All language subtitles for 03-12-05-Polishing the run Cycle - ears and eyes

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,870 --> 00:00:02,400 - [Instructor] This is the last video 2 00:00:02,400 --> 00:00:05,810 of the run cycle for our squirrel character, 3 00:00:05,810 --> 00:00:08,000 and it's currently the shortest. 4 00:00:08,000 --> 00:00:11,120 I will just be slightly reworking the heels 5 00:00:11,120 --> 00:00:12,700 because we need to animate them. 6 00:00:12,700 --> 00:00:13,810 They are important 7 00:00:13,810 --> 00:00:16,620 even if they won't show that much they appear 8 00:00:16,620 --> 00:00:18,920 so so we need to give them some love. 9 00:00:18,920 --> 00:00:20,370 I'm doing it in two step. 10 00:00:20,370 --> 00:00:24,370 I'm mostly posing the heels directly in the 3D view port. 11 00:00:24,370 --> 00:00:26,710 I'm not really considering the curves, 12 00:00:26,710 --> 00:00:30,400 I just want a very slight shaking or wabble 13 00:00:30,400 --> 00:00:32,023 just after the impact frame. 14 00:00:32,023 --> 00:00:33,620 This is why I have a big change 15 00:00:33,620 --> 00:00:35,330 between frame zero and frame two. 16 00:00:35,330 --> 00:00:37,810 And then I'm just dragging them a bit 17 00:00:37,810 --> 00:00:40,350 while our character is moving forward. 18 00:00:40,350 --> 00:00:43,210 I will just have a quick cleanup on the curve 19 00:00:43,210 --> 00:00:47,000 to make sure that I don't get any jittering motion, 20 00:00:47,000 --> 00:00:48,270 just something smooth 21 00:00:48,270 --> 00:00:51,410 But with pretty critical change in the beginning. 22 00:00:51,410 --> 00:00:54,030 The second thing to consider is the silhouette 23 00:00:54,030 --> 00:00:55,570 of our character. 24 00:00:55,570 --> 00:00:57,180 As we did for the legs 25 00:00:57,180 --> 00:01:00,320 I will try it from a side view as much as possible 26 00:01:00,320 --> 00:01:02,210 to separate the heels. 27 00:01:02,210 --> 00:01:04,100 This way I'm breaking the tangent 28 00:01:04,100 --> 00:01:05,570 in the shape of their heels. 29 00:01:05,570 --> 00:01:06,640 And we can clearly see 30 00:01:06,640 --> 00:01:07,970 that there are two peaks 31 00:01:07,970 --> 00:01:09,610 on the head of our character. 32 00:01:09,610 --> 00:01:11,890 So that they will make sure that frame 12 33 00:01:11,890 --> 00:01:13,596 and frame one are the same 34 00:01:13,596 --> 00:01:16,430 and then I will have a quick polishing pass 35 00:01:16,430 --> 00:01:18,100 onto those curves. 36 00:01:18,100 --> 00:01:20,750 I'm just revising a bit the flow of the curve, 37 00:01:20,750 --> 00:01:23,750 I'm not even really focusing on what's happening 38 00:01:23,750 --> 00:01:25,080 in the freely huge. 39 00:01:25,080 --> 00:01:26,800 Is just to add the smooth motion 40 00:01:26,800 --> 00:01:30,030 avoid any jitter or stuff like that. 41 00:01:30,030 --> 00:01:31,730 This is not a critical step 42 00:01:31,730 --> 00:01:35,230 and I could have left the curve as they were. 43 00:01:35,230 --> 00:01:38,020 As usual it's a matter of time and energy 44 00:01:38,020 --> 00:01:40,380 you want to spend onto an animation. 45 00:01:40,380 --> 00:01:43,430 The last thing I will do is to animate the eyes. 46 00:01:43,430 --> 00:01:46,420 So I won't make the eyes blinking 47 00:01:46,420 --> 00:01:48,780 and you should avoid that on the cycle 48 00:01:48,780 --> 00:01:51,260 because since the cycle is very shot 49 00:01:51,260 --> 00:01:53,837 your character eyes will blinking a lot 50 00:01:53,837 --> 00:01:56,480 and it will really looks weird than CG. 51 00:01:56,480 --> 00:01:59,790 What I've done here is just to slightly lower 52 00:01:59,790 --> 00:02:02,020 the eye controller on impact. 53 00:02:02,020 --> 00:02:03,400 It's super subtle, 54 00:02:03,400 --> 00:02:07,720 but it's just about having the whole body connected. 55 00:02:07,720 --> 00:02:11,060 So when the body is impacting the ground 56 00:02:11,060 --> 00:02:14,340 even the eyes or the eyebrow are reacting. 57 00:02:14,340 --> 00:02:16,780 It might not show that much in the end 58 00:02:16,780 --> 00:02:19,250 but you can definitely tell yourself 59 00:02:19,250 --> 00:02:23,350 now that you've been working this animation from a to Z. 60 00:02:23,350 --> 00:02:26,170 Though you are happy with the result or not, 61 00:02:26,170 --> 00:02:28,830 proud of it and do another animation 62 00:02:28,830 --> 00:02:30,250 and this is all you will get, 63 00:02:30,250 --> 00:02:31,950 good finish animation 64 00:02:31,950 --> 00:02:33,153 and start another one. 4782

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