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Hi again. Let's continue
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our discussion about storyboards.
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Remember, storyboards are
often used to outline movies.
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In the film world, storyboards
are used before a movie is
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created to show how
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each scene of the movie will
play out for a character.
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In the UX world,
storyboards are similar.
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They show how each scene of
the journey will play out
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for a user as they
interact with the product.
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Now, things are about
to get interesting.
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There are actually two
types of storyboards.
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Keeping movies in mind,
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these two types of
storyboards are
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called big picture and close-up.
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First, let's discuss a
big-picture storyboard,
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which focuses on the
user experience.
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Big picture storyboards think
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about how people
will use the product
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throughout their day and why
that product will be useful.
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This helps you understand
the entire user experience,
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including the
different challenges,
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potential pain points, and types
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of interactions the
user will encounter.
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Take a moment to think about
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a movie you watched recently.
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Maybe it was an action-packed
superhero movie
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or a thoughtful romantic comedy.
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Each panel of the big
picture storyboard captures
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a part of the character's actions
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that push the story forward.
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Again, it's similar in UX design.
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Each panel of a
big-picture storyboard
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captures a part of the user's
journey with a product.
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Let's revisit our
dog walking app.
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Remember our problem
statement was:
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Drew is a pet owner in a
small town who needs to
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find and schedule a dog walker
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because they work
the night shift.
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Our goal statement
was: Help users with
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pets find and schedule dog
walkers easily and quickly.
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Let's create a storyboard to
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describe how Drew
gets from the problem
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they're currently facing to
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the goal when using our product.
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Remember, we want to include
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emotion in our big
picture storyboard.
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First, the user leaves
their house in the evening,
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heading to their job as a nurse.
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Their dog is left at home
overnight for ten hours,
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so we see the dog
with a sad face.
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Then as the user is
driving to work,
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they think of their dog at home.
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The user remembers
that they forgot to
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take their dog for
a walk that day. Whoops!
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Later while the
user is on a break at work,
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they grab their phone and
open the dog walking app.
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The app shows the faces of
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local dog walkers who are eager
to meet the user's pooch.
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The user feels relieved
knowing that someone
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might be able to bring
their dog for a walk.
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In the app, there's a
clock icon and the user
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selects a time for
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the dog walker to come
into their house.
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There's also a calendar
icon to schedule
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the dog walker on
a regular basis.
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The user clicks the Confirm
button to finish scheduling.
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Their dog will be
so happy to have
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some company and go for a walk.
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Finally, the user returns
back to work and is smiling,
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feeling happy that their
dog will be well taken care
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of and will get more
exercise in the future.
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Notice that this big
picture storyboard
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is focused on how and why.
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Think about questions like,
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How will the user
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use our dog walking app?
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Why will the app be useful?
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And why will the user be
delighted by the app?
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Like a good movie,
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a big picture storyboard can
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show the emotional engagement
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that a user will have with
our app or with any product.
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Understanding how a user
feels while experiencing
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your product is an essential
part of the design process.
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You have the hang of a
big-picture storyboard.
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Let's transition to
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the second type of
storyboards: close-up.
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In a close-up storyboard,
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the sketches in
each panel focus on
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the product instead of on
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the user experiencing
that product.
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While big-picture storyboards
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focus on the how and the why,
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close-up storyboards
focus on the what.
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Think about questions like,
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What happens on each
screen of the product?
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What does the user do to
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transition from one
screen to another?
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And after you've created
the storyboard,
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what are potential
problems with the flow?
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Keep in mind, we
only need to pick
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a few key screens to sketch in
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order to demonstrate
the product experience.
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It's not necessary to
do a detailed click-by-click
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play of every
part of your product.
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Let's think about our
dog walking app again.
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In a close-up storyboard,
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you'll include the same screens
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that a user will experience.
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First, the user taps the icon on
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their phone's home screen to
open the dog walking app.
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Next, the user enters
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their email address and
password to log into the app.
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The user navigates to the
settings page of the app to
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share the location at
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their house for the
dog walker to visit.
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Then the user returns to
the homepage and taps
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the clock icon to select a time
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for the dog walker to
come to their house.
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The user also taps
the calendar icon to
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schedule the dog walker
on a regular basis.
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Finally, the user presses
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the Confirm button to finish
scheduling the dog walker.
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What did you notice about how
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this close-up storyboard was
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different from the big
picture storyboard?
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The close-up storyboard
is less about emotion,
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since we're not
focused on the user.
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Instead, the close-up
storyboard is focused
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on the practicalities
of the design itself.
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So how do you decide which
type of storyboard to use?
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To decide, it's helpful to think
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about this stage of the
design process you're in.
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If you're early in
the design process,
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you might want to present
your high-level ideas to
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stakeholders to get them
excited and bought in.
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In this case, a big-picture
storyboard makes sense.
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so your team can
focus on the user,
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their needs, and their
experience with your product.
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On the other hand, a
close-up storyboard is more
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useful after your initial
design directions
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have been explored.
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Since a close-up
storyboard focuses
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on the details
within your product,
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like screens of an app,
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this type of storyboard
can help you think through
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practical ideas about
improving the product.
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One more thing. In many cases,
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you might want to create
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both a big-picture and
a close-up storyboard.
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There are also ways to bring
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both types of
storyboards together.
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For example, in this storyboard
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about Amal booking
a workout class,
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we change the focus
from the user to
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their specific interactions
within the app.
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That's okay. As UX designers,
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it's good to have
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a flexible and creative approach
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to explaining your ideas.
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So try experimenting with both
styles. And that's a wrap!
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You now know about two
types of storyboards:
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big picture and close-up.
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Keep your storyboards close by,
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because later on we'll use
the sketches we created in
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this close-up storyboard
to draw wireframes.
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Next up, we'll learn the
basics of wireframes.
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Keep up the great work.12279
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