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Hi there. Earlier we introduced
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inclusive design as
a method for making
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design choices that take into
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account personal
identifiers like ability,
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race, economic status,
language, age, and gender.
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One of the biggest parts of
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inclusive design is
designing for accessibility.
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In this video, we'll explore
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the concept of accessibility.
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First, we'll review
what accessibility
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means in the field of UX design.
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Then we'll discuss
how many people
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have a disability globally.
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Finally, we'll go through
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three ways to think
about disability.
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Let's recap. The term "accessibility"
refers to the design of
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products, devices,
services, or environments
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for people with disabilities.
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We call it a11Y in the industry, and
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it's something that should
guide all of our work.
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Because I'm sure
you're wondering,
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the 11 in the middle refers to
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the number of letters
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between the first
letter in the word
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"accessibility" and
the last letter.
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Alright, let's zoom out a little.
What are some of the groups of
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people we're considering when
we think about accessibility?
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In academia and
the tech industry,
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we tend to think
about accessibility
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in four big categories:
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People with motor disabilities;
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people who are deaf
or hard of hearing;
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people with cognitive
disabilities,
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like developmental, learning,
or intellectual disabilities;
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and people with
vision disabilities.
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It's also important
to keep in mind that
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some people have
concurrent disabilities, where
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for example, a motor or
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cognitive disability
can contribute
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to challenges with speech.
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It's easy to assume
that accessibility
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just means solving for
one specific need,
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like mobility, but accessibility
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is much broader than that.
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Accessibility is
about making things
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accessible to all people,
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whether they have an
obvious disability or not.
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You might be surprised
to find out that
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more than 1 billion people
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around the world
have a disability.
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That's right, 1 billion.
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That's out of a global
population of 7.8 billion.
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This means 13 percent of
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people around the world
have a disability.
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In the U.S., one in
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four adults identifies
as having a disability.
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In other words, people with
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accessibility needs are
a huge percentage of
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the population, and we're
missing out on helping
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a lot of users if we don't
build accessible products.
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But demographics
can be misleading;
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there are a lot more people with
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a disability than the
statistics account for.
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In the disability community
and as UX designers,
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we focus on the social
model of disability,
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which defines a disability as
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being caused by
the way society is
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organized or how products are
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designed rather than a person's
ability or difference.
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As designers, we need to
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account for disabilities
that are permanent,
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temporary, or situational
in our designs.
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Someone with a permanent
disability might have
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permanent loss of
hearing, sight, or smell.
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Someone else might have
a temporary impairment,
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like a broken arm or
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loss of hearing after
a loud concert.
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We also need to consider
situational challenges.
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Situational challenges
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often aren't considered
legal disabilities,
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but we still need to solve them.
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An example of a
situational challenge
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is when you're driving on
a dark road late at night,
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your vision is probably not as
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clear as it would
be in the daylight,
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which is a situational challenge.
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Another example is
if you're visiting
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a country where you don't
speak the language,
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your hearing is
situationally limited.
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As UX designers, we need to
keep all of these types of
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disabilities in mind as we
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design features or new products.
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Think about inclusive
product features
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that increase magnification,
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like enlarged font. Or
features that help
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everyone understand videos,
like Closed Captions.
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These features were
designed to enhance
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the experience for people
with a disability
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but are used by a wide variety of
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people, and sometimes
products that are
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originally adopted by
the disability community
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can reach a wider audience.
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For example, when the typewriter
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was invented hundreds
of years ago,
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it was an incredibly
useful device
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for people who were blind.
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But most people who
did not have a disability
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didn't see why it was necessary,
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when they could just
write with pen and ink.
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Later, the typewriter gained
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more mainstream
popularity and of course,
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much later, it inspired the
design of personal computers.
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Here's the key takeaway:
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If we make the design of
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a product easier for
people with disabilities,
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we also often make it a
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better experience
for everyone else.
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Designing for accessibility
isn't an obstacle,
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but a way to get our products to
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as many users as possible.
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We'll elaborate on
how you can apply
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accessibility principles
to your designs
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throughout the rest
of the program.
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We'll explore the idea of
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equity-focused design in
more detail later.8999
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