All language subtitles for [4] Using scopes to evaluate exposure

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These are the user uploaded subtitles that are being translated: 1 00:00:00,002 --> 00:00:02,002 - As we work our way through the color page, 2 00:00:02,002 --> 00:00:03,008 you might have one question, 3 00:00:03,008 --> 00:00:07,006 which is how do I know if I've gone too bright 4 00:00:07,006 --> 00:00:09,000 or too colorful? 5 00:00:09,000 --> 00:00:11,007 Like how do I evaluate my image 6 00:00:11,007 --> 00:00:14,007 to know that I'm within acceptable realms 7 00:00:14,007 --> 00:00:16,009 or if I'm clipping out detail 8 00:00:16,009 --> 00:00:19,001 and that's where wave four monitors 9 00:00:19,001 --> 00:00:21,005 and vector scopes come into play 10 00:00:21,005 --> 00:00:23,001 and that's what we're going to take a look at 11 00:00:23,001 --> 00:00:26,002 in this movie is we're going to start with wave forms, 12 00:00:26,002 --> 00:00:29,007 which is essentially evaluating brightness. 13 00:00:29,007 --> 00:00:33,002 Now our scopes are down here on this scopes palette 14 00:00:33,002 --> 00:00:34,009 and there is an expand button here. 15 00:00:34,009 --> 00:00:37,001 So you can go ahead and expand that out. 16 00:00:37,001 --> 00:00:38,002 And after I've expanded out, 17 00:00:38,002 --> 00:00:40,003 notice it disappears from down here 18 00:00:40,003 --> 00:00:42,005 and it has a little orange box 19 00:00:42,005 --> 00:00:44,007 showing you that it's broken out. 20 00:00:44,007 --> 00:00:46,006 If I click on the orange box, 21 00:00:46,006 --> 00:00:48,005 it pulls back into its position 22 00:00:48,005 --> 00:00:50,004 down in the lower right-hand corner. 23 00:00:50,004 --> 00:00:53,000 I can also press Command + Shift + W 24 00:00:53,000 --> 00:00:55,006 or Ctrl + Shift + W on a PC, 25 00:00:55,006 --> 00:00:58,000 as a keyboard shortcut to pull up my scopes. 26 00:00:58,000 --> 00:01:02,003 You can change and configure your scopes 27 00:01:02,003 --> 00:01:04,000 in terms of how large they are. 28 00:01:04,000 --> 00:01:07,001 You can change how many scopes are showing at a single time. 29 00:01:07,001 --> 00:01:09,009 So I go with single scope, dual scope, 30 00:01:09,009 --> 00:01:12,004 four up or six up view. 31 00:01:12,004 --> 00:01:15,007 Six up view does something that's new individual resolve, 32 00:01:15,007 --> 00:01:19,005 which it allows you to pull up different versions 33 00:01:19,005 --> 00:01:20,009 of the same scope. 34 00:01:20,009 --> 00:01:23,008 So here I've got my vector scope in the middle tile, 35 00:01:23,008 --> 00:01:27,000 I can go down and pull up my vector scope 36 00:01:27,000 --> 00:01:30,000 in a secondary tile and change the option. 37 00:01:30,000 --> 00:01:35,006 So if I want to do a 2X zoom on my vector scope, 38 00:01:35,006 --> 00:01:37,005 so I have my normal vector scope 39 00:01:37,005 --> 00:01:40,004 and then my zoomed in vector scope, I can do that. 40 00:01:40,004 --> 00:01:43,004 And I could also do that, say on the fora pallet, 41 00:01:43,004 --> 00:01:47,003 where now I have these two versions of the same scope. 42 00:01:47,003 --> 00:01:49,008 This is new and resolve 17 43 00:01:49,008 --> 00:01:52,005 you won't find this particular functionality 44 00:01:52,005 --> 00:01:54,007 in earlier versions of resolve. 45 00:01:54,007 --> 00:01:58,000 Each of these scopes does have an options menu, 46 00:01:58,000 --> 00:02:02,000 a settings menu so you can change different views 47 00:02:02,000 --> 00:02:03,007 as to how they work, 48 00:02:03,007 --> 00:02:07,000 you can change how bright the traces are, 49 00:02:07,000 --> 00:02:11,000 so we call these traces, showing you where your pixels are, 50 00:02:11,000 --> 00:02:15,001 and then there's the gratisQLs, which is the scale. 51 00:02:15,001 --> 00:02:18,004 And you can change how bright or dim those are. 52 00:02:18,004 --> 00:02:19,007 And if you get lost on this, 53 00:02:19,007 --> 00:02:21,001 if you've been making a bunch of changes 54 00:02:21,001 --> 00:02:22,005 and you're trying to get it back to default, 55 00:02:22,005 --> 00:02:26,003 just click on reset view, and it'll give you your default. 56 00:02:26,003 --> 00:02:28,001 Now I can change any of these at any time, 57 00:02:28,001 --> 00:02:30,004 so if I want to get rid of this secondary vector scope, 58 00:02:30,004 --> 00:02:33,008 I can click on the pull down and pull up what I want. 59 00:02:33,008 --> 00:02:36,000 Well, we're going to focus on for the rest of this movie 60 00:02:36,000 --> 00:02:37,004 is the wave form. 61 00:02:37,004 --> 00:02:39,007 And really there are two forms of wave forms. 62 00:02:39,007 --> 00:02:41,001 You've got the parade, 63 00:02:41,001 --> 00:02:43,000 which is what we're looking at right now. 64 00:02:43,000 --> 00:02:46,001 So the parade is red, green, and blue, 65 00:02:46,001 --> 00:02:48,009 a popular option that a lot of colors like to work with 66 00:02:48,009 --> 00:02:52,006 is not just the RGB, but the YRGB. 67 00:02:52,006 --> 00:02:56,000 So this shows me the Y channel, the brightness channel 68 00:02:56,000 --> 00:02:59,005 shows me a sum of the red, green, and blue. 69 00:02:59,005 --> 00:03:02,000 When red gets added with green and blue, 70 00:03:02,000 --> 00:03:05,004 green and blue don't have the same weight as red 71 00:03:05,004 --> 00:03:09,002 and so it's not just a straight 1, 2, 3, adding them up, 72 00:03:09,002 --> 00:03:11,004 one plus one plus one equals three. 73 00:03:11,004 --> 00:03:14,008 And so the why only shows you 74 00:03:14,008 --> 00:03:18,006 that weighted summation of the three channels 75 00:03:18,006 --> 00:03:21,001 to show you really what that final brightness value 76 00:03:21,001 --> 00:03:22,000 looks like. 77 00:03:22,000 --> 00:03:24,002 The parade view is fantastic 78 00:03:24,002 --> 00:03:26,005 for showing you things like color imbalances, 79 00:03:26,005 --> 00:03:29,001 so for instance, without even looking at this image 80 00:03:29,001 --> 00:03:31,004 if I just cover it over this image, 81 00:03:31,004 --> 00:03:33,005 and let's also cover over the thumbnail 82 00:03:33,005 --> 00:03:35,008 which shows us our image, 83 00:03:35,008 --> 00:03:38,006 so just looking at this, I can take a look and say, 84 00:03:38,006 --> 00:03:42,003 oh, okay, so my red channel is slightly weaker 85 00:03:42,003 --> 00:03:43,005 than my green channel, 86 00:03:43,005 --> 00:03:45,000 which is slightly weaker than my blue. 87 00:03:45,000 --> 00:03:48,002 By weaker I mean, the blue channel goes up higher 88 00:03:48,002 --> 00:03:50,001 than the red channel does, 89 00:03:50,001 --> 00:03:54,004 and it has more shadow detail than the red channel does. 90 00:03:54,004 --> 00:03:58,007 You'll notice on the left-hand side, we've got this scale. 91 00:03:58,007 --> 00:04:01,001 It starts at zero and goes up to 1023. 92 00:04:01,001 --> 00:04:03,004 That's because this has set up for 10 bit. 93 00:04:03,004 --> 00:04:06,003 I can come up to the overall options pallet 94 00:04:06,003 --> 00:04:09,005 and change the scale style. 95 00:04:09,005 --> 00:04:13,001 If you're an old school editor or colorist, 96 00:04:13,001 --> 00:04:16,001 you may be more familiar with millivolts 97 00:04:16,001 --> 00:04:19,007 or maybe you're familiar with percentages. 98 00:04:19,007 --> 00:04:23,004 So zero, would be 0%, that would be pure black 99 00:04:23,004 --> 00:04:28,001 and a top would be a hundred that would be pure white. 100 00:04:28,001 --> 00:04:29,008 But if we take we'll look at the wave form, 101 00:04:29,008 --> 00:04:32,004 the wave form is just a single view. 102 00:04:32,004 --> 00:04:34,001 In this particular wave form, 103 00:04:34,001 --> 00:04:37,008 this is the RGB overlaid on top of each other. 104 00:04:37,008 --> 00:04:39,008 So if you were to take that parade view 105 00:04:39,008 --> 00:04:43,000 and take these three channels, red, green, and blue, 106 00:04:43,000 --> 00:04:45,003 and super impose them on each other, 107 00:04:45,003 --> 00:04:48,003 you end up with your wave form display. 108 00:04:48,003 --> 00:04:50,008 And again, you can see that there's imbalance. 109 00:04:50,008 --> 00:04:53,001 So the blue is brighter than the green, 110 00:04:53,001 --> 00:04:55,007 which is brighter than the white and the highlights, 111 00:04:55,007 --> 00:04:58,009 but where they're equal on all three channels, 112 00:04:58,009 --> 00:05:02,005 they get some together and you see this white trace. 113 00:05:02,005 --> 00:05:03,008 That means red, green, and blue 114 00:05:03,008 --> 00:05:05,004 are balanced with each other. 115 00:05:05,004 --> 00:05:07,002 Typically where you see balance, 116 00:05:07,002 --> 00:05:10,001 you're not getting any particular bias 117 00:05:10,001 --> 00:05:11,005 towards one color or another. 118 00:05:11,005 --> 00:05:14,007 In the shadows down here, 119 00:05:14,007 --> 00:05:17,009 you can see that as we approach black, 120 00:05:17,009 --> 00:05:21,003 we're getting a lot of blue kind of tinting going on 121 00:05:21,003 --> 00:05:22,005 in the shadows, 122 00:05:22,005 --> 00:05:24,002 and that can help us inform 123 00:05:24,002 --> 00:05:25,007 what changes because we want to make 124 00:05:25,007 --> 00:05:30,002 in our three-way color corrector or in our custom curves, 125 00:05:30,002 --> 00:05:32,008 in order to balance out this image. 126 00:05:32,008 --> 00:05:35,001 If you're not using the wave form 127 00:05:35,001 --> 00:05:37,000 to help you determine color balance, 128 00:05:37,000 --> 00:05:38,003 and you just want to look at brightness, 129 00:05:38,003 --> 00:05:39,009 you can come down to this option here 130 00:05:39,009 --> 00:05:41,004 and just go Y only. 131 00:05:41,004 --> 00:05:44,006 Now some people prefer not seeing the colors 132 00:05:44,006 --> 00:05:45,005 on their wave form, 133 00:05:45,005 --> 00:05:47,003 and you can turn that off and not colorize it. 134 00:05:47,003 --> 00:05:51,008 So you're just getting a pure look at the brightness values 135 00:05:51,008 --> 00:05:55,000 and that really worrying about the RGB balance. 136 00:05:55,000 --> 00:05:55,008 Why? 137 00:05:55,008 --> 00:05:57,006 Well, because you can always come up with a two of you 138 00:05:57,006 --> 00:05:59,005 and then you could have your wave form in one view, 139 00:05:59,005 --> 00:06:02,005 and then you pull up your parade and the other 140 00:06:02,005 --> 00:06:06,006 and if I go ahead and change my parade just to RGB, 141 00:06:06,006 --> 00:06:10,004 now, I've got a full display showing me my brightness 142 00:06:10,004 --> 00:06:13,003 and I've got the RGB parade 143 00:06:13,003 --> 00:06:16,009 showing me my relative color balance 144 00:06:16,009 --> 00:06:19,006 between the three main color channels. 145 00:06:19,006 --> 00:06:20,009 If you're coming from another system 146 00:06:20,009 --> 00:06:22,005 where you have experienced color grading, 147 00:06:22,005 --> 00:06:25,009 you may want to go ahead and turn on the low pass filter 148 00:06:25,009 --> 00:06:27,003 and this kind of cleans up the wave form 149 00:06:27,003 --> 00:06:30,005 and shows you a pure brightness only view of the scopes. 150 00:06:30,005 --> 00:06:34,001 It's how I tend to like to view the scopes, 151 00:06:34,001 --> 00:06:36,001 it makes it nice and neat to look at. 152 00:06:36,001 --> 00:06:38,007 You may also find depending on your display, 153 00:06:38,007 --> 00:06:40,009 that rather than this kind of shape, 154 00:06:40,009 --> 00:06:43,000 and let's go up to the forum view. 155 00:06:43,000 --> 00:06:45,002 You might want to more of a 16, nine views, 156 00:06:45,002 --> 00:06:48,003 so you can come down a ratio and change this to 16, 9 157 00:06:48,003 --> 00:06:50,004 and that'll help you fill up your screen 158 00:06:50,004 --> 00:06:53,002 a little cleaner if you have a 16 nine screen, 159 00:06:53,002 --> 00:06:55,005 if you have a secondary display, you can grab this 160 00:06:55,005 --> 00:06:58,000 and put it over onto your secondary display. 161 00:06:58,000 --> 00:06:59,007 You can also adjust the quality here. 162 00:06:59,007 --> 00:07:02,004 So if you find that you want your scopes up, 163 00:07:02,004 --> 00:07:05,003 but they seem to be slowing your computer down, 164 00:07:05,003 --> 00:07:07,002 you can either flip it into auto 165 00:07:07,002 --> 00:07:10,005 and resolve will change the quality depending on 166 00:07:10,005 --> 00:07:13,002 whether or not you're playing down the timeline 167 00:07:13,002 --> 00:07:16,002 and I'll drop reduce the resolution as it needs to, 168 00:07:16,002 --> 00:07:20,007 or you can force it to always be in high-quality 169 00:07:20,007 --> 00:07:24,002 and give you kind of the cleanest looking scopes possible. 170 00:07:24,002 --> 00:07:27,000 And it really makes the traces look a lot cleaner. 171 00:07:27,000 --> 00:07:29,006 So in the next movie let's take a look at this down here, 172 00:07:29,006 --> 00:07:33,000 the vector scope to show us what that's telling us. 13763

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