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welcome to this session on mesh warping.
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I'm just created a quad here with a chair as a background.
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So the chair is acting as the object that I would projection map onto.
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Obviously,
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if I had my projector with me,
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I could projection map and I would see the chair straight away.
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However,
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for the purposes of this tutorial,
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I'm going to use this object.
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The first thing I need to do is create a new quad because I had the chair selected for my
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template.
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Quad is automatically selected that year.
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So I'm just going to find a new asset to use on DWells We're here.
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I'll just drop their pasties so I can still see my chair in the background.
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I'm just going to change the color.
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I like that blue,
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and I'm just going to pull the cord in so it's of a similar size to the chair.
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This will just make it slightly easier when we start doing our mesh warping.
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Okay,
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Wonderful.
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And we do go over to the left panel and we drop down to the bottom.
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You'll see mesh weapon.
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If I select that,
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that then gives me a set of other parameters so I can spear eyes.
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This which,
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when I click that creates a circular object that I can then map,
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just reset that mess because that's not what I want.
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For this,
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I can change the subdivisions of all that does.
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If I click that there,
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that gives me four by four square divided within that asset.
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So I have more handles to manipulate that can go up exponentially so you can have 10 20
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depending how complex your mesh warp is.
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I can decide how precise I wanted to be.
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So just stick that 16 which is the default.
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I could show the input mesh,
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which shows that over on my left panel on my input,
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I can create a grid so I see more detail.
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Or I can also create a mask,
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which were we've talked about in previous session.
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Okay,
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let's just make this a little bit bigger forest and let's start our mesh warping.
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As you can see,
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that's a very roof mesh wolf.
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But I wanted you to get the idea of exactly how it works.
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When your mess weapon you need spend a lot more time making sure all of the curves are in
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the right place and that you're really outlining the object.
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Thank you for watching this quick session on mesh warp in.
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Stay tuned for the next session.
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I'll see you there.
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