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Let's continue adding more variation
to the shape of the bricks.
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This Smooth Minimum node allows us to control
the brick corner radius with just one value,
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so we can easily randomize it!
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For the color, we used a constant random value
for each brick, but this time, let's use a Noise
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Texture instead. That way, each corner on
a single brick can have a different radius.
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Let's connect the Noise Texture to our offset
brick coordinates, and set it to 2D. Now let's
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make our noise bigger, and smoother. We're not
really trying to add distortion to the corners,
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rather, we want the noise to be just small
enough for each corner to have a different value.
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Now we can add a Map Range, to map the
noise onto the actual corner radii we want.
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Let's say, maybe 0.1 to 0.2. Then let's connect
it to the Smooth Minimum Distance input.
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And now we can tweak the range a bit more. Perhaps
we want a bit smaller radii on the lower end.
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We can also compress the range a bit, to make
sure we're reaching the min and max values.
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If we disable the distortion, we can more
clearly see all the different corners.
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This just adds that extra bit of variation.
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