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These are the user uploaded subtitles that are being translated: 1 00:00:00,820 --> 00:00:02,850 - [Instructor] Before we learn all the technique 2 00:00:02,850 --> 00:00:06,880 to create the different shots from the first course teaser, 3 00:00:06,880 --> 00:00:09,300 I would like to talk a bit about how 4 00:00:09,300 --> 00:00:12,110 to plan this kind of production. 5 00:00:12,110 --> 00:00:13,680 Gives you a couple of tricks 6 00:00:13,680 --> 00:00:16,330 that are important regarding staging. 7 00:00:16,330 --> 00:00:18,200 You generally start this kind 8 00:00:18,200 --> 00:00:22,000 of production with a script, a story to tell. 9 00:00:22,000 --> 00:00:25,210 The script will include the story and description 10 00:00:25,210 --> 00:00:29,820 of the character and what happens or you tell this story. 11 00:00:29,820 --> 00:00:32,660 And while a part of the team will work 12 00:00:32,660 --> 00:00:37,410 on the concept art to define the art style of the film, 13 00:00:37,410 --> 00:00:39,120 you as an animator 14 00:00:39,120 --> 00:00:43,190 will generally be provided with a storyboard. 15 00:00:43,190 --> 00:00:45,590 I'll teach you how create a storyboard 16 00:00:45,590 --> 00:00:48,370 because this isn't something I usually do. 17 00:00:48,370 --> 00:00:52,320 But depending on the scale of the studio you're working in 18 00:00:52,320 --> 00:00:55,910 whether you're working alone or in the big team 19 00:00:55,910 --> 00:00:58,057 you will find the storyboard artists 20 00:00:58,057 --> 00:00:59,680 or you'll be in charge 21 00:00:59,680 --> 00:01:02,160 of doing the storyboard yourself. 22 00:01:02,160 --> 00:01:06,610 The storyboard shows how the picture has to be framed. 23 00:01:06,610 --> 00:01:10,750 The key moment or beats of the animation, 24 00:01:10,750 --> 00:01:14,310 and information about the character movement 25 00:01:14,310 --> 00:01:16,190 and the camera movement. 26 00:01:16,190 --> 00:01:19,430 Just imagine it as being a comic, 27 00:01:19,430 --> 00:01:22,770 all the different picture of the same size 28 00:01:22,770 --> 00:01:25,620 that chooses the size of the camera 29 00:01:25,620 --> 00:01:27,920 and that explain what will happen 30 00:01:27,920 --> 00:01:30,610 in your movie or in your shot. 31 00:01:30,610 --> 00:01:33,380 By reading the script and seeing the storyboard 32 00:01:33,380 --> 00:01:37,870 anyone should be able to figure what's going to happen 33 00:01:37,870 --> 00:01:40,640 and what the movie will look like. 34 00:01:40,640 --> 00:01:42,590 The storyboard is validated. 35 00:01:42,590 --> 00:01:45,680 You can switch to creating an animatic 36 00:01:45,680 --> 00:01:48,450 it's a shot with music and sound. 37 00:01:48,450 --> 00:01:52,410 That will include the drawing from the storyboard 38 00:01:52,410 --> 00:01:54,630 but with the right timing 39 00:01:54,630 --> 00:01:55,890 though you can consider 40 00:01:55,890 --> 00:01:58,890 this as being an animated storyboard. 41 00:01:58,890 --> 00:02:01,760 Depending on your projection level and style 42 00:02:01,760 --> 00:02:05,260 there might be other steps like pre visualization 43 00:02:05,260 --> 00:02:08,550 but with those element you are generally good to go 44 00:02:08,550 --> 00:02:11,540 into animating your shots. 45 00:02:11,540 --> 00:02:13,960 A good shot or a good animation 46 00:02:13,960 --> 00:02:16,120 depends on the staging. 47 00:02:16,120 --> 00:02:20,220 Staging is one of the 12 principles of animation. 48 00:02:20,220 --> 00:02:24,110 Staging is the presentation of any idea in your shot. 49 00:02:24,110 --> 00:02:26,790 It includes a lot of different concept 50 00:02:26,790 --> 00:02:28,246 but to keep it simple, 51 00:02:28,246 --> 00:02:33,246 think of it as making the action clear and understandable. 52 00:02:33,740 --> 00:02:36,800 So it includes everything about your animation 53 00:02:36,800 --> 00:02:39,430 whether it's the character movement, 54 00:02:39,430 --> 00:02:42,290 what he's saying if it's a character speaking 55 00:02:42,290 --> 00:02:46,330 but also the way you move the camera, you frame everything. 56 00:02:46,330 --> 00:02:49,770 If we take the example of our shot, 57 00:02:49,770 --> 00:02:53,240 we can immediately understand that we are in the forest. 58 00:02:53,240 --> 00:02:56,050 To guide the viewer that something will happen 59 00:02:56,050 --> 00:02:56,940 in this specific bush, 60 00:02:56,940 --> 00:03:00,500 I've made it shaking a bit. 61 00:03:00,500 --> 00:03:03,370 We have also animated our character 62 00:03:03,370 --> 00:03:05,730 turning his head in here, 63 00:03:05,730 --> 00:03:09,970 and then there is this anticipation before it goes away. 64 00:03:09,970 --> 00:03:12,300 The other example is this trailer 65 00:03:12,300 --> 00:03:16,250 for the game Nora I've made in 2018. 66 00:03:16,250 --> 00:03:19,570 The first thing we want to say is that we are underwater 67 00:03:19,570 --> 00:03:21,900 and we wanna make it a bit mystical 68 00:03:21,900 --> 00:03:25,040 with those luminous and seaweed. 69 00:03:25,040 --> 00:03:26,610 As we go through the surface, 70 00:03:26,610 --> 00:03:28,200 we can see those quality of drops 71 00:03:28,200 --> 00:03:29,480 on the camera lens 72 00:03:29,480 --> 00:03:32,570 selling that we were into the water. 73 00:03:32,570 --> 00:03:35,963 While we could have used the crab for appeal only 74 00:03:35,963 --> 00:03:40,280 this character is used for scaling purpose. 75 00:03:40,280 --> 00:03:44,620 This way we can understand that he's on a pretty big rock 76 00:03:44,620 --> 00:03:48,340 and what will appear beyond it is even bigger. 77 00:03:48,340 --> 00:03:51,660 Staging is also about composition. 78 00:03:51,660 --> 00:03:56,290 Every shapes tend to drive the eye toward the center sphere 79 00:03:56,290 --> 00:03:57,410 and on top of this, 80 00:03:57,410 --> 00:03:59,860 this is also the element 81 00:03:59,860 --> 00:04:04,330 with the brightest color and the strongest contrast. 82 00:04:04,330 --> 00:04:07,140 So basically when you are building a shot 83 00:04:07,140 --> 00:04:09,890 ask yourself all those questions. 84 00:04:09,890 --> 00:04:12,330 Does the composition read well? 85 00:04:12,330 --> 00:04:16,800 Do the audience know where the animation takes place 86 00:04:16,800 --> 00:04:20,000 and if it matters?, Do we understand 87 00:04:20,000 --> 00:04:22,880 the character motion and feeling? 88 00:04:22,880 --> 00:04:26,570 And do we understand what is going to happen? 89 00:04:26,570 --> 00:04:28,750 One last example here, 90 00:04:28,750 --> 00:04:33,260 this character have a very slow breathing motion 91 00:04:33,260 --> 00:04:36,070 and very slow motion in general, 92 00:04:36,070 --> 00:04:39,400 that tells that he is very big. 93 00:04:39,400 --> 00:04:43,350 Also the composition with this pyramid double shape 94 00:04:43,350 --> 00:04:46,640 shows that he's an important character. 95 00:04:46,640 --> 00:04:48,680 He's currently the King, 96 00:04:48,680 --> 00:04:52,730 and we can see that the light is also supporting this. 97 00:04:52,730 --> 00:04:55,980 Now look at the anticipation on the next move. 98 00:04:55,980 --> 00:04:59,310 His whole body is moving to raise his fist, 99 00:04:59,310 --> 00:05:03,040 again supporting the fact that the character is very big 100 00:05:03,040 --> 00:05:05,340 and probably very strong. 101 00:05:05,340 --> 00:05:08,670 And it also give a visual anticipation 102 00:05:08,670 --> 00:05:12,080 on the transition toward the next shot. 103 00:05:12,080 --> 00:05:16,730 The fingers are shaking communicating anger and strength 104 00:05:16,730 --> 00:05:20,510 and the shuttering rocks just to confirm this. 105 00:05:20,510 --> 00:05:24,000 It's now over loop two hours quilt or shot. 106 00:05:24,000 --> 00:05:26,900 I want to give you some tips and some pitfall 107 00:05:26,900 --> 00:05:28,400 you should avoid. 108 00:05:28,400 --> 00:05:32,640 First try to keep your camera move as realistic as possible 109 00:05:32,640 --> 00:05:36,260 as if it was a physical camera in the real world 110 00:05:36,260 --> 00:05:39,530 and we will talk about camera in the next video. 111 00:05:39,530 --> 00:05:41,830 The second thing about camera motion 112 00:05:41,830 --> 00:05:44,540 is to avoid anticipation. 113 00:05:44,540 --> 00:05:48,930 Here the bush moved first, and then I rotate the camera. 114 00:05:48,930 --> 00:05:50,100 So you have to think 115 00:05:50,100 --> 00:05:53,720 that the camera is catching up with the action. 116 00:05:53,720 --> 00:05:56,350 It's not predicting the action. 117 00:05:56,350 --> 00:06:00,460 So when our character is jumping out of the bush 118 00:06:00,460 --> 00:06:04,100 it's like the offset is not centered in the shot 119 00:06:04,100 --> 00:06:05,670 and then the camera catch up 120 00:06:05,670 --> 00:06:08,890 and center it as being the focus point. 121 00:06:08,890 --> 00:06:11,870 Another very important thing regarding the readability 122 00:06:11,870 --> 00:06:14,910 of your animation is to make sure 123 00:06:14,910 --> 00:06:18,560 that when you switch from one shot to the other 124 00:06:18,560 --> 00:06:22,960 there is a continuity in the motion of your character. 125 00:06:22,960 --> 00:06:24,500 If we have a look to the transition 126 00:06:24,500 --> 00:06:27,550 between the first and second shot, 127 00:06:27,550 --> 00:06:31,440 the character is disappearing behind the bush, 128 00:06:31,440 --> 00:06:33,720 he's into a lending motion. 129 00:06:33,720 --> 00:06:37,110 So we can think that during this transition 130 00:06:37,110 --> 00:06:39,830 where he's hidden behind the bush 131 00:06:39,830 --> 00:06:43,390 he's bouncing or jumping another time, 132 00:06:43,390 --> 00:06:46,430 and when he finally reappear to the camera 133 00:06:46,430 --> 00:06:49,480 is currently how ball making the transition 134 00:06:49,480 --> 00:06:51,650 between the two shots seamless. 135 00:06:51,650 --> 00:06:55,850 On the next one I used a fading between the two shots. 136 00:06:55,850 --> 00:06:58,340 We generally use these to tell the audience 137 00:06:58,340 --> 00:07:01,960 that we are changing off environments 138 00:07:01,960 --> 00:07:04,530 where the animation takes place 139 00:07:04,530 --> 00:07:07,720 or that sometime has elapsed. 140 00:07:07,720 --> 00:07:10,520 And this is what I wanted to communicate here. 141 00:07:10,520 --> 00:07:13,320 And you can see that there is a slight difference 142 00:07:13,320 --> 00:07:18,320 of lightning between the previews and current composition 143 00:07:18,610 --> 00:07:21,970 as if we were getting closer to a sunset. 144 00:07:21,970 --> 00:07:25,920 The color are slightly more orangy. 145 00:07:25,920 --> 00:07:28,330 Another thing about this shot 146 00:07:28,330 --> 00:07:33,330 is that I make the birds appearing once our character 147 00:07:33,570 --> 00:07:35,390 has got through the shot. 148 00:07:35,390 --> 00:07:37,340 As he's in the background 149 00:07:37,340 --> 00:07:40,230 if the bird were appearing first, 150 00:07:40,230 --> 00:07:42,910 that will create a lot of visual noise 151 00:07:42,910 --> 00:07:45,823 and we would lose the focus on our character. 152 00:07:46,720 --> 00:07:48,540 But they've added those birds on purpose. 153 00:07:48,540 --> 00:07:51,680 Once our character is disappearing, 154 00:07:51,680 --> 00:07:54,310 it tells me to bring some appeal 155 00:07:54,310 --> 00:07:57,920 and keep this shot for a little while. 156 00:07:57,920 --> 00:08:01,320 So is that when I transition to the last shot 157 00:08:01,320 --> 00:08:03,707 we have the feeling that the character 158 00:08:03,707 --> 00:08:08,707 had the time to climb the tree and go on the current branch. 159 00:08:09,780 --> 00:08:13,000 Finally here, both the composition 160 00:08:13,000 --> 00:08:15,470 and the direction the birds are flying 161 00:08:15,470 --> 00:08:19,260 focus our attention toward the sun 162 00:08:19,260 --> 00:08:21,920 and the logo cross this line. 163 00:08:21,920 --> 00:08:25,630 So while this course will focus on the animation 164 00:08:25,630 --> 00:08:27,470 of our character, 165 00:08:27,470 --> 00:08:30,900 the anticipation in the way our character move 166 00:08:30,900 --> 00:08:33,380 also serve the staging. 167 00:08:33,380 --> 00:08:37,390 And if your goal is to create your own shots films 168 00:08:37,390 --> 00:08:40,840 for example, staging is very important. 169 00:08:40,840 --> 00:08:42,650 It's like any form of art. 170 00:08:42,650 --> 00:08:47,060 It's about composition, rhythm, mood, sound 171 00:08:47,060 --> 00:08:50,110 why I put something here and not there. 172 00:08:50,110 --> 00:08:53,520 Staging is here to support the idea 173 00:08:53,520 --> 00:08:56,073 to make it as clear as possible. 174 00:08:57,270 --> 00:08:58,225 To summarize, we have seen that staging 175 00:08:58,225 --> 00:09:03,225 is about clarity of your shot. 176 00:09:03,320 --> 00:09:07,170 Your character behavior is part of the staging 177 00:09:07,170 --> 00:09:10,020 whether it's through anticipation, 178 00:09:10,020 --> 00:09:14,570 his mood or whatever he has to communicate 179 00:09:14,570 --> 00:09:17,050 the idea behind the shot. 180 00:09:17,050 --> 00:09:20,120 Composition, camera movement, and lighting 181 00:09:20,120 --> 00:09:23,320 are very important to make things clear 182 00:09:23,320 --> 00:09:27,553 both your thought to guide the eyes of your audience. 183 00:09:28,590 --> 00:09:30,880 Unless it's done on purpose, 184 00:09:30,880 --> 00:09:35,100 try to think of your camera shot as if it was enrolled 185 00:09:35,100 --> 00:09:40,100 by a real human being or using real world constraints. 186 00:09:40,530 --> 00:09:43,380 If you are working on multiple shot 187 00:09:43,380 --> 00:09:46,490 make sure that your transition makes sense. 188 00:09:46,490 --> 00:09:50,260 Blend the motion from one shot to the other 189 00:09:50,260 --> 00:09:54,140 or use transition whenever you are switching space 190 00:09:54,140 --> 00:09:56,020 or switching time. 191 00:09:56,020 --> 00:09:58,640 Don't forget it's a creative process 192 00:09:58,640 --> 00:10:01,770 so don't be afraid to experiment. 193 00:10:01,770 --> 00:10:04,380 And when you are working on big project 194 00:10:04,380 --> 00:10:06,800 don't forget to write a script, 195 00:10:06,800 --> 00:10:11,500 create a storyboard or even create an animatic. 196 00:10:11,500 --> 00:10:14,350 In the next video, we will talk about the camera 197 00:10:14,350 --> 00:10:17,053 so that you can create your first shot. 15590

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