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Okay.
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And our next lesson, we're going
to be covering the basics of Camera Raw.
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Now, Camera Raw is a filter in Photoshop,
but it's also a pathway
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or pipeline
to get camera raw files into Photoshop.
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Camera Raw File is a digital negative
So if you're using a DSLR
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or a mirrorless camera,
it usually has the option
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to shoot a camera raw file
and a camera off file as a negative file.
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So is the image that you've captured,
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but all the settings that are determined
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by the software of the camera,
such as the exposure to the contrast,
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the vibrancy of the colors,
the warmth of the colors are all
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the information is in the file
but it can be adjusted.
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And that gives you a lot of power
to take a image
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that's straight out of the camera
and be able to adjust it very similar
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to a negative and the power that that used
to give you as a photographer.
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You could go into the darkroom
and do a lot
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with your exposure
to get an image that you really liked.
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Now, if you use Lightroom,
you can probably skip these lessons on
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camera raw because the camera
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filter is essentially the engine
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that Lightroom uses
to cope to correct images.
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So if you're already using Lightroom
and you know how to correct
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images in Lightroom, the tools in camera
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are virtually identical
most of the interface is very similar to.
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So if you have Lightroom already, use
Lightroom and are doing this course
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specifically for Photoshop
you can skip through these.
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I would go to again the Panorama
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because that's where we start doing things
specifically in Photoshop
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Otherwise, let's start learning camera
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I'm going to show you
the basics of cameras.
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Let's go to File Open.
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And if you go to the folder called
Three Camera Basics,
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you're going to see a whole bunch of files
here, and you'll notice
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that these are DNG file that is a digital
and digital negative file.
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Let's go ahead and select
all those by holding shift.
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Also, quick tip,
you can do command A to select all
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let's head open.
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All right.
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So this is the camera raw dialog.
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On the left here,
you can see our filmstrip.
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So those are all the images.
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And we can clip through these real quick.
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Click on the little icon here.
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That'll show you the image.
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And up here are your tools.
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And on the right,
here are all your settings.
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Now, this dialog,
if you're really familiar with this dialog
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and know how to use it, you pretty
much know how to use Lightroom as well,
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because this engine, this camera engine is
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what Lightroom uses to correct images.
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So if you're very familiar with Lightroom,
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you're going to be able to pick this up
real easily.
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If you're not hanging there
and we'll go through everything.
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So first up,
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let's click on this bonsai tree
and it quickly show you the tools up here.
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So we've got your standard Zoom tool
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that works very much like in Photoshop.
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If you can do the scrubbing Zoom,
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you can do the click hold option.
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And next you have the hand again
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that works very much like in Photoshop
and your standard spacebar
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command works for the Zoom here,
just like it does in Photoshop.
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And if you're on a different tool,
they hand spacebar.
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A shortcut also works.
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Next, you have the neutral eyedropper.
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Now what the neutral eyedropper is.
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Let's go to model with that here.
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What the neutral eyedropper does
is it allows you to select
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a portion of your image that, you know,
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in the real world is a neutral color.
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So, for example, this wall was painted
black and white so I know that
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even though this has a gold tint in it
here, I know that it should be neutral.
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So if I select that, you're going to see
that these settings here, my white balance
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settings have changed across
the whole image to make this neutral.
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Okay, so let's go ahead and do Command Z.
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You can see undo there
and just try that again.
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Select this and select
a portion of the image that should be gray
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you can see it's
corrected our color balance accordingly.
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All right.
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Next, you have the eyedropper
with the color sample.
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This allows you to place
a color sample here.
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Look at the values.
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You can place multiple ones.
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So when you're making color corrections,
if you want a specific value,
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you can get those.
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Honestly, you're not going to
use this much, but it is a feature there
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okay.
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This allows you to do targeted
adjustments.
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We're not going to get into that
quite yet.
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Just know that it allows
you basically to click and start dragging.
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So it allows you to target
a specific part of your curve.
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So if you know that this area here
is what you want to make later,
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you can click and either
drag down or drag up to adjust.
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All right, let's
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go here and go camera defaults.
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We'll
just bring this back to the defaults.
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But that's what that allows you to do.
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And similar
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to Photoshop, that a little triangle means
there are additional options here.
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So the parametric curve,
that means it's adjusting you.
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Sorry. That means it's adjusting
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your lightness or darkness.
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You can also adjust the hue, saturation
or luminance from this tool.
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Next, you have the crop tool
that if you click on it,
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you basically can draw your crop.
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You can also hold down
and select a specific preset but
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if you
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clear crop, you
then go back to what you had originally.
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In this case, it's
cropping to a five by seven
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If I just go to normal,
I have the option of adjusting this
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to whatever I want
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And once you've made your crop
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just double click
and that will do your crop.
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All right, let's command Z four and do
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this is the straightened tool.
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And if we go down to an image,
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well, let's use this image here
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So that's the main Manhattan beach.
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Here we have some straight lines.
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I know from having taken the photograph
that these lines here should be straight
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so we can grab this level tool
and just click and drag across the area.
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We know it should be straight
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and it's going to just
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the image to have that line straight.
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So it's going to kind of adjust the crop.
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That's not very obvious.
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Let's try another one here.
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Maybe if we try this line here,
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you can do this
vertically or horizontally.
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Don't do anything.
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That's 45 degree angle because it's
not going to be able to figure out
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what it should be.
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So there you can see
my actual crop is angled.
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And also this works
similar to free transform and that I can
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automatically rotate
and it'll adjust, compensate the crop
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so that nothing is missing from the image
and you get that nice
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great overlay so you can see
what part of the image is being affected.
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But that's what that level tool does.
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It allows you to, you know,
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select a
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straight line in your image, drag down it,
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and it'll straighten your image
accordingly.
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All right, next we have the transform,
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and this allows you
to make adjust adjustments to your image.
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You can do automatic.
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Let's pick an image
that has a little more challenge to it.
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Let's pick this old church.
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So if you click on automatic, it's
going to try to figure out
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based on the lines in the image,
what that image should look like.
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And real quick here,
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if you go here, down here, you'll see that
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sorry, this one here swap before
and after settings.
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That's P.
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Right so if I hit P,
you can see what it looks like
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before
and after without having to command Z.
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So just realize shortcut.
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There is P and that gives
you kind of a preview before.
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After. Okay.
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So there you can see
what the automatic does.
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Let's turn that off.
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And go to apply only level correction.
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So that's not going to correct
any of the distortion.
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It's just going to correct the level
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and you can also make it correct
the level vertical.
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So in this case, it's
correcting the vertical lines
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as opposed to concentrating
on the horizontal lines.
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And this kind of gives you
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it's very similar to automatic,
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it gives you level
horizontal and perspective.
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And this allows you to do custom guides
so in this case,
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you can draw some lines here.
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So for example,
I want this to be a straight line
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and I want this here to be a straight
line.
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And I want the back
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here to be a straight line.
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All right.
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So you can see as I add more lines, it's
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using those to determine
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how it's going to straighten out
that image.
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All right. So this is a great tool.
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If you've taken a photo and you want to
adjust and make sure that it's straight.
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So that's what that tool does.
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Let's go ahead and default that.
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And I'm going to hit escape
to get rid of these lines.
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And that'll also take me out of this tool.
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Back to the default zoom tool.
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All right.
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Next we have the spot removal.
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We're not going to get into that
in this tutorial
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because that's kind of camera retouching.
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Honestly, most of these tools sorry, this
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the red eye and the adjustment brush.
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I would rather do these things
in Photoshop,
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but I will show you how to do
how to use them in our next tutorial.
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In this story,
I want to concentrate on the basics,
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but this is for spot removal.
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So you real quick, what that does,
it works similar
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to a combination of the spot
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removal and clone stamp tool in Photoshop.
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Basically, you paint an area
and then it's samples
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another area to cover up
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that now this is doing it very stupidly.
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It should obviously pick an area of skin,
but you can adjust that after the fact.
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Go ahead here. Pick an area of skin
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and it's going to use this
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texture information
and put it on top of this.
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But use the original color information
from here.
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All right.
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And then you can keep doing that.
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Through your image.
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00:12:05,923 --> 00:12:08,993
Move those around accordingly.
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00:12:08,993 --> 00:12:13,264
You can adjust
whether it's healing or cloning and
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00:12:14,365 --> 00:12:17,535
you can visualize spots here
that'll help you kind of
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00:12:18,069 --> 00:12:21,939
look at what spots might exist.
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00:12:22,506 --> 00:12:24,609
I personally have never use this.
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00:12:24,609 --> 00:12:29,046
If I can't see visually what spots
I want to clean up, then,
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00:12:29,547 --> 00:12:32,783
but what's the point of cleaning them up?
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00:12:32,917 --> 00:12:33,250
All right.
219
00:12:33,250 --> 00:12:35,720
And then finally,
you can turn off the overlays.
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00:12:35,720 --> 00:12:39,690
They're making it a little bit easier
to see your final image,
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00:12:39,957 --> 00:12:43,928
although when you get out of the tool
by going back to the zoom here
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00:12:43,928 --> 00:12:48,099
or hitting escape,
you will no longer see the overlays.
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00:12:48,866 --> 00:12:49,567
All right. Right.
224
00:12:49,567 --> 00:12:54,271
I, I don't have a simple red eye
by red eye if you scroll over an eyeball,
225
00:12:54,638 --> 00:12:59,010
it'll figure out where the pupil is
and it'll be saturate the red out of it.
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00:13:00,478 --> 00:13:00,878
Okay.
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00:13:00,878 --> 00:13:05,349
And then a local brush adjustment
brush grade,
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we graduated filter and a radio filter
we're going to get into
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00:13:10,087 --> 00:13:13,524
in another tutorial,
but it basically allows you
230
00:13:13,524 --> 00:13:19,530
to take all of these basic corrections
here on the right
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00:13:19,764 --> 00:13:23,501
and applied them to a specific part
of your image rather than the whole thing.
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00:13:24,602 --> 00:13:25,002
All right.
233
00:13:25,002 --> 00:13:28,739
And then finally,
we have the preferences for camera.
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00:13:28,806 --> 00:13:33,344
Realize
even though the top menu here is Photoshop
235
00:13:34,145 --> 00:13:37,148
camera operates almost as an independence
236
00:13:37,148 --> 00:13:39,650
little application inside Photoshop.
237
00:13:40,651 --> 00:13:41,185
All right.
238
00:13:41,185 --> 00:13:44,155
And then you have rotating the image
239
00:13:47,158 --> 00:13:49,193
counterclockwise, clockwise.
240
00:13:49,360 --> 00:13:53,497
And finally, you have marking
the whole image for deletion.
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00:13:55,165 --> 00:13:59,103
You're really never going to use that
because you're not using camera
242
00:13:59,103 --> 00:14:02,540
except as a pipeline into Photoshop.
243
00:14:04,441 --> 00:14:04,742
All right.
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00:14:04,742 --> 00:14:08,679
Next I want to show you the basics
panel on the right here,
245
00:14:08,879 --> 00:14:13,117
which are the basic corrections
that camera allows you to do on an image
246
00:14:13,717 --> 00:14:14,451
for this.
247
00:14:14,451 --> 00:14:17,855
Let's go ahead and select
the image called Truckee River.
248
00:14:19,023 --> 00:14:22,693
And let's go ahead and start here.
249
00:14:22,693 --> 00:14:25,062
You can see this image was underexposed
250
00:14:26,163 --> 00:14:27,398
so we're going to fix that.
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00:14:27,398 --> 00:14:31,001
We're going to punch up the color
and just kind of get this image
252
00:14:31,001 --> 00:14:35,739
to the point where we like it as a photo
before we bring it into Photoshop
253
00:14:36,006 --> 00:14:39,276
and make any additional changes
or corrections to it.
254
00:14:41,078 --> 00:14:41,412
All right.
255
00:14:41,412 --> 00:14:43,447
So the first thing we have here
is treatment.
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00:14:43,447 --> 00:14:47,284
We can either have it a color image
or a black and white image.
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00:14:47,718 --> 00:14:50,187
In this tutorial,
we're going to focus on color.
258
00:14:50,421 --> 00:14:54,391
I have another tutorial a bit later
in this course where we're going to cover
259
00:14:54,391 --> 00:14:55,893
black and white.
260
00:14:55,893 --> 00:14:58,195
All right. Next, we have profile.
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00:14:58,195 --> 00:15:03,367
These are basically color treatments
that you can apply to the whole image.
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00:15:03,500 --> 00:15:05,402
We're not going to get into that
in this course.
263
00:15:05,402 --> 00:15:06,737
That's a little more advanced.
264
00:15:07,704 --> 00:15:08,705
Next, we have white
265
00:15:08,705 --> 00:15:11,842
balance and this is kind of the
266
00:15:12,976 --> 00:15:14,745
white balance in the image.
267
00:15:14,745 --> 00:15:17,481
But the first thing you want to fix in
268
00:15:17,481 --> 00:15:20,584
any image is the exposure right?
269
00:15:20,584 --> 00:15:22,653
Because that's going
to bring out the colors that you want.
270
00:15:22,686 --> 00:15:23,220
And from there,
271
00:15:23,220 --> 00:15:27,624
you can see whether you want to change
the white balance or change anything else.
272
00:15:27,658 --> 00:15:29,960
So let's focus first on exposure
273
00:15:30,727 --> 00:15:33,630
this slider we're
just going to bring up here
274
00:15:34,031 --> 00:15:36,567
till we get the color
is kind of how we want them here.
275
00:15:37,067 --> 00:15:40,437
And you can see here on the histogram
that that's changing.
276
00:15:40,437 --> 00:15:42,506
As I drag this over to the right,
277
00:15:42,940 --> 00:15:46,210
you can see where the information
in the photo is.
278
00:15:46,543 --> 00:15:51,148
Generally, you want most
of the information kind of writing across.
279
00:15:51,148 --> 00:15:54,017
You don't want this little hump here
and spike here.
280
00:15:54,851 --> 00:15:57,754
Obviously, this whole image is a little
too bright now.
281
00:15:57,754 --> 00:16:00,924
So we're going to bring that down
right about there.
282
00:16:00,924 --> 00:16:01,825
Maybe.
283
00:16:01,992 --> 00:16:05,062
Let's bring up the contrast
and you're going to see that's
284
00:16:05,729 --> 00:16:09,166
also helping to spread out that histogram
285
00:16:12,703 --> 00:16:13,637
Next, we may want
286
00:16:13,637 --> 00:16:16,573
to take the highlights down here.
287
00:16:16,840 --> 00:16:18,342
Just you can see
288
00:16:18,342 --> 00:16:22,012
almost all of the highlight information
is compressed into that right corner.
289
00:16:22,479 --> 00:16:24,848
We're bringing that down a bit.
290
00:16:24,848 --> 00:16:28,585
And let's also push the shadows out
291
00:16:28,585 --> 00:16:30,787
a little bit more toward the right there.
292
00:16:31,922 --> 00:16:34,958
And you can see again how that's affecting
the histogram.
293
00:16:35,892 --> 00:16:39,596
Whites
will push the whites to be more more white
294
00:16:39,830 --> 00:16:42,499
and the blacks will push the blacks
to be more black.
295
00:16:42,833 --> 00:16:46,303
Generally, I avoid messing with the whites
and blacks.
296
00:16:46,303 --> 00:16:49,773
And unless I have a really overexposed
or underexposed image,
297
00:16:51,141 --> 00:16:54,411
generally you want to adjust highlights
298
00:16:54,411 --> 00:16:57,814
and shadows before you mess
with your whites and blacks.
299
00:16:58,181 --> 00:17:01,618
So let's leave this as this
300
00:17:01,618 --> 00:17:06,356
texture, clarity
and de haze are all really kind of
301
00:17:09,493 --> 00:17:12,796
contrast, but at a deeper
302
00:17:12,796 --> 00:17:16,199
level of the image,
if that's the right way of saying that.
303
00:17:16,600 --> 00:17:20,904
So texture will make the whole image
feel sharper
304
00:17:21,338 --> 00:17:23,773
by increasing the contrast
305
00:17:24,274 --> 00:17:27,477
at almost like
the grain level of the image.
306
00:17:27,477 --> 00:17:32,249
So if we zoom in real close here,
you can see as I increase the texture,
307
00:17:32,682 --> 00:17:36,686
it's increasing the contrast at a very
308
00:17:37,921 --> 00:17:40,123
you know, the high frequency of the image
309
00:17:41,424 --> 00:17:45,462
and clarity does a similar thing.
310
00:17:45,462 --> 00:17:48,765
But that kind of a medium level. Right.
311
00:17:48,765 --> 00:17:53,670
So here, if I increase clarity,
you can see the contrast coming up
312
00:17:55,138 --> 00:17:58,875
at the detail level,
but not as fine as the texture.
313
00:17:58,875 --> 00:18:02,746
And then finally, de
haze is going to do that.
314
00:18:02,746 --> 00:18:06,549
But across the whole image
now, de Haze is designed for images
315
00:18:06,549 --> 00:18:10,587
like this morning fog where you have fog
and you want to get rid of that haze.
316
00:18:11,154 --> 00:18:13,256
If I do that, you can see that
317
00:18:14,324 --> 00:18:15,325
Photoshop is trying to
318
00:18:15,325 --> 00:18:20,430
work out what details behind that haze
and bring up the contrast to show that
319
00:18:21,798 --> 00:18:25,235
where you don't have haze.
320
00:18:25,235 --> 00:18:27,037
What it's going to do
321
00:18:27,037 --> 00:18:30,907
and there's another image that's,
you know, a good example of that.
322
00:18:30,907 --> 00:18:32,876
You can see the haze here.
323
00:18:32,876 --> 00:18:36,846
If I bring that haze up, it's
going to get rid of that haze.
324
00:18:37,514 --> 00:18:41,518
You can see it's also adding more contrast
to the rest of the image.
325
00:18:41,518 --> 00:18:44,320
So it's just something to be careful out
there.
326
00:18:45,555 --> 00:18:48,024
Don't overdo it.
327
00:18:48,458 --> 00:18:50,727
But that's what the the haze slider does.
328
00:18:51,194 --> 00:18:54,164
And then finally,
we have vibrance and saturation.
329
00:18:54,397 --> 00:18:56,966
Now, those are quite similar
330
00:18:58,201 --> 00:19:01,538
Let's go ahead and go
back to our Truckee River image here.
331
00:19:02,138 --> 00:19:05,442
Let's take the clarity down to zero.
332
00:19:05,442 --> 00:19:06,943
I'm not really going to mess with that.
333
00:19:06,943 --> 00:19:08,611
Or the clarity for this image.
334
00:19:09,612 --> 00:19:12,282
Kind of like it the way it is.
335
00:19:12,282 --> 00:19:15,585
What Vibrance is going to do
is it's going to take the colored,
336
00:19:15,785 --> 00:19:19,756
colorful areas of your image,
such as the green here
337
00:19:19,756 --> 00:19:22,659
and the green here,
and make those more saturated
338
00:19:23,059 --> 00:19:27,063
where a saturation is going to bring up
the color across the whole image.
339
00:19:27,497 --> 00:19:31,534
So basically, vibrance is kind
of a smart version of saturation.
340
00:19:31,935 --> 00:19:33,670
So let's take the vibrance up.
341
00:19:33,670 --> 00:19:36,906
You can see what that's doing,
setting some nice color
342
00:19:36,906 --> 00:19:41,978
so there you can see vibrance
at almost maximum.
343
00:19:41,978 --> 00:19:45,315
And let's do the same thing this time.
344
00:19:45,381 --> 00:19:48,718
But with the saturation
345
00:19:48,718 --> 00:19:51,087
and this image,
there's not much difference.
346
00:19:51,788 --> 00:19:56,492
But let's see on this image
347
00:19:56,492 --> 00:19:59,329
here, let's take the exposure up on this.
348
00:20:00,363 --> 00:20:02,398
Maybe take these shadows up here.
349
00:20:02,899 --> 00:20:05,601
Kind of bring up that area there.
350
00:20:05,601 --> 00:20:06,069
All right.
351
00:20:06,069 --> 00:20:10,573
So if I take the saturation up to 75 here,
352
00:20:11,808 --> 00:20:14,644
you can see that her skin looks terrible.
353
00:20:17,146 --> 00:20:18,881
But it has brought up the saturation.
354
00:20:18,881 --> 00:20:21,818
Now, let's do the same thing
about with vibrance.
355
00:20:22,785 --> 00:20:25,455
And you can see there
it's a little bit smarter.
356
00:20:25,455 --> 00:20:28,491
So it has taken up the saturation
quite a bit.
357
00:20:28,958 --> 00:20:32,528
But her clothes, the blue in her clothes
358
00:20:32,528 --> 00:20:37,600
and her lips have gotten
a lot more saturation.
359
00:20:37,967 --> 00:20:39,268
Whereas doing it
360
00:20:39,268 --> 00:20:42,905
with just the saturation slider
kind of did it across the whole image.
361
00:20:43,706 --> 00:20:45,908
So that's the difference
between those two.
362
00:20:45,908 --> 00:20:48,811
Vibrance is the same saturation,
but smarter.
363
00:20:50,680 --> 00:20:50,980
Okay.
364
00:20:50,980 --> 00:20:55,718
So those are all the basic
settings of camera.
365
00:20:56,486 --> 00:20:59,622
And with any image
you're going to play with these, you're
366
00:20:59,622 --> 00:21:03,659
going to adjust them as much as you can
to get the nicest image.
367
00:21:03,960 --> 00:21:05,695
Generally, my workflow in
368
00:21:06,762 --> 00:21:09,499
Photoshop is if I'm using a camera,
369
00:21:09,832 --> 00:21:13,135
I'll either make the corrections
in Lightroom, which is basically
370
00:21:13,135 --> 00:21:17,773
a duplicate of camera,
or I'll make the corrections in camera
371
00:21:17,773 --> 00:21:20,843
until I have an image that I feel
is relatively neutral
372
00:21:21,711 --> 00:21:25,214
color grading and fine corrections,
373
00:21:25,214 --> 00:21:30,219
getting rid of things in the background,
skin color, skin retouching, and all that.
374
00:21:30,653 --> 00:21:32,188
I do that mostly in Photoshop.
375
00:21:32,188 --> 00:21:36,726
Just because I have the option of layers,
I can always go back if I want to.
376
00:21:37,426 --> 00:21:41,030
I just have more freedom in Photoshop
377
00:21:41,030 --> 00:21:44,400
to do the things that I want
and I'm faster in Photoshop.
378
00:21:45,234 --> 00:21:45,568
All right,
379
00:21:45,568 --> 00:21:49,839
so that's kind of a general overview
of the basic panel in the next tutorial.
380
00:21:49,839 --> 00:21:53,542
We'll start
going through some of these others
381
00:21:56,445 --> 00:21:58,848
So that's an overview of the basics panel.
382
00:21:59,281 --> 00:22:01,917
A few of the things I want to mention here
383
00:22:01,917 --> 00:22:08,157
is you do have the option of down here
looking at your image in different ways.
384
00:22:08,457 --> 00:22:11,360
As I mentioned before,
my preferred way is this.
385
00:22:11,794 --> 00:22:12,194
That's where
386
00:22:12,194 --> 00:22:16,899
I just get a direct and before or after,
and that's by hitting P on the keyboard.
387
00:22:17,199 --> 00:22:20,903
That's just the easiest way of seeing
what you've changed in your image.
388
00:22:21,437 --> 00:22:23,305
All right.
So that's kind of this down here.
389
00:22:23,305 --> 00:22:27,877
The other thing I do want to mention
is if you've made corrections on one image
390
00:22:28,344 --> 00:22:32,381
and let's say you took three photos
that were all of something similar
391
00:22:32,815 --> 00:22:36,786
you can always take those corrections
by writing the right mouse clicking.
392
00:22:36,952 --> 00:22:39,221
Actually,
we didn't make any corrections on this.
393
00:22:39,655 --> 00:22:43,659
But let's go ahead on this morning fog and
you can see this little icon down here.
394
00:22:43,659 --> 00:22:48,397
So as you've made corrections,
I can right mouse click here
395
00:22:49,665 --> 00:22:52,835
and select another image like this one.
396
00:22:52,868 --> 00:22:56,705
So shift right
mouse click and say sync settings.
397
00:22:57,072 --> 00:22:59,642
And what that's going to do
is it's going to take the corrections
398
00:22:59,642 --> 00:23:02,845
I did to this
and apply it to this image here.
399
00:23:03,646 --> 00:23:04,113
All right.
400
00:23:04,113 --> 00:23:07,883
Well, we'll cover that a little more,
but I just wanted you to know that.
401
00:23:08,484 --> 00:23:13,789
And then finally, we have this here's
this link.
402
00:23:13,789 --> 00:23:15,858
AdobeRGB blah, blah, blah, blah, blah.
403
00:23:16,392 --> 00:23:21,564
What this is,
is basically your workflow into Photoshop
404
00:23:21,764 --> 00:23:25,868
So let's go ahead and select
this tricky image.
405
00:23:25,935 --> 00:23:29,071
Let's give it some vibrance
406
00:23:29,939 --> 00:23:30,573
see if there's
407
00:23:30,573 --> 00:23:34,043
anything else I want to do to this image.
408
00:23:34,043 --> 00:23:36,579
I kind of want to give it
a little more warmth there,
409
00:23:37,846 --> 00:23:40,082
and then maybe haze it just a bit.
410
00:23:40,449 --> 00:23:43,118
Get that nice
contrast in the background there.
411
00:23:44,486 --> 00:23:46,789
And I think pump up the
412
00:23:47,589 --> 00:23:49,658
shutter areas just a little more there.
413
00:23:50,826 --> 00:23:53,629
We take the highlights down even more.
414
00:23:53,629 --> 00:23:54,029
All right.
415
00:23:54,029 --> 00:23:56,131
So I'm kind of happy with that image.
416
00:23:56,799 --> 00:24:01,437
Now, what I can do if I click here,
these are my workflow options.
417
00:24:01,837 --> 00:24:05,841
You're going to see that
when it goes into Photoshop,
418
00:24:05,841 --> 00:24:08,844
it's opening in Photoshop
as a smart object.
419
00:24:09,645 --> 00:24:13,849
And I can also resize it
if I want to change the color space,
420
00:24:14,249 --> 00:24:18,754
change the bit depth, in most cases
a bit is fine.
421
00:24:18,754 --> 00:24:23,325
But if you want a little more color space,
you can use 16.
422
00:24:23,325 --> 00:24:27,663
But just realize when you're saving to web
or if you know,
423
00:24:28,097 --> 00:24:31,166
pretty much any application,
unless you're sending it to a
424
00:24:31,867 --> 00:24:35,337
photo professional photo printer
a bit, it's
425
00:24:35,337 --> 00:24:38,474
going to be fine and it's going to reduce
your file size quite a bit.
426
00:24:40,809 --> 00:24:42,578
So in
this case, I'm going to change a tape,
427
00:24:42,578 --> 00:24:47,950
but I'm going to keep my resolution
as is meaning I'm not going to resize it.
428
00:24:47,950 --> 00:24:51,520
I'm not going to add any sharpening
because I can do that in Photoshop
429
00:24:52,688 --> 00:24:53,121
Adobe.
430
00:24:53,121 --> 00:24:55,958
Our job is my preferred color space.
431
00:24:55,991 --> 00:24:59,728
I'm going to leave it in that one
and I want it to open in Photoshop
432
00:24:59,728 --> 00:25:00,762
as a smart object.
433
00:25:00,762 --> 00:25:03,332
So let's head on there
434
00:25:04,266 --> 00:25:07,402
and then you'll notice
that this is an open object.
435
00:25:07,803 --> 00:25:12,074
I also have the option of canceling,
which will close camera
436
00:25:13,342 --> 00:25:15,244
and I can say done.
437
00:25:15,244 --> 00:25:19,414
And what done is going to do
is it's going to apply those settings
438
00:25:19,414 --> 00:25:23,919
to my camera file, but
it's not going to actually open the image.
439
00:25:24,119 --> 00:25:29,992
But if I then open this again in camera,
these settings that I've done to
440
00:25:29,992 --> 00:25:33,328
the image will still be there
and applied to the image.
441
00:25:33,729 --> 00:25:37,566
Also, I have the
the option here of saving images.
442
00:25:37,566 --> 00:25:39,368
So if I don't even want to go
443
00:25:39,368 --> 00:25:43,205
into Photoshop,
I could make all my corrections in camera.
444
00:25:43,538 --> 00:25:47,743
Once I'm happy with all my photos,
I can click save images.
445
00:25:48,110 --> 00:25:51,680
That's going to give me
a whole dialog here for saving the images
446
00:25:52,347 --> 00:25:56,118
but because this is a Photoshop course,
we're not going to get into this.
447
00:25:56,118 --> 00:26:00,422
All the photos that you're going to work
on, you're going to take the Photoshop,
448
00:26:00,789 --> 00:26:03,625
but just realize that's that
that that is there.
449
00:26:03,625 --> 00:26:05,027
It exists.
450
00:26:05,027 --> 00:26:09,898
And if you want to create a whole workflow
out of camera, you can cancel for now.
451
00:26:11,867 --> 00:26:12,334
All right.
452
00:26:12,334 --> 00:26:16,338
So going back to our tricky let's hit open
453
00:26:16,338 --> 00:26:17,739
object
454
00:26:20,142 --> 00:26:22,444
and there you have it.
455
00:26:22,444 --> 00:26:27,449
We now have our photo in Photoshop
ready to work on.
456
00:26:27,682 --> 00:26:33,288
You will notice that
this has the smart object icon next to it.
457
00:26:33,655 --> 00:26:36,792
And what that means is
this is a nested file
458
00:26:36,792 --> 00:26:40,195
in Photoshop and in Photoshop.
459
00:26:40,729 --> 00:26:45,333
The Smart Object feature
is really powerful because it allows you
460
00:26:45,333 --> 00:26:48,069
to nest camera files
461
00:26:48,503 --> 00:26:51,973
or layered files
into your Photoshop documents.
462
00:26:52,274 --> 00:26:55,310
So in this case, I could make corrections
here,
463
00:26:56,545 --> 00:27:00,649
add composite layers
or so forth into this image.
464
00:27:00,949 --> 00:27:04,786
But then if I wanted to change it,
I could double click, double click
465
00:27:04,786 --> 00:27:08,757
here and actually make changes
to my original camera.
466
00:27:09,291 --> 00:27:12,060
So that's a very powerful feature
you can then hit.
467
00:27:12,060 --> 00:27:15,030
Okay. And it's going to update it in here.
468
00:27:16,097 --> 00:27:16,364
All right.
469
00:27:16,364 --> 00:27:20,635
So that's your basic workflow and
those are your basic settings and camera.
470
00:27:20,735 --> 00:27:24,339
Next, we're going to go into some of
the more advanced settings in camera.
471
00:27:25,573 --> 00:27:26,341
All right.
472
00:27:26,341 --> 00:27:27,309
You may have noticed
473
00:27:27,309 --> 00:27:30,946
that there are some other tabs
aside from the basics tabs in camera.
474
00:27:31,179 --> 00:27:34,649
In this lesson, we're going to cover those
475
00:27:38,286 --> 00:27:38,787
All right.
476
00:27:38,787 --> 00:27:41,256
Go to file open.
477
00:27:41,256 --> 00:27:43,591
And for this tutorial,
you're going to go to
478
00:27:43,625 --> 00:27:46,761
course assets for camera advanced.
479
00:27:47,429 --> 00:27:50,565
Let's go ahead and select
all these using command day
480
00:27:51,099 --> 00:27:53,902
and then hit open.
481
00:27:53,902 --> 00:27:54,402
All right.
482
00:27:54,402 --> 00:27:57,739
You're going to now
see four images in your camera strip.
483
00:27:57,939 --> 00:28:00,475
Let's go ahead and select
that first one model corner.
484
00:28:01,810 --> 00:28:04,012
And let's
485
00:28:04,012 --> 00:28:06,781
go ahead and make some nice
basic corrections here.
486
00:28:07,215 --> 00:28:10,919
It's already pretty well-exposed image.
487
00:28:11,453 --> 00:28:14,289
I take down the exposure,
just a tiny bit here,
488
00:28:15,390 --> 00:28:18,493
bring up the contrast a little bit,
489
00:28:18,493 --> 00:28:20,628
and we take those highlights down.
490
00:28:21,563 --> 00:28:25,166
Bring the shadows up just a little
491
00:28:27,135 --> 00:28:29,170
And for females,
492
00:28:29,337 --> 00:28:33,208
you really don't want to add clarity
because that's going to bring out
493
00:28:35,210 --> 00:28:36,711
the faults in their skin.
494
00:28:36,711 --> 00:28:40,615
So that's a good tip for female
photography.
495
00:28:40,882 --> 00:28:43,651
Do not add texture or clarity
496
00:28:44,752 --> 00:28:45,887
for male photography.
497
00:28:45,887 --> 00:28:47,889
You actually can.
498
00:28:47,889 --> 00:28:51,226
And it creates a nice kind of rugged,
manly look.
499
00:28:51,226 --> 00:28:55,029
But for a female photography
don't mess with that clarity.
500
00:28:55,396 --> 00:28:57,498
All right. Let's look at vibrance.
501
00:28:57,498 --> 00:28:59,901
Yeah, a little bit there.
502
00:28:59,901 --> 00:29:00,268
All right.
503
00:29:00,268 --> 00:29:02,136
So I'm kind of happy
with the basic settings.
504
00:29:02,136 --> 00:29:06,608
And now what I want to do is dove into
these other tabs here and what they do.
505
00:29:07,075 --> 00:29:10,612
So let's go ahead and start
with the tone curve here.
506
00:29:11,813 --> 00:29:13,781
So the tone curve
507
00:29:13,781 --> 00:29:17,986
is very similar, in fact,
to these settings here.
508
00:29:18,586 --> 00:29:22,256
It allows you to adjust your highlights,
shadows, whites and blacks
509
00:29:22,256 --> 00:29:26,294
but you can do it with a tone curve.
510
00:29:26,327 --> 00:29:30,098
So we did a previous tutorial on
511
00:29:30,098 --> 00:29:33,801
how to use curves in Photoshop
It's really not much different here.
512
00:29:34,102 --> 00:29:39,107
If you like adjusting with curves,
you can go to the points curve.
513
00:29:39,907 --> 00:29:43,111
I never use parametric because I can do
514
00:29:43,111 --> 00:29:46,581
exactly the same things here as I can do
here.
515
00:29:46,981 --> 00:29:49,717
However, I will sometimes use the point
516
00:29:50,618 --> 00:29:54,188
and that is because here I can change
517
00:29:55,022 --> 00:29:58,659
or break out and make adjustments
to the different channels.
518
00:29:58,659 --> 00:30:03,264
So for example, if here in the skin
I want to add some yellow,
519
00:30:03,264 --> 00:30:06,934
I may go to blue and pull down the yellow.
520
00:30:07,602 --> 00:30:11,606
Or if I want to add some cyan
to the shadows,
521
00:30:11,606 --> 00:30:15,009
I could go to red
and pull down the bottom of the red there.
522
00:30:15,610 --> 00:30:16,310
I just have
523
00:30:17,979 --> 00:30:19,213
the ability to change
524
00:30:19,213 --> 00:30:22,517
things in the color
that I don't have in my basics tab.
525
00:30:23,551 --> 00:30:26,454
Let's go ahead and command Z.
526
00:30:26,454 --> 00:30:28,990
Those are
527
00:30:31,993 --> 00:30:32,660
good.
528
00:30:33,294 --> 00:30:33,694
All right.
529
00:30:33,694 --> 00:30:36,264
So that's what the tone curve is
530
00:30:38,799 --> 00:30:41,302
There is one other advantage
to the tone curve,
531
00:30:41,302 --> 00:30:45,339
and that's in an image like this
where I can adjust
532
00:30:48,342 --> 00:30:51,279
my exposure there,
533
00:30:51,279 --> 00:30:53,547
but it's still pretty dark in the shadows.
534
00:30:53,547 --> 00:30:55,549
And if I go to my point curve here,
535
00:31:00,655 --> 00:31:02,957
I have slightly more ability
536
00:31:02,957 --> 00:31:05,559
to adjust particular points.
537
00:31:05,993 --> 00:31:08,796
However,
I can also use this tool in that case
538
00:31:09,397 --> 00:31:12,199
to go in here and
539
00:31:12,266 --> 00:31:14,635
adjust specific points of the curve.
540
00:31:15,970 --> 00:31:18,406
And you can see that's
adjusting the parametric curve.
541
00:31:18,739 --> 00:31:21,742
So that's kind of, you know,
542
00:31:21,742 --> 00:31:24,612
a way to do the parametric curve
543
00:31:25,079 --> 00:31:29,283
without having to go and add points here,
because it'll do that for you.
544
00:31:29,316 --> 00:31:32,787
So as I add a point here and adjust,
545
00:31:33,320 --> 00:31:37,425
it's adjusting my
parametric curve accordingly.
546
00:31:39,160 --> 00:31:40,194
All right.
547
00:31:40,361 --> 00:31:42,430
Let's go back.
548
00:31:44,031 --> 00:31:46,367
Default that back.
549
00:31:49,236 --> 00:31:52,206
So that is one that one advantage to this.
550
00:31:52,206 --> 00:31:52,973
But again,
551
00:31:52,973 --> 00:31:57,311
I tend to just use these settings here
and allows me to do the same thing.
552
00:31:57,645 --> 00:32:01,081
And if I do want to use a curve
for color grades,
553
00:32:01,115 --> 00:32:04,585
I prefer to do that in Photoshop
or I can do it as a layer.
554
00:32:04,985 --> 00:32:06,954
Have a mask
555
00:32:07,021 --> 00:32:09,590
Be able to adjust the opacity
and so forth.
556
00:32:10,925 --> 00:32:13,928
But that's
what the tone curve is for next.
557
00:32:14,295 --> 00:32:17,198
You have sharpening and noise reduction.
558
00:32:18,098 --> 00:32:20,367
So for that, let's go ahead
559
00:32:20,367 --> 00:32:22,703
and select this model cat
560
00:32:23,737 --> 00:32:26,407
and let's just kind of zoom in here.
561
00:32:26,440 --> 00:32:28,509
I'm going to select my zoom there
562
00:32:31,779 --> 00:32:34,548
and let's
563
00:32:34,548 --> 00:32:37,384
increase the amount of sharpening
and you're going to see
564
00:32:37,384 --> 00:32:42,356
what it's primarily doing here
is actually sharpening my film Grain
565
00:32:44,358 --> 00:32:45,125
However, you can
566
00:32:45,125 --> 00:32:47,928
see here that it's also sharpening
the background image.
567
00:32:48,329 --> 00:32:50,598
Now, if I reduce my film grain,
568
00:32:52,066 --> 00:32:54,301
you can see here
569
00:32:54,368 --> 00:32:58,439
this is doing a pretty good job,
but you do get that kind of almost
570
00:32:58,439 --> 00:33:02,876
painted effect where a lot of the details
coming out of her hair there
571
00:33:04,511 --> 00:33:06,914
and if I push that up, I'm primarily
572
00:33:06,914 --> 00:33:10,651
getting more sharpening inside the hair.
573
00:33:11,051 --> 00:33:14,888
So for sharpening
I prefer to do that in Photoshop
574
00:33:14,888 --> 00:33:17,591
where I have more control
575
00:33:18,759 --> 00:33:20,260
of my workflow.
576
00:33:20,260 --> 00:33:23,364
I never use the sharpening in here.
577
00:33:23,897 --> 00:33:26,367
I just don't see the value of
using it here
578
00:33:26,367 --> 00:33:29,903
where I have better tools in Photoshop
for sharpening
579
00:33:30,637 --> 00:33:33,173
noise reduction.
580
00:33:33,273 --> 00:33:35,576
I'm sure that camera
581
00:33:35,609 --> 00:33:38,545
and Photoshop
probably use the same engine,
582
00:33:38,946 --> 00:33:43,684
but I do like the noise
reduction in Lightroom,
583
00:33:43,917 --> 00:33:48,021
so I will often use that in a situation
where I have a lot of noise.
584
00:33:49,289 --> 00:33:52,426
This is a good
example because this was taken at night.
585
00:33:52,593 --> 00:33:54,728
There is quite a lot of noise
in this image.
586
00:33:55,162 --> 00:33:58,999
We zoom in here,
you can see the amount of noise is crazy.
587
00:33:59,333 --> 00:34:03,003
So I take that up here
588
00:34:03,537 --> 00:34:04,605
you can see that
589
00:34:04,605 --> 00:34:07,307
that's cleaning up
quite a bit of that noise.
590
00:34:08,175 --> 00:34:12,579
There are dots in this shirt,
so that is kind of a good gauge to see
591
00:34:12,579 --> 00:34:17,951
whether minorities reduction
is getting rid of detail in the photo.
592
00:34:17,951 --> 00:34:22,389
And if that's happening,
I can increase the luminance detail here.
593
00:34:22,389 --> 00:34:25,859
And see if that will correct
some of the problem.
594
00:34:31,098 --> 00:34:47,848
And you can see
I am losing a bit of detail in my trees.
595
00:34:47,848 --> 00:34:48,849
There
596
00:34:52,619 --> 00:34:53,553
but overall, it's
597
00:34:53,553 --> 00:34:56,723
doing a pretty good job for
598
00:34:57,758 --> 00:35:00,494
how little detail
there was in this original.
599
00:35:00,494 --> 00:35:03,230
I mentioned how strong that
600
00:35:04,231 --> 00:35:04,931
noise was.
601
00:35:04,931 --> 00:35:07,734
And if I hit P here,
you can see them before and after
602
00:35:09,269 --> 00:35:10,904
Now, in reality,
603
00:35:10,904 --> 00:35:14,274
I really wouldn't take the exposure
quite so high.
604
00:35:14,274 --> 00:35:18,345
I do kind of
like the nighttime aspect of this photo
605
00:35:19,179 --> 00:35:21,281
probably pump up that vibrance to
606
00:35:22,649 --> 00:35:25,519
it, something like that.
607
00:35:26,053 --> 00:35:30,123
Also, if you take up the shadow
as opposed to the general exposure,
608
00:35:30,123 --> 00:35:32,225
you're going to keep more
of the detail of your image.
609
00:35:38,398 --> 00:35:39,132
All right.
610
00:35:39,132 --> 00:35:41,768
So that's sharp sharpening and noise
reduction.
611
00:35:41,768 --> 00:35:44,905
Next, you have a cell adjustments
612
00:35:44,905 --> 00:35:48,041
and so is hue saturation in luminance.
613
00:35:48,942 --> 00:35:51,745
And for that, let's pick this photo here.
614
00:35:51,978 --> 00:35:54,247
I'm going to show you
what this allows you to do.
615
00:35:54,781 --> 00:35:58,018
So this allows you to target
specific colors
616
00:35:58,018 --> 00:36:02,022
in your image and change their hue,
meaning their color.
617
00:36:02,489 --> 00:36:06,126
The how saturated there are
and how light and dark they're.
618
00:36:06,526 --> 00:36:10,430
So, for example,
if I wanted to make this image
619
00:36:10,430 --> 00:36:14,301
look more psychedelic,
I may want to take this gold color
620
00:36:14,301 --> 00:36:16,870
and push it toward green
so I could go here,
621
00:36:17,604 --> 00:36:20,941
kind of push that over this way
and this way.
622
00:36:20,941 --> 00:36:25,178
And you'll notice that
because her skin tone is falls
623
00:36:25,178 --> 00:36:31,117
within that orange rain orange range,
this is not affecting her.
624
00:36:31,585 --> 00:36:35,889
So without any masks or anything,
I can get this cool
625
00:36:35,889 --> 00:36:40,961
green effect in the background, I could
then go in here and pump up the saturation
626
00:36:42,395 --> 00:36:43,797
of that
627
00:36:43,797 --> 00:36:47,567
and get a really nice, cool effect.
628
00:36:47,567 --> 00:36:52,238
Also, if I wanted the color in her glasses
here to be a different color,
629
00:36:52,238 --> 00:36:56,109
I could go down here to the purples
and maybe
630
00:36:56,109 --> 00:36:59,312
push them more toward pink
631
00:37:00,880 --> 00:37:03,116
And again, if you go here
632
00:37:04,551 --> 00:37:07,320
and you'll notice
that this has now changed
633
00:37:07,320 --> 00:37:10,690
from my parametric curve to hue,
634
00:37:11,257 --> 00:37:15,095
so if I click on this area
that I want to adjust,
635
00:37:15,095 --> 00:37:18,398
you can see that
the hue is being adjusted.
636
00:37:18,398 --> 00:37:19,132
There
637
00:37:22,435 --> 00:37:23,002
Again,
638
00:37:23,002 --> 00:37:26,306
this is something
honestly that I would do in Photoshop
639
00:37:26,840 --> 00:37:30,577
where I do have more control
I can mask her out
640
00:37:31,778 --> 00:37:35,615
and I have less of a chance
of something like this happening
641
00:37:35,615 --> 00:37:39,552
where I just this color and you can see
her skin tones becoming to red,
642
00:37:40,653 --> 00:37:43,089
or if
I bring it up too high, you can see her
643
00:37:43,089 --> 00:37:46,226
cheeks are starting to get
this kind of sickly green
644
00:37:47,293 --> 00:37:49,028
color to them.
645
00:37:49,028 --> 00:37:52,599
So if you're not going through Photoshop
646
00:37:53,833 --> 00:37:58,304
or just using Lightroom,
which also have identical tools to camera
647
00:37:58,671 --> 00:38:01,808
this is a nice tool for Photoshop.
648
00:38:02,108 --> 00:38:07,280
I mean, for a Photoshop workflow,
you really don't want to use these.
649
00:38:07,280 --> 00:38:09,349
You can do everything in Photoshop.
650
00:38:09,716 --> 00:38:11,784
Faster, easier, and with
651
00:38:12,819 --> 00:38:15,221
greater control of your masks
and so forth.
652
00:38:15,221 --> 00:38:17,490
So let's go ahead and default that
653
00:38:18,491 --> 00:38:20,293
default that
654
00:38:20,994 --> 00:38:21,427
you know.
655
00:38:21,427 --> 00:38:26,132
So that is the Gisella just minutes
just quickly,
656
00:38:26,132 --> 00:38:30,870
so you can see luminance again
this is going to now change to luminance.
657
00:38:30,870 --> 00:38:34,974
I can go in here and, you know,
make that color brighter or darker.
658
00:38:36,175 --> 00:38:38,378
See, you know,
659
00:38:39,579 --> 00:38:41,347
it's there as a tool.
660
00:38:41,347 --> 00:38:43,583
I don't suggest using it.
661
00:38:43,583 --> 00:38:43,883
All right.
662
00:38:43,883 --> 00:38:47,020
Next, we have split toning
663
00:38:47,020 --> 00:38:49,889
for that let's go to this photo again.
664
00:38:50,523 --> 00:38:54,527
What this allows you to do is put a color
665
00:38:56,062 --> 00:38:59,332
filter
or a color hue into your highlights.
666
00:38:59,465 --> 00:39:02,502
In this case, I'm going to add
kind of an gold ish color here.
667
00:39:02,969 --> 00:39:06,272
You can see her and the highlights in
668
00:39:06,272 --> 00:39:08,608
the background
are getting that gold hue now.
669
00:39:09,308 --> 00:39:11,744
And then here I could select
670
00:39:11,744 --> 00:39:14,614
kind of a bluish color,
671
00:39:14,981 --> 00:39:19,419
and that's going to color
the shadow areas with that.
672
00:39:19,952 --> 00:39:22,522
And I can adjust here.
673
00:39:22,522 --> 00:39:25,658
How much of the area is being affected
by this shadow
674
00:39:25,658 --> 00:39:27,226
or the highlight
675
00:39:28,895 --> 00:39:31,931
Again, this is something
that I would rather do in Photoshop.
676
00:39:32,265 --> 00:39:35,868
So if you're doing a camera
677
00:39:36,035 --> 00:39:41,707
through to Photoshop Workflow or pipeline,
I suggest leaving this alone
678
00:39:44,510 --> 00:39:46,479
just because there's better tools
679
00:39:46,479 --> 00:39:49,982
and you have more control in Photoshop
than you do
680
00:39:51,150 --> 00:39:52,685
in camera.
681
00:39:52,685 --> 00:39:54,754
All right. Next we have lens correction.
682
00:39:54,954 --> 00:39:58,558
And this is a really valuable tool,
actually.
683
00:39:59,358 --> 00:40:03,362
If you turn on a profile correction,
what it's going to do
684
00:40:03,362 --> 00:40:07,400
is it's going to take
the kind of fisheye effect that a lens
685
00:40:07,400 --> 00:40:11,537
will give an image and the vignetting
that a lens will create,
686
00:40:12,138 --> 00:40:15,341
and it's going to correct that based on a
687
00:40:15,341 --> 00:40:19,211
profile of the lens
that you use to take the photos.
688
00:40:19,211 --> 00:40:25,551
So in this case, it's a Nikon
50 millimeter with that profile, and it's
689
00:40:25,551 --> 00:40:29,155
correcting the vignette and the distortion
690
00:40:29,288 --> 00:40:32,224
based on its profile of that lens.
691
00:40:32,391 --> 00:40:34,660
So that I find very valuable.
692
00:40:35,094 --> 00:40:38,998
I do suggest doing that
if you have a portrait
693
00:40:39,398 --> 00:40:43,336
or if you have an image
that has lines in it.
694
00:40:43,336 --> 00:40:46,605
So if if an image has straight
lines up and down
695
00:40:47,139 --> 00:40:52,345
or has any kind of squares in
it, I do suggest using this
696
00:40:53,579 --> 00:40:55,881
if you find that
697
00:40:55,881 --> 00:40:58,284
Photoshop can't figure out what lens
698
00:40:58,284 --> 00:40:59,919
you used
699
00:41:01,520 --> 00:41:02,421
like in this one,
700
00:41:02,421 --> 00:41:04,690
that can figure out what lens I used.
701
00:41:05,424 --> 00:41:08,527
You can go in here and help it out.
702
00:41:08,961 --> 00:41:13,099
So let's say in this one I used
703
00:41:15,701 --> 00:41:17,770
one and I use I used in Nikon
704
00:41:18,170 --> 00:41:22,508
and it was a 200 to 400, I believe
705
00:41:25,177 --> 00:41:28,781
so you would have to look up your lenses.
706
00:41:28,781 --> 00:41:30,349
But, you know, unless you have
707
00:41:30,349 --> 00:41:33,452
a huge collection of lenses,
you can usually remember
708
00:41:33,452 --> 00:41:36,622
what photo you took
and what lens you used.
709
00:41:37,189 --> 00:41:40,559
And if you go in here,
you'll find that almost
710
00:41:40,559 --> 00:41:44,230
every lens in
existence has a profile in-camera, raw
711
00:41:44,997 --> 00:41:47,967
so you'll be able
to find your lens in there
712
00:41:47,967 --> 00:41:50,469
and then applied the correction
accordingly.
713
00:41:50,836 --> 00:41:55,808
You can also go in here
and try to manually fix the distortion
714
00:41:56,141 --> 00:41:59,511
and the fringing, but it's a hassle.
715
00:41:59,511 --> 00:42:01,080
I don't suggest that.
716
00:42:01,080 --> 00:42:06,485
And I have not run into a single lens that
doesn't have a profile already built in
717
00:42:14,426 --> 00:42:15,261
All right.
718
00:42:15,261 --> 00:42:16,695
Next,
719
00:42:17,563 --> 00:42:19,632
we have effects.
720
00:42:19,632 --> 00:42:22,134
This allows you to add grain
721
00:42:22,368 --> 00:42:24,370
and add a post crop vignette.
722
00:42:25,371 --> 00:42:28,540
So in this case,
I could add a nice vignette to the image,
723
00:42:28,540 --> 00:42:32,277
and after I've added it,
I can adjust where the midpoint is,
724
00:42:32,911 --> 00:42:35,014
how round or square it is,
725
00:42:35,647 --> 00:42:39,084
and how feathered it is.
726
00:42:39,084 --> 00:42:41,620
Also, you can give a somewhat bokeh
727
00:42:41,620 --> 00:42:44,323
effect to the highlights.
728
00:42:44,890 --> 00:42:47,292
So you can see here
the highlights are shining.
729
00:42:47,593 --> 00:42:49,395
It's not a bouquet effect. Sorry.
730
00:42:49,395 --> 00:42:52,197
It's showing those highlights
through the vignette
731
00:42:54,867 --> 00:42:57,669
so whether the vignettes hiding or not,
732
00:42:57,669 --> 00:42:59,438
those highlights
733
00:43:02,040 --> 00:43:04,309
next you have grain
734
00:43:04,543 --> 00:43:08,614
and we go to an image like this
that has no grain
735
00:43:09,414 --> 00:43:11,750
or virtually no grain.
736
00:43:11,750 --> 00:43:14,319
You can actually add photo grain.
737
00:43:14,953 --> 00:43:17,089
You can adjust the size of that grain
738
00:43:17,656 --> 00:43:21,460
and the roughness
or how contrast to that grain is.
739
00:43:22,828 --> 00:43:24,796
I don't use this
740
00:43:24,796 --> 00:43:28,000
because I would again,
a lot of these tools,
741
00:43:28,000 --> 00:43:31,236
I much prefer using Photoshop
742
00:43:31,236 --> 00:43:35,140
to add these effects because in Photoshop
I can make it its own layer.
743
00:43:35,374 --> 00:43:38,877
I can adjust the capacity of it,
I can add a mask to it,
744
00:43:39,244 --> 00:43:41,780
and I just can't do that in here.
745
00:43:41,780 --> 00:43:45,617
So I am going to do all these things
746
00:43:45,617 --> 00:43:50,789
I would rather do in Photoshop
and with a camera to Photoshop workflow.
747
00:43:51,123 --> 00:43:53,025
That's what I recommend.
748
00:43:53,025 --> 00:43:55,060
All right. Next, this calibration.
749
00:43:55,060 --> 00:43:57,296
You're not going to go into this.
750
00:43:57,296 --> 00:44:01,433
This allows you to adjust shadow
those red primary grain,
751
00:44:01,433 --> 00:44:05,671
basically
adjust your RGV values in the image.
752
00:44:06,638 --> 00:44:09,908
So if you're using a film
753
00:44:10,375 --> 00:44:16,615
you know, if your digital colors
just are wrong across
754
00:44:16,782 --> 00:44:20,085
across the whole image,
you can adjust those.
755
00:44:20,585 --> 00:44:22,587
Never found I had to do that.
756
00:44:22,587 --> 00:44:25,891
But in the rare case that you have to
that exists.
757
00:44:26,792 --> 00:44:28,527
Finally, you have presets
758
00:44:30,328 --> 00:44:31,296
you can create a new
759
00:44:31,296 --> 00:44:35,734
preset based on the settings that you have
by clicking this little icon here.
760
00:44:36,101 --> 00:44:40,439
This is not something I use much,
although if you do find yourself
761
00:44:40,672 --> 00:44:43,508
putting every image through camera,
762
00:44:43,842 --> 00:44:49,281
or if you don't use Lightroom
and you prefer to use camera, either
763
00:44:49,281 --> 00:44:53,518
because you don't have Lightroom
or you just prefer a camera, then,
764
00:44:54,086 --> 00:44:59,691
you know, having different presets
and using them can be valuable.
765
00:45:00,158 --> 00:45:04,463
You'll also note
that this is a recent addition to camera
766
00:45:04,463 --> 00:45:07,132
where you can actually hover
and see a preview
767
00:45:08,233 --> 00:45:09,634
of that presets.
768
00:45:09,634 --> 00:45:13,672
That's really handy if you just kind of
want to go through the presets
769
00:45:13,672 --> 00:45:18,009
that come with camera and see
if one of those gives you a nice effect
770
00:45:19,311 --> 00:45:24,883
Again,
I try to minimize what I do in camera
771
00:45:25,283 --> 00:45:29,588
because I much prefer working in Photoshop
and also I
772
00:45:29,721 --> 00:45:33,425
when I do any type of compositing,
I want my original image
773
00:45:33,425 --> 00:45:37,229
to be as neutral as possible.
774
00:45:37,829 --> 00:45:41,266
So that if I composite
different elements together,
775
00:45:41,566 --> 00:45:45,470
then when I apply a color grade to it
or color saturation, it's
776
00:45:45,470 --> 00:45:49,241
applying to the composited image
and not competing
777
00:45:49,574 --> 00:45:52,510
with whatever
color correction has happened prior.
778
00:45:53,411 --> 00:45:53,845
All right.
779
00:45:53,845 --> 00:45:56,948
Snapshot is similar to your history
780
00:45:56,948 --> 00:46:00,151
in Photoshop,
except for you have to add the snapshots.
781
00:46:00,652 --> 00:46:05,123
So this is valuable if you're going
through making some changes.
782
00:46:05,123 --> 00:46:09,561
So let's say I like this I can go look one
783
00:46:10,795 --> 00:46:11,596
and then maybe I want
784
00:46:11,596 --> 00:46:13,965
to try this a bit darker
785
00:46:15,600 --> 00:46:18,169
and maybe I want to push that green
786
00:46:19,704 --> 00:46:21,706
and make it look more sunset.
787
00:46:21,873 --> 00:46:25,510
I can go here and click on Look to
788
00:46:26,845 --> 00:46:28,780
and then I can kind of go
789
00:46:28,780 --> 00:46:31,683
go between these,
see which one I like more.
790
00:46:31,983 --> 00:46:34,119
So that's with snapshots for.
791
00:46:34,119 --> 00:46:37,589
And that kind of gives you an overview
on all the tabs
792
00:46:37,589 --> 00:46:41,559
and kind of all the tools that you have
793
00:46:41,559 --> 00:46:46,564
available in camera
when you've made your changes.
794
00:46:46,564 --> 00:46:48,533
In camera.
795
00:46:48,700 --> 00:46:52,570
Again, you go here,
you can open and it's a smart object.
796
00:46:52,570 --> 00:46:54,038
You can make your changes.
797
00:46:54,038 --> 00:46:56,107
You don't have to click on this
every time.
798
00:46:56,407 --> 00:47:00,778
When you set your workflow,
it'll retain those settings
799
00:47:00,778 --> 00:47:03,414
for all your future images
800
00:47:06,017 --> 00:47:07,218
Okay.
801
00:47:07,785 --> 00:47:10,622
One thing I did want to show
you here is we've got this image,
802
00:47:10,622 --> 00:47:13,791
and this is a perfect
example of where this haze
803
00:47:15,527 --> 00:47:18,296
will really help you
804
00:47:18,296 --> 00:47:20,465
in this case.
805
00:47:24,736 --> 00:47:27,272
This little feature will come in handy.
806
00:47:27,705 --> 00:47:31,609
And I know that the whole cloud here
807
00:47:31,843 --> 00:47:33,978
should be kind of a white gray.
808
00:47:34,345 --> 00:47:36,414
So if I click and drag.
809
00:47:36,414 --> 00:47:39,784
It'll actually average out
all the pixels in that area.
810
00:47:40,318 --> 00:47:42,120
And make those neutral.
811
00:47:42,120 --> 00:47:44,722
So that's a little too blue for me.
812
00:47:45,290 --> 00:47:49,060
You may go a little smaller area, maybe
813
00:47:50,795 --> 00:47:53,431
pick one of those
814
00:47:58,269 --> 00:47:58,736
yeah.
815
00:47:58,736 --> 00:48:01,406
Even so, I kind of want
to push more yellow into that.
816
00:48:02,607 --> 00:48:04,375
That looks nice. All right.
817
00:48:04,375 --> 00:48:08,346
But that's a great example of where
that deep haze is going to help you a lot.
818
00:48:09,180 --> 00:48:11,849
It's bringing out the contrast
in the image.
819
00:48:13,351 --> 00:48:13,851
All right.
820
00:48:13,851 --> 00:48:16,954
That about sums it up for this tutorial.
821
00:48:20,625 --> 00:48:21,225
Okay.
822
00:48:21,225 --> 00:48:23,594
So those are all the different settings
in Lightroom.
823
00:48:23,594 --> 00:48:25,029
The next thing we're going to learn
824
00:48:25,029 --> 00:48:28,833
is the tools that you can use
to retouch your image.
825
00:48:29,133 --> 00:48:33,337
Most of these tools, if not all of them,
are also available in Photoshop,
826
00:48:33,738 --> 00:48:36,107
but you should know them
in camera as well.
827
00:48:36,207 --> 00:48:37,542
So let's take a look at those
828
00:48:44,115 --> 00:48:44,482
All right.
829
00:48:44,482 --> 00:48:47,051
Let's go to File Open.
830
00:48:47,051 --> 00:48:49,120
And for this one, we're going to go
831
00:48:49,120 --> 00:48:51,656
to 05 camera retouching.
832
00:48:52,290 --> 00:48:55,593
And let's go ahead and do Command
eight to select all
833
00:48:55,593 --> 00:48:58,529
and hit the open button.
834
00:48:58,729 --> 00:49:00,865
And here we are back in
835
00:49:02,733 --> 00:49:03,968
camera raw.
836
00:49:03,968 --> 00:49:04,769
All right.
837
00:49:04,769 --> 00:49:09,207
So now I want to talk about these up here.
838
00:49:10,141 --> 00:49:13,578
So these tools
I touched on them in an earlier tutorial,
839
00:49:13,578 --> 00:49:16,047
but here we're going to go into them
a little bit deeper.
840
00:49:16,047 --> 00:49:21,152
So let's go ahead and start with
the first one, which is the spot removal.
841
00:49:22,186 --> 00:49:26,290
So a spot removal allows you to get rid of
842
00:49:26,290 --> 00:49:29,694
spots in Photoshop,
I mean, sorry, in camera.
843
00:49:30,194 --> 00:49:33,664
So the simplicity is
you paint over an area
844
00:49:33,698 --> 00:49:36,834
or a spot that you want to get rid of,
and you'll see that
845
00:49:36,834 --> 00:49:40,371
this is getting source information
from here and putting it there.
846
00:49:40,871 --> 00:49:44,775
And you can simply click
it'll usually do a good job
847
00:49:44,809 --> 00:49:47,378
of picking the source information.
848
00:49:47,878 --> 00:49:53,050
But if you do pick a spot
and it gets the source information
849
00:49:53,050 --> 00:49:56,988
from the wrong place, you know, like here,
you can always adjust that
850
00:49:57,688 --> 00:50:01,592
to a spot
that's more similar in your image to
851
00:50:02,560 --> 00:50:05,396
the area where that,
852
00:50:05,396 --> 00:50:08,799
you know is similar
in terms of skin pattern or what have you.
853
00:50:08,899 --> 00:50:12,636
So that is what the skin tool does.
854
00:50:12,670 --> 00:50:15,573
Now, let's look here
at some of the options we have.
855
00:50:16,407 --> 00:50:18,642
First off, we can use Heal our Clone.
856
00:50:18,776 --> 00:50:23,114
I suggest always keeping this on
Heal clone there are some situations
857
00:50:23,114 --> 00:50:26,150
where you might want to use Clone,
but they're few and far between.
858
00:50:26,684 --> 00:50:29,186
So as a general rule, keep this on here.
859
00:50:29,720 --> 00:50:33,190
Next is the size of your brush
You can make that bigger or smaller.
860
00:50:34,658 --> 00:50:37,528
When you do spot cleaning up like this,
861
00:50:37,528 --> 00:50:40,598
you really want the brush
to be as small as possible
862
00:50:40,731 --> 00:50:43,734
because that will leave
863
00:50:43,734 --> 00:50:48,305
most of the guesswork out for Photoshop
864
00:50:49,406 --> 00:50:51,375
and you get better results
865
00:50:51,375 --> 00:50:55,880
you can adjust the brush with the right
and left the bracket tools.
866
00:50:55,880 --> 00:50:59,917
Left bracket
for smaller, right bracket for bigger. So
867
00:51:01,118 --> 00:51:02,887
generally you want the spot
868
00:51:02,887 --> 00:51:05,022
to be just a bit
bigger than the spot itself.
869
00:51:08,259 --> 00:51:09,593
And you can go through
870
00:51:09,593 --> 00:51:11,829
and clean up your image this way.
871
00:51:14,164 --> 00:51:17,067
You can also adjust the opacity.
872
00:51:17,234 --> 00:51:20,938
So, for example,
if I wanted to get rid of this
873
00:51:21,138 --> 00:51:26,010
or make it lighter but not get rid of it
entirely, I could do this
874
00:51:26,377 --> 00:51:29,680
and then take down the opacity
on that patch.
875
00:51:30,848 --> 00:51:33,951
So realize this works on a patch
by patch basis.
876
00:51:33,984 --> 00:51:38,088
This one is currently selected
indicated by the red and the green dot.
877
00:51:38,489 --> 00:51:42,159
I could then select this one
and change the opacity on that one.
878
00:51:43,327 --> 00:51:45,896
Next, you have this visualize spots.
879
00:51:46,430 --> 00:51:51,669
And what that does is it kind of shows
you an overlay in Photoshop here.
880
00:51:52,269 --> 00:51:54,938
Kind of indicates
you can see some of the spots here.
881
00:51:54,972 --> 00:51:59,910
You can also justice to see
which spots do I want to fix.
882
00:52:01,178 --> 00:52:01,678
And if
883
00:52:01,678 --> 00:52:04,715
you turn that off, you can see the spots
here.
884
00:52:04,982 --> 00:52:08,452
It's just a way
if you're doing all your cleanup,
885
00:52:09,620 --> 00:52:12,222
it allows you to see the spots
more easily.
886
00:52:13,323 --> 00:52:15,592
You can then go here and more quickly
887
00:52:15,592 --> 00:52:18,162
get rid of the spots
888
00:52:19,596 --> 00:52:20,731
It's not really a tool
889
00:52:20,731 --> 00:52:24,802
I use often just because
if I can visually see the spots
890
00:52:24,802 --> 00:52:28,005
without that,
then neither can my final audience.
891
00:52:29,873 --> 00:52:30,307
All right.
892
00:52:30,307 --> 00:52:32,709
So that's spot removal.
893
00:52:32,709 --> 00:52:35,679
The overlay
simply turns off those overlays.
894
00:52:35,679 --> 00:52:37,948
Also, when you're on this tool,
if you hit escape
895
00:52:38,849 --> 00:52:42,519
you'll go back to your default zoom tool
and those overlays
896
00:52:42,519 --> 00:52:45,556
will disappear
until you select the tool again.
897
00:52:46,924 --> 00:52:49,593
So that is spot removal.
898
00:52:49,593 --> 00:52:52,296
Next, we have the red eye removal,
899
00:52:52,896 --> 00:52:56,400
something I've honestly never had to use.
900
00:52:56,633 --> 00:52:59,703
But if you do have a situation
with a red eye,
901
00:53:00,404 --> 00:53:04,007
essentially what you're going to do
is just make a box around it.
902
00:53:04,308 --> 00:53:06,877
It's going to look for the red in that
903
00:53:07,511 --> 00:53:10,714
area and it's going
to saturate and darken it
904
00:53:14,084 --> 00:53:14,985
We don't have a red eye
905
00:53:14,985 --> 00:53:17,854
here,
but that's the simplicity of using it.
906
00:53:18,021 --> 00:53:20,290
Here. You have red eye or a pet eye.
907
00:53:21,191 --> 00:53:22,859
Both will do a similar thing.
908
00:53:22,859 --> 00:53:24,161
Red eye is for humans.
909
00:53:24,161 --> 00:53:27,931
Pet is for pets like cats
or what have you that have a red eye.
910
00:53:28,398 --> 00:53:31,802
This you can adjust the pupil size
or how much it's
911
00:53:31,802 --> 00:53:34,805
darkening yet I usually find that
it darkens it too much.
912
00:53:35,205 --> 00:53:38,875
But then again, this is something
I honestly have had to use
913
00:53:38,875 --> 00:53:42,179
maybe once in 20 years.
914
00:53:42,179 --> 00:53:42,846
Okay.
915
00:53:42,846 --> 00:53:49,086
Next we have these three
and these kind of all do the same thing,
916
00:53:49,086 --> 00:53:51,788
but allow you to select areas
in different ways.
917
00:53:52,556 --> 00:53:56,593
So for this,
I'm going to select the Eaton Canyon here,
918
00:53:56,593 --> 00:54:02,065
and let's go first into our basics
and let's make some adjustments
919
00:54:02,833 --> 00:54:05,168
So the first thing I want to do is
I want to bring up
920
00:54:05,168 --> 00:54:08,438
the shadows here,
get that detail back into this area.
921
00:54:09,539 --> 00:54:12,542
I also want to push the temperature
a little bit warmer
922
00:54:12,542 --> 00:54:17,614
so we get rid of that strong blue cast
and take down the highlights.
923
00:54:17,681 --> 00:54:20,917
We get a little more of the detail back
into this part of the image
924
00:54:22,719 --> 00:54:24,788
And in this case, let's
925
00:54:24,788 --> 00:54:26,990
see what happens if we bring up the black.
926
00:54:28,391 --> 00:54:30,961
You know, really what I want.
927
00:54:30,961 --> 00:54:32,996
So I'm going to leave that
928
00:54:32,996 --> 00:54:36,233
pretty close to zero.
929
00:54:36,233 --> 00:54:38,335
And let's see what happens.
930
00:54:39,836 --> 00:54:42,138
Maybe a tiny bit of clarity
931
00:54:42,138 --> 00:54:45,175
and vibrance.
932
00:54:45,175 --> 00:54:45,809
All right.
933
00:54:45,809 --> 00:54:51,548
And as you can see here,
there's still quite a bit of control
934
00:54:51,848 --> 00:54:54,517
between this light
area of the image and the dark.
935
00:54:54,985 --> 00:54:56,987
And this is where these come in handy.
936
00:54:56,987 --> 00:55:00,924
So the first one I want to discuss
is the graduated filter
937
00:55:01,391 --> 00:55:05,662
And what this does is it creates a
938
00:55:06,730 --> 00:55:07,897
gradient.
939
00:55:07,897 --> 00:55:10,000
So basically here it's 100%.
940
00:55:10,700 --> 00:55:12,969
The red is 0%.
941
00:55:12,969 --> 00:55:16,539
And you'll see here,
this creates graduated filter.
942
00:55:16,773 --> 00:55:20,243
You can now make corrections in that area.
943
00:55:20,710 --> 00:55:24,314
So let's go ahead and zero
this out to reset.
944
00:55:25,548 --> 00:55:28,084
And let's bring this up to here.
945
00:55:28,251 --> 00:55:32,288
The nice thing about having a gradient is
you don't have like that solid line,
946
00:55:32,656 --> 00:55:35,659
but maybe I want it from there, too.
947
00:55:35,659 --> 00:55:37,627
About there.
948
00:55:37,627 --> 00:55:38,061
All right.
949
00:55:38,061 --> 00:55:38,528
In here.
950
00:55:38,528 --> 00:55:41,231
Now, I can adjust
the exposure of this area
951
00:55:42,966 --> 00:55:44,768
and then I can do another one.
952
00:55:44,768 --> 00:55:49,873
So you'll notice that my key,
my mouse shifts here.
953
00:55:49,873 --> 00:55:50,840
I can
954
00:55:51,775 --> 00:55:53,877
command Z that here, I can rotate it
955
00:55:55,478 --> 00:55:57,046
and you can see how that's affecting
956
00:55:57,046 --> 00:55:58,782
the gradient there
957
00:56:01,785 --> 00:56:06,222
or I can drag it
to make it bigger or smaller
958
00:56:08,925 --> 00:56:09,526
Also, if you
959
00:56:09,526 --> 00:56:12,729
scroll down here,
you can turn on a range mask,
960
00:56:13,396 --> 00:56:16,933
and that's not so valuable in my opinion.
961
00:56:16,933 --> 00:56:20,103
When you used to grade our
962
00:56:20,103 --> 00:56:22,806
graduated filter,
but it will come into play
963
00:56:22,806 --> 00:56:25,208
with the brush and even the radial filter.
964
00:56:25,875 --> 00:56:28,945
So we'll discuss this in a minute.
965
00:56:28,945 --> 00:56:29,345
Okay.
966
00:56:29,345 --> 00:56:33,216
So having done that, if I then move away
967
00:56:33,216 --> 00:56:37,887
and it becomes that cross there,
that means I can create a new one
968
00:56:38,288 --> 00:56:41,824
and it will use the settings
that I last used here.
969
00:56:42,559 --> 00:56:45,862
Let's go ahead and zero that out,
because in this case,
970
00:56:45,862 --> 00:56:48,264
I actually want to bring the opacity down
971
00:56:53,002 --> 00:56:56,406
but as you can see,
we have the issue of the tree.
972
00:56:56,472 --> 00:57:00,310
So what I'm going to do
is I'm going to delete this one here
973
00:57:00,510 --> 00:57:04,280
and instead go to the radio filter.
974
00:57:05,048 --> 00:57:09,852
And the radio filter does the same thing
except for rather than a linear gradient
975
00:57:09,953 --> 00:57:11,187
it's using a
976
00:57:12,722 --> 00:57:13,790
radio gradient.
977
00:57:13,790 --> 00:57:18,127
So basically here it's 100%
and at the edges
978
00:57:18,127 --> 00:57:22,999
it's 0% And again,
I can make this an oval shape
979
00:57:24,100 --> 00:57:26,469
kind of best fitted to the area
980
00:57:26,469 --> 00:57:28,538
of the image that I want to adjust
981
00:57:29,739 --> 00:57:31,874
which in this case is that
982
00:57:31,874 --> 00:57:33,943
then I can take that opacity down
983
00:57:36,279 --> 00:57:38,314
and adjust.
984
00:57:38,715 --> 00:57:40,316
And here I may want
985
00:57:40,316 --> 00:57:44,187
to create a range mask on the luminance.
986
00:57:44,687 --> 00:57:48,124
And now if I turn on the mask here,
987
00:57:48,758 --> 00:57:52,662
let's make this a color like pink
988
00:57:52,829 --> 00:57:55,465
and then visualize the luminance mask.
989
00:57:56,499 --> 00:58:00,503
You can then click here and select
the areas
990
00:58:00,636 --> 00:58:04,674
that you want to affect with the gradient.
991
00:58:04,674 --> 00:58:06,542
So this is a helpful tool.
992
00:58:06,542 --> 00:58:10,246
It kind of gives you an option
to make somewhat finer
993
00:58:12,548 --> 00:58:14,283
selection areas.
994
00:58:14,283 --> 00:58:17,019
And now if we turn those back off,
995
00:58:18,521 --> 00:58:18,855
you can
996
00:58:18,855 --> 00:58:22,024
see that it's kind of targeting the area
a little more
997
00:58:22,024 --> 00:58:25,328
a little smarter
than if I had just made a gradient.
998
00:58:25,895 --> 00:58:28,164
All right, let's add another one.
999
00:58:28,297 --> 00:58:30,266
So now I can also go here.
1000
00:58:30,266 --> 00:58:31,767
So I want to add it here
1001
00:58:31,767 --> 00:58:35,371
but if I go here, I'm
getting the move tool for this gradient.
1002
00:58:35,705 --> 00:58:38,040
So what I'm going to do is click on New
1003
00:58:38,040 --> 00:58:40,343
and that'll allow me
to make a new one here.
1004
00:58:41,644 --> 00:58:43,613
And you can adjust the size
1005
00:58:43,613 --> 00:58:46,549
of that one and this one and then a reset.
1006
00:58:47,116 --> 00:58:50,853
And in this case,
I want to bring the exposure up
1007
00:58:52,989 --> 00:58:54,724
and let's go ahead and add
1008
00:58:54,724 --> 00:58:56,726
a new one to this tree as well.
1009
00:59:02,064 --> 00:59:04,033
And we're going to be
a little tricky here.
1010
00:59:04,033 --> 00:59:07,269
And I'm going to try to do
one on these black branches.
1011
00:59:07,269 --> 00:59:09,605
So I'm going to start
from the middle of the branch there.
1012
00:59:09,939 --> 00:59:15,277
And in this case, I am going
to turn on the range mask for a luminance.
1013
00:59:16,312 --> 00:59:17,346
And I'm going to
1014
00:59:17,346 --> 00:59:21,283
select visualizing
my luminance mask and select that tree.
1015
00:59:21,317 --> 00:59:25,354
So there you can see it's now pretty much
in just selecting that tree area.
1016
00:59:25,988 --> 00:59:28,224
If I turn this off,
1017
00:59:28,924 --> 00:59:33,396
and go here, you can see that as I slide
1018
00:59:33,396 --> 00:59:38,434
this exposure up, it's primarily
making that tree branch brighter.
1019
00:59:38,901 --> 00:59:43,973
So playing with this luminance
map, the range mask,
1020
00:59:44,373 --> 00:59:47,243
that's pretty valuable
when you're making these kind
1021
00:59:47,243 --> 00:59:50,179
of corrections
Let's go ahead and make one more new.
1022
00:59:50,646 --> 00:59:56,018
I'm going to reset
and then make one right in this pond area.
1023
00:59:56,285 --> 00:59:59,155
And in this case,
I want to target this kind of gold color.
1024
00:59:59,455 --> 01:00:03,993
So what I can do is change my range mask
rather than using luminance.
1025
01:00:03,993 --> 01:00:09,064
I'm in the use color and I'm going to
select this color range here.
1026
01:00:10,499 --> 01:00:13,903
And if I turn on the mask,
1027
01:00:14,670 --> 01:00:17,106
you can see there how
1028
01:00:18,207 --> 01:00:21,644
fuzzy or how feathered that selection is.
1029
01:00:21,644 --> 01:00:24,747
So if I take that color range down
1030
01:00:24,747 --> 01:00:26,949
quite a bit, I'm really just
1031
01:00:27,816 --> 01:00:30,319
honing in on that targeted area.
1032
01:00:31,120 --> 01:00:33,789
I can now turn off my mask
1033
01:00:33,789 --> 01:00:36,125
and turn off my sample color
1034
01:00:37,059 --> 01:00:41,563
and then go in here
and let's say pump up that temperature
1035
01:00:41,563 --> 01:00:45,801
there, maybe make the exposure
just a little less.
1036
01:00:45,801 --> 01:00:48,871
So we have more detail
and maybe put some clarity in there.
1037
01:00:51,640 --> 01:00:52,341
And there you go.
1038
01:00:52,341 --> 01:00:53,509
Let's head escape.
1039
01:00:53,509 --> 01:00:55,411
I'm going to hit it twice.
1040
01:00:55,411 --> 01:00:59,982
And now if we hit P,
you can see what a drastic difference
1041
01:00:59,982 --> 01:01:03,919
you can do using these tools.
1042
01:01:05,688 --> 01:01:07,956
Lastly, I want to show you the brush.
1043
01:01:07,956 --> 01:01:12,728
And the brush is kind of the same tool
as this, except for rather
1044
01:01:12,728 --> 01:01:17,166
than using a gradient, you're actually
brushing the area that you want to target.
1045
01:01:17,499 --> 01:01:20,669
So in this case, let's target
this specific area here.
1046
01:01:21,570 --> 01:01:24,073
What I'm going to do is reset this,
1047
01:01:24,740 --> 01:01:29,545
turn on my mask so I can see
as I'm painting and here we can adjust
1048
01:01:29,678 --> 01:01:34,783
the size of the brush, the feather and
the flow and the density. So.
1049
01:01:36,118 --> 01:01:39,388
And again, this
I can also adjust with my left and right
1050
01:01:39,388 --> 01:01:43,358
and I can also Justise
with control and option and then dragging.
1051
01:01:43,859 --> 01:01:46,028
Well, no, I cannot. Sorry.
1052
01:01:46,028 --> 01:01:49,465
So left and right
1053
01:01:49,665 --> 01:01:51,767
and let's paint this area right there
1054
01:01:52,034 --> 01:01:57,172
and let's target this area here
and maybe make my brush a little smaller.
1055
01:01:57,406 --> 01:02:02,110
And as I'm painting here, you're noticing
it's all adding it to the same tool.
1056
01:02:02,644 --> 01:02:04,313
If I wanted to create a new one
1057
01:02:04,313 --> 01:02:07,182
with different corrections,
I can click on the Create New,
1058
01:02:08,417 --> 01:02:11,353
but so long as you have one selected
and you're
1059
01:02:11,353 --> 01:02:14,590
painting, it's going to add it all to that
same correction.
1060
01:02:14,923 --> 01:02:19,094
Now I can go up here, turn off that mask,
and there is a shortcut for this.
1061
01:02:19,094 --> 01:02:24,933
If you hover over, you can see Photoshop
will tell you what that shortcut is.
1062
01:02:24,933 --> 01:02:26,368
In this case, it's why.
1063
01:02:26,368 --> 01:02:30,005
So I can hear why as I'm painting
and then once I'm done painting here,
1064
01:02:30,005 --> 01:02:31,873
why again, to turn that off,
1065
01:02:31,873 --> 01:02:34,977
I can also do the same
with the overlay here, which is V.
1066
01:02:35,544 --> 01:02:39,915
So if I don't want to see that red dot
while I'm making corrections, I can hit V,
1067
01:02:40,716 --> 01:02:41,016
all right.
1068
01:02:41,016 --> 01:02:44,886
And then we can start
adjusting our exposure there.
1069
01:02:45,821 --> 01:02:47,990
And you can see we're kind of
1070
01:02:47,990 --> 01:02:50,759
making those dark areas lighter.
1071
01:02:52,461 --> 01:02:53,228
So there you go.
1072
01:02:53,228 --> 01:02:55,597
Well, we've now
kind of corrected this image.
1073
01:02:55,597 --> 01:02:57,599
I may want to add
just a little bit to there.
1074
01:02:57,599 --> 01:03:01,703
So let's head V to see this,
make sure we have that selected.
1075
01:03:02,337 --> 01:03:07,642
And as I paint there, you can see the
correction applying right to that area.
1076
01:03:08,377 --> 01:03:12,647
And because my density here is 100%,
1077
01:03:13,215 --> 01:03:16,418
it's applying the full effect
1078
01:03:16,752 --> 01:03:20,522
but I could also take the density down
and paint this area.
1079
01:03:20,522 --> 01:03:24,159
And it's going to apply the correction,
but not as much as it's applying it
1080
01:03:24,159 --> 01:03:24,760
through the rest.
1081
01:03:24,760 --> 01:03:29,865
And if I have y there, you can see
the pink is not as opaque.
1082
01:03:29,865 --> 01:03:30,599
There
1083
01:03:34,469 --> 01:03:37,372
and let's target this area here as well.
1084
01:03:38,340 --> 01:03:41,343
Increase the density a little more,
1085
01:03:41,343 --> 01:03:43,478
target that area.
1086
01:03:43,879 --> 01:03:46,414
And again, we have the range mask option
1087
01:03:47,549 --> 01:03:49,718
that's valuable
1088
01:03:49,718 --> 01:03:52,120
if we have for example,
1089
01:03:52,387 --> 01:03:55,223
if I want to target this blue color here,
1090
01:03:55,223 --> 01:03:58,593
what I could do is I've got a new brush.
1091
01:03:58,593 --> 01:04:01,363
I'm going to reset
my local corrections here
1092
01:04:02,464 --> 01:04:05,100
and start painting.
1093
01:04:05,100 --> 01:04:07,802
I'm going to hit Y
so I can see my brush there,
1094
01:04:08,837 --> 01:04:12,040
target this area here
1095
01:04:12,040 --> 01:04:15,377
but now what I'm going to do
is turn on my range
1096
01:04:15,377 --> 01:04:19,047
mask to color and select
1097
01:04:20,215 --> 01:04:22,384
this blue color here.
1098
01:04:22,384 --> 01:04:24,819
And you can see it's now pulled
1099
01:04:24,819 --> 01:04:27,789
that whole brush selection into the blue.
1100
01:04:28,256 --> 01:04:30,725
Now I can hit why hit the
1101
01:04:31,526 --> 01:04:33,962
and then make adjustments?
1102
01:04:33,995 --> 01:04:38,767
So, for example,
I can make that a more turquoise Z,
1103
01:04:39,367 --> 01:04:43,238
maybe change the ten
some more toward a green color.
1104
01:04:43,238 --> 01:04:44,072
Like, so
1105
01:04:45,040 --> 01:04:47,108
I could also saturate that
1106
01:04:50,378 --> 01:04:51,212
you know, change
1107
01:04:51,212 --> 01:04:54,582
the texture, the clarity amounts in that.
1108
01:04:55,150 --> 01:05:00,155
So it gives you a way to target
specific areas of your image
1109
01:05:00,455 --> 01:05:04,459
without having to do a lot of fine
detail brushing.
1110
01:05:04,859 --> 01:05:10,598
So that's a very valuable aspect of all
three of these tools is this range mask.
1111
01:05:10,965 --> 01:05:11,766
And depending
1112
01:05:11,766 --> 01:05:15,403
on the area that you're targeting,
you can either use color or luminance.
1113
01:05:15,937 --> 01:05:19,040
Another thing I want to show
you real quick here is
1114
01:05:19,674 --> 01:05:22,076
let's go back to our Eaton Canyon image
1115
01:05:22,610 --> 01:05:25,079
with our radio filter.
1116
01:05:25,647 --> 01:05:28,817
I can also do a radio out from the middle.
1117
01:05:28,817 --> 01:05:32,587
Let's go ahead
and reset our local corrections here
1118
01:05:33,154 --> 01:05:35,957
and just do it
right from the middle of the image.
1119
01:05:35,957 --> 01:05:40,328
This is a nice way of doing a vignette.
1120
01:05:40,628 --> 01:05:45,433
I kind of prefer this over the post
vignette method.
1121
01:05:45,800 --> 01:05:50,238
And the reason why is I'll show you here
so here, rather than the effect
1122
01:05:51,739 --> 01:05:52,607
targeting the
1123
01:05:52,607 --> 01:05:56,311
inside of this radio filter,
I'm actually going to make a target
1124
01:05:56,311 --> 01:06:00,481
the outside and then I can go in here,
take down the exposure.
1125
01:06:00,481 --> 01:06:03,718
But maybe because this is the shadow area,
I wanted to have
1126
01:06:03,718 --> 01:06:06,588
a little more blue in there.
1127
01:06:07,822 --> 01:06:10,024
And maybe take those blacks
1128
01:06:10,024 --> 01:06:13,094
and kind of pull them in there
1129
01:06:13,094 --> 01:06:16,564
and then I can do a new one, reset
my corrections
1130
01:06:17,498 --> 01:06:20,201
and maybe for this one
1131
01:06:20,201 --> 01:06:23,738
I wanted to target the inside
and I wanted to push
1132
01:06:23,738 --> 01:06:26,608
some more yellow in there
and maybe make it a little brighter
1133
01:06:28,843 --> 01:06:29,577
So there you go.
1134
01:06:29,577 --> 01:06:32,981
We got that nice golden look in there
and we've got
1135
01:06:33,581 --> 01:06:36,851
a little more moodiness
and blueness in our shadow areas.
1136
01:06:37,018 --> 01:06:40,021
Just kind of overall
gives the whole thing a nicer look.
1137
01:06:40,021 --> 01:06:40,688
And if we hit
1138
01:06:42,256 --> 01:06:44,392
Let's Head Escape, oops.
1139
01:06:44,692 --> 01:06:45,393
Nope.
1140
01:06:45,526 --> 01:06:47,729
All right,
so there you go. We've made our changes.
1141
01:06:47,729 --> 01:06:50,064
Let's head
P. That's what I was looking for.
1142
01:06:50,598 --> 01:06:56,471
And you can see there using a camera file
how much versatility
1143
01:06:56,471 --> 01:07:01,609
that image has and how much information
we can extract out of it using the tools
1144
01:07:02,009 --> 01:07:05,713
and these awesome gray radiated
1145
01:07:05,713 --> 01:07:09,951
or brushed effects in Photoshop
or sorry in camera.
1146
01:07:10,218 --> 01:07:14,288
One thing you should note
is that in any of these so for example,
1147
01:07:14,288 --> 01:07:19,594
in this one, you have saturation
but you do not have vibrance.
1148
01:07:20,328 --> 01:07:21,729
So that's one thing.
1149
01:07:21,729 --> 01:07:27,535
Otherwise, you have most of the tools
that you want to use in camera raw.
1150
01:07:27,702 --> 01:07:33,508
So the whole basic panel as well as
sharpness, noise reduction, moiré,
1151
01:07:33,508 --> 01:07:36,577
reduction difference and even some color
1152
01:07:36,577 --> 01:07:40,381
changes, you do have all those in here. So
1153
01:07:42,216 --> 01:07:44,952
that's what those tools are in camera, raw
1154
01:07:45,653 --> 01:07:48,389
and that's how you use them.
1155
01:07:49,423 --> 01:07:52,159
And that kind of rounds out
1156
01:07:52,159 --> 01:07:56,797
everything for color images in camera raw.
1157
01:07:56,797 --> 01:07:59,100
And then next thing
I want to cover real quick
1158
01:07:59,100 --> 01:08:03,571
before we get into the Photoshop
pipeline is black and white.
1159
01:08:05,339 --> 01:08:06,073
Okay.
1160
01:08:06,073 --> 01:08:08,075
So now you know
all the tools and camera raw.
1161
01:08:08,075 --> 01:08:10,911
The last thing I want to cover
is the black and white.
1162
01:08:11,078 --> 01:08:15,249
The black and white little feature
at the top allows you
1163
01:08:15,249 --> 01:08:19,553
to make specific adjustments
for a black and white photo.
1164
01:08:19,720 --> 01:08:21,355
It's a little bit different than color.
1165
01:08:21,355 --> 01:08:23,624
So let's check this out.
1166
01:08:28,696 --> 01:08:30,698
Okay, let's go file open
1167
01:08:31,065 --> 01:08:33,601
and we're going to go to the folder called
1168
01:08:34,268 --> 01:08:36,303
Oaks Camera Raw, Black and White.
1169
01:08:36,837 --> 01:08:37,471
Let's go ahead.
1170
01:08:37,471 --> 01:08:40,608
Do command to select all and head open
1171
01:08:42,543 --> 01:08:42,910
all right.
1172
01:08:42,910 --> 01:08:44,445
So we have two images here.
1173
01:08:44,445 --> 01:08:49,083
One is of an old truck
and another one is of a young girl.
1174
01:08:49,917 --> 01:08:52,286
And we're going to turn these black
and white
1175
01:08:52,286 --> 01:08:54,855
So first,
let's start with this image here.
1176
01:08:54,855 --> 01:08:58,359
And the first thing we're going to do
is in our basic tab here,
1177
01:08:58,626 --> 01:09:02,296
we're going to change the treatment
from color to black and white.
1178
01:09:03,097 --> 01:09:05,499
There you can see
now our image is black and white.
1179
01:09:05,966 --> 01:09:09,470
So obviously, at this point,
the white balance is unimportant.
1180
01:09:09,503 --> 01:09:12,640
However, you will notice,
as you change this, that
1181
01:09:12,640 --> 01:09:14,675
it is actually changing the
1182
01:09:15,776 --> 01:09:17,711
black and white of the image.
1183
01:09:17,711 --> 01:09:21,148
And the reason for that is
1184
01:09:22,616 --> 01:09:26,153
it's taking this information,
this color information
1185
01:09:26,153 --> 01:09:30,958
and converting it to a black and white map
where it's telling at that certain
1186
01:09:30,958 --> 01:09:34,562
colors
such as yellow are going to be more white
1187
01:09:35,062 --> 01:09:38,232
than a color such as blue,
which is going to be darker
1188
01:09:38,766 --> 01:09:42,570
and in black and white,
if you start to change more colors
1189
01:09:42,570 --> 01:09:46,540
in the image toward yellow, those yellow
images are going to be lighter.
1190
01:09:46,874 --> 01:09:49,243
So this is just something to know,
1191
01:09:49,243 --> 01:09:53,314
even though white balance is irrelevant
to a black and white image,
1192
01:09:53,647 --> 01:09:57,284
changing this will have an effect
on your black and white photo.
1193
01:09:58,018 --> 01:10:01,722
Next, we have exposure
and this works pretty much
1194
01:10:01,722 --> 01:10:05,459
the same as color, except where you're
dealing with a black and white image.
1195
01:10:07,027 --> 01:10:08,462
Same with contrast
1196
01:10:08,462 --> 01:10:11,932
and same with the highlights
and the shadows.
1197
01:10:13,534 --> 01:10:15,669
And for black and white images,
1198
01:10:15,669 --> 01:10:18,906
I like to push the highlights down
and the shadows up
1199
01:10:20,074 --> 01:10:26,113
and I also like to play with the clarity
a lot more than I would in a color image.
1200
01:10:26,113 --> 01:10:29,249
So here, if I start pushing that clarity,
you're going
1201
01:10:29,249 --> 01:10:34,288
to get that strong contrast
in these images.
1202
01:10:35,889 --> 01:10:38,659
We can also even push up the texture
a bit.
1203
01:10:39,193 --> 01:10:41,528
Don't want to overdo the texture pressure
here.
1204
01:10:41,795 --> 01:10:44,364
That texture slider,
1205
01:10:44,364 --> 01:10:45,265
okay?
1206
01:10:46,433 --> 01:10:48,102
The tone curve is the same.
1207
01:10:48,102 --> 01:10:51,038
The sharpening, the noise reduction
all these are the same.
1208
01:10:51,038 --> 01:10:57,411
But the Excel or the hue
saturation and luminance changes
1209
01:10:57,411 --> 01:11:01,715
to black and white mix So here you are
1210
01:11:01,748 --> 01:11:04,685
adjusting the map I referred to earlier.
1211
01:11:05,018 --> 01:11:09,189
So where yellow colors are given a certain
lightness here, you can adjust that
1212
01:11:09,189 --> 01:11:12,960
so you can say,
I actually want my yellows to be darker
1213
01:11:12,960 --> 01:11:18,065
and I want my greens to be darker
and I want my blues to be lighter.
1214
01:11:18,732 --> 01:11:21,101
So this gives you the ability to kind of
1215
01:11:21,101 --> 01:11:24,404
play with the final results
of what you're getting.
1216
01:11:24,404 --> 01:11:27,908
So in this case,
if we look at our color image here,
1217
01:11:29,443 --> 01:11:29,843
you can
1218
01:11:29,843 --> 01:11:32,813
see that we've got some greens,
we've got some blues,
1219
01:11:33,180 --> 01:11:35,949
a little bit of reds in there,
and then we can go in here
1220
01:11:36,550 --> 01:11:41,288
and you can also again use the P command
just to look at your original image
1221
01:11:41,288 --> 01:11:43,957
and then happy again to
to bring you straight back.
1222
01:11:43,957 --> 01:11:47,127
You don't have to go here
and change the mode.
1223
01:11:48,195 --> 01:11:48,528
All right.
1224
01:11:48,528 --> 01:11:52,466
So here I know
I want a little more detail in that sky
1225
01:11:52,466 --> 01:11:56,737
so I can bring my black and white colors
1226
01:11:56,737 --> 01:12:00,407
down for blue
you can see what an effect that's having.
1227
01:12:00,807 --> 01:12:02,209
Now, you don't want to overdo it.
1228
01:12:02,209 --> 01:12:04,645
You are getting that kind of fringe
effect there.
1229
01:12:04,645 --> 01:12:08,048
So make sure you don't
push these more than
1230
01:12:11,018 --> 01:12:11,652
more than
1231
01:12:11,652 --> 01:12:14,788
cameras
will allow you or the image will allow you
1232
01:12:16,923 --> 01:12:19,726
but that looks pretty nice.
1233
01:12:19,893 --> 01:12:21,528
Next to you have split turning.
1234
01:12:21,528 --> 01:12:27,067
This actually applies
post your black and white.
1235
01:12:27,067 --> 01:12:30,670
So you'll you'll notice here
if I go like this,
1236
01:12:30,670 --> 01:12:34,908
it is actually giving the image
a sepia tone.
1237
01:12:35,475 --> 01:12:39,846
And the reason for that is split tone
happens on top of the black and white.
1238
01:12:40,714 --> 01:12:44,217
So this is a great way to create
a sepia toned image.
1239
01:12:45,018 --> 01:12:47,421
You may want your shadows
to be a little more red
1240
01:12:47,421 --> 01:12:49,990
and your
1241
01:12:50,490 --> 01:12:54,327
highlights to be more toward
a yellow color can see a little more
1242
01:12:54,327 --> 01:12:56,463
of a realistic sepia toned image.
1243
01:12:58,165 --> 01:12:59,499
But this is optional.
1244
01:12:59,499 --> 01:13:00,767
You don't have to.
1245
01:13:00,767 --> 01:13:03,937
You can also just keep it
pure black and white.
1246
01:13:03,937 --> 01:13:05,639
This all works the same.
1247
01:13:05,639 --> 01:13:09,009
If I turn on the enable
profile correction, you can see it's
1248
01:13:09,009 --> 01:13:12,913
getting rid of the vignette
and also straightening up the image.
1249
01:13:13,580 --> 01:13:16,550
Getting rid of that fisheye.
1250
01:13:17,918 --> 01:13:20,954
You also have the effects
1251
01:13:22,289 --> 01:13:24,324
and for black and white,
1252
01:13:24,324 --> 01:13:27,661
you may want to actually add some grain
to give it that kind of older look.
1253
01:13:29,496 --> 01:13:33,199
You also may want to have
1254
01:13:33,266 --> 01:13:36,002
a post crop vignette
1255
01:13:37,237 --> 01:13:38,138
calibration.
1256
01:13:38,138 --> 01:13:41,141
I don't do anything with that
and I don't mess
1257
01:13:41,141 --> 01:13:44,311
with presets snapshots we already covered.
1258
01:13:44,945 --> 01:13:47,747
And here again, these tools work
just the same.
1259
01:13:47,747 --> 01:13:50,650
So I can add a graded add filter down here
1260
01:13:51,217 --> 01:13:53,853
maybe make this grass
1261
01:13:53,853 --> 01:13:56,323
here a little bit darker.
1262
01:13:57,190 --> 01:13:58,358
Just a
1263
01:13:59,292 --> 01:14:01,194
highlight this truck.
1264
01:14:01,194 --> 01:14:03,730
And also
I may want to straighten out the image.
1265
01:14:03,730 --> 01:14:06,833
So if I go in the strainer tool
here, let's
1266
01:14:06,833 --> 01:14:09,803
go ahead and see what
the automatic straightening does.
1267
01:14:10,470 --> 01:14:12,972
Not a bad job, but
1268
01:14:13,506 --> 01:14:16,976
let's try just using the straightened
tool on this line.
1269
01:14:19,345 --> 01:14:20,780
And I think that's enough.
1270
01:14:20,780 --> 01:14:23,016
I don't really want to straighten
in more than that.
1271
01:14:23,049 --> 01:14:26,453
I like the angles of the truck
1272
01:14:26,853 --> 01:14:30,924
And again, we can use these other tools
1273
01:14:30,924 --> 01:14:34,060
as we see fit,
but no need to go through all that.
1274
01:14:34,527 --> 01:14:38,965
I already really like this image
the way it is, and I can click here.
1275
01:14:39,299 --> 01:14:43,603
In this case, it's putting the color
space of the image in Gray Gamma,
1276
01:14:44,070 --> 01:14:47,440
if you prefer to work with the image
1277
01:14:47,674 --> 01:14:50,710
as a AdobeRGB, you can adjust that here
1278
01:14:51,878 --> 01:14:53,847
and then hit. Okay.
1279
01:14:53,847 --> 01:14:57,350
And if we open object,
it will now open this file
1280
01:14:59,085 --> 01:15:01,554
as does a smart object in Photoshop.
1281
01:15:01,955 --> 01:15:03,923
And there you have it.
1282
01:15:06,159 --> 01:15:06,960
All right.
1283
01:15:06,960 --> 01:15:09,963
Now, let's go ahead and close this
1284
01:15:11,030 --> 01:15:15,668
and let's go back to file open
1285
01:15:16,436 --> 01:15:19,539
and let's open the summer camp image.
1286
01:15:21,374 --> 01:15:23,710
Okay. So
1287
01:15:23,743 --> 01:15:27,680
turning a portrait into black
and white is pretty similar,
1288
01:15:27,981 --> 01:15:32,652
except for you don't have as much leeway
in terms of pushing the colors around.
1289
01:15:33,453 --> 01:15:38,558
However, I will note that when you're
making a portrait black and white,
1290
01:15:38,925 --> 01:15:43,129
you can play with the clarity more
so than you can with color,
1291
01:15:43,563 --> 01:15:45,698
especially kids who have really nice skin
1292
01:15:48,101 --> 01:15:50,637
Let's push that a bit
1293
01:15:51,504 --> 01:15:57,910
and push up the contrast
1294
01:15:57,910 --> 01:15:59,612
a bit there
1295
01:16:04,684 --> 01:16:06,019
for black and white portraits.
1296
01:16:06,019 --> 01:16:10,023
I actually like the blacks
to be blacker, so I
1297
01:16:10,123 --> 01:16:14,660
this is 11 instance where
I really wouldn't push up those shadows.
1298
01:16:14,927 --> 01:16:18,197
I might even just push them down a bit
to get more volume
1299
01:16:18,197 --> 01:16:19,932
into the face.
1300
01:16:22,101 --> 01:16:23,302
That looks pretty nice.
1301
01:16:23,302 --> 01:16:25,671
Now let's go to our black and white mix.
1302
01:16:26,105 --> 01:16:28,107
And obviously if I hit P,
1303
01:16:28,674 --> 01:16:32,578
you can see most of our color
here is going to be skin tone.
1304
01:16:32,879 --> 01:16:35,248
So that's in our orange range.
1305
01:16:35,248 --> 01:16:38,918
If I push that down,
you can see that's not a nice look
1306
01:16:39,318 --> 01:16:43,122
if I had a photo of maybe a child
that I wanted
1307
01:16:43,122 --> 01:16:46,259
to look like it was working in my hands,
I could do that.
1308
01:16:47,026 --> 01:16:49,061
But I don't want that.
1309
01:16:50,997 --> 01:16:51,764
All right.
1310
01:16:51,764 --> 01:16:53,499
The green of the eyes.
1311
01:16:53,499 --> 01:16:55,701
I may want to push that up a little.
1312
01:16:55,701 --> 01:16:58,204
That might look nice.
1313
01:16:59,005 --> 01:17:02,875
And I know the shirt is magenta.
1314
01:17:02,875 --> 01:17:05,912
I may want to push that down
just a bit, get a little more detail
1315
01:17:05,912 --> 01:17:07,213
in that shirt.
1316
01:17:09,582 --> 01:17:11,284
And let's go
1317
01:17:11,284 --> 01:17:13,553
turn on the animal profile there.
1318
01:17:14,987 --> 01:17:18,257
And I want some posts crop vignetting
1319
01:17:19,058 --> 01:17:23,262
I also, however, want to crop the image
to get her centered up.
1320
01:17:24,263 --> 01:17:27,733
So let's go ahead and do that.
1321
01:17:35,041 --> 01:17:37,243
That looks pretty nice.
1322
01:17:37,243 --> 01:17:40,446
And you'll notice that our post
1323
01:17:40,446 --> 01:17:43,916
crop vignette
is now more centered on her face.
1324
01:17:44,250 --> 01:17:46,986
And this is as a quick note here.
1325
01:17:46,986 --> 01:17:52,124
This is one of the reasons I do like
using this for my post crop Vignetting.
1326
01:17:52,725 --> 01:17:55,094
So in this case, I would just do a reset
1327
01:17:55,761 --> 01:17:58,197
and make sure it's on outside
1328
01:17:58,197 --> 01:18:00,966
and do just her face area
1329
01:18:00,966 --> 01:18:03,569
and then take down the exposure.
1330
01:18:03,569 --> 01:18:07,907
And that's going to give me a vignette
that's more centered on her face
1331
01:18:08,474 --> 01:18:11,644
as opposed to just
the outer edge of the image
1332
01:18:13,112 --> 01:18:14,814
So that's pretty nice.
1333
01:18:14,814 --> 01:18:16,482
Like so
1334
01:18:17,349 --> 01:18:19,018
and also one thing
1335
01:18:19,018 --> 01:18:22,988
I like to do with portraits
and this applies to black and white
1336
01:18:22,988 --> 01:18:27,426
and color is
go ahead and select your radial filter.
1337
01:18:27,827 --> 01:18:30,529
Zoom in on the eyes
1338
01:18:32,465 --> 01:18:34,233
Select that eye.
1339
01:18:34,233 --> 01:18:36,469
In this case, I want it to be inside.
1340
01:18:38,170 --> 01:18:41,140
And let's go ahead and reset this
1341
01:18:44,109 --> 01:18:47,046
I want to up the exposure
1342
01:18:47,046 --> 01:18:49,481
and then up the contrast
1343
01:18:49,882 --> 01:18:53,052
and up the clarity
1344
01:18:54,320 --> 01:18:57,356
and what that's going to do
is it's going to give the eye.
1345
01:18:57,423 --> 01:19:00,359
Let's go ahead and hit y.
1346
01:19:00,359 --> 01:19:02,461
Sorry, v and y.
1347
01:19:03,662 --> 01:19:06,699
What that's going to do
is it's going to give the eyes
1348
01:19:08,367 --> 01:19:11,237
a stronger highlight.
1349
01:19:11,270 --> 01:19:15,741
And make the eyes more full body.
1350
01:19:15,741 --> 01:19:17,643
I guess you could say.
1351
01:19:17,643 --> 01:19:19,545
I just like that look a lot.
1352
01:19:19,545 --> 01:19:21,847
So let's go ahead and hit
1353
01:19:22,881 --> 01:19:26,752
V. And what we can do now is
1354
01:19:27,953 --> 01:19:30,089
let's go ahead and zoom in a little here,
1355
01:19:30,089 --> 01:19:32,825
because I can right mouse
click on this and say duplicate.
1356
01:19:33,659 --> 01:19:36,428
And now I can drag this one to the side
1357
01:19:36,428 --> 01:19:37,229
here.
1358
01:19:41,200 --> 01:19:44,470
And let's hit V.
1359
01:19:45,871 --> 01:19:46,772
Have you got that?
1360
01:19:46,772 --> 01:19:48,474
Looks really nice.
1361
01:19:48,474 --> 01:19:51,744
And what I may want to do is also just
kind of bring out some of these
1362
01:19:51,744 --> 01:19:55,347
nice hair highlights
so I could use a brush for that.
1363
01:19:56,548 --> 01:20:00,386
Let's start painting here
because it's using the settings
1364
01:20:00,386 --> 01:20:03,489
that I had for the eyes
1365
01:20:04,189 --> 01:20:05,958
those actually don't look so bad.
1366
01:20:05,958 --> 01:20:09,061
I probably won't go
so heavy on the clarity.
1367
01:20:10,062 --> 01:20:12,998
I just want to bring
a little more contrast to those
1368
01:20:13,832 --> 01:20:16,502
maybe bring the highlights
up a little bit on the hair.
1369
01:20:17,836 --> 01:20:20,072
And then if I had y, I can see
1370
01:20:20,072 --> 01:20:23,041
which areas that's targeting target
a little bit
1371
01:20:23,041 --> 01:20:25,377
more here and y again.
1372
01:20:26,378 --> 01:20:28,180
And then Head V.
1373
01:20:28,180 --> 01:20:30,582
And I really like that.
1374
01:20:30,782 --> 01:20:34,086
A nice thing you can do with portraits
1375
01:20:34,086 --> 01:20:38,690
is kind of push back of the neck
a bit, make the chin more defined.
1376
01:20:39,258 --> 01:20:43,262
So let's go ahead
and make a new brush adjustment reset
1377
01:20:44,496 --> 01:20:47,499
the local correction here,
1378
01:20:47,499 --> 01:20:50,736
turn on Y so we can see this
1379
01:20:50,769 --> 01:20:54,706
paint this hole in that area. Here
1380
01:20:58,076 --> 01:21:00,379
and this we're going to do a lot more
subtle.
1381
01:21:00,812 --> 01:21:05,484
Now, if I paint and I want to get rid
of what I've painted meaning undo,
1382
01:21:05,684 --> 01:21:08,320
I'm going to hold the option
1383
01:21:11,356 --> 01:21:15,327
or what I can do here.
1384
01:21:17,596 --> 01:21:18,096
Yeah.
1385
01:21:18,096 --> 01:21:22,334
So you'll notice that when I do y
1386
01:21:23,302 --> 01:21:26,571
or sorry option I can paint.
1387
01:21:27,172 --> 01:21:29,741
The problem is it's not showing me
my brush.
1388
01:21:31,009 --> 01:21:34,646
So let's hit y, adjust my brush here
1389
01:21:38,784 --> 01:21:39,317
whew.
1390
01:21:39,317 --> 01:21:40,752
Way too big
1391
01:21:44,022 --> 01:21:44,623
There you go.
1392
01:21:44,623 --> 01:21:47,692
Now it's showing me my brush
1393
01:21:48,760 --> 01:21:50,829
and we can paint out the areas
1394
01:21:50,829 --> 01:21:53,198
we don't want there.
1395
01:21:56,968 --> 01:21:58,470
And that looks pretty good.
1396
01:21:58,470 --> 01:22:00,806
All right, so let's have y again,
1397
01:22:00,806 --> 01:22:03,608
and then we can go up here
and just take that exposure down.
1398
01:22:03,608 --> 01:22:07,112
Just a tiny bit,
and that's going to make her face
1399
01:22:07,112 --> 01:22:09,448
pop out a little more
1400
01:22:11,049 --> 01:22:13,218
and that looks pretty nice.
1401
01:22:13,218 --> 01:22:17,589
So those are kind of some of the steps
and what I do for a black
1402
01:22:17,589 --> 01:22:18,924
and white portrait.
1403
01:22:18,924 --> 01:22:22,861
Again, a lot of the stuff
I really prefer doing in Photoshop,
1404
01:22:22,861 --> 01:22:25,897
and you're going to have to forgive
the sprinklers outside.
1405
01:22:25,897 --> 01:22:28,166
That's that noise you're hearing.
1406
01:22:28,166 --> 01:22:29,367
But most of these things
1407
01:22:29,367 --> 01:22:33,238
I prefer doing in Photoshop,
especially creating black and whites.
1408
01:22:33,371 --> 01:22:36,975
But if your pipeline
1409
01:22:36,975 --> 01:22:41,079
is primarily
fixing your images, in camera raw
1410
01:22:41,079 --> 01:22:45,884
and just making layered adjustments
or composites in Photoshop,
1411
01:22:46,184 --> 01:22:49,955
you do have a lot of power and camera raw
camera raw.
1412
01:22:50,355 --> 01:22:54,125
The entire camera engine
is basically the heart of Lightroom.
1413
01:22:54,626 --> 01:22:57,596
Lightroom is camera raw with file
1414
01:22:57,596 --> 01:23:01,633
organization and metadata
and that's that's what Lightroom is.
1415
01:23:02,767 --> 01:23:05,270
So it's kind of amazing that
1416
01:23:05,403 --> 01:23:09,040
Photoshop has camera raw as almost
1417
01:23:09,040 --> 01:23:11,977
a second application built into it.
1418
01:23:13,712 --> 01:23:16,548
And in it, honestly,
it is its own application.
1419
01:23:16,548 --> 01:23:17,315
I mean,
1420
01:23:19,017 --> 01:23:21,019
until I hit open object,
1421
01:23:21,252 --> 01:23:23,755
I'm not in Photoshop, I'm in Lightroom.
1422
01:23:24,823 --> 01:23:27,525
So let's head open object.
1423
01:23:27,625 --> 01:23:31,896
But having said that,
having said that, here's a little trick
1424
01:23:31,896 --> 01:23:37,035
that you may not know if I make a copy
of this smart object, right?
1425
01:23:37,035 --> 01:23:39,571
Mouse, click and rasp dries the layer.
1426
01:23:40,071 --> 01:23:42,307
I can actually go to filter.
1427
01:23:42,707 --> 01:23:48,546
And even on a flat layer,
not a, you know, a camera raw file,
1428
01:23:48,980 --> 01:23:54,352
I can use all my filters
and basically correct
1429
01:23:54,352 --> 01:23:59,057
the whole image in camera raw
as kind of its own engine.
1430
01:23:59,324 --> 01:23:59,824
Now, obviously,
1431
01:23:59,824 --> 01:24:03,495
I don't have the filmstrip here because
I'm using it as a Photoshop filter,
1432
01:24:03,995 --> 01:24:08,566
but this is pretty powerful
and when I apply this
1433
01:24:09,801 --> 01:24:11,035
well, I haven't made any
1434
01:24:11,035 --> 01:24:14,139
changes,
but it gives you quite a lot of tools.
1435
01:24:14,139 --> 01:24:16,941
So if you get good at using the camera
1436
01:24:18,142 --> 01:24:22,647
interface for making corrections and
so forth, just realize that you have it
1437
01:24:22,647 --> 01:24:25,750
available right here in Photoshop
as a filter
1438
01:24:26,651 --> 01:24:29,120
very, very handy.
1439
01:24:29,654 --> 01:24:30,455
All right.
1440
01:24:30,455 --> 01:24:33,324
With this, we can now save the file.
1441
01:24:34,225 --> 01:24:38,329
Let's go ahead and I don't need two layers
there.
1442
01:24:39,931 --> 01:24:42,533
Let's go ahead and save.
1443
01:24:42,533 --> 01:24:44,769
And we can call this summer camp
1444
01:24:46,271 --> 01:24:49,107
in black and white portrait
1445
01:24:55,446 --> 01:24:58,816
and there you have it,
black and white in camera.
118870