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These are the user uploaded subtitles that are being translated: 1 00:00:00,090 --> 00:00:02,130 - [Instructor] Before we start detailing our blocking, 2 00:00:02,130 --> 00:00:04,780 I'd like to introduce a new tool 3 00:00:04,780 --> 00:00:08,010 that will help us accelerating the process. 4 00:00:08,010 --> 00:00:09,720 It's the Breakdowner tool. 5 00:00:09,720 --> 00:00:10,553 To show it to you, 6 00:00:10,553 --> 00:00:12,330 I've created this simple action 7 00:00:12,330 --> 00:00:13,890 with the bouncing ball rig, 8 00:00:13,890 --> 00:00:16,400 with the main controller only animated 9 00:00:16,400 --> 00:00:18,400 on the Z location access. 10 00:00:18,400 --> 00:00:20,940 The Breakdowner tool is accessible 11 00:00:20,940 --> 00:00:22,970 in the tool panel on the left 12 00:00:22,970 --> 00:00:24,870 whenever you are in Pose Mode. 13 00:00:24,870 --> 00:00:28,320 You can also access the Breakdowner option 14 00:00:28,320 --> 00:00:30,300 going into the editor, 15 00:00:30,300 --> 00:00:32,100 Pose, In-Betweens, 16 00:00:32,100 --> 00:00:34,130 and the different Breakdowner option 17 00:00:34,130 --> 00:00:35,730 will be available here. 18 00:00:35,730 --> 00:00:37,240 If I now go on frame two, 19 00:00:37,240 --> 00:00:39,810 where the ball stopped to raised the air 20 00:00:39,810 --> 00:00:43,350 and I will select the Breakdowner tool on the left. 21 00:00:43,350 --> 00:00:47,360 If I now left click and drag in the 3D view port, 22 00:00:47,360 --> 00:00:50,530 You will see the ball going up and down, 23 00:00:50,530 --> 00:00:54,040 whether going toward the pose on frame number five 24 00:00:54,040 --> 00:00:56,020 or the pose on frame zero. 25 00:00:56,020 --> 00:00:58,290 And as I'm doing it, you can see that 26 00:00:58,290 --> 00:01:00,850 we have a percentage of breakdown 27 00:01:00,850 --> 00:01:03,760 shown in the top left corner. 28 00:01:03,760 --> 00:01:06,950 Currently 40%, this percentage correspond 29 00:01:06,950 --> 00:01:09,620 to whether we are favorizing frame zero 30 00:01:09,620 --> 00:01:10,840 or frame five. 31 00:01:10,840 --> 00:01:12,710 If I create a breakdown this way, 32 00:01:12,710 --> 00:01:13,543 we have a value of zero, 33 00:01:13,543 --> 00:01:16,710 it will be exactly in the same pose as pose zero. 34 00:01:16,710 --> 00:01:18,420 With a value of 100%, 35 00:01:18,420 --> 00:01:21,040 exactly the same pose as frame five. 36 00:01:21,040 --> 00:01:25,070 If I use a value of 50% for the breakdown, 37 00:01:25,070 --> 00:01:28,550 the pose that will be created using the breakdown now 38 00:01:28,550 --> 00:01:30,870 will be exactly in the middle 39 00:01:30,870 --> 00:01:33,130 between the pose on frame five 40 00:01:33,130 --> 00:01:34,660 and the pose on frame zero. 41 00:01:34,660 --> 00:01:36,480 As most Blender tool, 42 00:01:36,480 --> 00:01:38,900 we can isolate the channel we want 43 00:01:38,900 --> 00:01:41,100 whenever we are using the Breakdowner. 44 00:01:41,100 --> 00:01:45,430 Here I input a rotation pose on frame five 45 00:01:45,430 --> 00:01:49,020 so the ball is interpolating both 46 00:01:49,020 --> 00:01:51,430 its location and its rotation 47 00:01:51,430 --> 00:01:53,720 from frame zero to frame five. 48 00:01:53,720 --> 00:01:55,950 I now go to the Breakdowner menu, 49 00:01:55,950 --> 00:01:57,250 choose the Breakdowner. 50 00:01:57,250 --> 00:02:01,030 Or, you can use the shortcut shift+E to activate it. 51 00:02:01,030 --> 00:02:04,970 If I then press R, it will only work 52 00:02:04,970 --> 00:02:06,530 with the rotation of the ball. 53 00:02:06,530 --> 00:02:09,120 If I press shift+E and then G, 54 00:02:09,120 --> 00:02:11,640 it will only work with the location of the ball. 55 00:02:11,640 --> 00:02:14,310 And you can absolutely combine those 56 00:02:14,310 --> 00:02:17,220 with the X, Y, and Z key. 57 00:02:17,220 --> 00:02:19,450 If I go on frame two, press shift+E 58 00:02:19,450 --> 00:02:21,000 to activate the Breakdowner, 59 00:02:21,000 --> 00:02:22,890 then G, then X, 60 00:02:22,890 --> 00:02:26,150 the ball will only slide along the X axis. 61 00:02:26,150 --> 00:02:28,350 It behaves exactly the same way 62 00:02:28,350 --> 00:02:30,000 as any transform tool. 63 00:02:30,000 --> 00:02:32,900 Two other tools are available to us. 64 00:02:32,900 --> 00:02:36,610 The Relax tool, that we can access with alt+E, 65 00:02:36,610 --> 00:02:40,350 and the Push tool that we can access with ctrl+E. 66 00:02:40,350 --> 00:02:43,440 If my player is on the frame with a key, 67 00:02:43,440 --> 00:02:47,090 and then I press alt+E to Relax the current pose, 68 00:02:47,090 --> 00:02:50,660 the resulting pose will be closer to pose zero 69 00:02:50,660 --> 00:02:52,840 as I get to 100%. 70 00:02:52,840 --> 00:02:55,400 If instead, I press ctrl+E, 71 00:02:55,400 --> 00:02:57,310 it will Push the current pose. 72 00:02:57,310 --> 00:03:00,520 So basically, it will check the interpolation 73 00:03:00,520 --> 00:03:01,950 between frame zero and five. 74 00:03:01,950 --> 00:03:05,263 The ball is raising, and it will Push it higher. 75 00:03:06,450 --> 00:03:10,590 The Relax pose tools that you can call using alt+E 76 00:03:10,590 --> 00:03:13,466 will create an intermediate key pose, 77 00:03:13,466 --> 00:03:16,060 or breakdown of arranging the pose, 78 00:03:16,060 --> 00:03:19,900 between the previous key frame and the next key frame. 79 00:03:19,900 --> 00:03:23,650 So using alt+E and Push it over 100% 80 00:03:23,650 --> 00:03:26,810 is exactly the same that using shift+E 81 00:03:26,810 --> 00:03:28,380 the classic Breakdowner, 82 00:03:28,380 --> 00:03:30,560 and set it to 50%. 83 00:03:30,560 --> 00:03:32,460 So this tool is very useful 84 00:03:32,460 --> 00:03:34,670 when you start to detailing your blocking. 85 00:03:34,670 --> 00:03:37,030 For example, here I have two poses 86 00:03:37,030 --> 00:03:38,660 that are pretty extreme, 87 00:03:38,660 --> 00:03:40,750 meaning that there is a big contrast 88 00:03:40,750 --> 00:03:42,050 between those two poses. 89 00:03:42,050 --> 00:03:44,520 With the torso root controller selected, 90 00:03:44,520 --> 00:03:47,410 I can press shift+E, and Blender will 91 00:03:47,410 --> 00:03:50,530 start interpolating between those two keys. 92 00:03:50,530 --> 00:03:52,940 From there, I can choose to lower this controller 93 00:03:52,940 --> 00:03:55,460 to create a better arc instead of 94 00:03:55,460 --> 00:03:57,050 having a straight line. 95 00:03:57,050 --> 00:03:59,600 And then, I can choose to use the Breakdowner 96 00:03:59,600 --> 00:04:01,080 on the chest controller, 97 00:04:01,080 --> 00:04:03,940 and whether keep a low percentage 98 00:04:03,940 --> 00:04:06,860 so that I'm favorizing the previous pose, 99 00:04:06,860 --> 00:04:09,920 or I can go beyond 50% 100 00:04:09,920 --> 00:04:12,640 if I want to rotate more the chest 101 00:04:12,640 --> 00:04:15,070 as if it was leading the animation. 102 00:04:15,070 --> 00:04:16,790 So it's a very cool tool to 103 00:04:16,790 --> 00:04:18,900 quickly block your breakdowns. 104 00:04:18,900 --> 00:04:21,580 But I do advise you to use it 105 00:04:21,580 --> 00:04:25,070 very cautiously and as less as possible. 106 00:04:25,070 --> 00:04:29,000 I generally use it only for the root of my character, 107 00:04:29,000 --> 00:04:31,430 and sometime to position the feet. 108 00:04:31,430 --> 00:04:34,530 It's a fantastic tool to keep track of your arcs, 109 00:04:34,530 --> 00:04:38,120 but certainly not a good tool to pose your character. 110 00:04:38,120 --> 00:04:40,188 To summarize, we have seen that 111 00:04:40,188 --> 00:04:43,020 the breakdowners allow us to create 112 00:04:43,020 --> 00:04:46,000 a key between the two poses 113 00:04:46,000 --> 00:04:49,350 by choosing the level of interpolation we want 114 00:04:49,350 --> 00:04:51,100 between those two keys. 115 00:04:51,100 --> 00:04:52,920 As any transform channels, 116 00:04:52,920 --> 00:04:55,620 we can enter the value we want 117 00:04:55,620 --> 00:04:58,730 the interpolation to be processed with. 118 00:04:58,730 --> 00:05:02,990 We can isolate the location, rotation, or scale 119 00:05:02,990 --> 00:05:05,010 of the transformed channels, 120 00:05:05,010 --> 00:05:06,610 and we can choose the axis 121 00:05:06,610 --> 00:05:08,790 we want to use the tool on. 122 00:05:08,790 --> 00:05:11,770 There is also a Push tool and the Relax tool, 123 00:05:11,770 --> 00:05:13,900 but I don't think they are very useful 124 00:05:13,900 --> 00:05:16,080 since we can achieve the same result 125 00:05:16,080 --> 00:05:18,910 with the Relax tool using the Breakdowner. 126 00:05:18,910 --> 00:05:21,890 And I don't advise you to Push your poses 127 00:05:21,890 --> 00:05:23,930 using a tool like that. 128 00:05:23,930 --> 00:05:27,860 I would do this by hand to get a more accurate result. 129 00:05:27,860 --> 00:05:30,350 The Breakdowner is a super cool tool 130 00:05:30,350 --> 00:05:32,150 to keep track of your arcs, 131 00:05:32,150 --> 00:05:35,330 and get a base for your pose and break downs, 132 00:05:35,330 --> 00:05:37,670 but I would never use it 133 00:05:37,670 --> 00:05:40,503 to create the final pose of one of my character. 9858

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