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The 3D examples 3D was first created in 2010 by Ricardo Cabello, Mr. Doube at the time of writing his
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unreleased 117 and is supported by a large number of developers.
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It's a robust library with many features, and we'll explore it for those new to the library in the
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next section.
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You might be wondering why I'm talking about 3D and not just WebEx are.
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The reason is WebEx will generate viewer position and orientation, control a position in orientation
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and allow you to test hit tests on real world geometry.
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But he won't actually render anything.
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To actually show the results of these interactions with the census, we'll need to use WGL and WGL is
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hard to use.
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3D makes it easy to use.
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The library now includes a WebEx manager that acts as a bridge between the 3D camera and the WebEx.
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Our API will be developing our own app soon.
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But first, let's look at the ones that are included.
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When you download the complete library over to 3D Darg, the 3D website Home Page includes examples
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of great content created using the library.
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If you're new to the library, I recommend exploring some of these inspiring examples.
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When you're ready, click the examples button and search for WebEx are.
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You'll see several examples noticeably split into AAO and they are examples where Bexxar brings together
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augmented and virtual realities to provide a single API for Web developers to view the examples I recommend
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a mid-range are better Android device.
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If you're on a desktop, you'll be able to see the VR examples.
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If you use Chrome and install the Web browser emulator extension to install, go to the Chrome Web store
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and search for WebEx, our API emulator.
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The first example in the WebEx.
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Our list is a you'll need a device that supports WebEx.
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Are are I recommend that Android mobile phone.
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If you have an alias device, then go to the App Store and search for WebEx our viewer and install it.
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They are examples will work fine, but not via the link on the website.
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Go to this address and follow the links from there.
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The query string that 3GS provides doesn't work in the viewer.
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If you view it in Chrome on the desktop, then make sure you have developer tools.
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All that is control plus shift plus JAAM, Windows and command plus option plus namak.
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Go to the web browser tab and in the list of device options, select Samsung Galaxy S3 plus R in the
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dropdown list.
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If another device is selected then the R examples will say R is not supported.
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Koans allows you to click on the screen and a new column will be added.
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It simply positions the cone where the controller is positioned at that moment in time, pushed along
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in the negative Z axis.
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So it's not too close to the camera.
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You learn much more about control later in the course.
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WebEx are supposed to view oppose the position and orientation and various input devices for a mobile.
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The touch screen is treated as an input device, which is referred to as a controller will learn about
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the events this controller generates and how to write code to respond to them.
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The second example is a hit test.
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Here, the code base uses the real world geometry that is being generated by the WebEx Excel API as
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the user moves their mobile device around and uses this to position the target as though it's actually
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in the room and anchored on a floor table or a wall.
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Our pain shows how to use a controller object as an input device to allow the user to paint in space.
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It uses the tube, paint a class to handle updates in a mesh in response to the user input.
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PR ball shooter less issue balls into a virtual environment using a controller.
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They are dragging, lets you select and move geometry with your controller to see this work in a real
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headset with a real controller is almost essential, is pretty difficult to use the emulator effectively.
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The Are Panorama example shows how to set up a 360 degree photo.
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It uses a cube map projected onto a box with a Z scale has been inverted.
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If this is totally confusing Faina, it will all make sense when you've completed the course.
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The VR Panorama depth takes a different approach, using a spherical image map and a depth map so that
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parts of the texture nearer to the camera move at a different rate.
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As the camera sweeps around, we are paying less.
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You draw with your controller as you press the select button in a similar manner to the R example.
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The roller coaster takes you on a roller coaster ride where you're in one of the cars we are, Scholte
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lets you use your controllers to sculpt a blob of virtual clay.
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And they are video shows an example of a 360 stereo video where the user can look around as the action
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progresses.
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Once you've worked through this course, many of these examples will have code techniques you're likely
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to find useful.
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I strongly recommend using these examples as a guide for your apps.
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Now you ready to create your first 3D apps?
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And that's what we'll do in the next section.
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See you there.
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