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In this lecture, we'll be learning about extruding objects to create more geometry.
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So here's what we got up to last time, and let's start thinking about the fit.
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Now I can't actually select my foot.
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Have a quick think why that is.
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Well, it's because I'm in edit mode for the lower leg object, so I need to go into object mode with
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tab and then select the foot and then go into edit mode with Tab.
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And remember Tab is the shortcut to get to edit mode and object mode just here.
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So let's go to front view and we can see that the foot's relatively OK from front view.
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It might need a bit of adapting, but we need more editing from side view.
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So let's go to side view with three or more numpad now we could add a loop cut down here and then move
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these two upwards.
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But I want to show you a different tool for creating new geometries, so new faces, vertices and edges.
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So I'm going to move this into position around this section here.
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So a box like these sheets grab and move those into position these ones to this one towards the back
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and this one towards the back as well.
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Now you might notice I've got this overlapping very slightly and that's actually OK to have geometry
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overlapping like this.
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Generally speaking, later on, you'll probably want all these things to be one object, but it is common
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practice to have models overlap like this, especially with low poly models.
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It's not always optimal, but it is OK.
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So let's go back to side view, and what I want to do is create a new section that comes out this way.
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Well, I've got these four vertices here that I want to extend out, and actually, that's the same
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if I go to face mode as just selecting this one face.
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So I mean face mode and I want to extend this out.
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What we can do is press e to extrude.
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So is the shortcut key for that, and it creates a new mesh that we can kind of bring out like this.
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So I'll bring it out just a touch and then go to side to you and then actually move it into position.
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So then why and move it into a position like this?
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Then I can go to Vertex mode.
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Incidentally, you can press one on your keyboard and that's one, two and three for Vertex Edge and
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faces the Vertex mode with one box.
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Select these top ones teeth, grab in the Z and move it downwards.
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So easy to extrude is the command to pull out geometry like this, and you've got that as well over
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here and you can see the shortcut key is just there.
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So take a moment to catch up with me and do that first extrusion.
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Let's come right in front of you now.
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Now I want to select these vertices here and pull them outwards, but I've got the back two vertices
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here as well, and I only want these ones.
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So just be aware of that when you're modeling things in front view and side view and block selecting
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objects.
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Now what I could do is go to front view and turn off x ray mode and then select the front two and it
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won't select the back.
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So that's why it can be helpful to go back into solid mode when you're in one view just to select the
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front vertices.
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Now let's go to front view with one G to grab in the X and pull it out to somewhere around there.
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And we've got the beginnings of our foot.
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Now, the toes of my model are a separate object in the drawing, but I'd like to give you the challenge
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of creating the toes of this foot by using the extrusion command.
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So pause the video and have a go at that.
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OK, so hopefully found that, OK, the first thing to do is either select all four of these vertices
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because you can extrude all those four vertices out as well, but I'll undo that.
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It's much easier to press three to get face mode and select just that face.
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Generally speaking, you'll be just extruding faces rather than anything else.
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So with that selected now, I can go to side view with three of my numpad e to extrude and pull that
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out that way to somewhere around there.
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I could press one to go to Vertex Mode up to x ray so I can select the one in the background as well.
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Box Select those g to grab and pull it down with very slightly.
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I turn off X Remote so we can see a completed leg there.
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Let's get the front view.
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Make sure we're lined up correctly.
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These top vertices look like they need a bit of work, so let's go into X-ray mode again and just move
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those across.
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So grab in the X this time, and if we wanted a bit of distance between them, we can select them g
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to grab in the Z.
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And it won't necessarily line up with the Y, but it will line up with the X and I think I'll move these
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ones in as well.
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So just grab in the X and move those across back to solid mode.
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So turn off x ray and see what we've got.
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And we've got this sort of interesting looking leg, so pulls the video and make sure you're caught
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up with me.
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Now, I think our ecosphere here could do with being a bit bigger to kind of overlap these areas.
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So of course, VIDEO And have a go at making your, I guess, fair just a bit bigger.
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OK, the reason I wanted you to do that was get used to the command of Pressing tab to go back into
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object mode, then selecting your new object.
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And if you need to edit it, of course you go into edit mode.
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But we don't need to here so we can stay in object mode and just resize it with S2 scale.
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Let's go to front view and see how that's looking.
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We might want more of an oval shape so as to scale in the x axis, and it looks a little bit more like
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a neighbor.
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I think as well, if I get the same view, we can afford to bring that forward slightly to somewhere
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around there.
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OK, so we've managed to create our leg.
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So that concludes this lecture.
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Make sure you've saved your work ready for next time.
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