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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,160 --> 00:00:03,200 Let's continue adding more variation  to the shape of the bricks. 2 00:00:05,760 --> 00:00:10,640 This Smooth Minimum node allows us to control  the brick corner radius with just one value,   3 00:00:10,640 --> 00:00:12,400 so we can easily randomize it! 4 00:00:13,120 --> 00:00:18,000 For the color, we used a constant random value  for each brick, but this time, let's use a Noise   5 00:00:18,000 --> 00:00:22,880 Texture instead. That way, each corner on  a single brick can have a different radius.   6 00:00:24,080 --> 00:00:31,520 Let's connect the Noise Texture to our offset  brick coordinates, and set it to 2D. Now let's   7 00:00:31,520 --> 00:00:37,280 make our noise bigger, and smoother. We're not  really trying to add distortion to the corners,   8 00:00:37,280 --> 00:00:41,360 rather, we want the noise to be just small  enough for each corner to have a different value. 9 00:00:42,320 --> 00:00:46,640 Now we can add a Map Range, to map the  noise onto the actual corner radii we want.   10 00:00:48,080 --> 00:00:56,000 Let's say, maybe 0.1 to 0.2. Then let's connect  it to the Smooth Minimum Distance input.   11 00:00:56,720 --> 00:01:02,320 And now we can tweak the range a bit more. Perhaps  we want a bit smaller radii on the lower end.   12 00:01:04,080 --> 00:01:08,800 We can also compress the range a bit, to make  sure we're reaching the min and max values. 13 00:01:11,280 --> 00:01:15,120 If we disable the distortion, we can more  clearly see all the different corners.   14 00:01:16,960 --> 00:01:23,840 This just adds that extra bit of variation. 1729

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