select section of the sky 2767 03:08:42,367 --> 03:08:48,511 Servers are new background for the sky and I can add the mountains in the background at the very end if I need to 2768 03:08:48,767 --> 03:08:51,583 Copy this colour here 2769 03:08:54,143 --> 03:08:55,935 Manager 2770 03:08:56,191 --> 03:08:56,959 Is better 2771 03:08:57,471 --> 03:09:00,031 Little bit darker towards the top 2772 03:09:02,591 --> 03:09:03,615 Can I lock this 2773 03:09:04,127 --> 03:09:05,919 In slightly brighter 2774 03:09:07,967 --> 03:09:10,015 Closer to the horizon 2775 03:09:13,599 --> 03:09:14,879 Make a saturated more 2776 03:09:21,023 --> 03:09:22,303 Yep that works 2777 03:09:24,607 --> 03:09:29,215 Open here I can get rid of the sky section since I already have mine 2778 03:09:31,007 --> 03:09:32,031 The selection 2779 03:09:34,079 --> 03:09:34,591 Stripe 2780 03:09:40,223 --> 03:09:41,759 Green apple 2781 03:09:42,271 --> 03:09:43,807 Pleurisy 2782 03:09:46,623 --> 03:09:50,207 History and military kind distracting 2783 03:09:54,815 --> 03:09:55,839 Actually so 2784 03:09:58,655 --> 03:10:00,959 I have Iraqi sad 2785 03:10:01,727 --> 03:10:03,519 In front of the waterfall 2786 03:10:04,799 --> 03:10:06,335 We know that scene 2787 03:10:06,847 --> 03:10:07,615 Now 2788 03:10:08,127 --> 03:10:09,663 I think it does 2789 03:10:14,527 --> 03:10:16,319 That's not my kid 2790 03:10:16,831 --> 03:10:18,367 Colours working better now 2791 03:10:18,623 --> 03:10:23,743 I'm just going to need some Swords of missed for this lower portion 2792 03:10:23,999 --> 03:10:25,791 Of the the waterfall 2793 03:10:29,119 --> 03:10:30,655 Maybe you could see the song 2794 03:10:30,911 --> 03:10:33,983 Make some of the waterfall can take the retire and go back 2795 03:10:35,775 --> 03:10:41,919 Google I'm trying to find the base of the waterfall that has a long Mists over this 2796 03:10:42,175 --> 03:10:43,967 I'm going to grab this 2797 03:10:45,503 --> 03:10:46,271 I need to flip 2798 03:10:48,831 --> 03:10:50,623 This section here 2799 03:10:50,879 --> 03:10:51,903 What is the Latin Mass 2800 03:10:52,415 --> 03:10:53,951 Same idea again 2801 03:10:54,207 --> 03:10:54,719 Leia 2802 03:10:54,975 --> 03:10:56,767 You feel like a new 2803 03:10:57,535 --> 03:10:58,559 Reveal all 2804 03:10:59,327 --> 03:11:01,887 Raise this stuff I don't need 2805 03:11:02,399 --> 03:11:03,167 This 2806 03:11:04,191 --> 03:11:07,007 All I'm interested in this kind of the base of the waterfall 2807 03:11:07,263 --> 03:11:08,287 Is underwater for 2808 03:11:08,799 --> 03:11:10,591 I don't need them either 2809 03:11:11,103 --> 03:11:14,431 10-minutes 20 raise them nice soft 2810 03:11:14,943 --> 03:11:15,967 Nice soft brush 2811 03:11:16,223 --> 03:11:17,759 They look as natural as possible 2812 03:11:20,063 --> 03:11:22,623 Tell me Tina Lord of the Mists texture 2813 03:11:24,159 --> 03:11:25,695 In all this waterfall really is 2814 03:11:25,951 --> 03:11:28,255 Behind behind this big 2815 03:11:30,047 --> 03:11:32,351 Make sure 2816 03:11:32,863 --> 03:11:34,911 Visible in here 2817 03:11:38,751 --> 03:11:41,311 Make sure that I can't control that 2818 03:11:41,567 --> 03:11:45,407 Roughly Reynolds doing a password selection to when I will go back in there 2819 03:11:45,663 --> 03:11:47,455 Unrefined from the silhouette for it 2820 03:11:47,967 --> 03:11:48,735 Play brush 2821 03:11:50,015 --> 03:11:51,807 Delete 2822 03:11:53,087 --> 03:11:55,135 Hi it's a no I can't stop with this in the back 2823 03:11:57,439 --> 03:11:59,487 White 2824 03:12:01,791 --> 03:12:03,583 And then we can start to raise that 2825 03:12:05,119 --> 03:12:06,655 I want to match 2826 03:12:07,935 --> 03:12:12,031 Enough indicating pretty big waterfall in coming down the Love Train 2827 03:12:12,543 --> 03:12:13,055 So 2828 03:12:14,079 --> 03:12:16,127 Tossing a lot of Mr as a result 2829 03:12:17,919 --> 03:12:19,199 How can you raise the stuff 2830 03:12:20,991 --> 03:12:27,135 Can you getting on with the this process always time from the back because you can see her or whatever adding I'll need to 2831 03:12:27,391 --> 03:12:31,231 Something in France to come hide the ugly scene that I have no alone 2832 03:12:31,743 --> 03:12:32,511 This line here 2833 03:12:32,767 --> 03:12:35,327 Already started do that with this section 2834 03:12:35,583 --> 03:12:37,119 Covering part of the waterfall 2835 03:12:37,631 --> 03:12:39,423 I want to make sure that I did the same 2836 03:12:39,679 --> 03:12:41,727 Will the rest so always start from the back 2837 03:12:41,983 --> 03:12:42,751 Better idea 2838 03:12:46,079 --> 03:12:48,383 Mountains going to be anything anything here 2839 03:12:48,895 --> 03:12:55,039 No no extra waterfall there may be in the bag on the other side here but something has gone impact any 2840 03:12:56,575 --> 03:13:01,951 Yeah this is my my back this is me start from the back basically from the side of the cliff 2841 03:13:02,207 --> 03:13:03,231 I think 2842 03:13:03,487 --> 03:13:06,559 Pretty good so next up now we have a waterfall in here 2843 03:13:06,815 --> 03:13:11,935 Try to clean up the Edge and the Swords of this 2844 03:13:12,191 --> 03:13:14,239 Section of the Mountain Song 2845 03:13:14,495 --> 03:13:17,823 All this will make sure that the line that I have 2846 03:13:18,335 --> 03:13:19,615 Running silhouette here 2847 03:13:20,127 --> 03:13:20,895 Is a 2848 03:13:21,151 --> 03:13:26,271 Not so Queen you know what something else morganic definitely looks like a like a cut 2849 03:13:29,599 --> 03:13:31,903 Go back to Google and trying to find something 2850 03:13:33,951 --> 03:13:35,743 Probably not in here anymore 2851 03:13:35,999 --> 03:13:37,535 Try to go back to 2852 03:13:40,351 --> 03:13:41,631 Colorado river 2853 03:13:43,935 --> 03:13:45,215 Think I'll be able to use this 2854 03:13:47,263 --> 03:13:49,311 Looks like this scene and I have already 2855 03:13:49,823 --> 03:13:53,151 I think I'll be able to use a lot of this love this photo of your son 2856 03:13:53,407 --> 03:13:53,919 Skill up 2857 03:13:54,431 --> 03:13:58,015 Go ahead and just colors it's a bit to read 2858 03:13:59,551 --> 03:14:01,855 And think of the magenta and a b 2859 03:14:02,111 --> 03:14:03,391 The red out of it 2860 03:14:05,439 --> 03:14:10,047 And I really really love like this B hear something like that 2861 03:14:10,559 --> 03:14:12,607 Use it for the background 2862 03:14:17,983 --> 03:14:19,263 And the rest of the photo 2863 03:14:21,055 --> 03:14:23,615 Tony's any of its except 2864 03:14:25,919 --> 03:14:29,247 The Rock Dad 2865 03:14:30,783 --> 03:14:32,319 Places that 2866 03:14:32,831 --> 03:14:34,879 Interposition see if I can make it work 2867 03:14:39,231 --> 03:14:40,511 Running over the top 2868 03:14:40,767 --> 03:14:43,839 Cut here along the line 2869 03:14:44,607 --> 03:14:46,399 The national line in Iraq 2870 03:14:48,191 --> 03:14:49,471 Different section 2871 03:14:51,519 --> 03:14:54,079 That's let's not go in front anything 2872 03:14:58,175 --> 03:14:59,711 This one here I can already 2873 03:15:00,223 --> 03:15:00,991 Please Dad 2874 03:15:05,343 --> 03:15:07,391 I want this to go right there 2875 03:15:09,183 --> 03:15:09,951 Guy 2876 03:15:13,279 --> 03:15:16,863 And erase these are mountains are behind 2877 03:15:17,887 --> 03:15:21,215 To eat the colours here to make a little bit more blue sign matches the rest 2878 03:15:24,287 --> 03:15:26,591 I can't use it as as it was 2879 03:15:27,103 --> 03:15:28,895 I don't need 2880 03:15:29,151 --> 03:15:32,735 Never going to clean up the edges little bit 2881 03:15:32,991 --> 03:15:36,319 Play the mountain that the transition is easier to to peat Inn 2882 03:15:36,831 --> 03:15:40,671 There's still there so it's not so 2883 03:15:41,439 --> 03:15:43,487 Audi karate 2884 03:15:43,743 --> 03:15:47,327 Since more love more roughly 2885 03:15:48,095 --> 03:15:51,679 Bloody tales and then the rest I'm going to go ahead and use the 2886 03:15:51,935 --> 03:15:52,959 Kona stem tool 2887 03:15:53,215 --> 03:15:53,727 Because 2888 03:15:55,007 --> 03:16:01,151 And it's a really great way to add more of the same textures I have to look for anything else I'm just 2889 03:16:01,407 --> 03:16:02,943 Reusing what I have here 2890 03:16:03,199 --> 03:16:06,783 Nothing in a bunch of different ways to break up the patterns and there's any 2891 03:16:07,039 --> 03:16:09,855 If anything looks to copied 121 2892 03:16:10,111 --> 03:16:16,255 You can sometimes and those highlights the they might look familiar like this highlighted the same as this other highlights 2893 03:16:16,511 --> 03:16:21,887 Do you want to make sure that's do you break it up and that you don't just use the constant constant two-in-one region 2894 03:16:23,167 --> 03:16:25,727 Not do anything else can I have to blend again 2895 03:16:25,983 --> 03:16:28,287 But I'm getting it works really well 2896 03:16:28,543 --> 03:16:30,335 And I'm going to do the same thing 2897 03:16:30,591 --> 03:16:31,359 I'm going to 2898 03:16:31,615 --> 03:16:37,503 Copy the centaur mountain this entire cliff deprecated and use it for a while for the bit behind 2899 03:16:38,783 --> 03:16:43,647 The same thing but it's copied and it's killed down a little bit so nobody will ever be O2 2900 03:16:44,159 --> 03:16:48,511 It'll be hard to notice that has the same exact same mountain 2901 03:16:49,023 --> 03:16:50,815 But most people never know that 2902 03:16:51,327 --> 03:16:56,703 The only thing I want to make sure that I brighten it up enough because it's for the back and give it 2903 03:16:56,959 --> 03:16:58,751 Lord Lieutenant 2904 03:17:03,103 --> 03:17:04,127 Here we go 2905 03:17:05,663 --> 03:17:08,991 And then I'm going to do just a little bit 2906 03:17:09,247 --> 03:17:11,807 Do I make sure that my text for details smaller 2907 03:17:12,063 --> 03:17:13,087 It's for the 2908 03:17:13,343 --> 03:17:14,111 And then 2909 03:17:14,879 --> 03:17:15,647 Clean up to 2910 03:17:24,607 --> 03:17:26,911 And do it again 4 2911 03:17:27,167 --> 03:17:29,727 Molestation the last part in the background 2912 03:17:31,007 --> 03:17:37,151 Gelert down rotate and position can make it for the so that I already have of course always making 2913 03:17:37,407 --> 03:17:40,223 Slide out back in the lowest tax rates below everything 2914 03:17:40,735 --> 03:17:43,807 How are below 2 b in the fridge 2915 03:17:46,111 --> 03:17:47,391 Making sure things 2916 03:17:47,647 --> 03:17:48,415 Brighton 2917 03:17:51,487 --> 03:17:52,511 Cancel 2918 03:17:53,023 --> 03:17:55,327 I think 2919 03:17:55,839 --> 03:18:01,983 And stuff here where does not all text her information life 2920 03:18:02,239 --> 03:18:03,263 Almost like a 5 colour 2921 03:18:03,519 --> 03:18:06,847 Can you go home use the regular brush 2922 03:18:07,103 --> 03:18:08,127 Nothing fancy 2923 03:18:08,895 --> 03:18:10,687 I was a bit more 2924 03:18:10,943 --> 03:18:12,223 Annexe in details 2925 03:18:13,247 --> 03:18:15,295 I'm bumping a service on the noise to the line 2926 03:18:15,551 --> 03:18:17,599 Let's not so straight 2927 03:18:18,879 --> 03:18:22,207 That side of the letter in the mountains 2928 03:18:22,719 --> 03:18:25,279 Attention to something else now 2929 03:18:28,863 --> 03:18:30,143 Back to the other side of the cliff 2930 03:18:30,399 --> 03:18:33,983 We are going to start and do some process here 2931 03:18:34,239 --> 03:18:37,311 Fill in this bit of the mountain that 2932 03:18:37,823 --> 03:18:40,639 On details in Alicante rough looking 2933 03:18:41,151 --> 03:18:42,175 And 2934 03:18:42,431 --> 03:18:47,039 Making sure that we have a nice nice clean silverware there just like on the other side 2935 03:18:48,319 --> 03:18:54,463 It's another going to raise a little bit of this Cliff here to just lower it slightly also it's going to make it so 2936 03:18:54,719 --> 03:19:00,863 It's not so close to the edge of the canvas you know that something I will always should try to avoid another possible and 2937 03:19:01,119 --> 03:19:01,887 Is roughly come out 2938 03:19:02,143 --> 03:19:08,287 Erasing heads again this is going to be in the distance so when I go to really have a pay much attention to that doesn't need to be super perfect 2939 03:19:08,543 --> 03:19:12,895 What is the nothing of something that's that clean I can bring in my photo reference 2940 03:19:13,151 --> 03:19:14,687 Start learning to sup 2941 03:19:16,735 --> 03:19:18,015 To use as my new 2942 03:19:18,271 --> 03:19:20,319 The new solar lights for night 2943 03:19:20,575 --> 03:19:24,415 So as usual Runner start to clean up this reference 2944 03:19:24,671 --> 03:19:27,743 In the sky delay in the background all I want is there 2945 03:19:28,255 --> 03:19:29,023 Rockwool 2946 03:19:29,791 --> 03:19:30,815 And I 2947 03:19:32,095 --> 03:19:32,607 Does it 2948 03:19:32,863 --> 03:19:34,911 Razor B now we don't need 2949 03:19:36,191 --> 03:19:42,335 Cancel this one here obviously doesn't match want to one that I had two can see her there's a little 2950 03:19:42,591 --> 03:19:43,359 Sticking out 2951 03:19:43,871 --> 03:19:46,175 Butter you can use the Clone Stamp tool 2952 03:19:46,431 --> 03:19:47,967 Tydfil the stand no problem 2953 03:19:49,759 --> 03:19:55,135 Began with the consent to using it brushing my user consent to use to brush their house over the texture 2954 03:19:55,391 --> 03:20:01,279 My edges again look a bit more organiclea bit more natural yeah I want to try to avoid another Photoshop 2955 03:20:01,535 --> 03:20:02,815 Round brush 2956 03:20:03,327 --> 03:20:05,887 As much as I can but I can see her 2957 03:20:06,143 --> 03:20:07,935 Consent to works really well 2958 03:20:08,447 --> 03:20:09,983 Decree nisi 2959 03:20:10,239 --> 03:20:11,519 Rock facade 2960 03:20:12,031 --> 03:20:15,615 But I need to chop a portion of it because it's not 2961 03:20:16,127 --> 03:20:21,503 Matching my reference 110 office with my original design 121 so then 2962 03:20:21,759 --> 03:20:23,039 Cliff like that 2963 03:20:23,295 --> 03:20:25,087 I wanted something that has a lot of my shape 2964 03:20:25,599 --> 03:20:30,207 That defies gravity maybe a little bit more and then usual 2965 03:20:32,255 --> 03:20:35,071 When I don't need any other side here so we can go and get rid of that 2966 03:20:38,911 --> 03:20:39,679 Cookie dough 2967 03:20:39,935 --> 03:20:41,727 The lamb the cow 2968 03:20:41,983 --> 03:20:43,519 Little bit louder 2969 03:20:43,775 --> 03:20:46,847 And pushing the colours back in the distance by 2970 03:20:47,615 --> 03:20:50,687 Removing some of the situation adding a little bit of a blue tent 2971 03:20:50,943 --> 03:20:54,271 Knocking down the door 2972 03:20:54,527 --> 03:20:59,135 Now it's time to erase some more so make sure to create 2973 03:20:59,391 --> 03:21:01,695 Layer masks that I can 2974 03:21:01,951 --> 03:21:05,023 You always bring back some of that rock is needed 2975 03:21:05,279 --> 03:21:08,351 That's the whole point of the layer mask in outfits 2976 03:21:08,607 --> 03:21:11,167 Photo text let you know for sure you're not going to 2977 03:21:11,423 --> 03:21:14,495 I need to tweak too much into maybe expand or 2978 03:21:14,751 --> 03:21:19,615 Or add 2 then you know that you can can completely skip the step but 2979 03:21:19,871 --> 03:21:26,015 The rockside my change you know I don't know exactly I'm not 100-percent 2980 03:21:26,271 --> 03:21:27,295 On anything at this point 2981 03:21:27,807 --> 03:21:33,439 So I'm still alive that can make you move around and one of the case when there's a bit of an uncertainty 2982 03:21:34,207 --> 03:21:40,351 Yeah and the direction there's always great to travel there massive this way so that whatever you're raising no it's not lost it 2983 03:21:40,607 --> 03:21:43,679 The mask so I can always just get rid of the Mask and 2984 03:21:43,935 --> 03:21:46,239 My my tyre cliff walk and comes back 2985 03:21:46,495 --> 03:21:48,799 Bedtime one of the different kind of silhouettes for it 2986 03:21:49,055 --> 03:21:54,175 I sometimes you're seeing in my processor on a really go back really change things 2987 03:21:54,431 --> 03:22:00,319 Sometimes still happens once in a while so that's kind of why you would want that 2988 03:22:01,343 --> 03:22:04,159 Definitely more forgiving than the whole here 2989 03:22:04,671 --> 03:22:08,255 What is this 2990 03:22:08,511 --> 03:22:14,655 In the cliff obviously doesn't really work with the height of the Shadows as you can see her can I have the top portion should be in the 2991 03:22:14,911 --> 03:22:19,007 Brighton birds that 2992 03:22:19,519 --> 03:22:25,663 Right now just laying out the big pieces of texture and over fine everything over time 2993 03:22:25,919 --> 03:22:29,503 What's the time to work a lot better and he's going to be a nice blind with 2994 03:22:30,015 --> 03:22:32,063 What the what I have in the bank here 2995 03:22:32,319 --> 03:22:35,391 And the waterfall the big waterfall section that I I am 2996 03:22:35,647 --> 03:22:37,439 You want to need a little bit more vegetation 2997 03:22:38,207 --> 03:22:38,975 Good morning 2998 03:22:39,231 --> 03:22:39,999 My greens 2999 03:22:40,255 --> 03:22:46,399 Now for the Barnes portion here doesn't work really well like this I'm going to actually go back and select the photo 3000 03:22:47,167 --> 03:22:51,519 Go down in 30 moves and as you can see her once I choose my 3001 03:22:51,775 --> 03:22:52,799 Am I image 3002 03:22:53,055 --> 03:22:56,639 Layer rather than the the mask 3003 03:22:56,895 --> 03:22:59,199 Then I can move I can slide a major round 3004 03:22:59,455 --> 03:23:02,527 And without changing the seal with the mask without using a mask at all 3005 03:23:02,783 --> 03:23:08,927 And so trying to find better position for my photos once again one of the reasons why you want to use a low mass 3006 03:23:09,183 --> 03:23:15,327 If you're not a horrible venture and if you're not 100% committed to the decision so looking at this now 3007 03:23:15,583 --> 03:23:19,679 The better installed in more definitely but there's this big area here that looks kinda bad 3008 03:23:20,191 --> 03:23:26,335 Where's the last seems discussion here the bottom 20 need some work definitely a lot of lot of work to do here 3009 03:23:26,591 --> 03:23:29,919 Going to go back and go and hunt for more photos 3010 03:23:30,175 --> 03:23:36,063 I'm looking for silhouettes of cliff here something like that used to cover complete sand 3011 03:23:36,575 --> 03:23:39,391 Peace over my SIM and try to blend in the rest 3012 03:23:39,647 --> 03:23:41,183 Hello.my nicely 3013 03:23:41,695 --> 03:23:44,255 Go and grab this phone I'm not exactly sure 3014 03:23:44,511 --> 03:23:45,279 Spell be able to you 3015 03:23:45,535 --> 03:23:46,815 Much of this 3016 03:23:47,071 --> 03:23:51,935 The mountains are in the far distance I need to crank up the situation family use this 3017 03:23:52,191 --> 03:23:53,983 Doesn't quite match what I have here 3018 03:23:54,239 --> 03:23:55,775 Butter 3019 03:23:56,031 --> 03:23:58,847 To look at the side here in the shadow 3020 03:23:59,359 --> 03:24:03,199 And this might work really well for the other side of the 3021 03:24:04,223 --> 03:24:05,503 So am I actually 3022 03:24:05,759 --> 03:24:08,831 Give it up the sky first 3023 03:24:11,391 --> 03:24:13,183 The contrast just a bit 3024 03:24:14,975 --> 03:24:19,583 Because RC Nizam a little closer than what we see her in 3025 03:24:25,727 --> 03:24:29,823 Yeah and then this other bed hear the corner I actually works really well for that 3026 03:24:30,079 --> 03:24:34,943 In the foreground wall on for Cliff on the right side of your deposit closer to us 3027 03:24:35,199 --> 03:24:37,247 Something that out and use it for the 3028 03:24:37,759 --> 03:24:38,783 This for the reference here 3029 03:24:39,295 --> 03:24:43,903 I wasn't planning on using that much but ends up being really good photo 3030 03:24:44,159 --> 03:24:45,951 I can get hold of mileage out of 3031 03:24:46,463 --> 03:24:49,535 X gonna use it up so that it works better 3032 03:24:50,047 --> 03:24:51,327 Bigger bigger details 3033 03:24:51,583 --> 03:24:56,191 Closer and I just need to come we have a nice 3034 03:24:57,471 --> 03:24:59,775 Nice top section to arklow for here 3035 03:25:00,287 --> 03:25:01,567 A nice nice details 3036 03:25:02,591 --> 03:25:08,479 Caernarfon to isolate this section there that I wanted to use for the Brightside out this clip here 3037 03:25:08,735 --> 03:25:11,551 Second rotator Enterprise in there we go 3038 03:25:11,807 --> 03:25:13,343 A really nice match 3039 03:25:13,599 --> 03:25:14,623 Roughly featured in 3040 03:25:16,415 --> 03:25:19,231 Of course it's behind the layer in Francis on the problem 3041 03:25:19,487 --> 03:25:23,583 It now I need to figure out the distance from the light to the shed 3042 03:25:24,095 --> 03:25:29,471 Stop now back to my photo I'm going to use this this video that's in the shadow 3043 03:25:29,727 --> 03:25:30,495 And used 3044 03:25:30,751 --> 03:25:31,519 Sandicliffe 3045 03:25:32,287 --> 03:25:34,335 To fill in for the rest of my 3046 03:25:34,591 --> 03:25:35,359 My Shadows 3047 03:25:35,615 --> 03:25:39,199 Shadow Cliff song and roughie decide doesn't to be precise at all 3048 03:25:41,759 --> 03:25:42,783 Move that 3049 03:25:43,039 --> 03:25:46,623 Slided down in the night in my later start in the right place 3050 03:25:49,695 --> 03:25:55,583 All I have to do a nice blend between the lights and the light side and the shadow side 3051 03:25:57,375 --> 03:26:03,519 And I can see her this works really well I didn't plan on using this photo as much but 3052 03:26:03,775 --> 03:26:07,359 Cancelled in plan on using it for this side of the cliff by the worked out really well 3053 03:26:07,871 --> 03:26:11,967 Just Maya my colours make it fit in 3054 03:26:12,223 --> 03:26:18,367 This is also why I wanted to keep you know my concert pretty brilliant tax so that's why I started the other Martin process 3055 03:26:18,623 --> 03:26:19,391 On top of everything else 3056 03:26:19,647 --> 03:26:21,183 Like and match doors more 3057 03:26:21,695 --> 03:26:23,487 Fantastical colours 3058 03:26:23,743 --> 03:26:29,887 Yeah it's still photo-realistic because there's just a lot for a texture in there but the 3059 03:26:30,143 --> 03:26:33,471 Colour palette over on fantasy 3060 03:26:33,727 --> 03:26:35,775 Are you an have colours or a disk blue 3061 03:26:36,031 --> 03:26:39,359 In the seem like there won't be quite like that 3062 03:26:39,871 --> 03:26:44,479 Barry M you like the colour palette I had someone to make sure that maintain the same thing 3063 03:26:46,783 --> 03:26:51,647 He see my photos on top of everything else and colour correcting based on my concept 3064 03:26:51,903 --> 03:26:53,951 My kind of adjusted concept 3065 03:26:54,463 --> 03:26:57,535 Am I able to to maintain the same feel throughout the process 3066 03:26:59,327 --> 03:27:05,471 Of course once again using the Clone Stamp to making sure that we get those details 3067 03:27:05,727 --> 03:27:09,311 The two bright and making a nice transition between light and Shadow 3068 03:27:10,847 --> 03:27:11,871 You're right 3069 03:27:12,895 --> 03:27:13,919 The edge 3070 03:27:14,175 --> 03:27:15,199 Now can you 3071 03:27:15,967 --> 03:27:18,015 Keep going with the consent or 3072 03:27:19,295 --> 03:27:21,855 External stitches down below 3073 03:27:22,111 --> 03:27:23,903 Other texture 3074 03:27:24,159 --> 03:27:30,303 Carry through all the way down here the colours don't last too well you know as you can see her on the road 3075 03:27:30,559 --> 03:27:34,143 Next time I score there's a bit of a red tint there 3076 03:27:35,423 --> 03:27:37,215 Because of the Amsterdam flight 3077 03:27:37,727 --> 03:27:40,799 That is what I'm going to try to do here 3078 03:27:41,311 --> 03:27:43,103 To make a lovebird not obvious that my clothes 3079 03:27:43,359 --> 03:27:43,871 Good sites 3080 03:27:44,127 --> 03:27:45,919 Want to head and select the colour range 3081 03:27:46,175 --> 03:27:47,967 For the highlights of my rock 3082 03:27:48,223 --> 03:27:48,991 Now 3083 03:27:49,247 --> 03:27:51,039 Regards selection done 3084 03:27:51,551 --> 03:27:54,623 Does highlighter go to get 3085 03:27:55,135 --> 03:27:56,159 The dark red 3086 03:27:56,415 --> 03:27:56,927 The war 3087 03:27:59,231 --> 03:28:00,255 Massive the wrestler 3088 03:28:13,823 --> 03:28:17,151 It's an hour going to bring back our attention to the other side of the cliff 3089 03:28:17,663 --> 03:28:19,199 I wasn't in the first place 3090 03:28:19,711 --> 03:28:25,855 So I found the section there little processing to do here with the photo 3091 03:28:26,111 --> 03:28:27,135 Need 3092 03:28:29,183 --> 03:28:34,559 The colours are really good match contrast is good not to 3093 03:28:35,071 --> 03:28:39,679 Dad big of a piece it's not going to solve all my problems but it's definitely going to make 3094 03:28:39,935 --> 03:28:40,703 Transition 3095 03:28:41,215 --> 03:28:43,519 A bit a bit more pleasing to the eyes 3096 03:28:45,055 --> 03:28:51,199 Making sure that it's in the way that my raising again always always making sure following the pattern 3097 03:28:51,455 --> 03:28:52,735 That I see in The Rock 3098 03:28:52,991 --> 03:28:56,831 Huge amount of coverage there 3099 03:28:57,087 --> 03:28:59,647 Play the definitely helps I think it looks 3100 03:29:00,415 --> 03:29:03,487 Nachos better than the toothbrushes had before 3101 03:29:03,999 --> 03:29:10,143 I'm going to keep going and and try to 30 carry this process here as we get closer and closer to 3102 03:29:10,399 --> 03:29:12,703 I'm looking for a difference 3103 03:29:12,959 --> 03:29:13,983 Difference 3104 03:29:14,495 --> 03:29:17,567 Something that maybe is a little bit higher quality hi-res 3105 03:29:17,823 --> 03:29:20,895 I can use for the main section of my bright clear 3106 03:29:21,151 --> 03:29:24,223 Nice highlight this is also called 3107 03:29:24,479 --> 03:29:27,551 Similar light setup that I have here so 3108 03:29:29,087 --> 03:29:29,599 Stop 3109 03:29:29,855 --> 03:29:32,159 It seems that one up 3110 03:29:32,415 --> 03:29:33,439 Get rid of the sky 3111 03:29:33,951 --> 03:29:40,095 And I think I found another another gold mine here something that the little bit here in the corner 3112 03:29:40,351 --> 03:29:40,863 On the right side 3113 03:29:41,119 --> 03:29:44,959 The shame could use that for my foreground on the right side 3114 03:29:45,727 --> 03:29:48,287 The mighty has this little lower 3115 03:29:49,055 --> 03:29:55,199 Did of highlights on Ryan Diaz like the room light on the Rock I think I might be a really really cool look in Paris 3116 03:29:55,455 --> 03:29:57,247 I think it'll work 3117 03:29:57,503 --> 03:30:00,319 Quickly selecting out we don't even there 3118 03:30:02,879 --> 03:30:08,767 I don't have a lot of potential so not 100% sold on this one but I kind of good right now 3119 03:30:09,023 --> 03:30:11,071 Consider that I might use it 3120 03:30:11,839 --> 03:30:17,983 Anyways back to what I was doing and get get carried away again and get rid of that need that for the other side 3121 03:30:19,007 --> 03:30:20,543 Can get rid of the water as well 3122 03:30:21,567 --> 03:30:23,871 I will let the nice rock Assad 3123 03:30:24,383 --> 03:30:29,247 Willard of stuff your love texture a lot of lights and Shadow areas 3124 03:30:29,503 --> 03:30:35,647 That I'll be able to use the Clones time to 27 it's such a nice fit here 3125 03:30:35,903 --> 03:30:38,719 Especially with bits of sand that I had to know the 3126 03:30:38,975 --> 03:30:45,119 Trading the connection between the floor or the ground and the cliff wall so have a nice natural line that already had them 3127 03:30:45,375 --> 03:30:45,887 Concert 3128 03:30:46,143 --> 03:30:47,935 This photo too 3129 03:30:48,191 --> 03:30:49,727 Slyly the following the prospective 3130 03:30:50,239 --> 03:30:51,775 Chantal Craig 3131 03:30:52,031 --> 03:30:58,175 Too much distortion in my pixels in the texture so that's fine trying to push the prospective some more great great 3132 03:30:58,431 --> 03:31:02,271 Tell me she doesn't follow the exact same shape of the Mountain Dad 3133 03:31:02,783 --> 03:31:03,807 That I had 3134 03:31:04,575 --> 03:31:08,927 The most bubbly round rounded mountain to me 3135 03:31:09,183 --> 03:31:13,279 Nonetheless but before you move on to that section as closer to us 3136 03:31:13,791 --> 03:31:18,143 The whole purpose here looking for this references to finish this B there 3137 03:31:18,655 --> 03:31:20,191 In the distance 3138 03:31:20,703 --> 03:31:23,519 And the settled area you think is going to add lava 3139 03:31:24,799 --> 03:31:26,079 Volume two 3140 03:31:27,359 --> 03:31:28,639 And I'm going to be great 3141 03:31:29,407 --> 03:31:33,759 For the waterfall in up for the connection the transition between the waterfall and the rocks 3142 03:31:34,783 --> 03:31:40,927 So having a darker can a doctor rocket suggest as wet or Dad just facing away from the lights as it 3143 03:31:41,183 --> 03:31:42,463 Carved Into the 3144 03:31:42,719 --> 03:31:47,327 The Rock leather office add overtime not using too much of it I think I will still 3145 03:31:47,583 --> 03:31:48,607 You need to have 3146 03:31:49,119 --> 03:31:50,399 To have a pastor 3147 03:31:50,655 --> 03:31:51,423 Clean things up 3148 03:31:51,679 --> 03:31:53,471 Some more I'm going to bring 3149 03:31:53,727 --> 03:31:54,495 Mike live 3150 03:31:55,007 --> 03:31:56,799 Reference my code photo here 3151 03:31:57,055 --> 03:31:58,079 I'm going to make a way 3152 03:31:58,591 --> 03:32:00,639 Closer to camera in Tesco 3153 03:32:00,895 --> 03:32:01,663 This better 3154 03:32:01,919 --> 03:32:03,199 Make it fit my car 3155 03:32:03,455 --> 03:32:04,479 First things 3156 03:32:04,735 --> 03:32:07,295 First making sure that have 8 layer mask 3157 03:32:07,807 --> 03:32:10,367 So that whenever I write here I can always get it 3158 03:32:10,623 --> 03:32:11,135 If needed 3159 03:32:11,647 --> 03:32:14,719 What I really wanted to keep here is this gun 3160 03:32:14,975 --> 03:32:16,255 Heave section 3161 03:32:16,767 --> 03:32:18,559 Are the back and goes back in 3162 03:32:18,815 --> 03:32:22,143 So I just want to head 80 raised you know you raise a text 3163 03:32:22,655 --> 03:32:24,447 Nothing works than follow 3164 03:32:24,703 --> 03:32:30,847 Data that light and we're just filled the sinner bit later pronounce gonna get rid of this 3165 03:32:31,103 --> 03:32:31,871 Front 3166 03:32:32,383 --> 03:32:34,687 The difference in a different part of the mount 3167 03:32:35,711 --> 03:32:37,759 And when I said I'm going 3168 03:32:38,015 --> 03:32:42,111 Be focusing on this a little bit later I mean the Clone Stamp tool 3169 03:32:42,367 --> 03:32:46,975 So what's nice about this particular photo here is that I have all lords of 3170 03:32:47,231 --> 03:32:49,535 Difference shadow dim lights 3171 03:32:49,791 --> 03:32:50,559 Information 3172 03:32:50,815 --> 03:32:56,959 Set a timer to do the underside of supposed to be in the Shadows and I can just use the Clone central and source come of the different 3173 03:32:57,471 --> 03:32:59,007 Different areas that are in the shadow 3174 03:32:59,519 --> 03:33:05,663 And basically just repossession reposition the Shadow and where I needed to be saying the other day 3175 03:33:05,919 --> 03:33:12,063 Going to be a lot of that for the next couple of minutes as I work on this war for sad here and 3176 03:33:12,319 --> 03:33:18,207 I'm going to let it because it's just more of the same and I'll pick it up as soon as I switch to the other side in a couple minutes 3177 03:43:05,983 --> 03:43:12,127 Alright so 3178 03:43:12,383 --> 03:43:18,527 Looks a lot better I think I will still some work to do especially in the foreground so I 3179 03:43:18,783 --> 03:43:24,671 4 grams 3180 03:43:25,951 --> 03:43:26,975 Now I'm going to 3181 03:43:27,231 --> 03:43:33,375 Start and what to bring my Focus to the other side here and Ada butter waterfalls 3182 03:43:33,631 --> 03:43:35,423 Once I had a really on the right side 3183 03:43:35,935 --> 03:43:40,031 To the other side and since it in the Shadows and not facing the sun anymore 3184 03:43:40,543 --> 03:43:44,895 They have to be a little bit darker and I'll have to tweak the colour of the whites 3185 03:43:45,151 --> 03:43:50,015 Little bit more closely the colour of the sky because 3186 03:43:50,271 --> 03:43:56,415 Pretty much the only light that's getting aside from the the small amount of bounce lights from the other side of the 3187 03:43:57,183 --> 03:44:02,303 You know I bought it so that it looks ok 3188 03:44:02,559 --> 03:44:07,423 It's hard to tell I don't really I couldn't really find a reference that had the same or similar 3189 03:44:07,679 --> 03:44:09,727 Set up as I do hear a waterfall 3190 03:44:09,983 --> 03:44:14,079 In that that can contact so a lot of it is just 3191 03:44:14,335 --> 03:44:18,687 Yeah ok so that's not too dark not too bright 3192 03:44:18,943 --> 03:44:25,087 I think a lot of that will solve itself when I have multiple when I have the others in there as I'm going to add a few more 3193 03:44:25,343 --> 03:44:26,623 This environment is basically this 3194 03:44:26,879 --> 03:44:30,463 Is River that's below the ground and then everywhere else 3195 03:44:30,719 --> 03:44:33,535 Above the ground so on top of these clothes there's probably other 3196 03:44:33,791 --> 03:44:36,863 Like small like something like that or bigger mountains that are 3197 03:44:37,119 --> 03:44:41,215 They have Rivers that leads to the smaller lakes and the Lakes themselves 3198 03:44:41,471 --> 03:44:47,615 Can I go into this one main river that it's a lot of brighter because towards 3199 03:44:47,871 --> 03:44:50,175 Crest of The Waterfall will be able to see 3200 03:44:50,431 --> 03:44:53,759 Someone that that light from the sky colour peeking through 3201 03:44:54,015 --> 03:44:57,087 Anyways just like everything else in there for the waterfall 3202 03:44:57,343 --> 03:45:00,415 Having a cliff aside for it if you like vegetation 3203 03:45:00,671 --> 03:45:06,815 I don't know what it looks like I'm not you know I'm not a nature Guy I'm not out there kind of tracking along all 3204 03:45:07,071 --> 03:45:13,215 So I don't really have that that can a visual library my head and so is very important to look at a lot of fun 3205 03:45:13,471 --> 03:45:16,799 Reference photos for four waterfalls to see 3206 03:45:17,055 --> 03:45:19,359 The amount of The Mist that comes out of 18 3207 03:45:19,615 --> 03:45:25,759 Depending on hotol it is the vegetation that forms are on the waterfall as a result of you know 3208 03:45:26,015 --> 03:45:30,111 The water present have you seen but 3209 03:45:30,367 --> 03:45:33,951 I have a secondary monitor on which you know how about a reference photos 3210 03:45:34,207 --> 03:45:38,303 I always look at as I'm at the more calendars so I highly recommend you do the same 3211 03:45:38,559 --> 03:45:42,655 Don't try to win just because you were using photo source 3212 03:45:42,911 --> 03:45:49,055 Material doesn't mean that it's going to look good if we just smash about the photos together it has to work as the work 3213 03:45:49,311 --> 03:45:55,455 Magically dislike just like in real life and for that just like with everything else and Arts we need references 3214 03:45:55,711 --> 03:45:57,503 I'm sent to work on another thing that I was planning 3215 03:45:57,759 --> 03:46:03,391 Albert celades water 40 years since you know the water is coming down right next to the Rocks is probably going to need 3216 03:46:03,647 --> 03:46:09,791 I was probably going to be a need for some smaller streams there leading into the bigger and so each of these waterfall here will have 3217 03:46:10,047 --> 03:46:10,815 Will have their own 3218 03:46:11,071 --> 03:46:12,095 Right next year 3219 03:46:12,351 --> 03:46:17,983 The 4 wasn't really necessary but now that I have a waterfalls right next to it 3220 03:46:18,239 --> 03:46:19,263 Probably 3221 03:46:19,775 --> 03:46:23,359 Is it going to be a lot tomorrow water particles on that's on that skeleton 3222 03:46:23,615 --> 03:46:25,407 Someone to you 3223 03:46:25,663 --> 03:46:26,687 Turn the light on 3224 03:46:27,455 --> 03:46:33,599 They look so maybe can't not dressed in water cos it's not right below the waterfall 3225 03:46:33,855 --> 03:46:39,487 The mist would definitely find its way on the surface of the skull as a result of making it a little bit more reflective 3226 03:46:39,999 --> 03:46:41,279 And 3227 03:46:41,535 --> 03:46:43,327 More effective = 3228 03:46:43,583 --> 03:46:46,143 More reflection from the sky 3229 03:46:46,399 --> 03:46:48,959 This helps to separate it from the background 3230 03:46:49,215 --> 03:46:51,519 That doesn't get lost in there too much 3231 03:46:52,031 --> 03:46:53,567 Now 3232 03:46:54,335 --> 03:46:55,103 To add 3233 03:46:55,359 --> 03:46:57,663 Some more waterfalls in the far distance 3234 03:46:57,919 --> 03:46:59,455 Looking for a different one 3235 03:47:00,735 --> 03:47:03,295 I I don't want on my on my water flosser the same 3236 03:47:03,551 --> 03:47:06,623 Because it has come 3237 03:47:06,879 --> 03:47:08,415 To the Friend Zone 3238 03:47:08,671 --> 03:47:09,695 Dreams almost 3239 03:47:09,951 --> 03:47:16,095 Tell me about split split in half and get a new new variant that isolate 3240 03:47:16,351 --> 03:47:17,375 My colour range 3241 03:47:17,631 --> 03:47:19,935 Select only the whites and delete the rest 3242 03:47:20,191 --> 03:47:21,727 On the same side 3243 03:47:23,007 --> 03:47:24,287 But in the distance 3244 03:47:24,543 --> 03:47:26,079 I need to darken them for sure 3245 03:47:26,335 --> 03:47:27,615 And blue 3246 03:47:28,383 --> 03:47:30,431 Teacher and a little bit of missed 3247 03:47:31,199 --> 03:47:31,711 Here 3248 03:47:31,967 --> 03:47:32,735 As well 3249 03:47:34,015 --> 03:47:37,343 And for the back one the one that's going to be further back 3250 03:47:37,855 --> 03:47:43,999 I was going to go ahead and raise part of its again to that doesn't look exactly the same as the one 3251 03:47:44,255 --> 03:47:46,047 I want to make sure that we push 3252 03:47:47,071 --> 03:47:49,631 You push it back even more in the environment 3253 03:47:49,887 --> 03:47:51,167 Reducing the car 3254 03:47:51,423 --> 03:47:52,447 Google Maps 3255 03:47:52,703 --> 03:47:57,567 Going to be a little bit higher maybe and then we use the same 3256 03:47:58,335 --> 03:47:59,359 Put the other side sore 3257 03:47:59,615 --> 03:48:00,639 Crank it up 3258 03:48:01,663 --> 03:48:03,967 This one's going to be contagious 3259 03:48:04,479 --> 03:48:10,111 From behind you would need to have a really really good eye to spot it's the same most people 3260 03:48:10,367 --> 03:48:12,159 Rally wins 3261 03:48:12,415 --> 03:48:13,951 Here and grab another photo 3262 03:48:14,463 --> 03:48:20,607 Something that's a bit closer and I'm going to try to add one in the in the foreground and foreground but like closer to us 3263 03:48:21,887 --> 03:48:24,703 So doing the same process here isolating just The Wire 3264 03:48:24,959 --> 03:48:31,103 I'm having this this waterfall here 3265 03:48:31,359 --> 03:48:31,871 Turn Birds 3266 03:48:32,639 --> 03:48:33,151 Inertia 3267 03:48:33,663 --> 03:48:37,247 Mia to check me love it too much attention 3268 03:48:37,759 --> 03:48:40,831 You know it's almost 3269 03:48:41,087 --> 03:48:44,671 Because the high contrast in this in this area so yeah 3270 03:48:46,719 --> 03:48:49,023 I flip this around now 3271 03:48:49,279 --> 03:48:55,167 And at the same time it took a couple minutes to clean up my layers 3272 03:48:55,423 --> 03:48:56,191 Separated 3273 03:48:56,447 --> 03:48:58,239 In the 3 of 4 3274 03:48:58,751 --> 03:49:00,031 Four different 3275 03:49:00,543 --> 03:49:01,567 So background 3276 03:49:01,823 --> 03:49:03,359 No round4round and waterfalls 3277 03:49:05,663 --> 03:49:10,015 I don't I don't have this one waterfall but all the other ones are on their own layers 3278 03:49:10,783 --> 03:49:14,111 Group I mean 3279 03:49:14,879 --> 03:49:16,159 Let's make a little bit more straightforward 3280 03:49:16,415 --> 03:49:18,719 To find what I'm looking for because 3281 03:49:18,975 --> 03:49:21,023 Your mother is trying to get a load of busy 3282 03:49:21,535 --> 03:49:23,071 Turn the lights off 3283 03:49:23,327 --> 03:49:27,167 So always trying to combine things as much as I can 3284 03:49:27,423 --> 03:49:31,263 So that I don't have it thousand-layer there otherwise it becomes hard to manage 3285 03:49:32,543 --> 03:49:35,871 What I have now is a rock 3286 03:49:36,639 --> 03:49:38,943 Cliff here on the left that is 3287 03:49:39,199 --> 03:49:40,223 Getting there 3288 03:49:40,479 --> 03:49:44,575 But on the right side here this one definitely needs a bit more work 3289 03:49:44,831 --> 03:49:46,879 Program to try and look for 4 3290 03:49:47,135 --> 03:49:50,207 To fill up this this mess you're so 3291 03:49:50,463 --> 03:49:53,279 I've actually found one so far 3292 03:49:54,047 --> 03:49:55,327 This thing here 3293 03:49:56,863 --> 03:49:58,143 Make this larger 3294 03:49:58,399 --> 03:50:01,983 Yeah so I'll go ahead and clean the 3295 03:50:11,967 --> 03:50:18,111 Can works may be sought to find something with you like I can try to play sand for 3296 03:50:18,367 --> 03:50:18,879 Now 3297 03:50:21,951 --> 03:50:24,255 Figure out what I'm going to do with the section here 3298 03:50:26,559 --> 03:50:32,703 Actually it was the top portion for this mountain for the same section that was working at and working on 3299 03:50:33,215 --> 03:50:34,239 So that's all 3300 03:50:36,543 --> 03:50:40,383 Different section for the one that comes in front of that 3301 03:50:40,895 --> 03:50:44,991 And of course you know the slope bed here even if I cleared up it's not gonna matter 100% 3302 03:50:45,247 --> 03:50:48,063 The contour of the mountains not quite the same 3303 03:50:48,831 --> 03:50:52,671 Mine is a load of my bubbly little bit more 3304 03:50:52,927 --> 03:50:53,951 Convex 3305 03:50:55,487 --> 03:50:58,559 Claim a sub nicely in and use the Clone Stamp tool 3306 03:50:58,815 --> 03:50:59,327 Cancel 3307 03:50:59,583 --> 03:51:02,143 The the rest of the shape 3308 03:51:02,399 --> 03:51:07,519 Yeah for the rest of the side of the cliff once again you know it's going to be just more of the same 3309 03:51:07,775 --> 03:51:10,335 Somewhere to let it fly for a while 3310 03:51:10,591 --> 03:51:11,359 Nop 3311 03:51:11,615 --> 03:51:14,431 Once I'm done with this side of the clear 3312 03:51:14,687 --> 03:51:16,991 To jump on the final 3313 03:51:17,503 --> 03:51:20,319 The final pass here so working on the ground 3314 03:51:20,831 --> 03:51:22,367 And foreground elements 3315 03:51:22,623 --> 03:51:24,415 And then final touch-ups 3316 03:51:24,671 --> 03:51:26,463 Don't pick a back in a couple minutes 3317 04:05:18,975 --> 04:05:24,095 Alright so did a bit of clean up there had an extra waterfall 3318 04:05:24,863 --> 04:05:26,655 Some lists 3319 04:05:26,911 --> 04:05:33,055 And finished my Cliff of course so now I'm ready to move onto and collect the next order the final 3320 04:05:33,567 --> 04:05:34,335 Portion 3321 04:05:34,591 --> 04:05:37,151 That still needs sting is a bit of 3322 04:05:37,407 --> 04:05:40,735 And that is going to be our beta or the the River by 3323 04:05:42,527 --> 04:05:46,879 Yeah there's likely for me there's a lot of reference when it comes to this stuff here 3324 04:05:48,927 --> 04:05:50,975 Able to find one here by the way 3325 04:05:51,231 --> 04:05:52,255 And it's 3326 04:05:52,767 --> 04:05:57,375 It's almost in the perfect angle so all I have to do is come here as well I don't need 3327 04:05:59,423 --> 04:06:00,191 It's 3328 04:06:00,447 --> 04:06:03,007 Yes like a nice time here that's going 3329 04:06:03,263 --> 04:06:04,287 Work pretty 3330 04:06:04,543 --> 04:06:08,127 Metre to adjusted to the colours in my 3331 04:06:08,383 --> 04:06:09,151 Illustration 3332 04:06:09,407 --> 04:06:13,503 And as usual can fit out the edges so it doesn't doesn't look like a cut out 3333 04:06:13,759 --> 04:06:16,831 What is make sure I hear that accept Milo characters 3334 04:06:17,343 --> 04:06:23,487 In on a sentence starters so again so that the stand out as much as possible because 3335 04:06:23,743 --> 04:06:24,255 Turn the lights 3336 04:06:25,023 --> 04:06:28,607 Always do we get bit lost in the details in the noise of the texture 3337 04:06:29,119 --> 04:06:31,167 Again using the Clone Stamp tool 3338 04:06:31,423 --> 04:06:32,447 6 pence 3339 04:06:32,703 --> 04:06:34,495 Extend my text be on 3340 04:06:34,751 --> 04:06:40,895 Be on the photo for a bit that I had here I'm trying to imagine all the same patterns and I'm sitting here in the ground 3341 04:06:41,151 --> 04:06:42,687 All these details randomly 3342 04:06:42,943 --> 04:06:46,271 Going to have mostly mostly science with Tony Rock 3343 04:06:46,527 --> 04:06:48,063 And then some bushes 3344 04:06:48,319 --> 04:06:54,207 In some item like smaller clusters but I need it still a little bit more ground here for 3345 04:06:54,719 --> 04:06:57,279 For the section at closer to the camera 3346 04:07:00,095 --> 04:07:01,375 Good to use part of flats 3347 04:07:02,655 --> 04:07:04,447 Eraser 3348 04:07:04,959 --> 04:07:06,239 Place an imposition 3349 04:07:06,495 --> 04:07:10,335 And the edges use the stamp the stamp 22 3350 04:07:10,847 --> 04:07:11,871 Strict standards 3351 04:07:12,127 --> 04:07:15,455 A little bit more and just like that are ground to the pretty good 3352 04:07:15,711 --> 04:07:18,783 I'm using the water from the same photo I just come split up 3353 04:07:19,039 --> 04:07:19,807 And 3354 04:07:20,063 --> 04:07:21,087 Play something else 3355 04:07:21,343 --> 04:07:23,903 But this little bit of water there can I get 3356 04:07:24,159 --> 04:07:29,791 Perfect ending to be the one that connects my main river with the waterfall 3357 04:07:30,047 --> 04:07:33,375 Reference here with some ideas for fun with 3358 04:07:33,631 --> 04:07:36,191 Nice low river yeah I'm going to use that river 3359 04:07:36,447 --> 04:07:42,591 Parables bushes to create a difference between going a going in a different direction to maybe coming towards 3360 04:07:42,847 --> 04:07:48,991 And at the same time in these bushes that little bit more full than the rest make sense because that's right 3361 04:07:49,247 --> 04:07:53,087 Why do water so again when you have sorted water obviously have more vegetation 3362 04:07:53,599 --> 04:07:55,391 Yeah hopefully is going to 3363 04:07:57,951 --> 04:07:59,487 Cut the cup of colour Jasmine 3364 04:07:59,743 --> 04:08:04,863 The water directions a bit intense it's going to make sure that blend that in nicely 3365 04:08:05,119 --> 04:08:09,471 Yeah this one is actually going to be a great fit for the my foreground so there we go 3366 04:08:09,727 --> 04:08:11,263 I'll be I'll be promise done after this 3367 04:08:14,335 --> 04:08:19,455 So he has he can see in all icon on my Cliff players that were on top of this and my little star 3368 04:08:19,967 --> 04:08:21,759 I had some some bushes 3369 04:08:22,015 --> 04:08:24,319 Add the bass and the very base of the 3370 04:08:27,391 --> 04:08:30,463 That acts as a really nice but between the two 3371 04:08:30,975 --> 04:08:34,559 Can I just slide my new reference photos right underneath 3372 04:08:36,095 --> 04:08:41,471 I'm going to have to do anything at that connection and just got it works really nicely with the rest of the model 3373 04:08:41,983 --> 04:08:45,311 And I would just love it here it's a matter of making that water 3374 04:08:46,079 --> 04:08:52,223 I'm making a look at my reference and checking to see what the Reflections 3375 04:08:52,479 --> 04:08:54,015 Look like in the water that can of water 3376 04:08:54,527 --> 04:08:56,319 And I just seen the colour 3377 04:08:56,575 --> 04:08:57,343 The river 3378 04:08:57,855 --> 04:09:03,999 Make sure any missing Shadows and see what is reflective so we're going to have some sort of Reflections there but he has 3379 04:09:04,255 --> 04:09:06,559 My ground is mostly done 3380 04:09:08,351 --> 04:09:11,935 I'll take a break from the ground I think I'm pretty happy 3381 04:09:12,447 --> 04:09:13,471 Could I have some 3382 04:09:13,983 --> 04:09:16,799 I'm going to focus on my characters at a bit more 3383 04:09:17,055 --> 04:09:21,407 A bit more detail them really restart League and cos they're pretty small but 3384 04:09:22,687 --> 04:09:24,479 Quite sunny out since 3385 04:09:24,991 --> 04:09:30,623 I'm thinking that they might be wearing like metal armour when them to look at it shinier at the higher contrast 3386 04:09:30,879 --> 04:09:34,719 Again the the main purpose of this is to make them stand out so I don't want 3387 04:09:34,975 --> 04:09:36,255 I don't want them to look 3388 04:09:36,511 --> 04:09:40,863 Black Shadows with a large contrast even though it's really small 3389 04:09:41,375 --> 04:09:46,239 I like contrast 3-phase and now I'm pretty much done so 3390 04:09:46,495 --> 04:09:50,335 The final step is going to add just beautification 3391 04:09:50,591 --> 04:09:52,127 Things 3392 04:09:52,383 --> 04:09:58,527 First one here is going to be a godrej so the water creature love miss you know the waterfalls grade A lot 3393 04:09:58,783 --> 04:10:00,063 A lot of particles in the air 3394 04:10:00,319 --> 04:10:03,647 And as a result were going to be able to see those those light rays 3395 04:10:03,903 --> 04:10:07,743 Alarm alarm better and so I wanted to make sure that I had a big one there 3396 04:10:07,999 --> 04:10:09,023 Where does sinus come out 3397 04:10:09,279 --> 04:10:15,423 Peeking through don't want the direction to be two random either I want to make sure that it's 3398 04:10:15,679 --> 04:10:16,191 Wallows 3399 04:10:16,447 --> 04:10:18,239 Yeah the the angle of my child 3400 04:10:19,007 --> 04:10:19,519 So 3401 04:10:20,543 --> 04:10:26,687 Not quite noon but you know it's around that time like I said at the very beginning of this class so 3402 04:10:26,943 --> 04:10:27,711 I want to make sure that 3403 04:10:27,967 --> 04:10:30,527 The lights is not too steep of an angle 3404 04:10:31,039 --> 04:10:32,319 Is vertical spots 3405 04:10:32,575 --> 04:10:34,367 Final patch ups 3406 04:10:34,879 --> 04:10:41,023 I'm going to use it as part of the mountains here to create the underside of the other mountains or the other on the other side so 3407 04:10:41,279 --> 04:10:47,423 Closed Island station against in the far distance is going to be pretty saturated so I'm not going to have too much work to do that 3408 04:10:47,679 --> 04:10:53,823 Just adding this because nothing's orbit two different otherwise and this is just something that's found on both sides 3409 04:10:54,079 --> 04:11:00,223 It's the same reverso both sides of the river should have similar Cliff walls I would think with similar in a rock 3410 04:11:00,479 --> 04:11:03,295 Pattern and them until that's the main reason why I'm using 3411 04:11:03,551 --> 04:11:05,599 Music pennywise 3412 04:11:06,623 --> 04:11:09,951 Blended in nicely then going to pop in you 3413 04:11:10,975 --> 04:11:14,047 I'm going to add some vegetation right next to the 3414 04:11:14,303 --> 04:11:15,327 Annexe to the rocks 3415 04:11:16,351 --> 04:11:18,399 On the Rocks where the waterfall 3416 04:11:18,655 --> 04:11:21,215 Lands 3417 04:11:22,495 --> 04:11:25,311 And of course along the waterfall as well I'm just at the base 3418 04:11:30,687 --> 04:11:32,735 Same idea blender scene 3419 04:11:34,527 --> 04:11:38,879 I want to add too much just a little bit of education is solid Roxie with 3420 04:11:39,135 --> 04:11:41,439 That didn't grow there easily 3421 04:11:42,207 --> 04:11:47,839 So that's why I don't want to have too much and here and making sure that just the shadows 3422 04:11:48,095 --> 04:11:48,863 Play Lisa 3423 04:11:49,631 --> 04:11:50,655 Pause my lights 3424 04:11:51,679 --> 04:11:53,983 Once this is cleaned up 3425 04:11:54,239 --> 04:11:56,543 I want to show that this new law that I added 3426 04:11:56,799 --> 04:12:02,943 The shadows I said it to multiply so that I keep some of the details of the rocks underneath and final 3427 04:12:03,199 --> 04:12:06,527 This is going to be so I did this I had a timer colour correcting 3428 04:12:06,783 --> 04:12:07,807 Basically design 3429 04:12:08,063 --> 04:12:11,903 Like frogs in the distance and more and more fog as we move 3430 04:12:12,159 --> 04:12:12,671 Further 3431 04:12:13,183 --> 04:12:18,047 The bit of shadow there on that rock in the distance and then come with a cloud in the foreground 3432 04:12:18,559 --> 04:12:24,703 Two again frame the action slightly better but that's about it of course always checking with black and white layer to make sure 3433 04:12:24,959 --> 04:12:25,983 Your values read 3434 04:12:26,239 --> 04:12:32,383 Read well so if this is to be corrected on the values in the foreground of going to be a little bit more higher contrast and as you move further back 3435 04:12:32,639 --> 04:12:33,407 In your 3436 04:12:33,663 --> 04:12:36,479 Things you can get right values 3437 04:12:36,735 --> 04:12:42,879 That's it last bit I'm going to add a few clouds here really really quickly at the base there 3438 04:12:43,135 --> 04:12:43,647 No that's it 3439 04:12:43,903 --> 04:12:47,231 Some clouds no completely Blue Sky 3440 04:12:47,487 --> 04:12:52,351 Otherwise the clouds shadow that I have in the bottom left corner won't make much sense little bit of a clue there 3441 04:12:52,863 --> 04:12:55,423 Starter just coming to stuff in the foreground 3442 04:12:55,679 --> 04:12:58,751 That's the last bit really that I think 3443 04:12:59,007 --> 04:13:03,103 I still need to work on but for now let's add a little bit of 3444 04:13:03,359 --> 04:13:07,199 Sparkle to this whole thing so create a new layer set to over 3445 04:13:07,711 --> 04:13:08,479 Just going to 3446 04:13:08,735 --> 04:13:12,319 Have the light from the sky gonna bleed onto a silhouette of my mountains 3447 04:13:14,367 --> 04:13:19,487 Just really Softly painting it with a soft brush making he had to be all of the brighter 3448 04:13:20,255 --> 04:13:23,583 And that's nice to hear that I'm going to put in my foreground 3449 04:13:24,095 --> 04:13:26,911 So I can have the similar as a similar light setup 3450 04:13:27,935 --> 04:13:34,079 This one's going to be a bit of a pain to clean up very noisy 3451 04:13:34,335 --> 04:13:40,479 I don't need that much details I just need those little and I colours flowers but does yellow flowers 3452 04:13:40,735 --> 04:13:46,879 To stand up to clear their stem and with the grass and we can be pretty rough with it 3453 04:13:47,135 --> 04:13:50,975 And as usual since this is already pretty noisy must be born notice 3454 04:13:51,487 --> 04:13:52,767 Largest country raised 3455 04:13:53,279 --> 04:13:59,423 Roughly when you as my raising I want to make sure that trying to follow the same path 3456 04:13:59,679 --> 04:14:04,799 Sammy raising in the same same direction as does the blades off of dried grass or growing 3457 04:14:06,847 --> 04:14:10,943 Revealing some of the rocks behind trying to get rid of all that 3458 04:14:11,455 --> 04:14:11,967 Colour 3459 04:14:12,479 --> 04:14:13,503 Anything 3460 04:14:13,759 --> 04:14:14,527 Anything dog 3461 04:14:14,783 --> 04:14:20,927 Behind my camera works why does it seem like my photo that would have been a much bigger pain to clean up 3462 04:14:21,183 --> 04:14:23,487 Nothing so bad and I think that definitely 3463 04:14:23,743 --> 04:14:26,303 Makes that little bit of a cliff work 3464 04:14:26,559 --> 04:14:32,703 Slightly better now status naked so all I needed here is like a section behind the waterfall 3465 04:14:33,215 --> 04:14:38,079 In my waterfall the one not the one that's closest just the one that's gonna right by the skull 3466 04:14:38,335 --> 04:14:42,687 Right behind the waterfall is in your lump at that I didn't really blend in 3467 04:14:42,943 --> 04:14:45,247 S still see the Brush Strokes serious I'm just gonna 3468 04:14:45,503 --> 04:14:47,295 Pat dad apliquick 3469 04:14:48,319 --> 04:14:50,111 Debenham 3470 04:14:50,879 --> 04:14:53,183 Lincolnshire I just right colours that colour 3471 04:14:53,439 --> 04:14:54,207 Set a nicely 3472 04:14:54,463 --> 04:14:57,023 Slide it down behind the 3473 04:14:57,279 --> 04:14:59,583 Clift film the space as the best spots 3474 04:14:59,839 --> 04:15:05,983 Better now and I'm pretty much done so the final final 3475 04:15:06,239 --> 04:15:12,383 Play some minor minor adjustments to the colors so I'm selling this as a JPEG so that I can bring the gym 3476 04:15:12,895 --> 04:15:13,663 End 3477 04:15:14,175 --> 04:15:19,551 I'm going to place that as a top layer but look like I'm going to bring Dad's new file that I just say 3478 04:15:20,063 --> 04:15:23,135 Play as a top layer for my staff 3479 04:15:23,391 --> 04:15:25,951 As you can see here I slowly cranked up 3480 04:15:26,463 --> 04:15:27,743 My saturation 3481 04:15:32,607 --> 04:15:35,679 An atom very very very solving yet 3482 04:15:35,935 --> 04:15:36,703 Weather Kaunas 3483 04:15:36,959 --> 04:15:41,055 A bit darker forget the attention towards the centre and this is what I last with here 3484 04:15:42,335 --> 04:15:43,103 Final result 3485 04:15:46,431 --> 04:15:52,063 And these are all the stuff that we did in the comfort of this class and so yeah that 3486 04:15:52,319 --> 04:15:53,087 Would be 3487 04:15:53,855 --> 04:15:59,999 So obviously you know I could still feel alive time on this illustration here adding more 3488 04:16:00,255 --> 04:16:01,023 More details 3489 04:16:01,535 --> 04:16:03,839 Just cleaning things up even more 3490 04:16:04,095 --> 04:16:09,983 For the purpose and for the kind of purpose that had in mind for this kind of illustration here what I have here is perfect 3491 04:16:10,239 --> 04:16:16,383 I would really need to put it more so if you ever work in films in this is going to be a lot of what you do 3492 04:16:16,639 --> 04:16:22,783 Really quick sketches then Polish girls are pretty couple hours on them so that's they look and they look better 3493 04:16:23,039 --> 04:16:29,183 The black and white sketch something that has some light information some some good values a concept or idea 3494 04:16:29,439 --> 04:16:33,791 Video that the idea is good and you feel a competition might work then we can push 3495 04:16:34,047 --> 04:16:40,191 Final my penis again things are going I'm going to stay as this as you can see you at craft in Minecraft the top 3496 04:16:40,447 --> 04:16:46,591 Change the last things but overall has seen feeling it has the same kind of look and would this be ready to go to 3497 04:16:46,847 --> 04:16:52,991 Or the film director in like here this is what I'm seeing for that 3498 04:16:53,247 --> 04:16:59,391 From there you have to do is come across your fingers and hope that the Vision sync supper matches with the one 3499 04:16:59,647 --> 04:17:02,463 Turn on from this really refund process 3500 04:17:02,719 --> 04:17:08,863 I can get something that looks pretty but some people 3501 04:17:09,119 --> 04:17:15,007 I'm sure I prefer this look vs medium or Peterlee style in my case I'm really a fan of both 3502 04:17:15,263 --> 04:17:19,103 I would love to use photos because it's really quick but I also like them 3503 04:17:19,359 --> 04:17:25,503 Crafty Peterlee loc anyways all of this to say that this was a lot of fun and I hope you learn a thing or two I can not 3504 04:17:25,759 --> 04:17:31,903 Wait to see what you create with this new knowledge as far as the class goes this is over thank you so much for watching and I'll 3505 04:17:32,159 --> 04:17:38,303 You in the next class 287656

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