All language subtitles for 22 - The importance of accessibility.en

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,260 --> 00:00:03,735 Hi there. Earlier we introduced 2 00:00:03,735 --> 00:00:06,420 inclusive design as a method for making 3 00:00:06,420 --> 00:00:08,520 design choices that take into 4 00:00:08,520 --> 00:00:12,075 account personal identifiers like ability, 5 00:00:12,075 --> 00:00:17,160 race, economic status, language, age, and gender. 6 00:00:17,160 --> 00:00:19,050 One of the biggest parts of 7 00:00:19,050 --> 00:00:22,770 inclusive design is designing for accessibility. 8 00:00:22,770 --> 00:00:24,870 In this video, we'll explore 9 00:00:24,870 --> 00:00:27,090 the concept of accessibility. 10 00:00:27,090 --> 00:00:29,760 First, we'll review what accessibility 11 00:00:29,760 --> 00:00:32,620 means in the field of UX design. 12 00:00:32,620 --> 00:00:34,670 Then we'll discuss how many people 13 00:00:34,670 --> 00:00:36,619 have a disability globally. 14 00:00:36,619 --> 00:00:38,450 Finally, we'll go through 15 00:00:38,450 --> 00:00:40,665 three ways to think about disability. 16 00:00:41,665 --> 00:00:45,535 Let's recap. The term "accessibility" refers to the design of 17 00:00:45,535 --> 00:00:49,545 products, devices, services, or environments 18 00:00:49,545 --> 00:00:51,410 for people with disabilities. 19 00:00:51,410 --> 00:00:54,430 We call it a11Y in the industry, and 20 00:00:54,430 --> 00:00:57,635 it's something that should guide all of our work. 21 00:00:57,635 --> 00:00:59,405 Because I'm sure you're wondering, 22 00:00:59,405 --> 00:01:01,700 the 11 in the middle refers to 23 00:01:01,700 --> 00:01:02,855 the number of letters 24 00:01:02,855 --> 00:01:04,745 between the first letter in the word 25 00:01:04,745 --> 00:01:08,000 "accessibility" and the last letter. 26 00:01:08,000 --> 00:01:11,000 Alright, let's zoom out a little. What are some of the groups of 27 00:01:11,000 --> 00:01:14,620 people we're considering when we think about accessibility? 28 00:01:14,620 --> 00:01:17,570 In academia and the tech industry, 29 00:01:17,570 --> 00:01:19,670 we tend to think about accessibility 30 00:01:19,670 --> 00:01:21,515 in four big categories: 31 00:01:21,515 --> 00:01:23,645 People with motor disabilities; 32 00:01:23,645 --> 00:01:25,955 people who are deaf or hard of hearing; 33 00:01:25,955 --> 00:01:28,175 people with cognitive disabilities, 34 00:01:28,175 --> 00:01:31,970 like developmental, learning, or intellectual disabilities; 35 00:01:31,970 --> 00:01:34,300 and people with vision disabilities. 36 00:01:34,300 --> 00:01:36,950 It's also important to keep in mind that 37 00:01:36,950 --> 00:01:39,890 some people have concurrent disabilities, where 38 00:01:39,890 --> 00:01:41,990 for example, a motor or 39 00:01:41,990 --> 00:01:44,300 cognitive disability can contribute 40 00:01:44,300 --> 00:01:46,420 to challenges with speech. 41 00:01:46,420 --> 00:01:49,070 It's easy to assume that accessibility 42 00:01:49,070 --> 00:01:51,605 just means solving for one specific need, 43 00:01:51,605 --> 00:01:54,140 like mobility, but accessibility 44 00:01:54,140 --> 00:01:55,895 is much broader than that. 45 00:01:55,895 --> 00:01:58,265 Accessibility is about making things 46 00:01:58,265 --> 00:02:00,575 accessible to all people, 47 00:02:00,575 --> 00:02:03,830 whether they have an obvious disability or not. 48 00:02:03,830 --> 00:02:06,950 You might be surprised to find out that 49 00:02:06,950 --> 00:02:08,765 more than 1 billion people 50 00:02:08,765 --> 00:02:10,865 around the world have a disability. 51 00:02:10,865 --> 00:02:13,190 That's right, 1 billion. 52 00:02:13,190 --> 00:02:17,824 That's out of a global population of 7.8 billion. 53 00:02:17,824 --> 00:02:20,030 This means 13 percent of 54 00:02:20,030 --> 00:02:22,895 people around the world have a disability. 55 00:02:22,895 --> 00:02:25,130 In the U.S., one in 56 00:02:25,130 --> 00:02:28,675 four adults identifies as having a disability. 57 00:02:28,675 --> 00:02:31,010 In other words, people with 58 00:02:31,010 --> 00:02:34,160 accessibility needs are a huge percentage of 59 00:02:34,160 --> 00:02:37,295 the population, and we're missing out on helping 60 00:02:37,295 --> 00:02:40,320 a lot of users if we don't build accessible products. 61 00:02:41,320 --> 00:02:44,180 But demographics can be misleading; 62 00:02:44,180 --> 00:02:45,950 there are a lot more people with 63 00:02:45,950 --> 00:02:49,225 a disability than the statistics account for. 64 00:02:49,225 --> 00:02:52,820 In the disability community and as UX designers, 65 00:02:52,820 --> 00:02:56,285 we focus on the social model of disability, 66 00:02:56,285 --> 00:02:58,490 which defines a disability as 67 00:02:58,490 --> 00:03:00,755 being caused by the way society is 68 00:03:00,755 --> 00:03:03,200 organized or how products are 69 00:03:03,200 --> 00:03:07,685 designed rather than a person's ability or difference. 70 00:03:07,685 --> 00:03:09,710 As designers, we need to 71 00:03:09,710 --> 00:03:12,440 account for disabilities that are permanent, 72 00:03:12,440 --> 00:03:16,065 temporary, or situational in our designs. 73 00:03:16,065 --> 00:03:19,280 Someone with a permanent disability might have 74 00:03:19,280 --> 00:03:22,720 permanent loss of hearing, sight, or smell. 75 00:03:22,720 --> 00:03:25,850 Someone else might have a temporary impairment, 76 00:03:25,850 --> 00:03:27,800 like a broken arm or 77 00:03:27,800 --> 00:03:30,245 loss of hearing after a loud concert. 78 00:03:30,245 --> 00:03:34,175 We also need to consider situational challenges. 79 00:03:34,175 --> 00:03:36,200 Situational challenges 80 00:03:36,200 --> 00:03:39,290 often aren't considered legal disabilities, 81 00:03:39,290 --> 00:03:41,480 but we still need to solve them. 82 00:03:41,480 --> 00:03:44,255 An example of a situational challenge 83 00:03:44,255 --> 00:03:47,465 is when you're driving on a dark road late at night, 84 00:03:47,465 --> 00:03:49,250 your vision is probably not as 85 00:03:49,250 --> 00:03:51,395 clear as it would be in the daylight, 86 00:03:51,395 --> 00:03:53,825 which is a situational challenge. 87 00:03:53,825 --> 00:03:56,360 Another example is if you're visiting 88 00:03:56,360 --> 00:03:59,060 a country where you don't speak the language, 89 00:03:59,060 --> 00:04:01,230 your hearing is situationally limited. 90 00:04:02,230 --> 00:04:05,290 As UX designers, we need to keep all of these types of 91 00:04:05,290 --> 00:04:07,450 disabilities in mind as we 92 00:04:07,450 --> 00:04:09,315 design features or new products. 93 00:04:10,315 --> 00:04:12,925 Think about inclusive product features 94 00:04:12,925 --> 00:04:14,845 that increase magnification, 95 00:04:14,845 --> 00:04:17,980 like enlarged font. Or features that help 96 00:04:17,980 --> 00:04:21,915 everyone understand videos, like Closed Captions. 97 00:04:21,915 --> 00:04:25,640 These features were designed to enhance 98 00:04:25,640 --> 00:04:28,310 the experience for people with a disability 99 00:04:28,310 --> 00:04:30,410 but are used by a wide variety of 100 00:04:30,410 --> 00:04:32,410 people, and sometimes products that are 101 00:04:32,410 --> 00:04:35,245 originally adopted by the disability community 102 00:04:35,245 --> 00:04:38,350 can reach a wider audience. 103 00:04:38,350 --> 00:04:40,540 For example, when the typewriter 104 00:04:40,540 --> 00:04:42,925 was invented hundreds of years ago, 105 00:04:42,925 --> 00:04:45,400 it was an incredibly useful device 106 00:04:45,400 --> 00:04:47,214 for people who were blind. 107 00:04:47,214 --> 00:04:50,390 But most people who did not have a disability 108 00:04:50,390 --> 00:04:53,110 didn't see why it was necessary, 109 00:04:53,110 --> 00:04:56,000 when they could just write with pen and ink. 110 00:04:56,000 --> 00:04:58,285 Later, the typewriter gained 111 00:04:58,285 --> 00:05:01,225 more mainstream popularity and of course, 112 00:05:01,225 --> 00:05:05,625 much later, it inspired the design of personal computers. 113 00:05:05,625 --> 00:05:07,550 Here's the key takeaway: 114 00:05:07,550 --> 00:05:09,340 If we make the design of 115 00:05:09,340 --> 00:05:11,205 a product easier for people with disabilities, 116 00:05:11,205 --> 00:05:13,140 we also often make it a 117 00:05:13,140 --> 00:05:16,210 better experience for everyone else. 118 00:05:17,210 --> 00:05:20,710 Designing for accessibility isn't an obstacle, 119 00:05:20,710 --> 00:05:22,600 but a way to get our products to 120 00:05:22,600 --> 00:05:24,000 as many users as possible. 121 00:05:25,000 --> 00:05:27,130 We'll elaborate on how you can apply 122 00:05:27,130 --> 00:05:29,980 accessibility principles to your designs 123 00:05:29,980 --> 00:05:31,990 throughout the rest of the program. 124 00:05:31,990 --> 00:05:34,450 We'll explore the idea of 125 00:05:34,450 --> 00:05:37,880 equity-focused design in more detail later.8999

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