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- [Narrator] Anticipation
is a very common rule
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or principle of animation.
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If we have a look to the throw animation,
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the current pose will be the key pose.
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A moment where the character
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is releasing whatever he is throwing.
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In the previous video,
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we've seen that anticipation
was a motion built
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to gather energy to prepare
for the next motion.
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On these pose we can clearly
read the anticipation.
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The whole body of the
character is leaning backward
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with his arm extended backward
before he swings forward.
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Anticipation of two proposes,
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the first one is gathering energy
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or preparing for the next motion,
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but it's also a matter of readability
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and strength in the motion.
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This example I've
removed the anticipation,
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the character is switching
from idle directly
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to withdraw motion.
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And compared to the animation
with the anticipation
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it clearly looks less powerful
and also less readable.
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So the anticipation as two proposes
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prepares the audience to what is coming
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and it adds strength to any motion.
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Anticipation is oftenly called antic
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and it can append any time in a motion.
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On this double a kick,
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the anticipation occur at this point.
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Character jumps from idle into this pose,
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raise whole body is
quashed before the release.
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When we think of our bond symbol,
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whenever it's quashing
when it hits the ground
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we could think of it as being
some sort of anticipation.
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Anticipation can be used
for any kind of motion.
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It's not necessarily connected
to a strong movement.
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On this animation when the
character is turning around
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to check what is stuck in his back
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he has a slight surprise move
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and there is a little
anticipation in his head motion.
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His whole body and head goes down
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before going up to communicate surprise.
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When an anticipation is very fast
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we can call it a micro
anticipation or micro antic.
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On this combo sequence
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there are multiple
anticipation on the character.
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I'd like to focus on two of them,
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when she's moving forward
to give the first punch
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she's slightly leaning and crouching
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this way she will have
more power into her punch.
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So this certain anticipation
fit the jab punch.
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When the character is about
to dodge the mannequin falling
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she slightly raises her body on two frames
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before diving into this curvy motion.
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Those two frame where she's
blinking with her eyes
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are the micro anticipation
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before she dodges the falling mannequin.
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To summarize we have seen that
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anticipation can be used to
gather energy before any motion.
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It generally make the current
animation look stronger.
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It improves the readability
of the animation
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by preparing the audience
to the next move.
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Anticipation can also be used
to emphasize subtle motion.
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We can use very short anticipation
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called micro anticipation or micro antic.
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