All language subtitles for [3] Custom curves

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These are the user uploaded subtitles that are being translated: 1 00:00:00,003 --> 00:00:02,005 - If you've had some experience with color correction, 2 00:00:02,005 --> 00:00:04,001 you may find that depending 3 00:00:04,001 --> 00:00:05,008 on the system you're coming from, 4 00:00:05,008 --> 00:00:09,000 you actually prefer working with curves 5 00:00:09,000 --> 00:00:11,001 rather than color wheels. 6 00:00:11,001 --> 00:00:13,004 And that's fine because here in DaVinci Resolve, 7 00:00:13,004 --> 00:00:17,002 there's a very powerful curves tool called custom curves. 8 00:00:17,002 --> 00:00:21,003 Both curves and color wheels can be used 9 00:00:21,003 --> 00:00:24,008 to do the same thing, which is primary corrections. 10 00:00:24,008 --> 00:00:27,009 We talked about that earlier in this chapter. 11 00:00:27,009 --> 00:00:31,007 My definition of a primary correction is a correction that 12 00:00:31,007 --> 00:00:35,006 generally affects almost every pixel in the image. 13 00:00:35,006 --> 00:00:36,005 They're not targeted. 14 00:00:36,005 --> 00:00:38,008 We're not just targeting a red shirt 15 00:00:38,008 --> 00:00:40,005 and changing the red shirt. 16 00:00:40,005 --> 00:00:42,005 Rather we're changing the black point, 17 00:00:42,005 --> 00:00:45,008 the white point, the contrast of the image, 18 00:00:45,008 --> 00:00:47,006 the overall color balance of the image. 19 00:00:47,006 --> 00:00:50,006 Those are big primary corrections. 20 00:00:50,006 --> 00:00:54,005 Now curves can be used to make really big corrections 21 00:00:54,005 --> 00:00:56,005 or very targeted corrections. 22 00:00:56,005 --> 00:00:58,005 We're going to take a look at using curves 23 00:00:58,005 --> 00:01:00,008 as a primary correction, 24 00:01:00,008 --> 00:01:04,004 knowing that you can always add more dots in a curve in 25 00:01:04,004 --> 00:01:08,002 order to then turn that curve from a big primary correction 26 00:01:08,002 --> 00:01:10,009 into a targeted secondary correction. 27 00:01:10,009 --> 00:01:14,002 By default, the custom curves are exposed 28 00:01:14,002 --> 00:01:16,000 in this curves pallet. 29 00:01:16,000 --> 00:01:18,007 You'll notice there are a bunch of different curves options. 30 00:01:18,007 --> 00:01:20,003 We have our custom curves, 31 00:01:20,003 --> 00:01:23,006 a bunch of Hue versus curves, a Lum versus, 32 00:01:23,006 --> 00:01:25,003 and two Sat versus curves. 33 00:01:25,003 --> 00:01:28,000 We'll take a look at some of these later in this training. 34 00:01:28,000 --> 00:01:31,001 Right now, we're going to stay focused on the custom curve. 35 00:01:31,001 --> 00:01:34,003 Resolve 17 brought us to what I call 36 00:01:34,003 --> 00:01:36,004 the gigantor curves. 37 00:01:36,004 --> 00:01:37,009 Using that expand button, 38 00:01:37,009 --> 00:01:42,007 you can now have a large curves interface that you can make 39 00:01:42,007 --> 00:01:44,003 as large as you want, 40 00:01:44,003 --> 00:01:47,004 especially if you want to do very detailed work, 41 00:01:47,004 --> 00:01:48,008 or if you want to get into 42 00:01:48,008 --> 00:01:51,006 a very specific part of the image. 43 00:01:51,006 --> 00:01:55,002 One of the nice things about curves is it gives you a 44 00:01:55,002 --> 00:01:59,002 histogram which can be controlled in this options menu. 45 00:01:59,002 --> 00:02:02,001 So we've got this histogram and it can show you 46 00:02:02,001 --> 00:02:04,005 what is the histogram on input. 47 00:02:04,005 --> 00:02:07,000 In other words, before you make any change, 48 00:02:07,000 --> 00:02:09,002 or does a histogram show you 49 00:02:09,002 --> 00:02:11,005 after you make your changes, output, 50 00:02:11,005 --> 00:02:14,007 or you can just go ahead and turn the histogram off. 51 00:02:14,007 --> 00:02:16,009 Let's go ahead and keep it on output. 52 00:02:16,009 --> 00:02:21,005 Cause it'll show us the result of our changes. 53 00:02:21,005 --> 00:02:23,006 Now, the concept on the histogram and in fact, 54 00:02:23,006 --> 00:02:25,002 I'm going to make this a little bit smaller 55 00:02:25,002 --> 00:02:27,009 so we can also see our scopes. 56 00:02:27,009 --> 00:02:31,002 And then we can see a little bit of the image here. 57 00:02:31,002 --> 00:02:35,007 I've got two end points on this curve on the bottom left is 58 00:02:35,007 --> 00:02:38,000 black, so left to right. 59 00:02:38,000 --> 00:02:40,003 We have the darkest part of the image on the left and then 60 00:02:40,003 --> 00:02:42,008 to the right is the brightest parts of the image 61 00:02:42,008 --> 00:02:44,003 or the brightest pixels. 62 00:02:44,003 --> 00:02:45,009 I'm going to click this darkest one 63 00:02:45,009 --> 00:02:46,009 and move it to the right. 64 00:02:46,009 --> 00:02:51,007 And you can see how on the wave form that we're stretching 65 00:02:51,007 --> 00:02:55,003 the image down, which looks a heck of a lot like, 66 00:02:55,003 --> 00:02:59,007 if we take this lift control and stretch the image down. 67 00:02:59,007 --> 00:03:03,001 So by default, just grabbing this end point 68 00:03:03,001 --> 00:03:08,000 is essentially the same move as a lift control. 69 00:03:08,000 --> 00:03:10,007 Same thing's true on the far right-hand side 70 00:03:10,007 --> 00:03:12,002 where we're dealing with the highlights. 71 00:03:12,002 --> 00:03:15,005 If I don't add any more points or make any other changes, 72 00:03:15,005 --> 00:03:19,003 clicking and dragging the highlights to the left 73 00:03:19,003 --> 00:03:21,009 will make the image brighter. 74 00:03:21,009 --> 00:03:25,000 Bringing it down to the bottom makes it darker. 75 00:03:25,000 --> 00:03:29,003 This acts precisely like the lift control 76 00:03:29,003 --> 00:03:30,008 in the three-way color wheels. 77 00:03:30,008 --> 00:03:35,005 So you can see my initial thought as to why custom curves 78 00:03:35,005 --> 00:03:38,003 can act very much like a primary correction, 79 00:03:38,003 --> 00:03:40,004 just like our three-way color wheels. 80 00:03:40,004 --> 00:03:43,003 Now, one of the things I love about custom curves 81 00:03:43,003 --> 00:03:45,002 is we can add splines. 82 00:03:45,002 --> 00:03:47,004 So if I come up to the options menu, 83 00:03:47,004 --> 00:03:50,004 click this into editable splines. 84 00:03:50,004 --> 00:03:56,001 Now, whenever I select a point, I get this handle control. 85 00:03:56,001 --> 00:03:59,000 And so now I've got handles on these, 86 00:03:59,000 --> 00:04:03,000 which allows you to make these very gentle, 87 00:04:03,000 --> 00:04:07,008 non aggressive moves that give you this kind of roll off. 88 00:04:07,008 --> 00:04:10,003 And you can really change the balance of an image 89 00:04:10,003 --> 00:04:14,001 simply by working with these controls. 90 00:04:14,001 --> 00:04:17,009 So if I think maybe his face is a little too dark here. 91 00:04:17,009 --> 00:04:19,007 Let's make this a little bit smaller. 92 00:04:19,007 --> 00:04:21,008 I think maybe his face is a little too dark. 93 00:04:21,008 --> 00:04:26,003 I can just grab the end of this spline, shorten it up. 94 00:04:26,003 --> 00:04:29,009 And I'm changing how far out this effect happens. 95 00:04:29,009 --> 00:04:32,007 And then I can change the balance of the highlights 96 00:04:32,007 --> 00:04:33,005 and say, "You know what? 97 00:04:33,005 --> 00:04:35,009 This increase in brightness, 98 00:04:35,009 --> 00:04:38,008 I want to move it down the brightness chain so that these 99 00:04:38,008 --> 00:04:43,002 mid-tones get brighter and just pull this out and make these 100 00:04:43,002 --> 00:04:45,002 very subtle adjustments." 101 00:04:45,002 --> 00:04:48,004 So this is a great way of working and balancing out your 102 00:04:48,004 --> 00:04:51,009 image in a way that feels a little bit more intuitive often 103 00:04:51,009 --> 00:04:53,003 than maybe the three-way color wheels. 104 00:04:53,003 --> 00:04:56,005 And this is one reason why a lot of colorists, 105 00:04:56,005 --> 00:05:00,008 especially colorists are also editors, love using curves, 106 00:05:00,008 --> 00:05:03,009 very intuitive, the splines work fantastic. 107 00:05:03,009 --> 00:05:06,002 And yes, you can add additional points 108 00:05:06,002 --> 00:05:11,005 simply by clicking and then adjusting. 109 00:05:11,005 --> 00:05:13,007 If you do add a point and you don't want it, 110 00:05:13,007 --> 00:05:17,002 you can right click on that point to make it go away. 111 00:05:17,002 --> 00:05:19,003 Now you don't have to just work overall 112 00:05:19,003 --> 00:05:20,003 on the overall image. 113 00:05:20,003 --> 00:05:22,009 You can also, let's make some quick little adjustments here. 114 00:05:22,009 --> 00:05:24,001 You could also make adjustments 115 00:05:24,001 --> 00:05:25,009 to individual color channels. 116 00:05:25,009 --> 00:05:31,004 So let's say I've made this overall brightness adjustment, 117 00:05:31,004 --> 00:05:36,000 but maybe I want to drop the red channel a little bit. 118 00:05:36,000 --> 00:05:39,001 Well, I can go ahead and use this little interface here 119 00:05:39,001 --> 00:05:41,005 and just select whatever color channel I want. 120 00:05:41,005 --> 00:05:45,001 In this case, the red channel, this curve turns red. 121 00:05:45,001 --> 00:05:49,000 Now the changes I make will only happen on the red channel 122 00:05:49,000 --> 00:05:51,009 and just like in the three-way color wheels. 123 00:05:51,009 --> 00:05:53,001 If you take a look at the scope, 124 00:05:53,001 --> 00:05:55,000 do you notice there is a counteracting move 125 00:05:55,000 --> 00:05:57,006 in green and blue, that comes down 126 00:05:57,006 --> 00:06:00,008 to DaVinci Resolves YRGB image processing 127 00:06:00,008 --> 00:06:04,003 to keep the overall brightness of the image the same. 128 00:06:04,003 --> 00:06:06,007 As all I'm doing is changing 129 00:06:06,007 --> 00:06:09,007 and effecting the colors of the image. 130 00:06:09,007 --> 00:06:11,007 Now having made these changes, 131 00:06:11,007 --> 00:06:15,005 if I were to go ahead and turn off editable splines, 132 00:06:15,005 --> 00:06:18,007 the moment I make any changes that control is going to snap 133 00:06:18,007 --> 00:06:20,000 into a linear control, 134 00:06:20,000 --> 00:06:24,004 and you're going to lose these spline effects 135 00:06:24,004 --> 00:06:26,004 the moment you make a change. 136 00:06:26,004 --> 00:06:28,006 See how that snapped. 137 00:06:28,006 --> 00:06:32,007 Let's go ahead and do a reset. 138 00:06:32,007 --> 00:06:34,006 To quickly link all of these back up together. 139 00:06:34,006 --> 00:06:36,009 You just click on this link control 140 00:06:36,009 --> 00:06:39,003 and now they're all linked back together. 141 00:06:39,003 --> 00:06:41,000 And finally, for some fun, 142 00:06:41,000 --> 00:06:44,000 you can go ahead and invert this control. 143 00:06:44,000 --> 00:06:48,007 And now I've inverted this image using this control here on 144 00:06:48,007 --> 00:06:53,000 the far left hand side that allows you to manipulate this 145 00:06:53,000 --> 00:06:55,006 curve strictly for effect. 146 00:06:55,006 --> 00:06:56,005 When I'm done with this curve, 147 00:06:56,005 --> 00:06:59,007 I can go ahead and close these expanded curves 148 00:06:59,007 --> 00:07:02,006 and anything we did up in the expanded curve. 149 00:07:02,006 --> 00:07:06,005 We can also do down here in the curve palette. 150 00:07:06,005 --> 00:07:09,003 Let's go ahead and reset that. 151 00:07:09,003 --> 00:07:12,003 And that is the fundamentals of working with custom curves 152 00:07:12,003 --> 00:07:14,000 here in DaVinci Resolve. 12330

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