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- [Instructor] So let's add
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quick timing pass to our blocking.
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so is that we convert all those poses
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into something that will look
like an actual animation.
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If you are doing the
same animation as I do,
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here is a screen capture of my timing.
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You may have noticed that
my key frame have colors.
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In the dope sheet or the action editor
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you can select keys and
press R to give them a color.
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Those different colors
have a different label.
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But those are just references.
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They absolutely not affect
the way the keys will behave.
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And they are just here to give you
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a point of reference in your timeline.
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I personally never use them,
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but for the course it's
a good tool for you
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to have a point in reference in time
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whenever you are watching my content.
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Regarding the timing pass in itself,
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I advise you to work by chunks.
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For example, I'm working on the timing
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of the anticipation of the right cross,
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the impact, and the overshoot.
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And when this feels right,
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I will try to time it
with the previous pose.
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Remember that you can use the video
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reference to time your blocking.
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I want the first two punches
to flow pretty quickly.
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Since I'm animating at
30 frame per second,
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two to four frames between the
two punches should be enough.
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This way I should get the
bam, bam I wanted initially.
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With this first chunk done,
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I can then work on the
second half of the animation.
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But I want a pretty big
anticipation on the hook
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to break the rhythm of the animation
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and also give it more strength.
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Though some poses are easier to time,
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like the overshoot of the kick generally.
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And overshoot is one or two frame
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after the current hit
on the current extreme.
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There, it's a lot of back and forth.
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You have to play the animation a lot,
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then move some of the keys and see
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if the flow is getting better.
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I would also recommend you to share
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your work at this stage if you can.
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It's always very valuable to
have fresh eyes upon your work,
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even if it's not a professional animator.
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When you're animating all day long,
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you easily get over focused
and you have a hard time
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spotting what's wrong or
right into your animation.
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So as you can see, I played
the animation several time,
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and then I decided to whether increase
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or decrease the length of a pose.
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Here for example, I will
make the anticipation
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from the hook a little longer.
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It will bring more power to the hook.
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One last advice I'd like to remind you,
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give yourself some space at
the end of the animation.
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This way you will clearly identify
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when the animation is finishing
and when it's restarting.
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It will remove the visual
noise of your character
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jumping from one position to the other.
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