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These are the user uploaded subtitles that are being translated: 1 00:00:04,310 --> 00:00:08,600 In this lecture, we'll be learning about extruding objects to create more geometry. 2 00:00:09,730 --> 00:00:13,150 So here's what we got up to last time, and let's start thinking about the fit. 3 00:00:13,330 --> 00:00:15,550 Now I can't actually select my foot. 4 00:00:15,730 --> 00:00:17,140 Have a quick think why that is. 5 00:00:18,890 --> 00:00:24,830 Well, it's because I'm in edit mode for the lower leg object, so I need to go into object mode with 6 00:00:24,830 --> 00:00:29,540 tab and then select the foot and then go into edit mode with Tab. 7 00:00:29,810 --> 00:00:33,950 And remember Tab is the shortcut to get to edit mode and object mode just here. 8 00:00:34,460 --> 00:00:38,810 So let's go to front view and we can see that the foot's relatively OK from front view. 9 00:00:39,050 --> 00:00:42,470 It might need a bit of adapting, but we need more editing from side view. 10 00:00:42,470 --> 00:00:48,380 So let's go to side view with three or more numpad now we could add a loop cut down here and then move 11 00:00:48,380 --> 00:00:49,260 these two upwards. 12 00:00:49,520 --> 00:00:55,550 But I want to show you a different tool for creating new geometries, so new faces, vertices and edges. 13 00:00:55,850 --> 00:00:59,210 So I'm going to move this into position around this section here. 14 00:00:59,330 --> 00:01:05,180 So a box like these sheets grab and move those into position these ones to this one towards the back 15 00:01:05,330 --> 00:01:07,280 and this one towards the back as well. 16 00:01:07,460 --> 00:01:12,500 Now you might notice I've got this overlapping very slightly and that's actually OK to have geometry 17 00:01:12,500 --> 00:01:13,610 overlapping like this. 18 00:01:13,850 --> 00:01:19,190 Generally speaking, later on, you'll probably want all these things to be one object, but it is common 19 00:01:19,190 --> 00:01:23,120 practice to have models overlap like this, especially with low poly models. 20 00:01:23,360 --> 00:01:26,090 It's not always optimal, but it is OK. 21 00:01:26,420 --> 00:01:31,010 So let's go back to side view, and what I want to do is create a new section that comes out this way. 22 00:01:31,580 --> 00:01:37,220 Well, I've got these four vertices here that I want to extend out, and actually, that's the same 23 00:01:37,220 --> 00:01:40,160 if I go to face mode as just selecting this one face. 24 00:01:40,730 --> 00:01:44,210 So I mean face mode and I want to extend this out. 25 00:01:44,600 --> 00:01:47,030 What we can do is press e to extrude. 26 00:01:47,450 --> 00:01:52,790 So is the shortcut key for that, and it creates a new mesh that we can kind of bring out like this. 27 00:01:53,120 --> 00:01:58,280 So I'll bring it out just a touch and then go to side to you and then actually move it into position. 28 00:01:58,280 --> 00:02:01,130 So then why and move it into a position like this? 29 00:02:01,670 --> 00:02:03,320 Then I can go to Vertex mode. 30 00:02:03,920 --> 00:02:09,470 Incidentally, you can press one on your keyboard and that's one, two and three for Vertex Edge and 31 00:02:09,470 --> 00:02:12,230 faces the Vertex mode with one box. 32 00:02:12,230 --> 00:02:16,460 Select these top ones teeth, grab in the Z and move it downwards. 33 00:02:16,970 --> 00:02:22,580 So easy to extrude is the command to pull out geometry like this, and you've got that as well over 34 00:02:22,580 --> 00:02:25,580 here and you can see the shortcut key is just there. 35 00:02:25,730 --> 00:02:28,880 So take a moment to catch up with me and do that first extrusion. 36 00:02:31,440 --> 00:02:32,740 Let's come right in front of you now. 37 00:02:32,950 --> 00:02:39,610 Now I want to select these vertices here and pull them outwards, but I've got the back two vertices 38 00:02:39,610 --> 00:02:42,160 here as well, and I only want these ones. 39 00:02:42,550 --> 00:02:47,110 So just be aware of that when you're modeling things in front view and side view and block selecting 40 00:02:47,110 --> 00:02:47,590 objects. 41 00:02:47,860 --> 00:02:53,650 Now what I could do is go to front view and turn off x ray mode and then select the front two and it 42 00:02:53,650 --> 00:02:54,580 won't select the back. 43 00:02:54,850 --> 00:02:59,380 So that's why it can be helpful to go back into solid mode when you're in one view just to select the 44 00:02:59,380 --> 00:03:00,160 front vertices. 45 00:03:00,820 --> 00:03:06,580 Now let's go to front view with one G to grab in the X and pull it out to somewhere around there. 46 00:03:07,570 --> 00:03:09,550 And we've got the beginnings of our foot. 47 00:03:09,700 --> 00:03:14,800 Now, the toes of my model are a separate object in the drawing, but I'd like to give you the challenge 48 00:03:14,800 --> 00:03:19,210 of creating the toes of this foot by using the extrusion command. 49 00:03:19,510 --> 00:03:21,250 So pause the video and have a go at that. 50 00:03:23,600 --> 00:03:28,220 OK, so hopefully found that, OK, the first thing to do is either select all four of these vertices 51 00:03:28,490 --> 00:03:32,240 because you can extrude all those four vertices out as well, but I'll undo that. 52 00:03:32,450 --> 00:03:36,530 It's much easier to press three to get face mode and select just that face. 53 00:03:37,010 --> 00:03:41,000 Generally speaking, you'll be just extruding faces rather than anything else. 54 00:03:41,270 --> 00:03:46,880 So with that selected now, I can go to side view with three of my numpad e to extrude and pull that 55 00:03:46,880 --> 00:03:48,860 out that way to somewhere around there. 56 00:03:49,100 --> 00:03:54,350 I could press one to go to Vertex Mode up to x ray so I can select the one in the background as well. 57 00:03:54,560 --> 00:03:57,800 Box Select those g to grab and pull it down with very slightly. 58 00:03:58,190 --> 00:04:01,760 I turn off X Remote so we can see a completed leg there. 59 00:04:02,570 --> 00:04:03,350 Let's get the front view. 60 00:04:03,350 --> 00:04:05,480 Make sure we're lined up correctly. 61 00:04:06,020 --> 00:04:10,700 These top vertices look like they need a bit of work, so let's go into X-ray mode again and just move 62 00:04:10,700 --> 00:04:11,210 those across. 63 00:04:11,210 --> 00:04:16,840 So grab in the X this time, and if we wanted a bit of distance between them, we can select them g 64 00:04:16,850 --> 00:04:17,720 to grab in the Z. 65 00:04:18,290 --> 00:04:22,580 And it won't necessarily line up with the Y, but it will line up with the X and I think I'll move these 66 00:04:22,580 --> 00:04:23,440 ones in as well. 67 00:04:23,450 --> 00:04:28,400 So just grab in the X and move those across back to solid mode. 68 00:04:28,580 --> 00:04:30,770 So turn off x ray and see what we've got. 69 00:04:31,160 --> 00:04:35,270 And we've got this sort of interesting looking leg, so pulls the video and make sure you're caught 70 00:04:35,270 --> 00:04:35,750 up with me. 71 00:04:37,980 --> 00:04:43,650 Now, I think our ecosphere here could do with being a bit bigger to kind of overlap these areas. 72 00:04:43,860 --> 00:04:47,010 So of course, VIDEO And have a go at making your, I guess, fair just a bit bigger. 73 00:04:50,120 --> 00:04:54,830 OK, the reason I wanted you to do that was get used to the command of Pressing tab to go back into 74 00:04:54,830 --> 00:04:57,050 object mode, then selecting your new object. 75 00:04:57,530 --> 00:04:59,840 And if you need to edit it, of course you go into edit mode. 76 00:05:00,020 --> 00:05:04,730 But we don't need to here so we can stay in object mode and just resize it with S2 scale. 77 00:05:05,240 --> 00:05:07,400 Let's go to front view and see how that's looking. 78 00:05:07,760 --> 00:05:14,060 We might want more of an oval shape so as to scale in the x axis, and it looks a little bit more like 79 00:05:14,060 --> 00:05:14,690 a neighbor. 80 00:05:15,320 --> 00:05:21,050 I think as well, if I get the same view, we can afford to bring that forward slightly to somewhere 81 00:05:21,050 --> 00:05:21,620 around there. 82 00:05:22,250 --> 00:05:24,560 OK, so we've managed to create our leg. 83 00:05:24,770 --> 00:05:25,970 So that concludes this lecture. 84 00:05:26,000 --> 00:05:28,100 Make sure you've saved your work ready for next time. 8729

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