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These are the user uploaded subtitles that are being translated: 1 00:00:01,210 --> 00:00:07,080 So in this lecture, we're going to learn how we can actually create shadows using CSFs. 2 00:00:08,760 --> 00:00:15,900 And in order to demonstrate how shadows work in cases, what we're going to do is to add a shadow to 3 00:00:15,900 --> 00:00:17,310 each of these cards here. 4 00:00:18,160 --> 00:00:26,320 And remember that debt is one of the common uses of shadows, so to add a medium sized shadow to a product 5 00:00:26,320 --> 00:00:34,090 card like this one here right now, adding shadows in excess is actually quite simple. 6 00:00:34,570 --> 00:00:38,320 All we need to do is to use the box shadow property. 7 00:00:40,390 --> 00:00:47,800 So in order to add a shadow to a box, then remember how I said dead, we can also add shadows to text, 8 00:00:48,280 --> 00:00:50,400 but a bit more about that later. 9 00:00:50,920 --> 00:00:56,260 But anyway, the box shadow property actually requires multiple values. 10 00:00:56,260 --> 00:01:04,780 Here we can specify four or five values, and the first one is basically the horizontal offset of the 11 00:01:04,780 --> 00:01:05,200 shadow. 12 00:01:05,950 --> 00:01:11,920 So here in the first value, we can specify a length which will then be the horizontal offset between 13 00:01:11,920 --> 00:01:13,430 the box and the shadow. 14 00:01:14,080 --> 00:01:16,720 So let's just try 20 pixels here. 15 00:01:17,640 --> 00:01:24,900 Then the second value is the same, but for the vertical direction, so basically the offset of the 16 00:01:25,050 --> 00:01:27,750 shadow from the box in this direction here. 17 00:01:28,350 --> 00:01:30,150 So let's also use 20 pixels. 18 00:01:30,720 --> 00:01:33,740 And for now, I'm just putting any values here. 19 00:01:34,110 --> 00:01:40,650 And later I will then explain how we can create small and medium and large shadows by tweaking these 20 00:01:40,650 --> 00:01:41,190 values. 21 00:01:41,760 --> 00:01:42,330 All right. 22 00:01:43,020 --> 00:01:46,480 Next up, the third value is the blur of the shadow. 23 00:01:47,070 --> 00:01:50,910 So if we use a small value, it will be almost not blurred. 24 00:01:51,240 --> 00:01:56,100 And if we used a very large one, then, of course, the blur will be huge. 25 00:01:56,640 --> 00:02:02,040 So, again, I'm using 20 pixels here and we will then tweak these as we go. 26 00:02:02,980 --> 00:02:10,840 Then value number four is actually optional, but what it allows us to do is to basically scale the 27 00:02:10,840 --> 00:02:11,620 shadow up. 28 00:02:12,170 --> 00:02:15,670 So let's use, let's say, 10 here. 29 00:02:17,110 --> 00:02:22,660 All right, but remember that this one is optional, and if we don't specify it, it will simply be 30 00:02:22,660 --> 00:02:23,110 zero. 31 00:02:24,180 --> 00:02:31,590 Then the last one is the color of the shadow, and here let's just for now use black, which will look 32 00:02:31,590 --> 00:02:32,160 terrible. 33 00:02:32,730 --> 00:02:36,200 But this is just to fill it up with some values. 34 00:02:36,990 --> 00:02:44,450 So if we give it a safe, then, well, we get a huge black and terribly looking shadow. 35 00:02:45,300 --> 00:02:51,810 Now, actually, we want this shadow not to be just on this part, but on the entire card. 36 00:02:53,270 --> 00:02:58,550 So let's see if there is a class on that, and it is so the chair class. 37 00:03:00,580 --> 00:03:02,500 So here and. 38 00:03:04,270 --> 00:03:05,030 Yeah, it doesn't matter. 39 00:03:05,050 --> 00:03:10,090 I think all of them will have to take their class and what I'm also noticing here is that each of them 40 00:03:10,090 --> 00:03:16,030 is actually a figure element and to figure element, I think I hadn't described before. 41 00:03:16,390 --> 00:03:21,550 But basically it's a common element that we use for a product like this. 42 00:03:22,210 --> 00:03:28,990 But we could also have used the article HTML element, such as we used in decoding challenges of the 43 00:03:28,990 --> 00:03:29,870 previous section. 44 00:03:30,460 --> 00:03:31,110 Remember that? 45 00:03:31,660 --> 00:03:36,970 So there we had a shoe, which was also kind of an article like this one here. 46 00:03:37,270 --> 00:03:39,430 And so there we use the article element. 47 00:03:40,380 --> 00:03:47,790 So, again, we could have used that here as well, but figure is also kind of a standard for displaying 48 00:03:47,790 --> 00:03:49,830 any cards like these ones. 49 00:03:51,510 --> 00:03:53,670 But anyway, let's now go back. 50 00:03:55,220 --> 00:03:59,150 Select the chair classier and move or shadow their. 51 00:04:01,000 --> 00:04:08,350 Nice, or maybe not so nice, because we now need to fix that first problem, which is that the shadow 52 00:04:08,350 --> 00:04:11,740 is very dark, which makes it look very unnatural. 53 00:04:12,400 --> 00:04:18,850 Now, remember from way back how we learned that when we want to display a color with some opacity, 54 00:04:19,240 --> 00:04:22,630 we usually use the RBA notation for that. 55 00:04:23,050 --> 00:04:23,530 Right. 56 00:04:24,160 --> 00:04:29,950 So we can easily convert that by hovering over this color and then here in a color picker. 57 00:04:31,170 --> 00:04:33,360 We just need to keep clicking on this title. 58 00:04:36,080 --> 00:04:36,980 One more time. 59 00:04:38,270 --> 00:04:44,780 Yeah, so now we have RGV, and if we don't change this later, it will add a here and a fourth value, 60 00:04:44,990 --> 00:04:46,430 which is for the opacity. 61 00:04:48,460 --> 00:04:55,970 Now, usually for a shadow, we use a very low value, something like zero point one Max. 62 00:04:56,710 --> 00:04:59,690 So this is the shadow that you get in that situation. 63 00:05:00,370 --> 00:05:07,480 However, to demonstrate all the other values, let's put it back at a higher value so that we can actually 64 00:05:07,480 --> 00:05:10,770 see the shadow when we manipulate the rest of the values. 65 00:05:11,500 --> 00:05:17,650 So usually in user interface design, we want the light source to basically come from the top. 66 00:05:18,190 --> 00:05:22,690 So basically from here shining down on the element basically from here. 67 00:05:23,260 --> 00:05:29,050 So what that means is that the shadow cannot be like it is right now, because having a shadow that 68 00:05:29,050 --> 00:05:35,530 goes the same amount to the bottom and right kind of means that the light source is here shining in 69 00:05:35,530 --> 00:05:38,080 this direction where I'm moving the mouse. 70 00:05:38,650 --> 00:05:39,060 Right. 71 00:05:39,550 --> 00:05:41,400 So that's quite intuitive, I think. 72 00:05:42,070 --> 00:05:46,300 And so but if we want a light source to be here at the top. 73 00:05:46,750 --> 00:05:50,950 So in this direction, then we do not want any offset here to this side. 74 00:05:51,400 --> 00:05:56,550 And so usually we do set this value here to zero now. 75 00:05:56,560 --> 00:05:56,860 Right. 76 00:05:57,250 --> 00:06:00,760 And so I think that this looks a lot more natural right now. 77 00:06:01,940 --> 00:06:10,490 Then the other value actually looks OK, so the vertical offset, so for a medium sized shadow, that 78 00:06:10,490 --> 00:06:11,840 is a reasonable amount. 79 00:06:12,860 --> 00:06:19,310 Then this one here, remember, is the blur, and for example, that set it to something smaller just 80 00:06:19,310 --> 00:06:26,540 to see and at the extreme, if it was zero, then the shadow would be completely a box. 81 00:06:27,010 --> 00:06:28,010 So just like this. 82 00:06:28,860 --> 00:06:29,350 All right. 83 00:06:29,840 --> 00:06:31,550 However, you see that the box. 84 00:06:31,560 --> 00:06:35,060 So this shadow is bigger than the original box itself. 85 00:06:35,390 --> 00:06:42,680 And so the reason for that is this value number for which, remember, is the radius, which remember 86 00:06:42,680 --> 00:06:45,760 is basically a value to scale the box shadow up. 87 00:06:46,580 --> 00:06:51,920 So usually I actually leave this at zero and so then it will look like this. 88 00:06:52,700 --> 00:06:59,660 So right now the shadow is only here behind the box and then coming out a little bit here because of 89 00:06:59,660 --> 00:07:00,800 these 20 pixels. 90 00:07:01,610 --> 00:07:06,080 If we increase those, then this part here, of course, becomes bigger. 91 00:07:07,400 --> 00:07:14,270 Right, so I usually leave this here at zero, which is the same as leaving it out completely, but 92 00:07:14,270 --> 00:07:19,160 I will just leave it here so that, you know, for reference that there are five possible values. 93 00:07:20,950 --> 00:07:27,430 So, of course, this now doesn't look at all like a shadow, so let's add back some blur here. 94 00:07:28,100 --> 00:07:33,160 So a 10, for example, it would look like this, which still looks quite unnatural. 95 00:07:34,210 --> 00:07:44,080 And while this makes it a bit better, but still we can go bigger like 30 pixels and so well, in my 96 00:07:44,080 --> 00:07:46,070 opinion at least, that looks a lot better. 97 00:07:46,540 --> 00:07:51,340 We could go even bigger, but then the shadows would start to overlap each other here. 98 00:07:51,850 --> 00:07:53,850 And so let's not go there. 99 00:07:55,230 --> 00:08:03,660 OK, so if we now decrease this value here, it will start to look quite natural, which is always what 100 00:08:03,660 --> 00:08:07,740 we need to strive for when we design a shadow here in excess. 101 00:08:08,920 --> 00:08:09,460 OK. 102 00:08:10,490 --> 00:08:19,070 So this now looks like a nice and clean and especially natural looking shadow, and it does the job 103 00:08:19,070 --> 00:08:25,010 well of highlighting these cards here just a little bit, but without adding too much visual clutter 104 00:08:25,010 --> 00:08:26,000 to our picture. 105 00:08:26,570 --> 00:08:29,900 And I think we can actually go a little bit lower even. 106 00:08:30,980 --> 00:08:33,260 So what happens if we give it five percent? 107 00:08:34,280 --> 00:08:42,590 Then it becomes even subtler, but it is still enough that we basically get this border here, so without 108 00:08:42,590 --> 00:08:47,510 a shadow, this was simply all white, which we can see by doing this. 109 00:08:48,550 --> 00:08:54,850 Right, but as we start adding some more shadow, then, of course, that starts to create a separation 110 00:08:54,850 --> 00:08:57,430 between the element itself and the background. 111 00:08:58,410 --> 00:09:04,390 So, of course, that's zero point five and maybe that's a little bit too little. 112 00:09:04,740 --> 00:09:06,130 Let's put it at seven. 113 00:09:06,810 --> 00:09:09,440 So this is basically a seven percent capacity. 114 00:09:09,750 --> 00:09:13,500 And so this is a value that I like to use in these situations. 115 00:09:14,220 --> 00:09:15,930 And this looks quite nice. 116 00:09:16,410 --> 00:09:21,660 And hopefully with this, you learned how this box shadow property actually works. 117 00:09:23,110 --> 00:09:28,690 Now, this kind of property, which requires so many values, is actually a good candidate to look it 118 00:09:28,690 --> 00:09:30,760 up on the MDN documentation. 119 00:09:31,450 --> 00:09:39,010 So MDN Fox Shadow, if you're interested in learning more about this particular property, there's also 120 00:09:39,010 --> 00:09:44,860 a lot of examples, for example, for creating that kind of glow that I mentioned before. 121 00:09:45,730 --> 00:09:49,070 So of course the shadow doesn't have to be some kind of gray. 122 00:09:49,570 --> 00:09:56,170 So like a variation of black, but you can use a color to create this kind of glowing effect, their. 123 00:09:57,090 --> 00:10:01,500 And you can move the shadow around, of course, using even negative values here. 124 00:10:02,650 --> 00:10:10,240 And yeah, you can even actually add multiple shadows, as we have on this element by adding a comma 125 00:10:10,240 --> 00:10:10,480 here. 126 00:10:12,510 --> 00:10:18,840 Right, you can also read about all of them, but we're not going to do that, but this is exactly what 127 00:10:18,840 --> 00:10:20,340 the documentation is for. 128 00:10:21,060 --> 00:10:26,580 And now, just to finish, let me very quickly also show you how we can use shadows on text. 129 00:10:27,270 --> 00:10:29,880 So I will just copy this because it's very similar. 130 00:10:31,130 --> 00:10:33,680 And let's just do it here on our one element. 131 00:10:38,610 --> 00:10:43,780 So instead of being called box shadow, it's called text shadow. 132 00:10:44,370 --> 00:10:48,420 And this one doesn't have this fourth value of this, Brett. 133 00:10:49,440 --> 00:10:53,580 So it's just like this, let's get some more here. 134 00:10:54,600 --> 00:11:01,290 Just to see the effect and there we go now, this is a lot of blur, that's why we cannot really see 135 00:11:01,290 --> 00:11:01,530 it. 136 00:11:02,620 --> 00:11:07,660 So here, the valleys need to be a lot smaller and now you can see it, right? 137 00:11:10,360 --> 00:11:12,930 So something like this might be possible. 138 00:11:15,820 --> 00:11:21,250 And so in this situation, of course, this doesn't look really good, but actually tax shadow is quite 139 00:11:21,250 --> 00:11:25,470 useful for situations where you have text on top of an image. 140 00:11:26,200 --> 00:11:31,780 So that's something I didn't discuss when we talked about image, but that would be yet another technique 141 00:11:31,780 --> 00:11:33,940 of handling text on top of images. 142 00:11:35,240 --> 00:11:43,340 All right, but let's turn it off, because that looks kind of crazy, and so, yeah, that's it for 143 00:11:43,340 --> 00:11:51,410 working with Shadows and hope that made sense and that it was fun to keep adding some real world effects 144 00:11:51,590 --> 00:11:55,020 that you see on other pages that you visit every single day. 145 00:11:55,790 --> 00:12:01,370 And next up, we're going to talk about border radios, which is yet another one of those, a little 146 00:12:01,370 --> 00:12:06,020 bit more modern as properties that we use in the real world all the time. 14232

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