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- [Instructor] Before we
learn all the technique
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to create the different shots
from the first course teaser,
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I would like to talk a bit about how
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to plan this kind of production.
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Gives you a couple of tricks
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that are important regarding staging.
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You generally start this kind
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of production with a
script, a story to tell.
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The script will include
the story and description
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of the character and what
happens or you tell this story.
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And while a part of the team will work
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on the concept art to define
the art style of the film,
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you as an animator
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will generally be provided
with a storyboard.
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I'll teach you how create a storyboard
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because this isn't something I usually do.
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But depending on the scale of
the studio you're working in
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whether you're working
alone or in the big team
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you will find the storyboard artists
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or you'll be in charge
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of doing the storyboard yourself.
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The storyboard shows how the
picture has to be framed.
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The key moment or beats of the animation,
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and information about
the character movement
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and the camera movement.
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Just imagine it as being a comic,
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all the different picture of the same size
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that chooses the size of the camera
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and that explain what will happen
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in your movie or in your shot.
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By reading the script
and seeing the storyboard
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anyone should be able to
figure what's going to happen
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and what the movie will look like.
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The storyboard is validated.
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You can switch to creating an animatic
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it's a shot with music and sound.
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That will include the
drawing from the storyboard
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but with the right timing
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though you can consider
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this as being an animated storyboard.
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Depending on your
projection level and style
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there might be other steps
like pre visualization
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but with those element you
are generally good to go
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into animating your shots.
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A good shot or a good animation
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depends on the staging.
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Staging is one of the 12
principles of animation.
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Staging is the presentation
of any idea in your shot.
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It includes a lot of different concept
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but to keep it simple,
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think of it as making the
action clear and understandable.
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So it includes everything
about your animation
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whether it's the character movement,
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what he's saying if it's
a character speaking
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but also the way you move the
camera, you frame everything.
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If we take the example of our shot,
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we can immediately understand
that we are in the forest.
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To guide the viewer that
something will happen
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in this specific bush,
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I've made it shaking a bit.
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We have also animated our character
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turning his head in here,
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and then there is this
anticipation before it goes away.
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The other example is this trailer
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for the game Nora I've made in 2018.
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The first thing we want to
say is that we are underwater
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and we wanna make it a bit mystical
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with those luminous and seaweed.
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As we go through the surface,
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we can see those quality of drops
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on the camera lens
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selling that we were into the water.
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While we could have used
the crab for appeal only
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this character is used
for scaling purpose.
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This way we can understand
that he's on a pretty big rock
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and what will appear
beyond it is even bigger.
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Staging is also about composition.
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Every shapes tend to drive the
eye toward the center sphere
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and on top of this,
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this is also the element
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with the brightest color
and the strongest contrast.
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So basically when you are building a shot
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ask yourself all those questions.
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Does the composition read well?
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Do the audience know where
the animation takes place
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and if it matters?, Do we understand
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the character motion and feeling?
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And do we understand
what is going to happen?
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One last example here,
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this character have a
very slow breathing motion
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and very slow motion in general,
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that tells that he is very big.
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Also the composition with
this pyramid double shape
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shows that he's an important character.
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He's currently the King,
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and we can see that the light
is also supporting this.
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Now look at the anticipation
on the next move.
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His whole body is moving
to raise his fist,
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again supporting the fact
that the character is very big
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and probably very strong.
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And it also give a visual anticipation
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on the transition toward the next shot.
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The fingers are shaking
communicating anger and strength
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and the shuttering rocks
just to confirm this.
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It's now over loop two
hours quilt or shot.
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I want to give you some
tips and some pitfall
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you should avoid.
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First try to keep your camera
move as realistic as possible
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as if it was a physical
camera in the real world
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and we will talk about
camera in the next video.
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The second thing about camera motion
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is to avoid anticipation.
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Here the bush moved first,
and then I rotate the camera.
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So you have to think
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that the camera is catching
up with the action.
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It's not predicting the action.
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So when our character is
jumping out of the bush
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it's like the offset is
not centered in the shot
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and then the camera catch up
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and center it as being the focus point.
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Another very important thing
regarding the readability
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of your animation is to make sure
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that when you switch from
one shot to the other
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there is a continuity in the
motion of your character.
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If we have a look to the transition
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between the first and second shot,
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the character is
disappearing behind the bush,
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he's into a lending motion.
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So we can think that
during this transition
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where he's hidden behind the bush
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he's bouncing or jumping another time,
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and when he finally reappear to the camera
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is currently how ball
making the transition
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between the two shots seamless.
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On the next one I used a
fading between the two shots.
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We generally use these
to tell the audience
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that we are changing off environments
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where the animation takes place
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or that sometime has elapsed.
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And this is what I wanted
to communicate here.
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And you can see that there
is a slight difference
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of lightning between the
previews and current composition
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as if we were getting closer to a sunset.
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The color are slightly more orangy.
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Another thing about this shot
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is that I make the birds
appearing once our character
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has got through the shot.
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As he's in the background
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if the bird were appearing first,
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that will create a lot of visual noise
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and we would lose the
focus on our character.
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But they've added those birds on purpose.
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Once our character is disappearing,
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it tells me to bring some appeal
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and keep this shot for a little while.
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So is that when I
transition to the last shot
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we have the feeling that the character
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had the time to climb the tree
and go on the current branch.
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Finally here, both the composition
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and the direction the birds are flying
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focus our attention toward the sun
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and the logo cross this line.
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So while this course will
focus on the animation
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of our character,
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the anticipation in the
way our character move
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also serve the staging.
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And if your goal is to
create your own shots films
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for example, staging is very important.
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It's like any form of art.
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It's about composition,
rhythm, mood, sound
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why I put something here and not there.
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Staging is here to support the idea
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to make it as clear as possible.
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To summarize, we have seen that staging
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is about clarity of your shot.
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Your character behavior
is part of the staging
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whether it's through anticipation,
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his mood or whatever he has to communicate
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the idea behind the shot.
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Composition, camera movement, and lighting
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are very important to make things clear
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both your thought to guide
the eyes of your audience.
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Unless it's done on purpose,
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try to think of your camera
shot as if it was enrolled
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by a real human being or
using real world constraints.
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If you are working on multiple shot
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make sure that your
transition makes sense.
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Blend the motion from
one shot to the other
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or use transition whenever
you are switching space
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or switching time.
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Don't forget it's a creative process
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so don't be afraid to experiment.
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And when you are working on big project
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don't forget to write a script,
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create a storyboard or
even create an animatic.
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In the next video, we
will talk about the camera
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so that you can create your first shot.
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